RAGE - The Werewolf: The Apocalypse Collectible Trading Card Game
The War of the Amazon Expansion
(135 cards, and 5 foil cards) (45C, 60U, 30R, 5UR)
(50 gaia (16c,24u,10r), 41 gaia/wyrm (14c,18u,9r), 44 wyrm (15c,18u,11r))
Long Card Info List
V1.21 11/20/96
Rage, The War of the Amazon, Werewolf: The Apocalypse, and White Wolf are
trademarks of White Wolf, Inc. (c) 1995 White Wolf, Inc. All rights
reserved. All card text (c) 1995 White Wolf, Inc.
List compiled and organized by: Richard Uyeyama (ruyeyama@best.com)
Contributors: Richard Uyeyama
Albert S. Wang
CHARACTER_CARDS: (by Renown) (18 characters total) (8C, 6U, 4R)
GAIA CHARACTERS: (9 gaia characters) (4c, 3u ,2r)
Bastet: (Fe = Feline)
C 1 Frenar Fe: 1 1 1 C: 2 1 2
Eager to prove himself, Frenar can switch places with his pack alpha
if that alpha is attacked.
(Richard Case)
C 5 Svajda H: 2 4 2 C: 5 4 5
Svajda possesses a distracting beauty. Once per game she may end any
attack against her before any Combat Actions are played. This action
will revert her to Homid form.
(LA Williams)
U 7 Markhat Fe: 3 5 4 C: 8 5 9
Markhat will not under any circumstances join a pack with Get of
Fenris, Shadow Lords, or Silver Fangs.
(Ron Spencer)
R 10 Black Claw Fe: 5 4 5 C: 9 4 10
Black Claw is practiced in many mystical Rites. As his alpha action
he may double his Gnosis for the purposes of using Gifts or
Equipment. This doubling lasts until the beginning of the next
Combat Phase.
(LA Williams)
Mokole': (Su = Surchid; Ar = Archid)
C 2 Juki, "Sun Halo" H: 1 3 1 Ar: 1 3 2
Wyrm creatures in combat against Juki act at -1 Rage.
(William O'Connor)
C 5 Rytti, "Horned Thunder" Su: 2 2 3 Ar: 5 2 5
On the combat round following Rytti's transformation into Archid
form, he may play 2 Combat Actions instead of 1.
(Brian LeBlanc)
U 6 Roars Like Thunder H: 2 5 3 Ar: 5 5 5
When in Archid form, Roars Like Thunder's challenges cannot be
refused. She may escape any combat after the 4th round.
(Rebecca Guay)
R 9 Breath of Fire Su: 4 7 5 Ar: 7 7 8
At the beginning of each combat, Breath of Fire has the option of
doing aggravated damage. If he chooses to do so, he must randomly
discard 2 Combat cards.
(Ron Spencer)
Other (Black Furies):
U 5 Alestro Ahroun H: 3 4 3 C: 7 4 7
One of the few remaining native Black Fury Amazons, Alestro will not
join a pack unless a Black Fury, Uktena, Mokole' or Bastet is also
present.
(Rebecca Guay)
WYRM CHARACTERS: (9 wyrm characters) (4c, 3u, 2r)
7th Generation: (regen: N, frenzy: N, step sideways: N)
C 4 Tamara Lovegrove Med Eater-of-Souls H: 2 2 2
While in play, Tamara can choose any 1 Garou character and 'lock'
them into whichever form they're in (Homid, Crinos or Lupus). This
cannot be done until the second turn of play, but will last for as
long as Tamara does.
(Steve Casper)
Bane: (regen: Y, frenzy: Y, step sideways: Y)
C 5 Dr. Pearvos Smythe, the Hunter Defiler H: 2 2 3 B: 5 5 5
Dr. Smythe may begin the game armed with a Shotgun and a Flak Jacket.
(Jamie Tolagson)
Black Spiral Dancer: (regen: Y, frenzy: Y, step sideways: Y)
C 3 Fangs-Through-Eye Ahro Beast-of-War M: 4 2 4
Whacked-out and prejudiced, Fangs-Through-Eye will never act to
defend a Fomori in the Hunting Grounds.
(Jamie Tolagson)
U 6 Rends-the-Innocent Gall Defiler H: 2 5 3 C: 6 5 7
Rends-the-Innocent can use Galliard Gifts in addition to his normal
ones.
(Ash Arnett)
Pentex: (fomori - regen: N, frenzy: Y, step sideways: N)
(executives - regen: N, frenzy: N, step sideways: N)
C 1 Juicy Johnes Fom,Ili (none) H: 1 1 1 B: 1 1 1
Juicy subtracts 2 Gnosis from whoever kills him. This Gnosis penalty
lasts until the end of the game.
(Ron Spencer)
U 4 Prentice Turner Exec Beast-of-War H: 2 4 4
A morale officer, Prentice gives each member of his pack +1 Rage
while he is in play.
(John Matson)
U 7 Athena Fom,Ili Beast-of-War H: 4 3 4 B: 8 3 8
Operating under a code name, this former government agent has been
"recruited" by Pentex for their guerilla warfare in the Amazon.
