RAGE - The Werewolf: The Apocalypse Collectible Trading Card Game
The Umbra Expansion
(90 cards, and 5 realms) (30C, 30U, 30R, 5UR)
Long Card Info List
V1.3 2/27/96
Rage, The Umbra, Werewolf: The Apocalypse, and White Wolf are trademarks of
White Wolf, Inc. (c) 1995 White Wolf, Inc. All rights reserved. All card
text (c) 1995 White Wolf, Inc.
List compiled and organized by: Richard Uyeyama (ruyeyama@best.com)
Contributors: Richard Uyeyama
Mark Knapp
Albert S. Wang
CHARACTER_CARDS: (by Renown) (15 characters) (0C, 13U, 2R)
Black Furies:
U 7 Cassandra Shadow-Watcher Theurge H: 3 7 4 C: 7 7 7
Cassandra plays combat actions at +2 Rage when fighting Get of
Fenris.
(Ron Spencer)
Bone Gnawers:
U 8 Shakey Mac Theurge H: 2 10 2 C: 6 10 7
Spirits play combat actions at -2 Rage when fighting Shakey Mac.
(Brian LeBlanc)
Children of Gaia:
U 6 Jennifer Moon-Wizened Galliard H: 2 5 3 C: 5 5 7
In addition to her regular Gifts, Jennifer can use Theurge Gifts.
(John Matson)
Fianna:
U 5 Runs-without-Pack Ragabash L: 2 6 3 C: 5 6 7
Runs-without-Pack cannot participate in any pack actions.
(SCAR)
Get of Fenris:
U 5 Bjorn-Blood-from-Stone Ahroun M: 5 4 5
When Bjorn is alpha, spirits bound to other packs cannot refuse his
challenges. Bjorn cannot bind a spirit.
(Richard Thomas)
Glass Walkers:
U 6 Dr. Stephen "Mindbender" Garrison Theurge H: 3 7 3 C: 5 7 6
Stephen is not affected by Gauntlet Fluxes.
(Brian LeBlanc)
Red Talons:
U 7 Fireclaw Theurge L: 3 7 3 C: 4 7 5
Any Rage 1 & 2 combat actions played by Fireclaw do aggravated damage.
(William O'Connor)
Shadow Lords:
U 5 Nadia Wyrmfoe Galliard H: 1 5 2 C: 6 5 6
Nadia cannot bind a Bane spirit.
(Lawrence Allen Williams)
Silent Striders:
U 7 Sees-through-Stars Philodox H: 3 7 4 C: 5 7 8
Sees-through-Stars can use the Gauntlet of any caern in play to step
sideways.
(Jeff Miracola)
Silver Fangs:
U 5 Amanda Withers-in-Sun Theurge M: 4 7 6
Amanda can only regenerate when she is in the Umbra.
(James Daly & Hank Carlson)
Stargazers:
U 6 Seeks-the-Truth Philodox L: 2 7 2 C: 4 7 7
When alpha, Seeks-the-Truth allows you to draw two new sept cards as
his alpha action.
(Brian LeBlanc)
Uktena:
U 7 Naomi Theurge H: 2 8 3 C: 7 8 6
At the controlling player's option, Naomi can begin any game in the
Umbra. Naomi cannot be in a pack with any other Uktena.
(Lawrence Allen Williams)
Wendigo:
U 6 Wahya-Ohni Ahroun L: 3 4 4 C: 6 4 7
When in the Umbra, Wahya-Ohni can regenerate one additional damage
card during his Regeneration Phase.
(Lawrence Allen Williams)
Other:
R 5 Laughs-at-Death (Nuwisha) Ragabash H: 2 5 3 C: 4 5 6
When alpha, and in the Umbra, Laughs-at-Death must be challenged by
those who wish to attack her. She has the option of declining.
Laughs can use any Ragabash or Uktena Gifts. Laughs cannot frenzy.
(John Matson)
R 7 Petrov Tzarovitch (Corax) (none) H: 2 6 5 C: 5 6 8
When in the Umbra, Petrov can escape from any combat he is in after
the third round. Petrov can use Ragabash, Theurge, and Silent
Strider Gifts.
