RAGE - The Werewolf: The Apocalypse Collectible Trading Card Game
Legacy of the Tribes Expansion
(210 cards, and 5 foil cards)  (60C, 90U, 60R, 5UR)
(140 gaia (33c,54u,48r,5ur), 56 gaia/wyrm (19c,31u,6r), 19 wyrm (8c,5u,6r))

Long Card Info List
V1.1  11/4/96

Rage, Legacy of the Tribes, Werewolf: The Apocalypse, and White Wolf are 
trademarks of White Wolf, Inc.  (c) 1996 White Wolf, Inc.  All rights 
reserved.  All card text (c) 1996 White Wolf, Inc.

List compiled and organized by: Richard Uyeyama (ruyeyama@best.com)
Contributors: Richard Uyeyama
              Albert S. Wang


CHARACTER_CARDS: (by Renown)  (42 characters total)  (14C, 14U, 14R)

GAIA CHARACTERS:  (39 gaia characters) (13c, 13u, 13r)

Black Furies:
C     3   Janus            Philodox   M: 3 2 3
        A rarity among the Black Furies, Janus is male.  He may automatically 
        pack defend with any Black Furies in his pack in the interests of 
        proving his tribal loyalty.  Do not draw any extra cards if Janus 
        joins a pack action in this way.
        (Adam Rex)
U     5   Scourge-of-Men   Ahroun     L: 3 4 3   C: 6 4 7
        Scourge-of-Men may never be in a pack with a male character.  If her 
        pack somehow acquires a male character, discard Scourge-of-Men.
        (Adam Rex)
R     8   Mari Cabrah      Theurge    H: 2 8 3   C: 7 8 7
        Hardened by her struggles against the Wyrm, Mari has learned much 
        during the days of the imminent Apocalypse.  She gains +2 Rage when 
        on the attacking side of a combat.
        (Adam Rex)

Bone Gnawers:
C     2   Root Beer Charlie     Ragabash   H: 1 3 1   C: 2 3 2
        Root Beer Charlie will never join a pack with any single character of 
        Renown 7 or greater.
        (Brian LeBlanc)
U     5   Scooterfangs          Galliard   H: 2 6 3   C: 5 6 4
        Born and raised in Chicago, Scooterfangs has numerous connections.  
        He may recruit Allies that require Glass Walkers.
        (Brian LeBlanc)
R     9   Grandfather Bannion   Ahroun     H: 3 4 4   C: 8 4 10
        Bannion is the Grandfather of his city's Third Ward Project.  He has 
        criminal ties in many corners of his city and many others.  Members 
        of Grandfather Bannion's pack may begin the game equipped with a .38 
        Special.
        (Brian LeBlanc)


Children of Gaia:
C     3   Melody Truthsinger   Philodox   H: 1 4 1   C: 2 4 3
        Esteemed by many young Garou, Melody's rational nature has earned her 
        numerous friends.  Once per game, Melody may cause all Garou of her 
        Renown and lower to vote as she does for 1 Moot Phase.
        (Rebecca Guay)
U     6   Runs-to-the-Sunset   Ragabash   L: 3 6 4   C: 5 6 7
        Runs-to-the-Sunset is liaison to his tribe's kinfolk.  His pack may 
        begin the game with a Wolf Kinfolk or a Wolf-Spirit in play.
        (Rebecca Guay)
R     7   Harmon Truefriend    Ahroun     M: 5 6 7
        Harmon is never affected by any Gift that would force him into 
        another pack, even if only temporarily.
        (Rebecca Guay)

Fianna:
C     3   Corcoran mac Andrews   Theurge    H: 1 3 1   C: 1 3 2
        Corcoran's Gnosis is considered 5 for the purpose of using Gifts.
        (Barb Armata)
U     6   Chaser-After           Philodox   L: 2 7 2   C: 5 7 4
        Chaser-After is well respected by other Garou in his role of judge.  
        He is considered +1 Renown for Moot voting.
        (Barb Armata)
R     7   Tracker-by-Moonlight   Ahroun     H: 2 5 4   C: 6 5 8
        Making his home in the Blue Ridge Mountains, Tracker-by-Moonlight 
        hunts down his enemies wherever they run.  As his alpha action, he 
        may attack any wounded target in play.  This attack may not be 
        declined and it is not considered a challenge.
        (Barb Armata)

Get of Fenris:
C     3   Freide Counts-the-Scalps   Galliard   M: 3 3 3
        Freide has inherited the madness of Gaia's sister Luna.  Once per 
        game, she may double any 1 of her statistics (Rage, Gnosis or Health) 
        for 1 full turn as she looks to the moon for insight.
        (Brian Horton)
U     6   Son of Tyr                 Ahroun     L: 3 3 3   C: 8 3 8
        Son of Tyr is a member of the Hand of Tyr camp.  He will never 
        withdraw from combat if he is the attacker, and must attack any other 
        character who has attacked him if he is alpha.
        (Brian Horton)
R     9   Markus Rage-Like-Fire      Philodox   H: 2 7 4   C: 7 7 10
        Markus preaches against senseless and vain attacks on the Wyrm.  Once 
        per game, he may call a Renown 9 Moot which, if passed, will remove 
        any single card from any Gaia pack's victory pile.
        (Brian Horton)

