RAGE - The Werewolf: The Apocalypse Collectible Trading Card Game
The Wyrm Expansion
(179 cards, and 6 foil cards) (60C, 60U, 59R, 6UR)
Long Card Info List
V1.2 4/17/96
Rage, The Wyrm, Werewolf: The Apocalypse, and White Wolf are trademarks of
White Wolf, Inc. (c) 1995 White Wolf, Inc. All rights reserved. All card
text (c) 1995 White Wolf, Inc.
List compiled and organized by: Richard Uyeyama (ruyeyama@best.com)
Contributors: Richard Uyeyama
Albert S. Wang
Mark Knapp
CHARACTER_CARDS: (by Renown) (35 characters total) (20C, 8U, 7R)
7th Generation: (regen: N, frenzy: N, step sideways: N)
C 2 Johnson P. Donnovan Bus Beast-of-War H: [1 3 3]
Once per turn, (except during combat) Johnson allows you to search
through your sept deck and equip him with any 1 piece of non-fetish
equipment. Reshuffle your sept deck when finished.
(John Matson)
C 3 Miles Kent Gov Eater-of-Souls H: 1 3 3
Miles' alpha can decline any attacks if he/she has killed a victim in
the Hunting Grounds during the current turn.
(LAW)
C 3 Uncle Freddy Sna Eater-of-Souls H: 3 2 3
Victims Uncle Freddy single-handedly kills are worth 1 additional
victory point.
(Ron Spencer)
C 4 Jane Thurber Med Defiler H: 2 5 3
Jane can use Theurge and Children of Gaia Gifts.
(LAW)
C 4 Maxmillian War Beast-of-War H: 2 2 5
Max may begin the game armed with either a 9mm Semi-Auto Pistol or a
Flak Jacket.
(Brian LeBlanc)
U 6 Lorenz Winkler Med Defiler H: 2 7 3
Lorenz can remove any 1 damage card from any 1 member of his pack
(including himself) during each Regeneration Phase.
(Mark Jackson)
U 8 Snickers Sna Eater-of-Souls H: 6 8 6
Snickers can use Ragabash, Silent Strider and Wendigo Gifts. When
Alpha, Snickers can interrupt the normal alpha attack cycle to take
his alpha action at any time.
(Richard Kane Ferguson)
R 9 The General [War?] Mil Defiler H: 6 8 5
The General can pull any and [or] all police out of the Hunting
Grounds to assist him in a pack attack or defense. Although the
controlling player draws no extra cards, he/she may choose which
members of the 'pack' receive his/her opponent's damage cards.
(Brian LeBlanc)
Bane: (regen: Y, frenzy: Y, step sideways: Y)
C 2 Kitalid the Deceiver Defiler H: 1 3 1 B: 2 3 2
Front: Characters and allies whose Gnosis is greater than 2 but less
than 8 can't attack Kitalid. They can, however, defend themselves if
Kitalid attacks them.
Back: Once in his Battle form, Kitalid can be attacked.
(Jim Daly)
C 3 Typhoon the Unpure Defiler H: 2 3 2 B: 2 3 4
Typhoon gains 1 Rage for every Child of Gaia in play. When fighting
one of the Children of Gaia, Typhoon can automatically frenzy.
(SCAR)
C 3 Ragnor the Terror (21) Eater-of-Souls H: 2 2 2 B: 3 3 3
Ragnor is a member of Pentex First Team #21. He can pack attack or
defend with any other member of Team #21 in his pack.
(Ron Spencer)
C 3 Shoragg Beast-of-War Eq: 4 1 3 B: 5 3 4
When in his horse form, Shoragg can automatically bring 1 other pack
member along for a pack attack.
(Jeff Miracola)
C 4 Voragg the Unbound Eater-of-Souls H: 4 2 3 B: 2 5 5
Voragg can use any Get of Fenris Gifts.
(Jim Daly)
U 5 Chirox the Unfeeling Defiler H: 3 4 3 B: 3 4 8
Immediately following the Regernation Phase any 1 pack mate can
transfer his/her lowest damage card to Chirox.
(Jeff Miracola)
U 8 Latonia the Temptress Eater-of-Souls H: 2 8 4 B: 8 6 8
Latonia can force her opponents to discard their combat hand and
redraw. This can be done once per combat right before the actual
combat begins.
(Brian LeBlanc)
R 10 Tsannik Defiler H: 5 8 5 B: 5 8 10
Tsannik cannot easily be killed in the physical world. Once in his
Battle form, the controlling player can choose to move him into the
Umbra at the end of any combat round. This action cannot be stopped.
(Jeff Miracola [Brian LeBlanc])
Black Spiral Dancer: (regen: Y, frenzy: Y, step sideways: Y)
C 2 Lotus Phil Eater-of-Souls M: 4 1 3
Lotus is slightly inbred; she cannot frenzy.
(Jeff Miracola)
C 2 Fangthane Bloodjaw Ahro Beast-of-War H: 1 2 2 C: 4 2 4
When Fangthane is the attacker, decide randomly whether or not he
withdraws at the end of each round.
(Ron Spencer)
C 3 Johnathan Roark Raga Defiler H: 2 3 2 C: 2 3 4
Johnathan can use Metis Gifts.
(Brian LeBlanc)
C 4 Old One-Eye Theu Eater-of-Souls L: 2 5 3 C: 3 5 4
If Old One-Eye is killed, you may transfer any of his equipment to a
pack member of your choice, who must still meet any special
requirements in order to use it.