(Brian LeBlanc)
SEPT_CARDS: (72 sept cards total) (29C, 16U, 27R)
Allies: (by Renown) (5 allies) (1c, 2u, 2r)
U 0 Ka Spirit S: 2 1 2 Req: Silent Strider
The Ka Spirit (the soul of a Mummy) is truly immortal and can never
be destroyed. If the Ka Spirit is killed, place it back into its
owner's sept deck and shuffle. The Ka Spirit is not affected by
Gifts which specifically affect spirits.
(Jeff Miracola)
R 2 Stormcrow S: 2 2 1 Req: Any Garou in the Umbra
Stormcrows are spirits that can automatically combine for pack attack
or defense. Draw one additional combat card for every Stormcrow
after the first that is drawn into combat. Stormcrows will not pack
combine when fighting a Shadow Lord.
(Ash Arnett)
C 4 Kinfolk Shaman H: 1 6 2 Req: any Garou
The Shaman can use any Theurge or Lupus Gifts. Spirits will not
attack the Shaman, but they will defend themselves against him if
attacked.
(SCAR)
U 6 Childling F: 3 5 3 Req: Fianna or Renown 1 Garou
The Childling is a child faerie. Any time a combat action is played
against a Childling, decide randomly whether it takes effect or is
discarded (equal chance of each).
(Andrew Kudelka)
R 8 Dreamspeaker Mage H: 4 10 3 Req: Uktena or Theurge
Once per turn the Dreamspeaker can freely enter or leave the Umbra
during any phase of the game. Once per turn, the Dreamspeaker can
cancel any one Gift. The Dreamspeaker can use any Auspice Gifts.
(James Daly & Hank Carlson)
Enemies: (by Renown) (15 enemies) (11c, 2u, 2r)
C 1 Pattern Spider S: 1 3 2
For every Pattern Spider in play raise the Gauntlet of all caerns by
1. Pattern Spiders are spirits that exist only in the Umbra.
(Richard Thomas)
C 3 Engling S: 1 3 3
If bound, this spirit can be discarded to raise the Gnosis of one
character in the pack by 3 until the next Redraw Phase. If
discarded, the player loses any victory points gained for the
Engling.
(Dennis Calero)
C 3 Jannok WyrmS: 1 3 2
These Wyrm spirits are ferocious hunters and often travel in groups.
For every additional Jannok in the Hunting Grounds, raise this
enemy's Rage by 1.
(Richard Thomas)
C 4 Guardian Spider WeaverS: 2 3 4
These spirits are creatures of the Weaver. They are fiercly
[fiercely] protective of their space in the Umbra.
(Chris McDonough)
C 5 Bunyip Spirit S: 4 3 4
Enbittered by their betrayal at the hands of the Garou, these
restless spirits now hunt their foes.
(SCAR)
C 5 Phantasmi S: 4 5 7
These spirits are the remnants of dead fomori. The Phantasmi cannot
be bound.
(Ash Arnett)
C 5 Serpentine S: 3 4 5
The Garou often bind these animal spirits into service. Serpentine
can use any Galliard Gifts.
(SCAR)
U 6 Nocturna BaneS: 3 5 6
This Bane spirit attacks humans as they sleep, corrupting their
dreams. At the end of each Combat Phase, the Nocturna will corrupt
one [human] Kinfolk ally in play (decide randomly if there is more
than one Kinfolk ally). The Kinfolk is then moved to the Hunting
Grounds and becomes an enemy.
(SCAR)
C 6 Wyldling WyldS: 5 4 5
Wyldlings are unpredictable and dangerous spirits. A Wyldling exists
only in the Umbra.
(John Matson)
C 7 Drattosi S: 7 5 5
These spirit creatures cannot be attacked from the physical world.
They live in the Umbra and are surrounded by toxic pits. Because of
this, anyone attacking them can only play Rage 1 and 2 combat actions
during the first round of combat.
(Richard Thomas)
C 7 Glass Elemental E: 6 4 7
A spirit recently conceived from humankind's skyscraper cities, Glass
Elementals are every bit as potent as their traditional brethren.