(Brian LeBlanc)
R 9 Barnaby Shadrack Exec Defiler H: 3 4 5
Barnaby can begin the game equipped with a Submachine Gun. A
Submachine gun will always do aggravated damage in Barnaby's hands.
He can choose to ignore the effects of any Gifts used upon him and
adds 2 cards to your sept hand.
(Drew Tucker)
Other (Corrupt Bastet): (regen: Y, frenzy: Y, step sideways: Y)
R 6 Atahualpa "Blood of the Incas" Defiler Fe: 3 6 4 B: 9 4 6
Atahualpa cannot withdraw from combat or play escape cards until
after the 4th round of combat. She can still use Bastet Gifts.
(Richard Case)
SEPT_CARDS: (111 sept cards total) (36C, 51U, 24R)
Allies: (by Renown) (12 allies) (5c, 5u, 2r)
Gaia Allies: (4 gaia allies) (1c, 2u, 1r)
C 4 Ewaipanoma ?: 3 1 5 Req: Uk, BF, Mokole', Bastet or El Dorado
(no text)
(Mark Jackson)
R 5 Orville F: 7 6 8 Req: Any Gaia Character
A defector fomori, Orville knows things about things. When he is
engaging a Battlefield, the engaging Renown of the opposing side is
reduced by 3. Orville can only reduce the opposing side of a
Battlefield if it is of the Wyrm. Packs with Orville as an ally
cannot vote in moots. Orville is considered to be in Battle form.
(Shea Anton Pensa)
U 6 Amazon Warriors H: 6 4 5 Req: Black Fury, Uktena
Amazons are the native Black Fury Kinfolk. They can use Black Fury
Gifts.
(Dennis Calero)
U 6 Spirit Tiger S: 7 2 5 Req: Gnosis 7; Bastet or Uktena
This ferocious jungle spirit may not take any actions (other than
defense) during the turn it is brought into play.
(Ash Arnett)
Gaia/Wyrm Allies: (3 gaia/wyrm allies) (2c, 1u, 0r)
U 2 Brazilian Bureaucrat H: 1 0 1 Req: Pentex or Glass Walker
The Bureaucrat may remove any 1 Battlefield from play once per game.
The Bureaucrat cannot affect a Battlefield that is already engaged.
(Steve Casper)
C 3 Tribal Warriors H: 2 1 3 Req: Anyone who will listen to their
tragic story.
Often misguided, the Tribal Warriors will lend their support to any
who pretend to care about their plight. They are considered to be
Renown 1 for the purposes of joining a Battlefield conflict.
(Barb Armata)
C 6 Avahuasca WyldS: 1 5 1 Req: Theurge, Uktena or Lupus
The Avahusca [Avahuasca] is a Wyld spirit of prescient visions. Any
pack with this ally may treat all of their characters as 1 Renown
less for the purposes of pack actions.
(Andrew Kudelka)
Wyrm Allies: (5 wyrm allies) (2c, 2u, 1r)
C 2 Misfit Fomori F: 4 1 2 Req: Bane
Experiments gone horribly wrong, most of these things are destined
for the gas chambers. However, some still get appropriated by
executives when they have to reinforce the Amazon front during a
budget crunch.
(Brian Horton)
U 6 The Cleaner H: 5 2 5 Req: Pentex or 7th Generation
A specialist in charge of 'taking care' of trouble spots. The
Cleaner may attack the highest Renown Gaia character or ally at the
beginning of each Combat Phase, before alphas are chosen. He is
considered armed with a 9mm semi-auto pistol. If disarmed, his Rage
becomes 4.
(Ash Arnett)
R 6 Tremere Warlock H: 4 7 5 (Regen) Req: 7th Generation
The Tremere Warlock can use Defiler, 7th Generation, and Wendigo
Gifts.
(Lawrence Snelly)
C 6 Unbound Bane B: 1 5 2 Req: Bane
You may discard the Unbound Bane during any Redraw Phase and bring 1
victim of equal or less Gnosis into your pack as an ally.
(Steve Casper)
U 7 Unseelie Troll Req: Pentex Executive
Having sworn an oath of fealty to Pentex, the Unseelie Troll is a
formidable ally indeed. He can use Beast-of-War and Eater-of-Souls
Gifts. The Troll is considered to be in Crinos/Battle form.
(Richard Thomas)
Enemies: (by Renown) (8 enemies) (4c, 2u, 2r)
C 1 Tourist Litterbug Lout H: 1 0 2
Teach this clown a lesson.
(Brian Horton)
C 3 Anaconda Gafflings S: 3 4 2
The Anaconda Gafflings can use Defiler and Bane Gifts.
(Matt Milberger)
C 3 Pentex Patrol H: 2 0 2
No Wyrm-defended Battlefield may be engaged while a Pentex Patrol is
in play.
(Mike Chaney & Matt Milberger)
U 3 Pentex Supply Lines P: 1 0 2
While in play, Pentex characters and allies can regenerate during the
Regeneration Phase.
(Jeff Holt)
C 4 Pentex Strip Miners H?: 2 0 2
All Gaia characters are at -1 Gnosis while the Pentex Strip Miners
are in play.