(Scott Fischer)
C 4 Corinna (21) Gall Beast-of-War H: 1 3 2 C: 5 3 4
A member of Pentex First Team #21, Corinna can pack attack or defend
with any other members of this team in her pack.
(Ron Spencer)
U 5 Kills-the-Weak Ahro Defiler M: 5 4 7
Kills-the-Weak will not attack an opponent of higher Renown, but can
defend himself if attacked.
(Denis Calero)
U 7 Hunts-At-Night Raga Defiler L: 3 7 4 C: 6 7 6
Opponents cannot pack attack Hunts-At-Night, nor can they pack defend
if Hunts-At-Night attacks them. Hunts cannot participate in any pack
actions.
(Ash Arnett)
R 8 Longtooth Soulkiller Gall Defiler M: 8 7 8
Longtooth can use 7th Generation Gifts as well as his normal ones.
(Ash Arnett)
Pentex: (fomori - regen: N, frenzy: Y, step sideways: N)
(executives - regen: N, frenzy: N, step sideways: N)
C 2 Dr. Spencer Fom,Ody Eater-of-Souls H: 1 3 2
When directly involved in combat, Dr. Spencer allows you to see your
opponent's card selection before choosing your Combat Action.
(Ron Spencer)
C 2 Technician #7 Fom,Ili Beast-of-War H: 1 1 3 B: 2 1 3
Technician #7 can play 2 Combat Actions when in his Battle form.
(Jeff Miracola)
C 3 Little Petey Fom,Ili Defiler H: 1 3 2 B: 3 3 4
Little Petey cannot use any Gifts.
(Brian LeBlanc)
C 4 Blossom Fom,Ody Defiler H: 1 4 2 B: 2 6 3
Blossom can remove any 1 character from play for 1 full turn.
Blossom is also removed from play and neither can take actions other
than to regenerate during this time. Blossom cannot affect the same
character for more than 2 turns in a row.
(LAW)
C 4 Wailer Fom,Ili Defiler H: 1 3 2 B: 3 5 4
When in combat against Wailer, opponents with less Gnosis than Wailer
cannot play a Combat Action on the round following the Wailer's
transformation into his Battle form.
(William O'Connor)
U 5 Sybil (21) Fom,Ili Beast-of-War H: 3 2 3 B: 6 2 7
Front: Sybil can pack attack or defend with any other member of First
Team #21 in her pack.
Back: add: Sybil can continue to use 'Homid Only' equipment in her
Battle form.
(Ron Spencer)
U 6 Mr. Iguana Fom,Ili Eater-of-Souls H: 3 4 3 B: 7 4 7 (Reg)
Mr. Iguana handles many of Pentex's "special" projects.
(Richard Thomas)
R 8 T.F. MacNeil (21) Exec Beast-of-War H: 3 2 5
The Leader of First Team #21. He can pack attack or defend with any
and all other Team #21 members in his pack. You may draw 2
additional combat cards per additional Team #21 member in combat.
T.F. can equip with any fetish or bane fetish equipment, regardless
of its Gnosis cost.
(Ron Spencer)
Other: (regen: Y, frenzy: Y, step sideways: Y)
R 6 Amelia (Ananasi) Defiler H: 3 6 4 Pi: 7 6 5 (Reg)
(Crinos/Battle is "Pithus")
Amelia is a Hatar, a Goblin Spider. Hatars are Wyrm-ridden offshoots
of the Ananasi, werespiders. Amelia can use Ragabash, Shadowlord
[Shadow Lord] and Black Spiral [Dancer] Gifts.
(Brian LeBlanc)
R 7 Morgan (Rokea) Beast-of-War H: 5 3 5 B: 8 3 9 (Reg)
Corrupted by greed and powerlust, this wereshark now serves the Wyrm.
When in combat, Morgan may enter a frenzy during any round in which
he and his opponent both took 3 or more points of damage.
(Barbara Armata)
R 9 Allonzo Montoya (Abom.) Beast-of-War H: 5 6 7 B: 10 6 10 (Reg)
Allonzo is a werewolf who has been turned into a vampire. Thoroughly
insane, he now serves the Wyrm. Allonzo can use Shadow Lord, Metis
and Black Spiral Dancer Gifts. He cannot be alpha 2 turns in a row.
(Jeff Miracola)
SEPT_CARDS: (131 sept cards total) (33C, 49U, 49R)
Allies: (by Renown) (12 allies) (3c, 4u, 5r)
R 2 Red-headed Stepchild H: 1 1 1 Req: 7th Generation
When your pack alpha takes a wound that would kill him, you may
switch him with your Red-headed Stepchild - killing the child
instead. A pack may not have more than 1 Red-headed Stepchild at a
time.
(Richard Kane Ferguson)
C 3 Corporate Security H: 4 1 4 Req: Pentex or 7th Gen
Corporate Security will not initiate combat against an opponent in
Crinos form. They can, however, defend themselves if attacked by
one, and may continue a combat during which their opponent changes
into Crinos form.
(Jim Daly)
U 3 Jack-O-Lantern ?: 1 4 3 Req: 7th Generation or Bane
The Jack-O-Lantern cannot initiate combat. Whenever 1 of your
non-alpha characters is attacked, you may exchange it for the
Jack-O-Lantern before combat begins. Combat now continues with the
Jack-O-Lantern.
(Lawrence Snelly)
U 3 Meat Puppet ?: 2 3 1 Req: Bane
A Meat Puppet can pack attack or defend (at the controlling player's
option) with any other Meat Puppets in the game. The player
controlling the Meat Puppet initially involved in the combat will get
the victory points for any kills made.