(Robert MacNeill)
U 8 Reject S: 5 6 8
These Wyld spirits are always unpredictable. At the beginning of
every Combat Phase, when the Reject is in play, randomly select one
bound spirit in play and return it to the Hunting Grounds.
(Brian LeBlanc)
C 9 Morozhki S: 7 5 7
These frost spirits are often Wyrm-tainted. If the Morozhki is
attacked in the physical world, combat cards played on its behalf are
aggravated.
(Jeff Miracola)
R 10 Nightmaster ?: 8 10 8
Any characters who fight the Nightmaster and retreat or escape will
lose their highest Gnosis fetish (if any). Place all lost fetishes
under the Nightmaster. A character who kills the Nightmaster will
get all of the fetishes for the duration of the game. The
Nightmaster exists only in the Umbra and can use any Theurge or
Shadow Lord Gifts.
(Brian LeBlanc)
R 17 Nexus Crawler WyrmS: 8 8 13
Nexus Crawlers bend reality and are one of the Garou's greatest foes
in the Umbra. When fighting a Nexus Crawler, characters play their
combat cards randomly. Although it is a Wyrm spirit, the Nexus
Crawler cannot be bound.
(Ron Spencer)
Equipment: (by Gnosis) (5 equipment cards) (2c, 1u, 2r)
C 3 Wyldstone Fetish
This fetish adds 1 to a Garou's Gnosis for the purpose of using
Gifts. Alternately, the character can discard this stone at any time
and immediately change into Crinos form.
(SCAR)
U 4 Nightmare Coin Fetish
Once equipped, a character can discard this item as a combat event to
immediately end any one combat in which he/she is involved.
(Robert Dixon)
R 5 Faerie Armor Armor, Fetish
This mystical armor protects its wearer from Rage 2 and 3 damage
cards. Faerie Armor can be worn by any breed or form. A character
can only have one Faerie Armor at a time.
(Joshua Gabriel Timbrook)
C 5 Memory Ribbon Fetish
A character wearing a Memory Ribbon cannot frenzy. Opponents facing
him in combat also cannot frenzy.
(John Matson)
R 6 Heart of Midnight Fetish
The owner of this fetish cannot be affected by Gifts. He can,
however, still use Gifts himself. All enemies (creatures in the
Hunting Grounds) are at +1 Rage when fighting the owner of this
fetish.
(Robert MacNeill)
Gifts: (by Gnosis) (10 gifts) (8c, 1u, 1r)
C 2 Scent of Distinction Req: Galliard
The Galliard can check any one character in play's Crinos statistics.
This can be done to another player's werewolf before they have
transformed. This Gift is discarded after its effect takes place.
(Barbara Armata)
C 4 Born to Nature Req: Metis
Use this Gift to make any spirit miss its next round of combat. This
Gift is discarded after its effect takes place.
(Robert MacNeill)
C 4 Parting the Velvet Curtain Req: Theurge
The Garou can choose one non-Garou and bring him into the Umbra when
stepping sideways. This may include individuals who cannot normally
access the Umbra (like Kinfolk). The "hitchhiker" must leave the
Umbra when the Gift user does. This Gift is discarded after its
effect takes place.
(Michelle Prahler)
C 4 Power of the Ways Req: Philodox [in the Umbra]
When in the Umbra the Philodox increases his/her Rage, Gnosis and
Health by 1. Discard this Gift when he/she returns to the physical
world. A character cannot use more than one Power of the Ways at a
time.
(SCAR)
C 5 Deep Journey Req: Lupus [in the Umbra]
When in the Umbra, a character can use this Gift, which allows the
player to search through his/her sept deck and bring any one caern,
totem, spirit ally or fetish directly into play. Reshuffle your sept
deck after using this Gift. This Gift is discarded after its effect
takes place.
(Aileen E. Miles)
U 5 Moon Bridge Assault Req: Galliard, Silent Striders [& caerns]
The character can "sneak attack" any other character or ally in play,
providing they and their target both have caerns. This sneak attack
can also cross the Gauntlet, allowing a physical character to attack
an Umbral one. This attack can be played at any time and is not
considered an alpha action. This Gift is discarded after its effect
takes place.