(SCAR)
R 5 El Guapo H: 3 2 5
El Guapo, infamous leader of a South American paramilitary group, may
play 2 Combat Actions per round, but may never play a Dodge, Evasion
or Fancy Footwork. Only 1 El Guapo can be played per game.
(Richard Thomas)
U 5 Excitable Good Ol' Boy H: 4 1 3
The Good Ol' Boy will run amok and attack the lowest Renown alpha
before any alphas can act at the beginning of each Combat Phase. If
alphas are tied, the Good Ol' Boy will attack a Gaia alpha before
attacking a Wyrm alpha. If a Wyrm alpha kills the Good Ol' Boy in
this fashion, the alpha's pack will get victory points for the kill.
(Erin Dixon)
R 6 Suicide Fomori Team F: 4 3 6
Attackers may not freely break off combat with the Suicide Fomori
Team. If combat with this team lasts past 3 rounds, these fomori
explode, doing 2 aggravated damage to the highest Renown opponent in
combat against them. These fomori are worth no victory points if
they explode.
(Richard Thomas)
Victims: (by Renown) (8 victims) (3c, 2u, 3r)
C 1 Granola Pete H: 1 1 1
Get a haircut, hippie!
(Lawrence Snelly)
C 2 Cityboy Kinfolk H: 3 1 3
Invigorated by the war in the jungle, this fool has traveled down to
join the cause. Unfortunately he's more of a burden than an asset.
(Sto)
C 3 Hapless Villagers H: 2 1 2
Although the Garou fight valiantly, it is villagers like these who
pay the ultimate price for Pentex's greed.
(Mike Chaney and Matt Milberger)
R 4 Candomble Witch Doctor H: 1 7 3
Ancient and wise, the Witch Doctor has learned many of Gaia's
secrets. He may use breed Gifts.
(Brian Horton)
R 4 Liberal Pop Singer H: 2 0 2
The Liberal Pop Singer counteracts the effects of 1 Mass Pollution
card while he is in play.
(Michael Scott Cohen)
U 5 Environmental Action Group H: 4 0 3
The E.A.G. removes 1 Mass Pollution card from play at the end of each
Combat Phase. Any pack with a Kinfolk Environmental Activist as an
ally may take the E.A.G. as an ally as well, once the Group has
survived one Combat Phase in the Hunting Grounds. If there is more
than 1 Environmental Activist in play this victim will remain in the
Hunting Grounds.
(Scott Fischer)
U 5 Wild Animals Anim: 6 3 4
Guided by Gaia herself, this pack of jungle creatures will attack the
highest Rage Wyrm character at the end of each Combat Phase.
(Mark Jackson)
R 6 Outcast Bastet BastetH?: 4 4 5
Outcast from her tribe, this Bastet now lives on the run. After
three turns in the Hunting Grounds, she will join a Gaia pack,
selected at random, as an ally. If the pack she intends to join has
Bastet characters in it, remove this victim from play. The Outcast
can use Bastet and Ragabash Gifts.
(Dennis Calero)
Battlefields: (by Renown) (20 battlefields) (6c, 11u, 3r)
Gaia Battlefields: (9 gaia battlefields) (2c, 5u, 2r)
C 3 Forestry Outpost Raid (Gaia, 12)
Att: Gaia Pack Ren 12 Draw 2 additional combat cards.
Def: Wyrm Pack Ren 10 Draw 3 additional combat cards.
(Dennis Calero)
C 3 Temple Ruins Ambush (Gaia, 10)
Att: Gaia Pack Ren 10 Draw 2 additional combat cards.
Def: Wyrm, Mok or Bast Ren 10 Draw 3 additional combat cards.
(Mark Jackson)
U 3 Warehouse Brawl (Gaia, 10)
Att: Draw 1 additional combat card. No weapons may be used.
Def: Draw 1 additional combat card. No weapons may be used.
(Mike Chaney & Matt Milberger)
U 4 Surveillance Foray (Bast/Mok, 12)
Att: Bast or Mok Alpha Ren 12 Draw 1 combat card. You may look
at the defender's sept hand after attack and defense are declared,
but before the first round of combat.
Def: Gaia or Wyrm Ren 20 Draw 1 additional combat card.
(Adam Rex)
U 4 Urban Clash (Gaia, 14)
Att: Gaia Pack Ren 14 Draw 2 additional combat cards.
Def: Wyrm Pack Ren 15 Draw 2 additional combat cards.
(Brian Horton)
U 5 Hellhole Assault (Umbral Gaia, 10)
Att: Gaia Pack Ren 10 Must be Umbral Draw 4 additional combat
cards. Only 1 Hellhole Assault may be played per game.
Def: Wyrm Pack Ren 20 Must be Umbral Draw 4 additional combat
cards.
(Ron Spencer)
U 5 Supply Station Raid (Gaia, 20)
Att: Gaia Pack Ren 20 Draw 3 additional combat cards.
Def: Wyrm Pack Ren 15 Draw 4 additional combat cards. Pentex
characters and allies are at -2 Renown for the purpose of totaling
Pack Defense.