(Ron Spencer)
R 4 Enticer H: 1 6 3 Req: Pentex or Bane
Opponents who have less Gnosis than the Enticer cannot play a Combat
Action during the first round of combat. The Enticer cannot bluff
with Combat Actions which exceed Rage 6.
(Michael Scott Cohens)
C 4 Fomori Dock Worker F: 2 1 3 Req: Pentex
For every fomori in the Hunting Grounds add 1 Rage to this ally.
(Sto)
C 5 Cannibal Slug Slug: 2 2 7 Req: Black Spiral Dancer
(no text)
(Mike Chaney & Matt Milberger)
U 5 Experimental Fomori F: 5 1 5 Req: Pentex
The Experimental Fomori can use Iliad Gifts of Gnosis 3 or less.
(Richard Thomas)
R 6 Psychotic Stalker H: 4 1 5 Req: Black Spiral Dancer
When alpha, the Psychotic Stalker will only attack non-alpha
opponents. His challenges cannot be refused. The Stalker cannot
participate in pack actions.
(Lawrence Snelly)
R 7 Man in Black H: 5 6 6 Req: Pentex
The Man in Black can use Theurge and Black Spiral Dancer Gifts. He
may use Kalindo Combat Actions.
(Matt Milberger)
U 8 Mad Scientist H: 0 6 2 Req: 7th Generation
You may discard the Mad Scientist to bring any 1 enemy of 8 or less
Renown from the Hunting Grounds into your pack as an ally. The Mad
Scientist can use Odyssey Gifts.
(Erin Dixon)
R 8 Pentex Executive and Limousine H: 3 2 7 Req: Pentex
The Pentex Executive has 3 votes which can be placed in a board
meeting or in a moot. The Pentex Executive can destroy 1 caern per
game.
(Scott Fischer)
Victims: (by Renown) (34 victims) (13c, 10u, 11r)
C 2 Cultist H: 1 5 3
Cultists can use Theurge Gifts.
(Ken Meyer, Jr.)
C 2 Family Pet Dog: 2 1 2
The Family Pet will automatically pack defend with the Family of Five
or the Playground Full of Kids, if either of them are attacked.
(Scott Fischer)
C 2 Mail Man H: 2 0 2
Lupus characters play Combat Actions against the Mail Man at +1 Rage.
(Jeff Miracola)
C 3 Beat Cop H: 3 0 2
Police. The Beat Cop is armed with a .38 Pistol. If disarmed, his
Rage becomes 1.
(Brian LeBlanc)
R 3 Happy Tourists H: 1 0 5
Happy Tourists are always so unsuspecting....
(Ken Meyer, Jr.)
C 3 High School Athelete H: 2 0 3
This victim gains 1 Rage for every additional High School Athelete in
the Hunting Grounds.
(Mike Chaney & Matt Milberger)
C 3 Neighborhood Watch Group H: 3 1 6
No victims other than the Watch Group can be attacked until the Watch
Group (or Groups) is destroyed.
(Ash Arnett)
C 3 Newspaper Vendor H: 4 1 2
They seem so unassuming, but can be quite vicious if threatened.
(Richard Kane Ferguson)
C 3 Street Bum H: 2 0 3
While in play, the Street Bum counteracts 1 Mass Pollution card in
play.
(Robert MacNeil)
C 3 Wandering Gaffling S: 2 4 2
This Spirit can use Lupus and Philodox Gifts.
(Brian LeBlanc)
C 4 Family of Five H: 1 1 3
The Family of Five can play up to 3 Combat Actions per round of
combat.
(Jim Daly)
U 4 Garou Kinfolk H: 4 2 4
When put into play, select 1 Garou in play who is related to this
Kinfolk. If this Kinfolk is killed, that Garou may immediately
attack the killer. A new combat will begin as normal.
(Scott Fischer)
U 4 Lost Cub Lupus Garou: 2 3 4 (Reg)
If the Lost Cub survives for 2 turns in the Hunting Grounds, he
becomes an ally of a Gaia pack. If there is more than 1 Gaia pack in
play the Lost Cub will join the pack with the lowest remaining
Renown. Decide randomly in case of a tie. The Lost Cub is
considered to be in Lupus form.
(Aileen Miles)
C 4 Playground Full of Kids H: 1 1 8
Combat with the Playground will never (ever) last more than 3 rounds.
These kids, they scare easy.
(Ron Spencer)
R 5 Bob Goldstein, Ace Reporter H: 2 1 3
If Bob is attacked but not killed within the first 3 rounds of
combat, the attacking character is immediately removed from play
following the combat. Only 1 Bob Goldstein can be played per game.
(Scott Fischer)
R 5 Cult Leader H: 3 7 4
Any Cultists in play will automatically combine with the Cult Leader
for a Pack Defense. The Cult Leader cannot be killed until all the
Cultists are dead. The Cult Leader can use any Theurge Gifts.
(Jim Daly)
R 5 Ronin Garou Crinos Garou: 6 4 5 (Reg)
The Ronin can use Homid and Philodox Gifts.
(Brian LeBlanc)
U 5 Survival Nut H: 5 1 4
The Survival Nut attacks the highest renown Pentex character for 4
rounds at the end of each Combat Phase.
(Ken Meyer, Jr.)
U 5 Vigilante H: 3 1 5
At the end of the Combat Phase the Vigilante will automatically
attack whoever killed the lowest Renown victim for 2 rounds. Decide
randomly in the event of a tie.
(Scott Fischer)
C 6 A Bus Full of People H(Bus): 2 0 10
It ain't nothin' to wreck a bus.
