RAGE - The Werewolf: The Apocalypse Collectible Trading Card Game
The Wyrm Expansion
(179 cards, and 6 foil cards)  (60C, 60U, 59R, 6UR)

Long Card Info List
V1.2  4/17/96

Rage, The Wyrm, Werewolf: The Apocalypse, and White Wolf are trademarks of 
White Wolf, Inc.  (c) 1995 White Wolf, Inc.  All rights reserved.  All card 
text (c) 1995 White Wolf, Inc.

List compiled and organized by: Richard Uyeyama (ruyeyama@best.com)
Contributors: Richard Uyeyama
              Albert S. Wang
              Mark Knapp


CHARACTER_CARDS: (by Renown)  (35 characters total)  (20C, 8U, 7R)

7th Generation: (regen: N,  frenzy: N,  step sideways: N)
C     2   Johnson P. Donnovan   Bus   Beast-of-War     H: [1 3 3]
        Once per turn, (except during combat) Johnson allows you to search 
        through your sept deck and equip him with any 1 piece of non-fetish 
        equipment.  Reshuffle your sept deck when finished.
        (John Matson)
C     3   Miles Kent            Gov   Eater-of-Souls   H: 1 3 3
        Miles' alpha can decline any attacks if he/she has killed a victim in 
        the Hunting Grounds during the current turn.
        (LAW)
C     3   Uncle Freddy          Sna   Eater-of-Souls   H: 3 2 3
        Victims Uncle Freddy single-handedly kills are worth 1 additional 
        victory point.
        (Ron Spencer)
C     4   Jane Thurber          Med   Defiler          H: 2 5 3
        Jane can use Theurge and Children of Gaia Gifts.
        (LAW)
C     4   Maxmillian            War   Beast-of-War     H: 2 2 5
        Max may begin the game armed with either a 9mm Semi-Auto Pistol or a 
        Flak Jacket.
        (Brian LeBlanc)
U     6   Lorenz Winkler        Med   Defiler          H: 2 7 3
        Lorenz can remove any 1 damage card from any 1 member of his pack 
        (including himself) during each Regeneration Phase.
        (Mark Jackson)
U     8   Snickers              Sna   Eater-of-Souls   H: 6 8 6
        Snickers can use Ragabash, Silent Strider and Wendigo Gifts.  When 
        Alpha, Snickers can interrupt the normal alpha attack cycle to take 
        his alpha action at any time.
        (Richard Kane Ferguson)
R     9   The General    [War?] Mil   Defiler          H: 6 8 5
        The General can pull any and [or] all police out of the Hunting 
        Grounds to assist him in a pack attack or defense.  Although the 
        controlling player draws no extra cards, he/she may choose which 
        members of the 'pack' receive his/her opponent's damage cards.
        (Brian LeBlanc)


Bane: (regen: Y,  frenzy: Y,  step sideways: Y)
C     2   Kitalid the Deceiver     Defiler          H: 1 3 1   B: 2 3 2
        Front: Characters and allies whose Gnosis is greater than 2 but less 
        than 8 can't attack Kitalid.  They can, however, defend themselves if 
        Kitalid attacks them.
        Back: Once in his Battle form, Kitalid can be attacked.
        (Jim Daly)
C     3   Typhoon the Unpure       Defiler          H: 2 3 2   B: 2 3 4
        Typhoon gains 1 Rage for every Child of Gaia in play.  When fighting 
        one of the Children of Gaia, Typhoon can automatically frenzy.
        (SCAR)
C     3   Ragnor the Terror (21)   Eater-of-Souls   H: 2 2 2   B: 3 3 3
        Ragnor is a member of Pentex First Team #21.  He can pack attack or 
        defend with any other member of Team #21 in his pack.
        (Ron Spencer)
C     3   Shoragg                  Beast-of-War    Eq: 4 1 3   B: 5 3 4
        When in his horse form, Shoragg can automatically bring 1 other pack 
        member along for a pack attack.
        (Jeff Miracola)
C     4   Voragg the Unbound       Eater-of-Souls   H: 4 2 3   B: 2 5 5
        Voragg can use any Get of Fenris Gifts.
        (Jim Daly)
U     5   Chirox the Unfeeling     Defiler          H: 3 4 3   B: 3 4 8
        Immediately following the Regernation Phase any 1 pack mate can 
        transfer his/her lowest damage card to Chirox.
        (Jeff Miracola)
U     8   Latonia the Temptress    Eater-of-Souls   H: 2 8 4   B: 8 6 8
        Latonia can force her opponents to discard their combat hand and 
        redraw.  This can be done once per combat right before the actual 
        combat begins.
        (Brian LeBlanc)
R    10   Tsannik                  Defiler          H: 5 8 5   B: 5 8 10
        Tsannik cannot easily be killed in the physical world.  Once in his 
        Battle form, the controlling player can choose to move him into the 
        Umbra at the end of any combat round.  This action cannot be stopped.
        (Jeff Miracola [Brian LeBlanc])

Black Spiral Dancer: (regen: Y,  frenzy: Y,  step sideways: Y)
C     2   Lotus                  Phil   Eater-of-Souls   M: 4 1 3
        Lotus is slightly inbred; she cannot frenzy.
        (Jeff Miracola)
C     2   Fangthane Bloodjaw     Ahro   Beast-of-War     H: 1 2 2   C: 4 2 4
        When Fangthane is the attacker, decide randomly whether or not he 
        withdraws at the end of each round.
        (Ron Spencer)
C     3   Johnathan Roark        Raga   Defiler          H: 2 3 2   C: 2 3 4
        Johnathan can use Metis Gifts.
        (Brian LeBlanc)
C     4   Old One-Eye            Theu   Eater-of-Souls   L: 2 5 3   C: 3 5 4
        If Old One-Eye is killed, you may transfer any of his equipment to a 
        pack member of your choice, who must still meet any special 
        requirements in order to use it.
        (Scott Fischer)
C     4   Corinna (21)           Gall   Beast-of-War     H: 1 3 2   C: 5 3 4
        A member of Pentex First Team #21, Corinna can pack attack or defend 
        with any other members of this team in her pack.
        (Ron Spencer)