(Ron Spencer)
C 5 Purity of Spirit Req: Ahroun [in the Umbra]
The Ahroun protects himself from aggravated damage for one complete
turn when in the Umbra. The Ahroun still takes any wounds; they
simply are not aggravated injuries. This Gift is discarded after its
effect takes place.
(Brian LeBlanc)
C 6 Gateway of the Hyena Req: Ragabash
The Garou can use this Gift to make any one Moon Bridge automatically
close. This Gift is discarded after its effect takes place.
(William O'Connor)
R 6 Opening the Silver Window Req: Theurge, Uktena
The Garou can create a lasting opening between the physical world and
the Umbra. This opening allows characters to step sideways against a
Gauntlet of 5. The portal lasts until the Gift is removed. Only
characters who can step sideways can use the Silver Window.
(William O'Connor)
C 6 World of Human Req: Homid
The Garou can use this Gift to raise the Gauntlet of any caern by 1.
A caern cannot have its Gauntlet raised by more than 4 in this
fashion. This card remains in effect until the Gift is removed.
(Robert Macneill [MacNeill])
Rites: (by Renown) (5 rites) (0c, 2u, 3r)
U 2 Rite of Binding
Play this Rite on any spirit ally your character has just defeated.
The spirit ally is not dead, but instead has been bound and is now an
ally of your pack. This spirit ally is worth half of its Renown in
victory points.
(Jeff Miracola)
R 3 Rite of Return
This Rite allows your character to immediately return to the physical
world in his/her breed form, regardless of the Gauntlet or closed
realm.
(Jeff Holt)
R 4 Allies' Gateway Req: Caern
Select any caern in play. If the owner of the caern consents, your
pack and his pack can benefit from both caerns' advantages until the
next Redraw Phase.
(Brian LeBlanc)
U 5 Rite of Claiming
When a character enacts this Rite you may choose any caern in play
and claim it as your own. The owner of that caern selects one of his
Garou to defend his claim. The characters immediately fight for
ownership of the caern. If your character can kill the defending
character, your pack will take control of the caern (as well as
victory points for the slain character). Return the caern card to
its owner after the game is over.
(Brian LeBlanc)
R 6 Rite of Realm Binding
This Rite binds its chosen target in the world in which he/she
happens to be. The victim is trapped either in the physical world or
in the Umbra and cannot reach the Gauntlet without the assistance of
a Rite or action card.
(Barbara Armata)
Quests: (3 quests) (1c, 2u, 0r)
U Jackal's Quest
A character undergoing this quest must convince a character from
another pack to give him a piece of equipment. Play this card
immediately after the equipment has been traded. This card is worth
2 victory points.
(Barbara Armata)
C Quest of Spirit
A character must single-handedly bind a spirit whose Renown is at
least twice his/her own. If successful, the spirit is worth its full
Renown in victory points.
(Barbara Armata)
U Quest of Valor
A character undergoing this quest cannot refuse any challenges for
three turns. If the character survives, this card is worth 1 victory
point per player in the game.
(William O'Connor)
Events: (10 events total) (5c,3u,2r)
Events (generic): (8 generic events) (5c, 1u, 2r)
C Close Gauntlet
For the duration of the turn, all characters, allies and enemies in
play cannot step sideways. Those in the Umbra must remain there
until the next turn.
(Brian LeBlanc)
C Gauntlet Flux (+1)
Play on any one caern. This caern's Gauntlet is at +1.
(John Matson)
C Gauntlet Flux (+2)
Play on any one caern. This caern's Gauntlet is at +2.
(Jeff Miracola)
C Gauntlet Flux (-1)
Play on any one caern. This caern's Gauntlet is at -1.
(Andrew Kudelka)
C Gauntlet Flux (-2)
Play on any one caern. This caern's Gauntlet is at -2.
(Ron Spencer)
R Stuck Sideways
Select one character stepping sideways. That character is trapped
until the next Redraw Phase and can be attacked by any alpha in play.