(Scott Fischer)
R 6 Avenging Wraith S: 5 8 5
This dark spirit exists only in the Umbra. The Avenging Wraith
removes the highest Gnosis Bane Fetish from play at the end of each
Combat Phase. The Avenging Wraith can use Fianna Gifts.
(John Matson)
U 6 FBI Agent H: 4 1 4
While this Agent is in play, Black Spiral Dancers cannot be alpha.
(Scott Fischer)
U 6 Honest Senator H: 2 2 3
Members of the 7th Generation can take no actions (other than to
Regenerate or defend themselves) while the Senator is in "office."
(Brian LeBlanc)
R 6 Movie Star H: 3 1 3
Heavily guarded, the Movie Star's bodyguards allow up to 3 Combat
Actions to be played on her behalf.
(Larry Snelly)
U 6 Priest H: 2 6 2
The Priest will remove the lowest Gnosis Bane from play during each
Regeneration Phase. Banes cannot act against the Priest in any way.
The Priest can use any Children of Gaia Gifts.
(Ash Arnett)
U 6 Swat Officer H: 5 0 4
Police. The SWAT officer is armed with a .9mm [9mm] Semi-Auto
Pistol. If disarmed, he becomes Rage 2. Attacks from the SWAT
officer cannot be blocked.
(Jim Daly)
C 6 Unlucky Lune Lune: 3 6 4
A Lune is a fragment of the great Incarna Luna. A Lune can use any
Auspice Gifts. If a Full Moon is in play, the Lune's Rage becomes 6.
(Brian LeBlanc)
U 7 Glade Child S: 5 7 6
The Glade Child is a tree spirit. At the end of the Combat Phase the
Glade Child removes ALL Mass Pollution cards from play. A Glade
Spirit can use any Lupus, Metic, Bane or Children of Gaia Gifts.
(Brian LeBlanc)
R 8 Mage of the Celestial Chorus H: 7 10 7
The Mage can use ANY Gifts. Being in the business of saving lives,
the Mage will remove the lowest Renown victim from play at the end of
any turn in which the Mage is in play. The Mage will never remove
herself from play.
(Kathy Ryan)
U 8 Renegade Werewolf Hunter H: 7 1 4
All damage from the Werewolf Hunter is aggravated. At the end of
each Combat Phase, the Werewolf Hunter attacks the Black Spiral
Dancer with the highest Renown for 3 rounds.
(Brian LeBlanc)
R 9 Greenpeace Assault Team H: 7 2 10
The Greenpeace Assault Team will destroy 1 Wyrm caern at the end of
each Combat Phase.
(John Matson)
R 9 Sidhe Knight S: 7 7 7
At the end of each Combat Phase, this fey spirit attacks the highest
Renown Wyrm character for 3 rounds. The Knight can use any Ragabash
Gifts or Ragabash Actions.
(Scott Fischer [Brian LeBlanc])
R 12 Angus, The White Howler Crinos Garou: 9 8 10 [Reg?]
Angus can use Galliard, Homid and Wendigo Gifts. If Angus survives
in the Hunting Grounds for 3 turns he becomes an ally of the Gaia
pack with the lowest total Renown. Only 1 Angus can be played per
game.
(Scott Fischer)
R 15 Incarna Avatar I: 13 10 15
The Incarna exists only in the Umbra. The Incarna can use any Gifts
of any Gnosis and is unaffected by other Gifts.
(Shelly Prahler)
Equipment: (by Gnosis) (21 equipment cards) (1c, 8u, 12r)
U - Cellular Phone
A character equipped with a Cellular Phone can pack attack or defend
with any other pack member also equipped with a Cellular Phone. This
pack action can begin once 2 rounds of combat have passed. Draw 2
additional cards once the pack action has begun.
(John Park)
R - Chainsaw Weapon
Allows the character to play up to Rage 10 Combat Actions. The
Chainsaw is discarded immediately after its user plays a Combat
Action of Rage 6 or higher.
(Matt Milberger)
R - Corporate Credit Card
This character can equip at the beginning of the Combat Phase right
after alphas are chosen, instead of during the Equip/Ally Phase.
(Scott Fischer)
R - Pipe Bomb Weapon
The Pipe Bomb does 1 point of aggravated damage to any 1 opponent you
are in combat with right before the first round of combat. A
character may not use more than 1 Pipe Bomb per combat. Once used,
the Pipe Bomb becomes a damage card.
(Scott Fischer)
R - Submachine Gun Weapon
The character can play up to 2 Combat Actions of Rage 2 or lower each
round of combat.
(James Daly)
U - Tear Gas Cannister Weapon
Play Tear Gas in between rounds of combat (as a Combat Event). All
characters, allies, enemies and victims in combat with 2 or less
Health remaining in their current form act at Rage 1 for the next 2
rounds of combat.
(Mark Jackson)
U 1 Oil of Corruption Bane Fetish
A character with Oil of Corruption can equip with any piece of fetish
equipment, providing he/she can still meet the Gnosis requirements of
the fetish.
(Richard Kane Ferguson)
R 2 Dr. Mordecai's Home Chemistry Set Bane Fetish
The equipped character gains either 1 Rage, 1 Gnosis, or 1 Health for
the duration of each turn. This bonus can be chosen or reassigned
during each Equip/Ally Phase.
(Shaggy Dixon)
U 2 Gooshy Gooze (tm) Bane Fetish
Opponents facing a character equipped with Gooshy Gooze lose 1 Rage
and 1 Gnosis for the duration of the current combat. An opponent can
never be reduced below 1 Rage or Gnosis as a result of Gooshy Gooze.
A character cannot be equipped with more than 1 Gooshy Gooze at a
time.