U     5   Kills-the-Weak         Ahro   Defiler          M: 5 4 7
        Kills-the-Weak will not attack an opponent of higher Renown, but can 
        defend himself if attacked.
        (Denis Calero)
U     7   Hunts-At-Night         Raga   Defiler          L: 3 7 4   C: 6 7 6
        Opponents cannot pack attack Hunts-At-Night, nor can they pack defend 
        if Hunts-At-Night attacks them.  Hunts cannot participate in any pack 
        actions.
        (Ash Arnett)
R     8   Longtooth Soulkiller   Gall   Defiler          M: 8 7 8
        Longtooth can use 7th Generation Gifts as well as his normal ones.
        (Ash Arnett)

Pentex: (fomori   -   regen: N,  frenzy: Y,  step sideways: N)
        (executives - regen: N,  frenzy: N,  step sideways: N)
C     2   Dr. Spencer      Fom,Ody  Eater-of-Souls  H: 1 3 2
        When directly involved in combat, Dr. Spencer allows you to see your 
        opponent's card selection before choosing your Combat Action.
        (Ron Spencer)
C     2   Technician #7    Fom,Ili  Beast-of-War    H: 1 1 3   B: 2 1 3
        Technician #7 can play 2 Combat Actions when in his Battle form.
        (Jeff Miracola)
C     3   Little Petey     Fom,Ili  Defiler         H: 1 3 2   B: 3 3 4
        Little Petey cannot use any Gifts.
        (Brian LeBlanc)
C     4   Blossom          Fom,Ody  Defiler         H: 1 4 2   B: 2 6 3
        Blossom can remove any 1 character from play for 1 full turn.  
        Blossom is also removed from play and neither can take actions other 
        than to regenerate during this time.  Blossom cannot affect the same 
        character for more than 2 turns in a row.
        (LAW)
C     4   Wailer           Fom,Ili  Defiler         H: 1 3 2   B: 3 5 4
        When in combat against Wailer, opponents with less Gnosis than Wailer 
        cannot play a Combat Action on the round following the Wailer's 
        transformation into his Battle form.
        (William O'Connor)
U     5   Sybil (21)       Fom,Ili  Beast-of-War    H: 3 2 3   B: 6 2 7
        Front: Sybil can pack attack or defend with any other member of First 
        Team #21 in her pack.
        Back: add: Sybil can continue to use 'Homid Only' equipment in her 
        Battle form.
        (Ron Spencer)
U     6   Mr. Iguana       Fom,Ili  Eater-of-Souls  H: 3 4 3   B: 7 4 7 (Reg)
        Mr. Iguana handles many of Pentex's "special" projects.
        (Richard Thomas)
R     8   T.F. MacNeil (21)   Exec  Beast-of-War    H: 3 2 5
        The Leader of First Team #21.  He can pack attack or defend with any 
        and all other Team #21 members in his pack.  You may draw 2 
        additional combat cards per additional Team #21 member in combat.  
        T.F. can equip with any fetish or bane fetish equipment, regardless 
        of its Gnosis cost.
        (Ron Spencer)


Other: (regen: Y,  frenzy: Y,  step sideways: Y)
R     6   Amelia (Ananasi)         Defiler        H: 3 6 4  Pi: 7 6 5   (Reg)
        (Crinos/Battle is "Pithus")
        Amelia is a Hatar, a Goblin Spider.  Hatars are Wyrm-ridden offshoots 
        of the Ananasi, werespiders.  Amelia can use Ragabash, Shadowlord 
        [Shadow Lord] and Black Spiral [Dancer] Gifts.
        (Brian LeBlanc)
R     7   Morgan (Rokea)           Beast-of-War   H: 5 3 5   B: 8 3 9   (Reg)
        Corrupted by greed and powerlust, this wereshark now serves the Wyrm.  
        When in combat, Morgan may enter a frenzy during any round in which 
        he and his opponent both took 3 or more points of damage.
        (Barbara Armata)
R     9   Allonzo Montoya (Abom.)  Beast-of-War   H: 5 6 7   B: 10 6 10 (Reg)
        Allonzo is a werewolf who has been turned into a vampire.  Thoroughly 
        insane, he now serves the Wyrm.  Allonzo can use Shadow Lord, Metis 
        and Black Spiral Dancer Gifts.  He cannot be alpha 2 turns in a row.
        (Jeff Miracola)


SEPT_CARDS:  (131 sept cards total)  (33C, 49U, 49R)

Allies: (by Renown)  (12 allies)  (3c, 4u, 5r)
R     2   Red-headed Stepchild   H: 1 1 1   Req: 7th Generation
        When your pack alpha takes a wound that would kill him, you may 
        switch him with your Red-headed Stepchild - killing the child 
        instead.  A pack may not have more than 1 Red-headed Stepchild at a 
        time.
        (Richard Kane Ferguson)
C     3   Corporate Security   H: 4 1 4   Req: Pentex or 7th Gen
        Corporate Security will not initiate combat against an opponent in 
        Crinos form.  They can, however, defend themselves if attacked by 
        one, and may continue a combat during which their opponent changes 
        into Crinos form.
        (Jim Daly)
U     3   Jack-O-Lantern       ?: 1 4 3   Req: 7th Generation or Bane
        The Jack-O-Lantern cannot initiate combat.  Whenever 1 of your 
        non-alpha characters is attacked, you may exchange it for the 
        Jack-O-Lantern before combat begins.  Combat now continues with the 
        Jack-O-Lantern.
        (Lawrence Snelly)
U     3   Meat Puppet          ?: 2 3 1   Req: Bane
        A Meat Puppet can pack attack or defend (at the controlling player's 
        option) with any other Meat Puppets in the game.  The player 
        controlling the Meat Puppet initially involved in the combat will get 
        the victory points for any kills made.
        (Ron Spencer)
R     4   Enticer              H: 1 6 3   Req: Pentex or Bane
        Opponents who have less Gnosis than the Enticer cannot play a Combat 
        Action during the first round of combat.  The Enticer cannot bluff 
        with Combat Actions which exceed Rage 6.
        (Michael Scott Cohens)
C     4   Fomori Dock Worker   F: 2 1 3   Req: Pentex
        For every fomori in the Hunting Grounds add 1 Rage to this ally.
        (Sto)
C     5   Cannibal Slug      Slug: 2 2 7   Req: Black Spiral Dancer
        (no text)
        (Mike Chaney & Matt Milberger)
U     5   Experimental Fomori   F: 5 1 5   Req: Pentex
        The Experimental Fomori can use Iliad Gifts of Gnosis 3 or less.
        (Richard Thomas)