The character can take no actions during this time, but can play
combat actions (except Umbral Escape) if attacked.
(Jeff Holt)
U Umbral Wave
All characters in the Umbra revert to their breed form. Discard all
Gauntlet Fluxes in play.
(William O'Connor)
R Wyldstorm
Each player selects his highest Renown character, discarding any
Gifts or equipment it may have. These characters are then shuffled
together and randomly distributed to all players. For the remainder
of the game, each character is part of a new pack. Characters are
returned to their owners at the end of the game. A player may not
play more than one Wyldstorm per game.
(Dennis Calero)
Events (pack totems): (2 pack totems) (0c, 2u, 0r)
U Hyperion Req: any Garou [character] who has completed an Umbral Quest
Members of your pack can regenerate aggravated damage. Flame Spirits
will not attack members of your pack. A pack may not have more than
one Pack Totem in play at any time.
(Dennis Calero)
U Phoebe Req: any Garou [character] who has completed an Umbral Quest
You can search through your deck and place any Lunar Phase into play
at any time (reshuffle your deck every time this is done). No new
Lunar Phase can be played unless you permit it. A pack may not have
more than one Pack Totem in play at any time.
(James Daly & Hank Carlson)
Caerns: (by Gauntlet) (13 caerns) (0c, 0u, 13r)
R 3 Caern of Bygone Visions - Black Furies
Every other turn during your Moot Phase, you may sort through your
sept deck and equip one of your characters with a fetish equipment
card. Equipped characters must still meet the Gnosis requirements of
the fetish. Reshuffle your sept deck each time this special ability
is used. Only one Caern of Bygone Visions can be in play at any
time.
(SCAR)
R 4 Caern of Awakening - Bone Gnawers
Immediately after any Redraw Phase you may choose to discard all of
your sept cards and redraw five more. Only one Caern of Awakening
can be in play at any time.
(William O'Connor)
R 3 Caern of the Western Eye - Children of Gaia
Any Kinfolk allies of the pack controlling this caern can now vote in
moots. Each ally has additional votes equal to his Renown. Only one
Caern of the Western Eye can be in play at any time.
(Ron Spencer)
R 1 Caern of the Tri-Spiral - Fianna
All members of the pack that controls this caern gain 2 Gnosis for
the purposes of using Gifts. Only one Caern of the Tri-Spiral can be
in play at any time.
(Jeff Holt)
R 3 Caern of the Bloodfist - Get of Fenris
Members of a pack controlling this caern are at +2 Health when in the
Umbra. Only one Caern of the Bloodfist can be in play at any time.
(Brian LeBlanc)
R 5 The Council for Universal Trade - Glass Walkers
The Gauntlet of this caern can never be "fluxed" higher than 6 or
lower than 4. This caern is unaffected by Pattern Spiders. Only one
Council for Universal Trade can be in play at any time.
(Robert MacNeill)
R 4 Caern of the Weeping Daughter - Red Talons
When members of the pack controlling this caern are attacked, the
attackers cannot frenzy and must play their combat actions at -1
Rage. Only one Caern of the Weeping Daughter can be in play at any
time.
(Chris McDonough)
R 1 Caern of Ichiyo Modoribashi - Shadow Lords
Once in play this caern cannot be removed from the controlling pack
or destroyed in any way. Only one Caern of Ichiyo Modoribashi can be
in play at any time.
(Kathleen Ryan)
R 1 The Wheel of Ptah - Silent Striders
The controller of this caern can always choose which Moon Bridges
affect his/her caern and which do not. At his/her discretion, other
packs can use his/her caern to open Moon Bridges or step sideways
into the Umbra. Only one Wheel of Ptah can be in play at any time.
(Denis [Dennis] Calero)
R 2 Caern of the Crescent Moon - Silver Fangs
You may choose one pack member and double his/her Renown during any
Moot Phase. A character whose Renown is doubled this way may not act
as alpha during the following Combat Phase. Only one Caern of the
Cresent [Crescent] Moon can be in play at any time.