(Ron Spencer)
U 2 Red Hot Baby Powder Bane Fetish
Discard to send any target you're in combat with into frenzy.
(Denis Calero)
R 2 Vampire Blood Bane Fetish
Discard to remove (heal) the lowest damage card from the equipped
character. This can be done at any time.
(Barbara Armata)
C 3 Blood Dagger Bane Fetish, Weapon
A character equipped with the Blood Dagger acts at +1 Rage.
(Ash Arnett)
R 4 Bane Sword Bane Fetish, Weapon
If the equipped character's Gnosis exceeds his/her opponent's, all
damage done by the Bane Sword is aggravated.
(Richard Thomas)
U 4 Lion's Pelt Bane Fetish
The character can decline ANY attack or challenge - even those which
cannot normally be declined. If a character is equipped with the
Lion's Pelt for more than 2 consecutive turns, discard the Pelt and
move the character into the Hunting Grounds as an enemy.
(Mark Jackson)
R 4 Mockmaw's Battle Axe Bane Fetish, Weapon
The character draws 1 additional combat card when defending in
combat. Only 1 Mockmaw's Battle Axe can be played per game.
(James Daly)
U 4 Skin of the Hellbound Bane Fetish, Armor
A character equipped with the Skin of the Hellbound is not affected
by any Combat Actions of Rage 6 or higher.
(Chris McDonough)
R 4 War Knife of Benning Simon Bane Fetish, Weapon
The War Knife allows its user to do aggravated damage with Combat
Actions of Rage 4 or less. Alternately, the character can use the
War Knife to lock up any 1 piece of her opponent's equipment. If
locked, both the War Knife and the target equipment cannot be used
for the duration of the combat.
(Brian LeBlanc)
R 5 Lander's Nylon Stocking Bane Fetish
The character's frenzies cannot be canceled. Only 1 Lander's
Stocking can be played per game.
(Denis Calero)
U 5 Toga of Dionysius Bane Fetish
A character equipped with the Toga cannot be affected by Gifts and
loses 2 Rage (never reduced to less than 1). Any Gifts currently
affecting a character who equips with a Toga of Dionysius are
discarded.
(Jeff Miracola)
R 5 Whip of the Wicked Bane Fetish, Weapon
Opponents facing the equipped character in combat must play any and
all block- and dodge- related Combat Actions before any other actions
can be played.
(Jeff Miracola)
R 7 Mage's Talisman Bane Fetish, Fetish
The Mage's Talisman allows its user to use any Gifts, whether of Gaia
or the Wyrm (the character must still meet the Gnosis requirements of
the Gift in question).
(SCAR)
Gifts: (by Gnosis) (26 gifts) (7c, 14u, 5r)
C 2 Airt Gateway Req: Bane
The Bane can automatically step sideways into the Umbra, regardless
of the Gauntlet. The Bane automatically assumes its Battle form.
Discard this Gift after its effect takes place.
(Denis Calero)
C 2 Savage Fury Req: Beast-of-War
You and your opponent both enter frenzy. Discard this Gift after its
effect takes place.
(James Daly)
C 2 Stench of Death Req: Iliad Fomori, Defiler
Only spirits, Banes and Metis can attack the user of this Gift. This
Gift is permanent until canceled.
(William O'Connor)
U 3 Balefire Req: Bane
When in the Umbra, Combat Actions played by the Gift user are
aggravated. Discard this Gift after the end of the current Combat
Phase.
(Mark Jackson)
U 3 Horns of the Impaler Req: BSD, Iliad Fomori
The user gains 2 additional Rage. This does not affect their
original Rage for the purposes of turning into their Crinos or Battle
form. A character cannot use more than 1 Horns of the Impaler at a
time. This Gift is permanent until canceled.
(Ron Spencer)
U 3 Infectious Touch Req: Iliad Fomori, Defiler
The target of this Gift loses 1 Rage and 1 Gnosis. An individual
target cannot be affected by more than 2 Infections. This Gift is
permanent until canceled.
(Ron Spencer)
C 3 Taste of Pain Req: 7th Generation
Select 1 damage card that another character has received. That
damage card now becomes aggravated and cannot be regenerated.
Discard this Gift after its effect takes place.
(SCAR)
C 3 Wyrm Hide Req: Black Spiral Dancer
The user's skin is coated with a thick black hide. The user gains 2
Health. A character cannot be affected by more than 2 Wyrm Hides at
a time. This Gift is permanent until canceled.
(Scott Fischer)
U 4 Air of Authority Req: 7th Generation
The Gift user can end any 1 combat of his/her choice. Discard this
Gift after its effect takes place.
(John Matson)
U 4 Airt Mastery Req: Bane
Select 1 target in the Umbra. That target becomes hopelessly lost
and is removed from play until the next Regeneration Phase. Discard
this Gift after its effect takes place.
(Scott Fischer)
U 4 Allies Below Req: BSD
The Gift user can create a temporary pack out of enemies in the
Hunting Grounds. Up to 10 Renown worth of enemies can be brought
into the pack. You may draw 1 additional combat card per enemy
recruited. This lasts for 1 combat only. Allies Below may be used
for attack or defense. Discard this Gift after its effect takes
place.
(Brian LeBlanc)
C 4 Consumption of Gaia Req: Eater-of-Souls
The Gift user can cancel any Gift of 6 or less Gnosis. Discard this
Gift after its effect takes place.
(Jeff Miracola)
U 4 Roar of the Wyrm Req: Bane, Iliad Fomori
1 opponent facing the Gift user in combat cannot play a Combat Action
in the upcoming round. Discard this Gift after its effect takes
place.