R     6   Psychotic Stalker   H: 4 1 5   Req: Black Spiral Dancer
        When alpha, the Psychotic Stalker will only attack non-alpha 
        opponents.  His challenges cannot be refused.  The Stalker cannot 
        participate in pack actions.
        (Lawrence Snelly)
R     7   Man in Black   H: 5 6 6   Req: Pentex
        The Man in Black can use Theurge and Black Spiral Dancer Gifts.  He 
        may use Kalindo Combat Actions.
        (Matt Milberger)
U     8   Mad Scientist   H: 0 6 2   Req: 7th Generation
        You may discard the Mad Scientist to bring any 1 enemy of 8 or less 
        Renown from the Hunting Grounds into your pack as an ally.  The Mad 
        Scientist can use Odyssey Gifts.
        (Erin Dixon)
R     8   Pentex Executive and Limousine   H: 3 2 7   Req: Pentex
        The Pentex Executive has 3 votes which can be placed in a board 
        meeting or in a moot.  The Pentex Executive can destroy 1 caern per 
        game.
        (Scott Fischer)

Victims: (by Renown)  (34 victims)  (13c, 10u, 11r)
C     2   Cultist        H: 1 5 3
        Cultists can use Theurge Gifts.
        (Ken Meyer, Jr.)
C     2   Family Pet   Dog: 2 1 2
        The Family Pet will automatically pack defend with the Family of Five 
        or the Playground Full of Kids, if either of them are attacked.
        (Scott Fischer)
C     2   Mail Man       H: 2 0 2
        Lupus characters play Combat Actions against the Mail Man at +1 Rage.
        (Jeff Miracola)
C     3   Beat Cop                   H: 3 0 2
        Police.  The Beat Cop is armed with a .38 Pistol.  If disarmed, his 
        Rage becomes 1.
        (Brian LeBlanc)
R     3   Happy Tourists             H: 1 0 5
        Happy Tourists are always so unsuspecting....
        (Ken Meyer, Jr.)
C     3   High School Athelete       H: 2 0 3
        This victim gains 1 Rage for every additional High School Athelete in 
        the Hunting Grounds.
        (Mike Chaney & Matt Milberger)
C     3   Neighborhood Watch Group   H: 3 1 6
        No victims other than the Watch Group can be attacked until the Watch 
        Group (or Groups) is destroyed.
        (Ash Arnett)
C     3   Newspaper Vendor           H: 4 1 2
        They seem so unassuming, but can be quite vicious if threatened.
        (Richard Kane Ferguson)
C     3   Street Bum                 H: 2 0 3
        While in play, the Street Bum counteracts 1 Mass Pollution card in 
        play.
        (Robert MacNeil)
C     3   Wandering Gaffling         S: 2 4 2
        This Spirit can use Lupus and Philodox Gifts.
        (Brian LeBlanc)

C     4   Family of Five            H: 1 1 3
        The Family of Five can play up to 3 Combat Actions per round of 
        combat.
        (Jim Daly)
U     4   Garou Kinfolk             H: 4 2 4
        When put into play, select 1 Garou in play who is related to this 
        Kinfolk.  If this Kinfolk is killed, that Garou may immediately 
        attack the killer.  A new combat will begin as normal.
        (Scott Fischer)
U     4   Lost Cub        Lupus Garou: 2 3 4 (Reg)
        If the Lost Cub survives for 2 turns in the Hunting Grounds, he 
        becomes an ally of a Gaia pack.  If there is more than 1 Gaia pack in 
        play the Lost Cub will join the pack with the lowest remaining 
        Renown.  Decide randomly in case of a tie.  The Lost Cub is 
        considered to be in Lupus form.
        (Aileen Miles)
C     4   Playground Full of Kids   H: 1 1 8
        Combat with the Playground will never (ever) last more than 3 rounds.  
        These kids, they scare easy.
        (Ron Spencer)
R     5   Bob Goldstein, Ace Reporter   H: 2 1 3
        If Bob is attacked but not killed within the first 3 rounds of 
        combat, the attacking character is immediately removed from play 
        following the combat.  Only 1 Bob Goldstein can be played per game.
        (Scott Fischer)
R     5   Cult Leader                   H: 3 7 4
        Any Cultists in play will automatically combine with the Cult Leader 
        for a Pack Defense.  The Cult Leader cannot be killed until all the 
        Cultists are dead.  The Cult Leader can use any Theurge Gifts.
        (Jim Daly)
R     5   Ronin Garou        Crinos Garou: 6 4 5 (Reg)
        The Ronin can use Homid and Philodox Gifts.
        (Brian LeBlanc)
U     5   Survival Nut                  H: 5 1 4
        The Survival Nut attacks the highest renown Pentex character for 4 
        rounds at the end of each Combat Phase.
        (Ken Meyer, Jr.)
U     5   Vigilante                     H: 3 1 5
        At the end of the Combat Phase the Vigilante will automatically 
        attack whoever killed the lowest Renown victim for 2 rounds.  Decide 
        randomly in the event of a tie.
        (Scott Fischer)
C     6   A Bus Full of People   H(Bus): 2 0 10
        It ain't nothin' to wreck a bus.
        (Scott Fischer)
R     6   Avenging Wraith             S: 5 8 5
        This dark spirit exists only in the Umbra.  The Avenging Wraith 
        removes the highest Gnosis Bane Fetish from play at the end of each 
        Combat Phase.  The Avenging Wraith can use Fianna Gifts.
        (John Matson)
U     6   FBI Agent                   H: 4 1 4
        While this Agent is in play, Black Spiral Dancers cannot be alpha.
        (Scott Fischer)
U     6   Honest Senator              H: 2 2 3
        Members of the 7th Generation can take no actions (other than to 
        Regenerate or defend themselves) while the Senator is in "office."
        (Brian LeBlanc)