(William O'Connor)
R 8 Pentex Headquarters (Gaia, 20)
Att: Gaia Pack Ren 20 Draw 8 additional combat cards. Only 1
Pentex Headquarters may be played per game.
Def: Wyrm Pack Ren 25 Draw 10 additional combat cards, 1
additional sept card.
(Brian LeBlanc)
R 10 Battle of Screaming Mud (BFury, 10)
Att: Black Fury Alpha Ren 10 Draw 4 additional combat cards.
Attackers are at 1/2 Rage (round up). Attackers cannot withdraw,
hoever Umbral Escapes cannot be prevented. Only 1 Battle of
Screaming Mud may be played per game.
Def: Black Spiral Dancer Alpha Ren 20 Draw 3 additional combat
cards.
(Scott Fischer)
Gaia/Wyrm Battlefields: (3 gaia/wyrm battlefields) (1c, 2u, 0r)
C 1 Border Territory Skirmish (Gaia/Wyrm, 8)
Att: Gaia or Wyrm Ren 8 Draw no additional combat cards.
Def: Attacker's Enemy (Wyrm if Gaia, etc.) Ren 8 Draw no
additional combat cards.
(Brian Horton)
U 5 Den of Rorth, Son of Bast (Wyrm (Garou), 20 (15))
Att: Wyrm (or Garou) Ren 20 (15) Wyrm draw 4 additional combat
cards. Garou draw 3 additional combat cards. Only 1 Den of Rorth
may be played per game.
Def: Bastet Alpha (or other) Ren 25 (10) Bastet draw 4 additional
combat cards. Any other Gaia[] alpha draw 2 combat cards.
(Brian LeBlanc)
U 6 War of Attrition (Any, 20)
Att: Any Ren 20 Draw 4 additional combat cards.
Def: Any Ren 20 Draw 4 additional combat cards. If this combat
does not last 5 rounds, this Battlefield remains in the Hunting
Grounds and is worth no victory points.
(Adam Rex)
Wyrm Battlefields: (8 wyrm battlefields) (3c, 4u, 1r)
C 2 Routing Deforestation (Wyrm, 10)
Att: Draw 1 additional combat card.
Def: Draw 1 additional combat card.
(Jeff Holt)
C 3 Village Annexation (Wyrm, 15)
Att: Wyrm Pack Ren 15 Draw 2 additional combat cards.
Def: Gaia Pack Ren 10 Draw 2 additional combat cards. Act at +2
Rage.
(Drew Tucker)
U 4 Battle of Vista Cataract (Wyrm, 15)
Att: Wyrm Pack Ren 15 Draw 1 additional combat card. Attackers
may not yield this battlefield.
Def: Gaia Pack Ren 15 Draw 1 additional combat card. No Combat
Actions of Rage 7 or higher may be played.
(Andrew Kudelka)
U 4 Feathermound Skirmish (Wyrm, 10)
Att: Wyrm Pack Ren 10 Draw 2 additional combat cards.
Def: Gaia Pack Ren 10 Draw 1 additional card +1 per spirit ally.
Only spirit allies may pack defend with the alpha.
(Brian LeBlanc)
C 4 Ring of Fire (Pentex, 15)
Att: Pentex Alpha Ren 15 Draw 1 additional combat card per
participant.
Def: Gaia Pack Ren 10 Draw 3 additional combat cards. No damage
cards may be played during the first round of combat.
(Shea Anton Pensa)
U 6 Grrash tak'hyrrr (Wyrm, 15)
Att: Wyrm Pack Ren 15 Draw 3 additional combat cards. Only 1
Grrash tak'hyrrr can be played per game.
Def: Mokole['] Alpha (or other) Ren 25 (10) Mokole' draw 6
additional combat cards. Any other Gaia alphas draw 2 combat cards.
(SCAR)
U 6 Riverbank Enfilade (Wyrm, 15)
Att: Wyrm Pack Ren 15 Draw 3 additional combat cards. Attacker
cannot use Gifts, Equipment, or Combat Events to bring additional
characters into the attack.
Def: Gaia Pack Ren 20 Draw 3 additional combat cards.
(Brian LeBlanc)
R 7 Ranch Apocalypse (Wyrm, 20)
Att: Wyrm Pack Ren 20 Draw 8 additional combat cards. Only 1
Ranch Apocalypse may be played per game.
Def: Gaia Pack Ren 25 Draw 9 additional combat cards.
(Brian LeBlanc)
Equipment: (by Gnosis) (11 equipment cards) (3c, 6u, 2r)
Gaia Equipment: (none)
Gaia/Wyrm Equipment: (10 gaia/wyrm equipment) (3c, 5u, 2r)
C - Bivouac
The equipped character may heal 1 additional damage card per
Regeneration Phase.
(Sto)
U - Experimental Cybernetics [Req: Wyrm creature or GWalker]
Only equippable by Wyrm creatures and Glass Walkers. The equipped
character gains 2 Rage and 1 Health, but loses 2 Gnosis.
(Robert Dixon)
U - Fool's Gold
During the Equip/Ally Phase,[(remove comma)] after a character equips
or receives Fool's Gold, he can trade it to any other character in
play in exchange for any 1 piece of equipment. The character must
still meet any requirements before he can use that piece of
equipment.