(Richard Kane Ferguson)
U 4 Splinter the Weakened Mind Req: Ody Fom, 7th Generation
Play on a character who has just declared an attack. That character
is now attacking an eligible target of your choice. The Gift user's
Gnosis must exceed his target's. A character cannot be made to
attack an opponent he could not legitimately attack. Discard this
Gift after its effect takes place.
(James Daly)
U 5 Bane Moonbridge Req: Bane
The Gift user can attack any character belonging to a pack with a
caern. This does not grant the character an extra attack and must be
done as the Bane's alpha action. The defending character cannot
refuse this challenge. This Gift is permanent until canceled.
(Robert MacNeil)
R 5 Breath of the Defiled Req: Defiler
All characters of Renown 1 and 2 are removed from play. Discard this
Gift after its effect takes place.
(SCAR)
C 5 Corrupting Presence Req: Defiler
The Gift user can raise the Gauntlet of any 1 caern in play by 3.
This Gift is permanent until canceled.
(Mark Jackson)
U 5 Every Day is Halloween Req: Beast-of-War
The Gift user can force any 1 victim in the Hunting Grounds to attack
a character or ally of his choice. Combat proceeds at the Gift
user's discretion. The Gift user gains no Renown for any kills made
by the victim. Discard this Gift after its effect takes place.
(Richard Kane Ferguson)
R 5 Psychotic Hallucinations Req: OdyFom, 7th Gen (Med)
The user can cause 1 target he/she is in combat with to wildly
hallucinate. The victim's next Combat Action is a bluff regardless
of their Rage. Discard this Gift after its effect takes place.
(Richard Kane Ferguson)
U 5 Suffering Bastard Req: 7th Generation
The target of this Gift must skip their next Regeneration Phase.
Discard this Gift after its effect takes place.
(Jeff Miracola)
U 5 Touch of the Eel Req: BSD
The user of this Gift becomes a conduit of electricity. The next
opponent to successfully wound him in combat will take 1 damage. A
character can only use 1 Touch of the Eel at a time. When hit,
transfer this card as a damage card. Touch of the Eel will not wound
an opponent using a firearm.
(John Matson)
U 5 Voice of Reason Req: 7th Generation
The Gift user gains 2 additional votes in all board meetings. This
Gift is permanent until canceled. A character can not [cannot] be
affected by more than one Voice of Reason at a time.
(Jeff Holt)
R 6 Kiss of the Wyrm Req: 7th Generation
Removes any 1 damage card (up to damage 7) from the target. Discard
this Gift after its effect takes place.
(Brian LeBlanc)
R 7 Lord of the Realm Req: Bane
The user can remove any and [or] all characters from the Umbra (at
the Gift user's discretion), forcing them into the physical world.
Discard this Gift after its effect takes place.
(James Daly)
U 7 Subjugation of Gaia Req: Eater-of-Souls
The Gift user can select any 1 Pack Totem, Lunar Phase or piece of
fetish equipment and remove it from play. Discard this Gift after
its effect takes place.
(Scott Fischer)
R 8 Totem Form Req: Black Spiral Dancer
The character assumes the form of a powerful Wyrm Totem, and gains 2
Rage, 2 Gnosis and 2 Health. The character can use any Wyrm Gifts of
any Gnosis. Discard this Gift during the next Redraw Phase.
(Richard Kane Ferguson)
Rites: (by Renown) (3 rites) (1c, 1u, 1r)
C 5 Rite of Summoning
You may force 1 alpha to declare his attack against the character
invoking this Rite.
(Richard Kane Ferguson [Mark Jackson])
R 5 Rite of the Pentarch
Play when you kill a victim in the Hunting Grounds. Instead of
gaining victory points, you can add that victim's Renown to any pack
member's Gnosis. The Gnosis increase will last for 1 turn only, then
the victim is discarded.
(Richard Kane Ferguson)
U 7 Rite of the Black Spiral
Play on a Gaia pack Garou this character has just killed. The target
does not die, but instead descends into the maddening Black Spiral.
The killing damage card is discarded, and the defeated character
becomes an ally of the Rite user's pack. The character evoking the
Rite gains no victory points for the kill he almost made.
(Brian LeBlanc)
Quests: (6 quests) (2c, 2u, 2r)
U Battle Quest
Play at the end of any turn in which a single character is involved
in (and survives) at least 3 different combats. The Battle Quest is
worth 3 victory points.
(Brian LeBlanc)
C Bully's Quest
Play during the Regeneration Phase. If the character can kill 1
victim of Renown 3 or less without that opponent wounding the
character, that kill is worth +2 victory points.
(Jim Daly)
R Fool's Quest
Play when 1 of your characters of Renown 3 or less survives at least
3 rounds of combat with an opponent of Renown 8 or more. The Fool's
Quest is worth 2 victory points.
(Richard Kane Ferguson)
U Grudge Match
Play this quest during the Regeneration Phase of the game. You
immediately select 1 opponent of equal or greater Renown. If your
character can kill that opponent within 2 turns, you gain 2
additional victory points for the kill. If the opponent kills you,
they gain 1 additional victory point for the kill.
(Mark Jackson)
R Martyr's Quest
Play when 1 of your characters dies while killing an opponent of
greater Renown. You gain 1 victory point.
(Barbara Armata)
C Serpent's Quest
Play when an opponent attacks a member of your pack but withdraws
after the first round of combat. You gain 2 victory points.