R     6   Movie Star                  H: 3 1 3
        Heavily guarded, the Movie Star's bodyguards allow up to 3 Combat 
        Actions to be played on her behalf.
        (Larry Snelly)
U     6   Priest                      H: 2 6 2
        The Priest will remove the lowest Gnosis Bane from play during each 
        Regeneration Phase.  Banes cannot act against the Priest in any way.  
        The Priest can use any Children of Gaia Gifts.
        (Ash Arnett)
U     6   Swat Officer                H: 5 0 4
        Police.  The SWAT officer is armed with a .9mm [9mm] Semi-Auto 
        Pistol.  If disarmed, he becomes Rage 2.  Attacks from the SWAT 
        officer cannot be blocked.
        (Jim Daly)
C     6   Unlucky Lune             Lune: 3 6 4
        A Lune is a fragment of the great Incarna Luna.  A Lune can use any 
        Auspice Gifts.  If a Full Moon is in play, the Lune's Rage becomes 6.
        (Brian LeBlanc)
U     7   Glade Child   S: 5 7 6
        The Glade Child is a tree spirit.  At the end of the Combat Phase the 
        Glade Child removes ALL Mass Pollution cards from play.  A Glade 
        Spirit can use any Lupus, Metic, Bane or Children of Gaia Gifts.
        (Brian LeBlanc)
R     8   Mage of the Celestial Chorus   H: 7 10 7
        The Mage can use ANY Gifts.  Being in the business of saving lives, 
        the Mage will remove the lowest Renown victim from play at the end of 
        any turn in which the Mage is in play.  The Mage will never remove 
        herself from play.
        (Kathy Ryan)
U     8   Renegade Werewolf Hunter       H: 7 1 4
        All damage from the Werewolf Hunter is aggravated.  At the end of 
        each Combat Phase, the Werewolf Hunter attacks the Black Spiral 
        Dancer with the highest Renown for 3 rounds.
        (Brian LeBlanc)
R     9   Greenpeace Assault Team   H: 7 2 10
        The Greenpeace Assault Team will destroy 1 Wyrm caern at the end of 
        each Combat Phase.
        (John Matson)
R     9   Sidhe Knight              S: 7 7 7
        At the end of each Combat Phase, this fey spirit attacks the highest 
        Renown Wyrm character for 3 rounds.  The Knight can use any Ragabash 
        Gifts or Ragabash Actions.
        (Scott Fischer [Brian LeBlanc])
R     12  Angus, The White Howler   Crinos Garou: 9 8 10 [Reg?]
        Angus can use Galliard, Homid and Wendigo Gifts.  If Angus survives 
        in the Hunting Grounds for 3 turns he becomes an ally of the Gaia 
        pack with the lowest total Renown.  Only 1 Angus can be played per 
        game.
        (Scott Fischer)
R     15  Incarna Avatar   I: 13 10 15
        The Incarna exists only in the Umbra.  The Incarna can use any Gifts 
        of any Gnosis and is unaffected by other Gifts.
        (Shelly Prahler)


Equipment: (by Gnosis)  (21 equipment cards)  (1c, 8u, 12r)
U     -   Cellular Phone
        A character equipped with a Cellular Phone can pack attack or defend 
        with any other pack member also equipped with a Cellular Phone.  This 
        pack action can begin once 2 rounds of combat have passed.  Draw 2 
        additional cards once the pack action has begun.
        (John Park)
R     -   Chainsaw                            Weapon
        Allows the character to play up to Rage 10 Combat Actions.  The 
        Chainsaw is discarded immediately after its user plays a Combat 
        Action of Rage 6 or higher.
        (Matt Milberger)
R     -   Corporate Credit Card
        This character can equip at the beginning of the Combat Phase right 
        after alphas are chosen, instead of during the Equip/Ally Phase.
        (Scott Fischer)
R     -   Pipe Bomb                           Weapon
        The Pipe Bomb does 1 point of aggravated damage to any 1 opponent you 
        are in combat with right before the first round of combat.  A 
        character may not use more than 1 Pipe Bomb per combat.  Once used, 
        the Pipe Bomb becomes a damage card.
        (Scott Fischer)
R     -   Submachine Gun                      Weapon
        The character can play up to 2 Combat Actions of Rage 2 or lower each 
        round of combat.
        (James Daly)
U     -   Tear Gas Cannister                  Weapon
        Play Tear Gas in between rounds of combat (as a Combat Event).  All 
        characters, allies, enemies and victims in combat with 2 or less 
        Health remaining in their current form act at Rage 1 for the next 2 
        rounds of combat.
        (Mark Jackson)
U     1   Oil of Corruption                   Bane Fetish
        A character with Oil of Corruption can equip with any piece of fetish 
        equipment, providing he/she can still meet the Gnosis requirements of 
        the fetish.
        (Richard Kane Ferguson)
R     2   Dr. Mordecai's Home Chemistry Set   Bane Fetish
        The equipped character gains either 1 Rage, 1 Gnosis, or 1 Health for 
        the duration of each turn.  This bonus can be chosen or reassigned 
        during each Equip/Ally Phase.
        (Shaggy Dixon)
U     2   Gooshy Gooze (tm)                   Bane Fetish
        Opponents facing a character equipped with Gooshy Gooze lose 1 Rage 
        and 1 Gnosis for the duration of the current combat.  An opponent can 
        never be reduced below 1 Rage or Gnosis as a result of Gooshy Gooze.  
        A character cannot be equipped with more than 1 Gooshy Gooze at a 
        time.
        (Ron Spencer)
U     2   Red Hot Baby Powder                 Bane Fetish
        Discard to send any target you're in combat with into frenzy.
        (Denis Calero)
R     2   Vampire Blood                       Bane Fetish
        Discard to remove (heal) the lowest damage card from the equipped 
        character. This can be done at any time.
        (Barbara Armata)