(Brian LeBlanc)
R 2 Caern of the Snow Leopard - Stargazers
When one of your characters is killed in the Umbra, you may choose to
discard this caern and return the character to full health in the
physical world. Only one Caern of the Snow Leopard can be in play at
any time.
(Jeff Miracola)
R 2 Caern of the Waking Dream - Uktena
Members of your pack gain the full victory points for any spirits
they bind. Only one Caern of the Waking Dream can be in play at any
time.
(SCAR)
R 4 Caern of the Painted Sands - Wendigo
You may play any Pack Totem card even if your pack does not meet the
specified requirements. Your pack may have more than one Totem.
Only one Caern of the Painted Sands can be in play at any time.
(Chris McDonough)
Actions: (3 actions) (0c, 2u, 1r)
R Fast Shift
Your character can immediately enter the Umbra (ignore Gauntlet)
during any phase of the game. However, this character must act as
alpha during the next Combat Phase. If more than one pack member
uses a Fast Shift in a turn, decide randomly which will be alpha.
(Ash Arnett)
U Moon Bridge Attack
A character with a caern can use a Moon Bridge to immediately attack
any character or ally in play whose pack also owns a caern.
(Andrew Kudelka)
U Step Sideways
Play during the Combat Phase, before alphas are chosen. Your
character steps sideways into the Umbra against an initial Gauntlet
of 3 (which is affected by any game modifiers).
(James Daly & Hank Carlson)
Moots: (by Renown) (3 moot cards) (1c, 1u, 1r)
C 5 Opening of the Moon Bridges
On a successful vote, Moon Bridges are opened between all caerns in
play. Now alphas can directly attack any non-alpha character or ally
in play (providing the alpha and their target both belong to a pack
that has a caern). The target of this attack no longer has the
option of declining. Alternately, this moot can be called to close
Moon Bridges already opened.
(Lawrence Allen Williams)
U 7 Pack Reprimand
Choose a pack with a caern. On a successful vote that pack is
punished for poorly managing their caern. That caern is discarded.
(Ron Spencer)
R 8 Banishment by the Council
Select an enemy in the Hunting Grounds. On a successful vote that
enemy is immediately discarded and worth no victory points. Return
the enemy to its owner's discard pile.
(James Daly & Hank Carlson)
REALMS: (5 realms) (0C, 0U, 0R, 5UR)
UR The Battleground
When defending, your character can replay any one exchange of cards,
once per combat. This must be done immediately after the exchange in
question. The cards being replayed are discarded. Your pack can
only have one Realm in play.
(Brian LeBlanc)
UR Flux
When defending, any time your opponent plays a card equal to your
combat action's Rage it is treated as a bluff - regardless of your
opponent's Rage. Your pack can only have one Realm in play.
(Denis Calero)
UR Legendary
While defending, your character's [characters'] lowest attribute
(Rage, Gnosis or Health) is increased by 2. This will not affect a
character's change into Crinos form if his/her original Rage is
reached. Your pack can only have one Realm in play.
(Richard Case)
UR Pangaea
While defending, your characters are not affected by any non-fetish
equipment. Your defending characters also gain 1 Gnosis. Your pack
can only have one Realm in play.
(Chris Moeller)
UR Summer Country
When an opponent attacks one of your characters, that opponent cannot
frenzy and plays combat actions at -1 Rage. Your pack can only have
one Realm in play.
(E. Allen Smith)
COMBAT_CARDS: (3 combat cards total) (1C, 1U, 1R)
Combat Actions: (by Gnosis) (3 combat actions) (1c, 1u, 1r)
C 4 Umbral Flurry Damage 2
All things possess a living energy. A true warrior learns to harness
his - and his opponent's. In the Umbra, spirit is energy. This
combat action is only playable in the Umbra.
(Ash Arnett)
R 6 Sap Spirit Damage 3
Sap Spirit cannot be Blocked. This combat action is only playable in
the Umbra.
(Andrew Kudelka)
U 7 Redirected Attack Damage * (Req: > Gn. than opp.)
* If your Gnosis is greater than your opponent's, he is affected by
his own combat action. This combat action is only playable in the
Umbra.
(Ron Spencer)