(Jeff Holt)
Events: (18 events total) (3c,7u,8r)
Events (generic): (12 generic events) (3c, 4u, 5r)
R Congressional Hearing
Members of the 7th Generation cannot use their special abilities for
1 full turn.
(Richard Thomas)
R Corporate Take-over
Each Pentex character in play must discard 1 piece of equipment.
(Scott Fischer)
U Enviornmental [Environmental] Action
Removes 1 Mass Pollution or Garbage Food Poisioning card in play.
(Mark Jackson)
R FBI Investigation
All Black Spiral Dancers miss their next turn. They can take no
actions other than to regenerate and to defend themselves.
(Mark Jackson)
U Friends in High Places
You may end any 1 combat or board meeting. Friends in High Places
cannot stop a combat which involves a frenzy.
(Scott Fischer)
R Gates of Malfeas
Any character unfortunate enough to be in the Umbra should not take
any actions this turn. If a character chooses to take an action they
will be destroyed at the end of the turn.
(Brian LeBlanc)
C Mass Pollution
All Wyrm characters gain 1 Gnosis. Non-Wyrm characters (those weak
servants of Gaia) lose 1 Gnosis.
(Chris McDonough)
U Red Alert
Any Wyrm character entering combat can assume their Battle form
(Crinos form) during the Red Alert. Discard the Red Alert after 2
turns. Characters in Battle form may remain in that form.
(Mike Chaney & John Park)
R Spiritual Revelation
All bane [Bane] characters in play are automatically moved into the
Umbra.
(Shelly Prahler)
U Telemarketing Campaign
Select 1 pack in play. This pack must skip its next Redraw Phase.
(John Matson)
C Toga Party
Play this card for your pack any time before alphas are chosen. Your
alpha has no attack this turn. Each member of your pack is at +2
Rage if attacked.
(Richard Kane Ferguson)
C Urban Renewal
Alphas cannot attack the Hunting Grounds this turn. Urban Renewal
cannot be played to prevent an attack which has already been
declared.
(Ash Arnett)
Events (pack totems): (3 pack totems) (0c, 3u, 0r)
U Defiler - 7th Generation
You may discard the Defiler to take any 1 caern in play and make it
your own. Ignore the target caern's requirements (it has been
defiled). A pack may not have more than 1 Pack Totem at any time.
(Brian LeBlanc)
U Beast-of-War - Black Spiral Dancers
All pack members gain 3 Rage and lose 1 Gnosis. This does not affect
a character's transformation into Crinos or Battle form. A pack may
not have more than 1 Pack Totem at any time.
(Ron Spencer)
U Eater-of-Souls - Pentex
Your pack can now equip with fetish equipment. They must still meet
the Gnosis requirements.
(Ash Arnett)
Events (personal totems): (3 personal totems) (0c, 0u, 3r)
R The Bat - Beast-of-War
The Bat is a totem of strength. Characters following the Bat gain 1
Rage and 1 Health. They can never fight for more than 3 rounds of
combat and will escape from any combat after the third round. A
character can only have 1 personal totem at a time. Characters with
personal totems may no longer benefit from a pack totem.
(John Matson)
R G'louogh, "Dance of Corruption" - Defiler
G'louogh grants its children the Gift of maddened wisdom. Characters
with this personal totem gain 2 Gnosis and can look at the top card
of their sept or combat deck before choosing to discard and redraw
(during normal redraw times). A character can only have 1 personal
totem at a time. Characters with personal totems may no longer
benefit from a pack totem.
(Ron Spencer)
R Kirijama, "The Hidden Foe" - Eater-of-Souls
Kirijama is a totem of cunning. He grants his children the Gift of
stealth. This character's challenges cannot be refused. A character
can only have 1 personal totem at a time. Characters with personal
totems may no longer benefit from a pack totem.
(John Matson)
Caerns: (by Gauntlet) (3 caerns) (0c, 0u, 3r)
R 5 Caern of the Blood God - Beast-of-War
You may discard any kill from your victory pile to allow one of your
characters in combat to frenzy. You do not draw a frenzy hand equal
to the size of your character's Rage. Instead your frenzy hand
equals the Renown of the discarded kill.
(Richard Thomas)
R 4 Caern of the Unwashed Child - Defiler
Opponents facing your pack lose either 2 Gnosis or 2 Rage for the
duration of the combat (caern holder chooses which). This caern can
never reduce an opponent's Rage or Gnosis below 1.
(John Matson)
R 3 Caern of Rytthiku - Eater-of-Souls
Your pack may now attack enemies (in addition to victims) in the
Hunting Grounds for victory points.
(Richard Kane Ferguson)
Actions: (3 actions) (1c, 1u, 1r)
U Fooled You!
Play when an enemy or victim in the Hunting Grounds is attacked.
Your character immediately steps in and fights in place of the enemy
or victim.
(Brian LeBlanc)
R Reckless Stunt
Play right before your character begins combat. Decide the following
randomly, equal chance for each: A - You draw 2 additional combat
cards for the duration of this combat. B - You must randomly discard
2 combat cards from your hand.
(Jim Daly)
C There You Are!!!
Play when an attacker declares that they will not continue combat.
Combat ends, cards are redrawn as normal. A new combat now begins
between your character and the former attacker, who is now defending.
(Scott Fischer)
Board Meetings: (by Renown) (6 board meetings) (2c, 2u, 1r)
C 2 Punitive Damages
Select 1 piece of equipment held by a Wyrm character or ally. On a
successful vote, that piece of equipment is immediately transferred
to the character calling the board meeting.
(Ron Spencer)
C 3 Survival of the Fittest
Select 1 Wyrm character who has taken at least 1/2 of his Health in
damage. On a successful vote, combat immediately begins between that
character and the character calling this board meeting. Combat lasts
for 4 rounds.