C     3   Blood Dagger                        Bane Fetish, Weapon
        A character equipped with the Blood Dagger acts at +1 Rage.
        (Ash Arnett)
R     4   Bane Sword                          Bane Fetish, Weapon
        If the equipped character's Gnosis exceeds his/her opponent's, all 
        damage done by the Bane Sword is aggravated.
        (Richard Thomas)
U     4   Lion's Pelt                         Bane Fetish
        The character can decline ANY attack or challenge - even those which 
        cannot normally be declined.  If a character is equipped with the 
        Lion's Pelt for more than 2 consecutive turns, discard the Pelt and 
        move the character into the Hunting Grounds as an enemy.
        (Mark Jackson)
R     4   Mockmaw's Battle Axe                Bane Fetish, Weapon
        The character draws 1 additional combat card when defending in 
        combat.  Only 1 Mockmaw's Battle Axe can be played per game.
        (James Daly)
U     4   Skin of the Hellbound               Bane Fetish, Armor
        A character equipped with the Skin of the Hellbound is not affected 
        by any Combat Actions of Rage 6 or higher.
        (Chris McDonough)
R     4   War Knife of Benning Simon          Bane Fetish, Weapon
        The War Knife allows its user to do aggravated damage with Combat 
        Actions of Rage 4 or less.  Alternately, the character can use the 
        War Knife to lock up any 1 piece of her opponent's equipment.  If 
        locked, both the War Knife and the target equipment cannot be used 
        for the duration of the combat.
        (Brian LeBlanc)
R     5   Lander's Nylon Stocking             Bane Fetish
        The character's frenzies cannot be canceled.  Only 1 Lander's 
        Stocking can be played per game.
        (Denis Calero)
U     5   Toga of Dionysius                   Bane Fetish
        A character equipped with the Toga cannot be affected by Gifts and 
        loses 2 Rage (never reduced to less than 1).  Any Gifts currently 
        affecting a character who equips with a Toga of Dionysius are 
        discarded.
        (Jeff Miracola)
R     5   Whip of the Wicked                  Bane Fetish, Weapon
        Opponents facing the equipped character in combat must play any and 
        all block- and dodge- related Combat Actions before any other actions 
        can be played.
        (Jeff Miracola)
R     7   Mage's Talisman                     Bane Fetish, Fetish
        The Mage's Talisman allows its user to use any Gifts, whether of Gaia 
        or the Wyrm (the character must still meet the Gnosis requirements of 
        the Gift in question).
        (SCAR)

Gifts: (by Gnosis)  (26 gifts)  (7c, 14u, 5r)
C     2   Airt Gateway      Req: Bane
        The Bane can automatically step sideways into the Umbra, regardless 
        of the Gauntlet.  The Bane automatically assumes its Battle form.  
        Discard this Gift after its effect takes place.
        (Denis Calero)

C     2   Savage Fury       Req: Beast-of-War
        You and your opponent both enter frenzy.  Discard this Gift after its 
        effect takes place.
        (James Daly)
C     2   Stench of Death   Req: Iliad Fomori, Defiler
        Only spirits, Banes and Metis can attack the user of this Gift.  This 
        Gift is permanent until canceled.
        (William O'Connor)
U     3   Balefire               Req: Bane
        When in the Umbra, Combat Actions played by the Gift user are 
        aggravated.  Discard this Gift after the end of the current Combat 
        Phase.
        (Mark Jackson)
U     3   Horns of the Impaler   Req: BSD, Iliad Fomori
        The user gains 2 additional Rage.  This does not affect their 
        original Rage for the purposes of turning into their Crinos or Battle 
        form.  A character cannot use more than 1 Horns of the Impaler at a 
        time.  This Gift is permanent until canceled.
        (Ron Spencer)
U     3   Infectious Touch       Req: Iliad Fomori, Defiler
        The target of this Gift loses 1 Rage and 1 Gnosis.  An individual 
        target cannot be affected by more than 2 Infections.  This Gift is 
        permanent until canceled.
        (Ron Spencer)
C     3   Taste of Pain          Req: 7th Generation
        Select 1 damage card that another character has received.  That 
        damage card now becomes aggravated and cannot be regenerated.  
        Discard this Gift after its effect takes place.
        (SCAR)
C     3   Wyrm Hide              Req: Black Spiral Dancer
        The user's skin is coated with a thick black hide.  The user gains 2 
        Health.  A character cannot be affected by more than 2 Wyrm Hides at 
        a time.  This Gift is permanent until canceled.
        (Scott Fischer)
U     4   Air of Authority             Req: 7th Generation
        The Gift user can end any 1 combat of his/her choice.  Discard this 
        Gift after its effect takes place.
        (John Matson)
U     4   Airt Mastery                 Req: Bane
        Select 1 target in the Umbra.  That target becomes hopelessly lost 
        and is removed from play until the next Regeneration Phase.  Discard 
        this Gift after its effect takes place.
        (Scott Fischer)
U     4   Allies Below                 Req: BSD
        The Gift user can create a temporary pack out of enemies in the 
        Hunting Grounds.  Up to 10 Renown worth of enemies can be brought 
        into the pack.  You may draw 1 additional combat card per enemy 
        recruited.  This lasts for 1 combat only.  Allies Below may be used 
        for attack or defense.  Discard this Gift after its effect takes 
        place.
        (Brian LeBlanc)
C     4   Consumption of Gaia          Req: Eater-of-Souls
        The Gift user can cancel any Gift of 6 or less Gnosis.  Discard this 
        Gift after its effect takes place.
        (Jeff Miracola)