(Andrew Bates)
U - Heavy Machine Gun Weapon Req: Crinos form
Play up to 2 damage-dealing Combat Actions of Rage 5 or lower each
round of combat. However, if the Rage of either of your Combat
Actions equals your opponent's Combat Action(s), the gun jams and
cannot be used for the duration of the combat.
(Mike Chaney & Matt Milberger)
U - Lost Map
The character can act as defending alpha for ANY Battlefield in play.
(Mark Jackson)
C - Machete Weapon Req: Homid form
The equipped character plays Combat Actions at +1 Rage.
(Jeff Holt)
U - Nerve Agent Weapon
Play on 1 target in combat with the equipped character. That target
is removed from combat for 1 round. Discard Nerver Agent upon use.
(William O'Connor)
R - Rocket Launcher Weapon Req: Homid form
The equipped character may play 1 Combat Action, up to Rage 12.
Discard the Rocket Launcher upon use.
(Mike Chaney & Matt Milberger)
C - Tracer Rounds
A character equipped with Tracer Rounds is considered -1 Renown for
the purposes of engaging a Battlefield.
(Matt Haley)
R 4 Mantle of El Dorado Fetish, Bane Fetish
When equipped by a character, [the Mantle allows] his/her pack
may[to] draw 3 additional sept cards during the Equip/Ally Phase.
The Mantle may not be used on the turn it is brought into play. Only
1 Mantle of El Dorado can be in play at a time.
(Richard Thomas)
Wyrm Equipment: (1 wyrm equipment) (0c, 1u, 0r)
U 3 Spiral Boomerang Bane Fetish
Select 1 character you're in combat with. That character is forced
into the Umbra and the Hunting Grounds for 2 turns, after which
he/she returns to the physical world and his/her pack. Discard the
Spiral Boomerang upon use.
(SCAR)
Gifts: (by Gnosis) (22 gifts) (7c, 11u, 4r)
Gaia Gifts: (15 gaia gifts) (5c, 7u, 3r)
C 2 Leap of the Kangaroo Req: Lupus
The Gift user can join his/her pack in any Battlefield conflict.
This character does not count toward the total Battlefield Renown.
Also, no additional cards are drawn for this character. Discard this
Gift after its effects take place.
(Brian LeBlanc)
C 2 Shriek Req: Bastet, Corax [& Gn. > opp.]
The Gift user emits a loud Shriek. Any opponents in combat who have
less Gnosis than the Gift user act at 1 Rage for the next round of
combat. Discard this Gift upon use.
(Drew Tucker)
C 4 Bellow Req: Mokole'
The Gift user forces all opponents in combat against him to flee,
ending combat. The targeted opponents act at -2 Rage until their
next Regeneration Phase. Discard this Gift upon use.
(Chris McDonough)
C 4 Feline Grace Req: Bastet, Lupus
For the duration of the current combat, the Gift user dodges any of
his/her opponent's Combat Actions whose Rage equals his/her Combat
Action's Rage.
(Brian Horton)
U 4 Lord of the Jungle Req: Bastet, Uktena, Black Fury
The Gift user can attack any character or ally in play immediately
but will not interrupt a combat that has already taken place (like a
Sneak Attack). This does not count as an alpha action. Discard this
Gift upon use.
(Rebecca Guay)
C 4 Spirit of the Tiger Req: Ahroun, Bastet, Stargazers
The Gift user can draw 1 additional combat card for any Battlefield
conflict he/she is involved in. This Gift is permanent until
canceled.
(Ron Spencer)
U 5 Night Terror Req: Bastet
The Gift user may force any 1 pack to skip its next Redraw Phase.
Discard this Gift once its effects have taken place.
(Dennis Calero)
R 5 Swift Reconnaissance Req: Ragabash, Silent Strider
The Gift user may see his/her opponent[']s Combat Action before it is
played and select his/her own Combat Action once his/her opponent[']s
has been seen. The Gift user must play a Combat Action during each
round of combat. Discard this Gift after 3 rounds of combat have
passed, or the current combat ends.
(Barb Armata)
U 5 Tribal Wisdom Req: Philodox, Silver Fang, Silent Strider
The Gift user may search through his/her sept deck and bring any 1
Battlefield into play immediately. Discard this Gift after its
effects take place. Reshuffle the sept deck when used.
(Omaha Perez)
U 5 Walking Between Worlds Req: Mokole', Nuwisha
The Gift user can step sideways, into or out of the Umbra, regardless
of the Gauntlet. Discard this Gift upon use.
(Sto)
U 6 Dragon's Breath Req: Mokole[']
The Gift user can do 2 points of aggravated damage to any opponent
he/she's in combat against. Once used, this card becomes a damage
card.
(Dennis Calero)
U 6 Mists of Vengeance Req: Get of Fenris, Shadow Lords, Wendigo
The Gift user may immediately enter combat with any character(s) who
has killed a packmate during the current turn. Mists of Vengeance
will not interrupt a combat in progress. Discard this Gift after its
effects take place.
