RAGE - The Werewolf: The Apocalypse Collectible Trading Card Game
The War of the Amazon Expansion


THE WAR OF THE AMAZON
Rules Additions
(1 card comes with each booster pack)

New Characters

Mokole'
     Werealligators who share a racial memory with their dinosaur 
ancestors, the Mokole' are native to the Amazon Jungle.  Mokole' can 
regenerate, step sideways and frenzy.

Balam Bastet
     Balam are the werejaguar tribe of the Bastet (werecats), and are also 
natives of the jungles of South America.  Balam may regenerate, step 
sideways and frenzy.


New Victory Conditions

     The war in the Amazon offers more opportunities for accumulating 
victory points, through both kills made on the Battlefields, and the bonus 
victory points of the Battlefields themselves.  Packs must do much more 
than simply prove themselves; they must win the war, either to despoil one 
of the last pure bastions of Gaia's influence, or to save it from the 
corruption of the Wyrm.  While playing the War of the Amazon, you might 
wish to play for new victory conditions, some of which are outlined below:

     Play for the normal number of vp's, but only count Battlefields
          toward the total.
     Play for twice the normal number of vp's.
     Play for a number of Battlefields equal to the Renown level of the
          game divided by 5 (for example, a 20 Renown game requires 4 
          Battlefields to win).


New Card Type: Battlefields

     Battlefields are played into the Hunting Grounds during the 
Equip/Ally Phase.
     An alpha may engage a Battlefield as his alpha action; Battlefields 
may only be attacked during the Combat Phase of the game.  In order to 
engage a Battlefield, the alpha must meet the requirements for the 
attacker listed on the card.  An appropriate alpha may defend a 
Battlefield, provided that alpha meets the requirements listed for the 
defender.  Defending a Battlefield does not count as an alpha action.
     A Battlefield lists Renown requirements, additional cards drawn, and 
special circumstances for both the attacker and the defender.  The Renown 
listed is the maximum total Renown worth of characters that may 
participate in the battle, including the alpha.  Each player draws the 
number of additional combat cards listed on the Battlefield.  Special 
circumstances may also apply to the Battlefield, and are listed on the 
card.

     Pack tactics may not be used to add participants to a Battlefield 
conflict.
     When a Battlefield is engaged, the winner of the conflict gains the 
number of victory points listed on the card, in addition to the number won 
from any kills made.  The loser only gains victory points for kills made, 
if any.  At the end of any combat round either side may withdraw, which is 
considered losing the battle; this is known as yielding the Battlefield.  
The attacker always declares before the defender whether or not he will 
yield the Battlefield.  If either side cannot withdraw or is prevented 
from withdrawing (due to a frenzy or other effect), a Battlefield may not 
be yielded.
     If all participants in a Battlefield combat are killed, the 
Battlefield remains in play with no decisive winner, and may be attacked 
again as normal.  Likewise, if combat ends without one side or the other 
winning or yielding, the Battlefield will remain in play as well.
     If no alpha can or will defend a Battlefield, victims will act as 
Gaia defenders and enemies will act as Wyrm defenders, provided their 
combined Renown is within 3 of the stipulated Battlefield Renown.  If the 
Renown does not meet this number, the Battlefield may not be attacked this 
Combat Phase.  Enemies and victims will never work together in this 
manner.  One player must draw the additional cards and play for the 
creatures defending the Battlefield, though if the enemies or victims win 
the Battlefield it is simply discarded and no one gains the victory points 
for it.