U     4   Roar of the Wyrm             Req: Bane, Iliad Fomori
        1 opponent facing the Gift user in combat cannot play a Combat Action 
        in the upcoming round.  Discard this Gift after its effect takes 
        place.
        (Richard Kane Ferguson)
U     4   Splinter the Weakened Mind   Req: Ody Fom, 7th Generation
        Play on a character who has just declared an attack.  That character 
        is now attacking an eligible target of your choice.  The Gift user's 
        Gnosis must exceed his target's.  A character cannot be made to 
        attack an opponent he could not legitimately attack.  Discard this 
        Gift after its effect takes place.
        (James Daly)
U     5   Bane Moonbridge            Req: Bane
        The Gift user can attack any character belonging to a pack with a 
        caern.  This does not grant the character an extra attack and must be 
        done as the Bane's alpha action.  The defending character cannot 
        refuse this challenge.  This Gift is permanent until canceled.
        (Robert MacNeil)
R     5   Breath of the Defiled      Req: Defiler
        All characters of Renown 1 and 2 are removed from play.  Discard this 
        Gift after its effect takes place.
        (SCAR)
C     5   Corrupting Presence        Req: Defiler
        The Gift user can raise the Gauntlet of any 1 caern in play by 3.  
        This Gift is permanent until canceled.
        (Mark Jackson)
U     5   Every Day is Halloween     Req: Beast-of-War
        The Gift user can force any 1 victim in the Hunting Grounds to attack 
        a character or ally of his choice.  Combat proceeds at the Gift 
        user's discretion.  The Gift user gains no Renown for any kills made 
        by the victim.  Discard this Gift after its effect takes place.
        (Richard Kane Ferguson)
R     5   Psychotic Hallucinations   Req: OdyFom, 7th Gen (Med)
        The user can cause 1 target he/she is in combat with to wildly 
        hallucinate.  The victim's next Combat Action is a bluff regardless 
        of their Rage.  Discard this Gift after its effect takes place.
        (Richard Kane Ferguson)
U     5   Suffering Bastard          Req: 7th Generation
        The target of this Gift must skip their next Regeneration Phase.  
        Discard this Gift after its effect takes place.
        (Jeff Miracola)
U     5   Touch of the Eel           Req: BSD
        The user of this Gift becomes a conduit of electricity.  The next 
        opponent to successfully wound him in combat will take 1 damage.  A 
        character can only use 1 Touch of the Eel at a time.  When hit, 
        transfer this card as a damage card.  Touch of the Eel will not wound 
        an opponent using a firearm.
        (John Matson)
U     5   Voice of Reason            Req: 7th Generation
        The Gift user gains 2 additional votes in all board meetings.  This 
        Gift is permanent until canceled.  A character can not [cannot] be 
        affected by more than one Voice of Reason at a time.
        (Jeff Holt)
R     6   Kiss of the Wyrm   Req: 7th Generation
        Removes any 1 damage card (up to damage 7) from the target.  Discard 
        this Gift after its effect takes place.
        (Brian LeBlanc)

R     7   Lord of the Realm     Req: Bane
        The user can remove any and [or] all characters from the Umbra (at 
        the Gift user's discretion), forcing them into the physical world.  
        Discard this Gift after its effect takes place.
        (James Daly)
U     7   Subjugation of Gaia   Req: Eater-of-Souls
        The Gift user can select any 1 Pack Totem, Lunar Phase or piece of 
        fetish equipment and remove it from play.  Discard this Gift after 
        its effect takes place.
        (Scott Fischer)
R     8   Totem Form   Req: Black Spiral Dancer
        The character assumes the form of a powerful Wyrm Totem, and gains 2 
        Rage, 2 Gnosis and 2 Health.  The character can use any Wyrm Gifts of 
        any Gnosis.  Discard this Gift during the next Redraw Phase. 
        (Richard Kane Ferguson)

Rites: (by Renown)  (3 rites)  (1c, 1u, 1r)
C     5   Rite of Summoning
        You may force 1 alpha to declare his attack against the character 
        invoking this Rite.
        (Richard Kane Ferguson [Mark Jackson])
R     5   Rite of the Pentarch
        Play when you kill a victim in the Hunting Grounds.  Instead of 
        gaining victory points, you can add that victim's Renown to any pack 
        member's Gnosis.  The Gnosis increase will last for 1 turn only, then 
        the victim is discarded.
        (Richard Kane Ferguson)
U     7   Rite of the Black Spiral
        Play on a Gaia pack Garou this character has just killed.  The target 
        does not die, but instead descends into the maddening Black Spiral.  
        The killing damage card is discarded, and the defeated character 
        becomes an ally of the Rite user's pack.  The character evoking the 
        Rite gains no victory points for the kill he almost made.
        (Brian LeBlanc)

Quests:  (6 quests)  (2c, 2u, 2r)
U     Battle Quest
        Play at the end of any turn in which a single character is involved 
        in (and survives) at least 3 different combats.  The Battle Quest is 
        worth 3 victory points.
        (Brian LeBlanc)
C     Bully's Quest
        Play during the Regeneration Phase.  If the character can kill 1 
        victim of Renown 3 or less without that opponent wounding the 
        character, that kill is worth +2 victory points.
        (Jim Daly)
R     Fool's Quest
        Play when 1 of your characters of Renown 3 or less survives at least 
        3 rounds of combat with an opponent of Renown 8 or more.  The Fool's 
        Quest is worth 2 victory points.
        (Richard Kane Ferguson)
U     Grudge Match
        Play this quest during the Regeneration Phase of the game.  You 
        immediately select 1 opponent of equal or greater Renown.  If your 
        character can kill that opponent within 2 turns, you gain 2 
        additional victory points for the kill.  If the opponent kills you, 
        they gain 1 additional victory point for the kill.
        (Mark Jackson)
R     Martyr's Quest
        Play when 1 of your characters dies while killing an opponent of 
        greater Renown.  You gain 1 victory point.
        (Barbara Armata)

C     Serpent's Quest
        Play when an opponent attacks a member of your pack but withdraws 
        after the first round of combat.  You gain 2 victory points.
        (Jeff Holt)

Events:  (18 events total)  (3c,7u,8r)