(Matt Haley)
R 7 Fortuna Req: Bastet
The Gift user grants 1 target incredible luck. For 1 complete turn
the target can choose to cancel and replay any 1 exchange of Combat
Actions. The Combat Actions are discarded and new ones must be
played in their place. Discard this Gift after its effect takes
place.
(Andrew Kudelka)
U 7 Kiss of Life Req: Children of Gaia, Theurge, Mokole'
The Gift user can remove any 1 damage card from a target. Up to a
damage 6 card can be healed. Discard this Gift once its effect takes
place.
(Omaha Perez)
R 7 Shroud of the Jungle Req: Ragabash, Wendigo
The Gift user can hide any 1 Battlefield for 1 full turn. The
affected Battlefield cannot be engaged for any reason. This Gift
will not affect a Battlefield that a character has already engaged.
(Drew Tucker)
Wyrm Gifts: (7 wyrm gifts) (2c, 4u, 1r)
U 4 Eyes of Hate Req: Eater-of-Souls, Bane
The Gift user can force any 1 opponent he/she is in combat with to
become terribly frightened. For the duration of the combat the
affected character must always play his/her lowest Rage, lowest
damage Combat Action during each round of combat. Discard this Gift
after its effects take place.
(Lawrence Snelly)
C 4 Lord of the Battlefield Req: Beast-of-War, Black Spiral Dancer
The Gift user can reduce the number of combat cards drawn by an
opposing player in a Battlefield by 1. This Gift is permanent until
canceled.
(Brian Horton)
C 5 Bane Infestation Req: Bane [& Gn. > or = equip.]
The character can corrupt and take any 1 piece of fetish equipment
from any target in the game. The Bane must still meet the Gnosis
requirements of the targeted equipment, otherwise this Gift will have
no effect.
(Roger Smith)
U 5 Ectoplasmic Extrusion Req: Iliad Fomori [& Rage > (oppRage - 3)]
The Gift user can lash out and hold any 1 opponent in combat. For
the next round of combat neither the Gift user nor the opponent can
play a Combat Action. This Gift will not affect a target character
whose Rage exceeds the Gift user's by 3 or more. Discard this Gift
once its effects take place.
(Chris McDonough)
U 5 Fetish Sundering Req: Bane [& Gn. > equip.]
The Gift user may destroy any single piece of Fetish or Bane Fetish
equipment with a Gnosis lower than his/her own. Discard this Gift
upon use.
(SCAR)
U 5 Guidance From Below Req: Beast-of-War
The Gift user may supersede any alpha action and take his/her own
alpha action to immediately attack a Battlefield. This Gift is
permanent until canceled.
(Andrew Bates)
R 7 Gaia's Will Corrupted Req: Black Spiral Dancer
The ground cracks open, seeping noxious vapors and spewing foul
toxins. Any 1 victim card in combat with the Gift user takes 5
damage as a result of this Gift. Transfer this Gift as a damage card
when used.
(Richard Thomas)
Quests: (2 quests) (1c, 1u, 0r)
Gaia Quests: (1 gaia quest) (0c, 1u, 0r)
U Rescue Mission
Choose 1 dead Gaia character in a Wyrm pack's victory pile. As an
alpha action you may play the Rescue Mission. The Wyrm pack's alpha
has the option of defending. If the Wyrm alpha declines or is killed
the selected Gaia character is removed from the victory pile and the
game. If the Wyrm pack has no alpha, another character or ally in
the pack may defend. Only Gaia alphas may undertake this Quest.
(Barb Armata)
Wyrm Quests: (1 wyrm quest) (1c, 0u, 0r)
C Forestry Development
Select 1 Gaia caern. As an alpha action you may play the Forestry
Development Quest. The Gaia pack's alpha can defend. If the
defending alpha declines or is killed, the selected caern is
corrupted and removed from play. If the Gaia pack has no alpha,
another character or ally in the pack may defend. Bane characters
may now attack any member of the Gaia pack as their alpha action.
The defender may not refuse the challenge. Only Wyrm alphas may
undertake this quest.
(Jeff Holt)
Events: (16 events total) (6c, 7u, 3r)
Events (generic): (13 generic events) (5c, 5u, 3r)
R Cataclysm
Discard all other Events in play. Cataclysm remains in play for 1
full turn, during which time no other Events may be played.
Cataclysm cannot be played until there is a collective total of 30
Gnosis (or highter) worth of fetish and Bane fetish equipment in
play. Only 1 Cataclysm can be played per game.
(Scott Fischer)
C Distracting Spirits
Reduce the engaging Renown of all Battlefields in play by 2.
Distracting Spirits lasts for 1 full turn. No more than 1
Distracting Spirits event may be in play at a time.
(Scott Fischer)
U Gaia's Breath
All Gaia characters in the Umbra can regenerate 2 additional damage
cards during the next Regeneration Phase. Discard Gaia's Breath
during the Equip/Ally Phase following its effects.
(Adam Rex)
C Ghost Raptor Attack
This event interrupts and cancels any 1 combat on a Battlefield.
That combat ends with no decided victor and the Battlefield remains
in play. This event will not cancel a combat in which Thunder Tiger
is involved.
(Steve Casper)
U Ghost Raptor Membership
Play on any [Wyrm or Gaia] Garou you control of Renown 4 or higher.