(Jeff Miracola)
R 4 Reinvesting Profits
Select 1 card from a Wyrm pack's victory pile. If the board meeting
passes, the selected card is discarded. However, that pack gets to
draw an additional number of sept cards equal to the discarded number
of victory points. These additional sept cards are drawn during the
next Redraw Phase.
(Brian LeBlanc)
U 5 Business Merger
Select 2 Wyrm Packs. On a successful vote these 2 packs have a
temporary alliance. These packs will never willingly attack one
another while this truce is in effect. This Merger can be voted out
during any Moot Phase.
(William O'Connor)
U 6 Corporate Acquisition
On a successful vote, control of 1 Wyrm caern is transferred to
another Wyrm pack. Select both the caern and the pack before any
votes are placed.
(Brian LeBlanc [Jeff Holt])
COMBAT_CARDS: (13 combat cards total) (7C, 3U, 3R)
Combat Events: (2 combat events) (1c, 1u, 0r)
C Ass Whuppin' Lynch Mob
Play when your alpha declares an attack on a victim in the Hunting
Grounds. Choose any or all members of your pack to join the attack.
Draw 1 additional combat card for each additional pack member who
joins the attack.
(Brian LeBlanc)
U Gang Beating
Play when a single character of yours is fighting 2 or more
opponents. The single character draws 1 additional combat card per
opponent he's facing and can play up to 3 Combat Actions per round of
combat. Gang Beating cannot be played for a character who is part of
any type of pack action.
(William O'Connor)
Combat Actions: (by Rage) (11 combat actions) (6c, 2u, 3r)
C 1 Bitch Slap Damage 2
A character wounded by a Bitch Slap gains 1 Rage until the end of
combat.
(Richard Kane Ferguson)
U 2 Fetal Position
This action blocks 1 attack of damage 6 or less.
(John Matson)
C 2 Ear Lober Damage 1
This attack cannot be blocked.
(Ron Spencer)
C 2 Reckless Swing Damage 3
If this attack is dodged your character cannot play a combat action
during the next round of combat.
(Jeff Holt)
C 3 Hamstringed Damage 1
Your opponent cannot withdraw or escape during the next round of
combat.
(Brian LeBlanc)
U 4 Beat Unmerciful Damage 3
If your opponent's Combat Action is Rage 1, it does not take effect.
(Brian LeBlanc)
C 4 Curb Stomp Damage 3
A character wounded by a Curb Stomp cannot vote in moots until this
wound is healed.
(Ron Spencer)
C 5 Septum Crushed Damage 4
"Got your nose!"
(Ron Spencer)
R 6 Dis-Arm Damage 3
A character wounded from this attack must discard 1 piece of
equipment (controlling player's choice).
(Ron Spencer)
R 12 Heart Breaker Damage 9 (Req: Cannot be bluffed)
When all else fails... punch right through some chump's sternum and
give his heart a wrenching. This card cannot be bluffed.
(Richard Kane Ferguson)
R 13 Rent Asunder Damage 10 (Req: Crinos form; Cannot be bluffed)
You tear some fool in half. Only usable in Crinos form. This card
cannot be bluffed.
(Brian LeBlanc)
FOIL_CARDS: (6 foil cards total) (0C, 0U, 0R, 6UR)
Past Life:
UR MockMaw - Play Past Life on any Black Spiral Dancer
Abilities: Mockmaw allows you to add 1 to your maximum sept hand size
for every kill he makes.
Weakness: If the character channeling Mockmaw is ever killed, you
must discard your entire sept hand. Your sept hand will also revert
to a maximum hand size of 5.
(Derrick Gross)
Characters: (by Renown)
UR 9 Zhyzhak (BSD) Ahroun Beast-of-War H: 4 7 4 C: 10 7 9
Zhyzhak will never refuse a challenge. Zhyzhak is the Warder of the
Trinity Hive Caern. If it belongs to her pack Zhyzhak gains 1 Rage
and 2 Health. Zhyzhak can never benefit from Past Lives or Personal
Totems.
(Brian LeBlanc)
UR 10 Count Vladimir Rustovitch (Tzimisce Vampire)
Eater-of-Souls H: 5 7 6 B: 9 7 10 (Reg)
Vladimir can automatically regenerate the lowest damage card at the
end of any combat in which he killed at least 1 opponent. Vladimir
can use Black Spiral Dancer, 7th Generation, Homid and Shadow Lord
Gifts.
(Ron Spencer)
Equipment: (by Gnosis)
UR 8 Churjuroc s [Churjuroc's] Tusk Armor, Bane,[] Fetish
When a Full Moon is in play the character can activate this fetish
during the Equip/Ally Phase, allowing you to search through your deck
and bring a Nexus Crawler directly into play as an ally. The Nexus
Crawler will remain in play for the duration of the Full Moon or for
3 turns, whichever ends first. When the Nexus Crawler leaves play it
takes the summoning character with it.
(Richard Kane Ferguson)
Realm:
UR Malfeas
While defending, Wyrm characters must receive 1 additional damage
card above and beyond the killing blow before they will actually die.
Your pack can only have 1 Realm in play.
(Ted Naifeh)
Caern: (by Gauntlet)
UR 3 Trinity Hive Caern - Black Spiral Dancers
Any Black Spiral Dancers in your pack now do aggravated damage.
However, these Black Spiral Dancers can only regenerate in the Umbra.
Only 1 Trinity Hive Caern can be in play at any time.
(Mike Mignola)