Events (generic):  (12 generic events)  (3c, 4u, 5r)
R     Congressional Hearing
        Members of the 7th Generation cannot use their special abilities for 
        1 full turn.
        (Richard Thomas)
R     Corporate Take-over
        Each Pentex character in play must discard 1 piece of equipment.
        (Scott Fischer)
U     Enviornmental [Environmental] Action
        Removes 1 Mass Pollution or Garbage Food Poisioning card in play.
        (Mark Jackson)
R     FBI Investigation
        All Black Spiral Dancers miss their next turn.  They can take no 
        actions other than to regenerate and to defend themselves.
        (Mark Jackson)
U     Friends in High Places
        You may end any 1 combat or board meeting.  Friends in High Places 
        cannot stop a combat which involves a frenzy.
        (Scott Fischer)
R     Gates of Malfeas
        Any character unfortunate enough to be in the Umbra should not take 
        any actions this turn.  If a character chooses to take an action they 
        will be destroyed at the end of the turn.
        (Brian LeBlanc)
C     Mass Pollution
        All Wyrm characters gain 1 Gnosis.  Non-Wyrm characters (those weak 
        servants of Gaia) lose 1 Gnosis.
        (Chris McDonough)
U     Red Alert
        Any Wyrm character entering combat can assume their Battle form 
        (Crinos form) during the Red Alert.  Discard the Red Alert after 2 
        turns.  Characters in Battle form may remain in that form.
        (Mike Chaney & John Park)
R     Spiritual Revelation
        All bane [Bane] characters in play are automatically moved into the 
        Umbra.
        (Shelly Prahler)
U     Telemarketing Campaign
        Select 1 pack in play.  This pack must skip its next Redraw Phase.
        (John Matson)
C     Toga Party
        Play this card for your pack any time before alphas are chosen.  Your 
        alpha has no attack this turn.  Each member of your pack is at +2 
        Rage if attacked.
        (Richard Kane Ferguson)
C     Urban Renewal
        Alphas cannot attack the Hunting Grounds this turn.  Urban Renewal 
        cannot be played to prevent an attack which has already been 
        declared.
        (Ash Arnett)


Events (pack totems):  (3 pack totems)  (0c, 3u, 0r)
U     Defiler - 7th Generation
        You may discard the Defiler to take any 1 caern in play and make it 
        your own.  Ignore the target caern's requirements (it has been 
        defiled).  A pack may not have more than 1 Pack Totem at any time.
        (Brian LeBlanc)
U     Beast-of-War - Black Spiral Dancers
        All pack members gain 3 Rage and lose 1 Gnosis.  This does not affect 
        a character's transformation into Crinos or Battle form.  A pack may 
        not have more than 1 Pack Totem at any time.
        (Ron Spencer)
U     Eater-of-Souls - Pentex
        Your pack can now equip with fetish equipment.  They must still meet 
        the Gnosis requirements.
        (Ash Arnett)

Events (personal totems):  (3 personal totems)  (0c, 0u, 3r)
R     The Bat - Beast-of-War
        The Bat is a totem of strength.  Characters following the Bat gain 1 
        Rage and 1 Health.  They can never fight for more than 3 rounds of 
        combat and will escape from any combat after the third round.  A 
        character can only have 1 personal totem at a time.  Characters with 
        personal totems may no longer benefit from a pack totem.
        (John Matson)
R     G'louogh, "Dance of Corruption" - Defiler
        G'louogh grants its children the Gift of maddened wisdom.  Characters 
        with this personal totem gain 2 Gnosis and can look at the top card 
        of their sept or combat deck before choosing to discard and redraw 
        (during normal redraw times).  A character can only have 1 personal 
        totem at a time.  Characters with personal totems may no longer 
        benefit from a pack totem.
        (Ron Spencer)
R     Kirijama, "The Hidden Foe" - Eater-of-Souls
        Kirijama is a totem of cunning.  He grants his children the Gift of 
        stealth.  This character's challenges cannot be refused.  A character 
        can only have 1 personal totem at a time.  Characters with personal 
        totems may no longer benefit from a pack totem.
        (John Matson)

Caerns: (by Gauntlet)  (3 caerns)  (0c, 0u, 3r)
R     5   Caern of the Blood God - Beast-of-War
        You may discard any kill from your victory pile to allow one of your 
        characters in combat to frenzy.  You do not draw a frenzy hand equal 
        to the size of your character's Rage.  Instead your frenzy hand 
        equals the Renown of the discarded kill.
        (Richard Thomas)
R     4   Caern of the Unwashed Child - Defiler
        Opponents facing your pack lose either 2 Gnosis or 2 Rage for the 
        duration of the combat (caern holder chooses which).  This caern can 
        never reduce an opponent's Rage or Gnosis below 1.
        (John Matson)
R     3   Caern of Rytthiku - Eater-of-Souls
        Your pack may now attack enemies (in addition to victims) in the 
        Hunting Grounds for victory points.
        (Richard Kane Ferguson)


Actions:  (3 actions)  (1c, 1u, 1r)
U     Fooled You!
        Play when an enemy or victim in the Hunting Grounds is attacked.  
        Your character immediately steps in and fights in place of the enemy 
        or victim.
        (Brian LeBlanc)
R     Reckless Stunt
        Play right before your character begins combat.  Decide the following 
        randomly, equal chance for each: A - You draw 2 additional combat 
        cards for the duration of this combat.  B - You must randomly discard 
        2 combat cards from your hand.
        (Jim Daly)
C     There You Are!!!
        Play when an attacker declares that they will not continue combat.  
        Combat ends, cards are redrawn as normal.  A new combat now begins 
        between your character and the former attacker, who is now defending.
        (Scott Fischer)