This Garou has undergone initiation into the Ghost Raptors. His
challenges cannot be refused and he is at -2 Renown for the purposes
of joining a Battlefield. Members of the War Council or the Board of
Directors act at +3 Rage when fighting a Ghost Raptor.
(Steve Casper)
C Hidden Supplies
When [Hidden Supplies is] in play, you may play equipment from your
sept hand face down, under the Hidden Supplies card. You may then
equip any character in your pack with one or all of these supplies at
the beginning of ANY phase of the game. Equipment can also be
deposited here by characters during the Equip/Ally Phase of the game.
(Steve Casper)
U Iron Will
Iron Will affects a single character. It allows that character to
overcome the effects of any Combat Action or Gift that would normally
force him/her to lose his/her next Combat Action. The affected
character cannot be made to forfeit his/her intended action during
the round of combat in question. Only 1 Iron Will can be played per
character per combat.
(Omaha Perez)
R Lost in the Jungle
Play after alphas are chosen, but before any alpha actions occur.
Select 1 alpha - that alpha may not take his alpha action this turn.
(Sto)
C Monsoon
For the current turn, every character in play is considered +2 Renown
for the purposes of joining Battlefields and pack actions.
(Ash Arnett)
U Nuclear Sauna
Play just after alphas are chosen. All regenerating Wyrm creatures
in play immediately take an additional regeneration, healing their
lowest non-aggravated damage card. Discard this Event once its
effects take place.
(Andrew Bates)
C Retaking the Field
Select one Battlefield in a victory pile. That Battlefield can now
be attacked as though it were in the Hunting Grounds. Only the pack
it belonged to may defend it. If that defense is defeated, the
Battlefield moves to the new victor's victory pile.
(Richard Thomas)
R Spirit Backlash
Spirits bound into fetishes and Bane fetishes revolt and break free.
All fetish and Bane fetish equipment requiring Gnosis 5 or greater to
equip are immediately discarded. Only 1 Spirit Backlash can be
played per game. Discard the event after its effect takes place.
(Andrew Kudelka)
U Visit from White Father
Very few are privileged to get a visit from White Father. The
visited pack draws 2 additional sept cards when this event is played.
(John K. Snyder)
Events (pack totems): (3 pack totems) (1c, 2u, 0r)
Gaia Events (pack totems): (2 gaia pack totems) (0c, 2u, 0r)
U Jaguar - Bastet
Any pack with the Jaguar as its totem may discard the Jaguar to
remove any Battlefield from any victory pile and return it to the
Hunting Grounds. A pack may not have more than 1 Pack Totem at a
time.
(Lawrence Snelly)
U Dragon - Mokole'
If there are more Wyrm characters in play than Gaia characters, the
Dragon allows packs which take him as their totem to take 1
additional alpha action at the end of the Combat Phase. A pack may
not have more than 1 Pack Totem in play at any time.
(Andrew Kudelka)
Gaia/Wyrm Events (pack totems): (1 gaia/wyrm pack totem) (1c, 0u, 0r)
C Panthesilea - Ghost Raptor
Once per turn, you can search through your deck and bring Tribal
Warriors into play. Shuffle your deck when done. These Tribal
Warriors can now pack attack or defend with any Ghost Raptor.
(Scott Fischer)
Wyrm Events (pack totems): (none)
Caerns: (by Gauntlet) (4 caerns) (0c, 2u, 2r)
Gaia Caerns: (1 gaia caern) (0c, 1u, 0r)
U 4 Hollow Heart Caern - A Garou on the War Council
Pack members can never be forced to lose Gnosis. Only one Hollow
Heart Caern can be in play at any time.
(Mark Jackson)
Gaia/Wyrm Caerns: (1 gaia/wyrm caern) (0c, 0u, 1r)
R 3 Sky River Caern - any Garou
Non-alpha members of your pack cannot be challenged or sneak
attacked. Only one Sky River Caern can be in play at any time.
(Sto)
Wyrm Caerns: (2 wyrm caerns) (0c, 1u, 1r)
U 4 Operation Blight - Defiler
Pack members who cannot step sideways,[] can now step sideways. Only
one Operation Blight can be in play at any time.
(Omaha Perez)
R 2 Hell's Hand Hive - Eater-of-Souls
All Black Spiral Dancers can automatically pack defend (no additional
cards are drawn). Only one Hell's Hand Hive can be in play at any
time.
(Ron Spencer)
Actions: (5 actions) (1c, 2u, 2r)
Gaia Actions: (none)
Gaia/Wyrm Actions: (4 gaia/wyrm actions) (1c, 2u, 1r)
U Ambush
The character can use a Gift that targets an opponent(s) in a combat
this character is not directly involved with. The Gift user can
never gain victory points for a combat he ambushes.
(Drew Tucker)
U Clever Diversion
An attacker may play Clever Diversion after an attack and a defense
have been declared on a Battlefield, but before combat begins.
He/she may remove the lowest Renown defender from the Battlefield and
the combat. If this leaves no defender, the Battlefield (and its
victory points) remain in play.
(Adam Rex)
R Stand Like a Fool [Req: Ragabash]
A Ragabash can play this card on any opponent he/she is facing in
combat. For the next round the opponent cannot play any Combat
Actions. If the opponent survives to the following round, he/she
immediately enters frenzy.
(Brian LeBlanc)
C Throat Bare
Play this action any time before a character receives a mortal wound.
The character taking this action cannot play any more Combat Actions
for the duration of the combat. However, if killed, the attacker
receives no victory points for the kill. This card will only work in
a Gaia vs. Gaia or Wyrm vs. Wyrm situation.
(Barb Armata)
Wyrm Actions: (1 wyrm action) (0c, 0u, 1r)
R Legal Chicanery [Req: Wyrm character]
Any Wyrm character may play this card to remove any single Homid form
victim or Gaia pack ally from play. The target is embroiled in
frivolous lawsuits and passport problems. The target of this card is
not worth any victory points and is placed in its owner's discard
pile. A pack may have a member play Legal Chicanery only once per
game.
(Lawrence Snelly)
Moots: (by Renown) (1 moot) (0c, 1u, 0r)
U 7 War Council
Select 1 Gaia Garou. This character is nominated for a prestigious
position on the Amazon War Council. This character gains 1 Renown.
(Ash Arnett)
Board Meetings: (by Renown) (2 board meetings) (0c, 1u, 1r)
R 6 Ritual of the Dark Spiral
Select 1 non-Black Spiral Wyrm character. On a successful vote that
character must walk the Black Spiral. Decide the following randomly
(equal chance for each): A - The character is driven mad and
destroyed. B - The character gains strength from his madness and
returns at +2 Rage, +2 Gnosis and +2 Health.
(Jeff Miracola)
U 7 Board of Directors
Select 1 Wyrm character of Renown 7 or greater. On a successful vote
that character becomes a member of Pentex's Board of Directors. This
character gains 1 Renown.
(John K. Snyder)
COMBAT_CARDS: (6 combat cards total) (1C, 3U, 2R)
Combat Events: (3 combat events) (1c, 1u, 1r)
R Battle Fervor
Your character can play 1 additional Combat Action for the duration
of the combat. Draw 2 additional Combat Cards. Battle Fervor is
considered a frenzy and may be canceled as such.
(Brian LeBlanc)
U Reinforcements
Any time after the third round of combat you may add up to 10 Renown
worth of characters to the combat. This becomes a pack action. You
may use Reinforcements to add characters to a Battlefield combat.
Draw 2 additional combat cards.
(Jeff Holt)
C Superior Tactics
You may choose 2 of your characters involved in a Battlefield
conflict. Your opponent can only play Combat Actions against these
two characters. If either one of these characters dies, your
opponent can play Combat Actions against any of your characters
involved in the combat.
(Barb Armata)
Combat Actions: (by Rage) (3 combat actions) (0c, 2u, 1r)
R 2 Fancy Footwork
The character can either dodge any 1 attack (even those that cannot
normally be dodged), or he/she can dodge 2 attacks during the same
round. You may choose how and what your character dodges after you
have seen the opposing Combat Actions.
(Matt Haley)
U 5 Ribs Crushed Damage 3
A character damaged by Ribs Crushed cannot bluff until this wound is
healed.
(Mike Chaney & Matt Milberger)
U 7 Maim Damage 4
An attacking character who has been maimed may not withdraw from a
combat until the damage from this wound is healed. He can, however,
still yield a Battlefield.
(Ron Spencer)
FOIL_CARDS: (5 foil cards total) (0C, 0U, 0R, 5UR)
Allies: (by Renown)
UR 8 Joseph Herlech H: 4 3 7 Req: Any character
Joseph Herlech found his way to the Dorado Realm through sheer force
of will in 1933. Discard all Realms when Joseph enters play. No new
Realms may be played while Joseph is in play. Only 1 Joseph Herlech
may be played per game.
(Richard Kane Ferguson)
UR 10 El Dorado H: 5 10 4 (Regen) Req: Theurge, Bastet
A Dreamspeaker and master of his own Realm, El Dorado may use any
Gifts (including Wyrm Gifts). Only one El Dorado may be played per
game.
(Richard Kane Ferguson)
Equipment: (by Gnosis)
UR 7 Conquistador's Sword Fetish, Bane Fetish
This sword can be discarded to remove the Dorado Realm or El Dorado
from play at any time. There can never be more than 1 Conquistador's
Sword played per game. Only one Conquistador's Sword may be played
per game. [redundancy]
(Richard Kane Ferguson)
Caern: (by Gauntlet)
UR 1 Sept of Gold Req: Black Furies
A pack controlling the Sept of Gold will never lose its Redraw or
Regeneration Phases. A pack can only have 1 Caern in play at a time.
Only one Sept of Gold may be played per game.
(Richard Kane Ferguson)
Realm:
UR Dorado Realm [Req: Gaia pack]
Any Gaia pack may use this Realm. As long as it is in play, any
attacks declared against any members of the pack controlling the
Dorado Realm are considered challenges and may be declined as such.
Your pack may only have one Realm in play at a time. Only one Dorado
Realm may be played per game.
(Richard Kane Ferguson)