Board Meetings: (by Renown)  (6 board meetings)  (2c, 2u, 1r)
C     2   Punitive Damages
        Select 1 piece of equipment held by a Wyrm character or ally.  On a 
        successful vote, that piece of equipment is immediately transferred 
        to the character calling the board meeting.
        (Ron Spencer)
C     3   Survival of the Fittest
        Select 1 Wyrm character who has taken at least 1/2 of his Health in 
        damage.  On a successful vote, combat immediately begins between that 
        character and the character calling this board meeting.  Combat lasts 
        for 4 rounds.
        (Jeff Miracola)
R     4   Reinvesting Profits
        Select 1 card from a Wyrm pack's victory pile.  If the board meeting 
        passes, the selected card is discarded.  However, that pack gets to 
        draw an additional number of sept cards equal to the discarded number 
        of victory points.  These additional sept cards are drawn during the 
        next Redraw Phase.
        (Brian LeBlanc)
U     5   Business Merger
        Select 2 Wyrm Packs.  On a successful vote these 2 packs have a 
        temporary alliance.  These packs will never willingly attack one 
        another while this truce is in effect.  This Merger can be voted out 
        during any Moot Phase.
        (William O'Connor)
U     6   Corporate Acquisition
        On a successful vote, control of 1 Wyrm caern is transferred to 
        another Wyrm pack.  Select both the caern and the pack before any 
        votes are placed.
        (Brian LeBlanc [Jeff Holt])



COMBAT_CARDS:  (13 combat cards total)  (7C, 3U, 3R)

Combat Events:  (2 combat events)  (1c, 1u, 0r)
C     Ass Whuppin' Lynch Mob
        Play when your alpha declares an attack on a victim in the Hunting 
        Grounds.  Choose any or all members of your pack to join the attack.  
        Draw 1 additional combat card for each additional pack member who 
        joins the attack.
        (Brian LeBlanc)
U     Gang Beating
        Play when a single character of yours is fighting 2 or more 
        opponents.  The single character draws 1 additional combat card per 
        opponent he's facing and can play up to 3 Combat Actions per round of 
        combat.  Gang Beating cannot be played for a character who is part of 
        any type of pack action.
        (William O'Connor)

Combat Actions: (by Rage)  (11 combat actions)  (6c, 2u, 3r)

C     1   Bitch Slap   Damage 2
        A character wounded by a Bitch Slap gains 1 Rage until the end of 
        combat.
        (Richard Kane Ferguson)

U     2   Fetal Position
        This action blocks 1 attack of damage 6 or less.
        (John Matson)

C     2   Ear Lober        Damage 1
        This attack cannot be blocked.
        (Ron Spencer)
C     2   Reckless Swing   Damage 3
        If this attack is dodged your character cannot play a combat action 
        during the next round of combat.
        (Jeff Holt)

C     3   Hamstringed   Damage 1
        Your opponent cannot withdraw or escape during the next round of 
        combat.
        (Brian LeBlanc)

U     4   Beat Unmerciful   Damage 3
        If your opponent's Combat Action is Rage 1, it does not take effect.
        (Brian LeBlanc)
C     4   Curb Stomp        Damage 3
        A character wounded by a Curb Stomp cannot vote in moots until this 
        wound is healed.
        (Ron Spencer)

C     5   Septum Crushed   Damage 4
        "Got your nose!"
        (Ron Spencer)

R     6   Dis-Arm   Damage 3
        A character wounded from this attack must discard 1 piece of 
        equipment (controlling player's choice).
        (Ron Spencer)


R     12  Heart Breaker   Damage 9   (Req: Cannot be bluffed)
        When all else fails... punch right through some chump's sternum and 
        give his heart a wrenching.  This card cannot be bluffed.
        (Richard Kane Ferguson)

R     13  Rent Asunder   Damage 10   (Req: Crinos form; Cannot be bluffed)
        You tear some fool in half.  Only usable in Crinos form.  This card 
        cannot be bluffed.
        (Brian LeBlanc)


FOIL_CARDS:  (6 foil cards total)  (0C, 0U, 0R, 6UR)

Past Life:
UR    MockMaw - Play Past Life on any Black Spiral Dancer
        Abilities: Mockmaw allows you to add 1 to your maximum sept hand size 
        for every kill he makes.
        Weakness: If the character channeling Mockmaw is ever killed, you 
        must discard your entire sept hand.  Your sept hand will also revert 
        to a maximum hand size of 5.
        (Derrick Gross)

Characters: (by Renown)
UR    9   Zhyzhak (BSD)   Ahroun   Beast-of-War    H: 4 7 4   C: 10 7 9
        Zhyzhak will never refuse a challenge.  Zhyzhak is the Warder of the 
        Trinity Hive Caern.  If it belongs to her pack Zhyzhak gains 1 Rage 
        and 2 Health.  Zhyzhak can never benefit from Past Lives or Personal 
        Totems.
        (Brian LeBlanc)
UR    10  Count Vladimir Rustovitch (Tzimisce Vampire)
                                   Eater-of-Souls  H: 5 7 6   B: 9 7 10 (Reg)
        Vladimir can automatically regenerate the lowest damage card at the 
        end of any combat in which he killed at least 1 opponent.  Vladimir 
        can use Black Spiral Dancer, 7th Generation, Homid and Shadow Lord 
        Gifts.
        (Ron Spencer)

Equipment: (by Gnosis)
UR    8   Churjuroc s [Churjuroc's] Tusk   Armor, Bane,[] Fetish
        When a Full Moon is in play the character can activate this fetish 
        during the Equip/Ally Phase, allowing you to search through your deck 
        and bring a Nexus Crawler directly into play as an ally.  The Nexus 
        Crawler will remain in play for the duration of the Full Moon or for 
        3 turns, whichever ends first.  When the Nexus Crawler leaves play it 
        takes the summoning character with it.
        (Richard Kane Ferguson)

Realm:
UR    Malfeas
        While defending, Wyrm characters must receive 1 additional damage 
        card above and beyond the killing blow before they will actually die.  
        Your pack can only have 1 Realm in play.
        (Ted Naifeh)


Caern: (by Gauntlet)
UR    3   Trinity Hive Caern - Black Spiral Dancers
        Any Black Spiral Dancers in your pack now do aggravated damage.  
        However, these Black Spiral Dancers can only regenerate in the Umbra.  
        Only 1 Trinity Hive Caern can be in play at any time.
        (Mike Mignola)