Glass Walkers:
C     1   Kelly Brounard       Galliard   H: 1 2 1   C: 1 2 2
        Kelly will only be alpha if she is the only character left in her 
        pack.  Vampire Allies of Kelly's pack gain +1 Rage.
        (Scott Fischer)
U     6   Grimm Brings-Blood   Ahroun     M: 7 4 6              Riv: SFangs
        Overcome with bitterness, Grimm has succumbed to Harano.  He 
        automatically frenzies against any Silver Fang opponents.  Rivalry: 
        Silver Fangs.
        (Scott Fischer)

R     8   Roofwalker           Philodox   H: 3 7 3   C: 7 7 8
        Roofwalker is constantly struggling with vampires for control of his 
        city.  All vampire attacks against Roofwalker are considered 
        challenges, and may thus be declined.
        (Scott Fischer)

Red Talons:
C     3   Sees-Past-Lies       Philodox   L: 2 4 2   C: 4 4 3   Riv: SLords
        Sees-Past-Lies has distinguished himself from other Red Talons by 
        foiling the plans of a pack of duplicitous Shadow Lords.  Rivalry: 
        Shadow Lords.
        (Ron Spencer)
U     5   Crookpaw             Ragabash   M: 7 3 6
        Crookpaw is often called "more lupus than lupus."  He may not be 
        alpha if there are no other Red Talons in his pack unless he is the 
        only character left.
        (Ron Spencer)
R    10   Howls Like Thunder   Ahroun     L: 3 7 6   C: 10 7 10
        Howls Like Thunder is a legend among lupus Garou.  No lupus breed 
        character will ever attack him, though they may defend themselves if 
        attacked.  Howls Like Thunder will never use Equipment.
        (Ron Spencer)

Shadow Lords:
C     1   Stanislav Prochnow      Theurge   H: 1 3 1   C: 1 3 2
        Stanislav feels the fury of the War of Rage.  He must declare his 
        alpha action against a non-Garou shapechanger if any is alpha.
        (Drew Tucker)
U     5   Conrad Walks-the-Line   Ahroun    H: 2 3 2   C: 5 3 5
        Conrad may be in either Gaia or Wyrm packs.  If he is in a Wyrm pack, 
        he may only use Shadow Lord and Beast-of-War Gifts.
        (Drew Tucker)
R    10   Margrave Konietzko      Theurge   H: 4 7 6   C: 9 7 9   Riv: Albr.
        The Margrave does not take kindly to those who oppose him.  If a Moot 
        he calls fails, he may take an additional alpha action during the 
        next Combat Phase.  Rivalry: Lord/King Albrecht.
        (Drew Tucker)

Silent Striders:
C     3   Cesare Sodalis       Ragabash   H: 1 3 1   C: 2 3 2
        Cesare has been a friend to many mages during the course of his 
        travels.  He is not affected by any Gifts used by mages.
        (Steve Casper)
U     5   Allya Sun-Follower   Ahroun     L: 3 3 4   C: 6 3 5
        Allya's calling takes many forms.  She must attempt to undergo any 
        Quests that are drawn into her pack's sept hand if she can fulfill 
        the requirements.
        (Steve Casper)
R     9   Stalks-Death         Ragabash   L: 3 8 5   C: 9 8 10
        Stalks-Death has never lost a combat in his life.  Anyone who defeats 
        him may take a "trophy," earning them +1 victory points for killing 
        him.  He may use Philodox Gifts in addition to his normal ones.
        (Steve Casper)


Silver Fangs:
C     2   Caias Katyrev    Theurge    H: 1 4 1    C: 1 4 2
        Caias is young and impetuous, wanting to earn a place for himself in 
        the Silver Record.
        (Joshua Gabriel Timbrook)
U     6   Danica Rimbaud   Galliard   H: 3 7 4    C: 6 7 5
        Danica is the Steward of her protectorate's Lodge of the Sun.  She 
        may call any Moot votes; even those that have requirements she does 
        not possess.
        (Joshua Gabriel Timbrook)
R    13   King Albrecht    Ahroun     H: 4 10 6   C: 10 10 10   Riv: Konietz.
        Jonas Albrecht has become the King of the Silver Fangs.  When in 
        combat with Wyrm creatures, Albrecht's Combat Actions are always 
        resolved first.  He may begin play equipped with a Grand Klaive.  
        Rivalry: Margrave Koneitzko [Konietzko].
        (Joshua Gabriel Timbrook)

Stargazers:
C     3   Mizrait                  Philodox   L: 1 2 2   C: 4 2 3
        Mizrait may, as his alpha action, force another alpha to declare 
        their alpha action against a target of Mizrait's choice.  He may only 
        do this if the alpha in question has not yet taken his/her alpha 
        action.
        (Andrew Kudelka)
U     6   Pietr Windstride (K)     Ahroun     H: 4 3 4   C: 7 3 7
        Kailindo.  Pietr is constantly on the move.  He may not be alpha for 
        two successive turns.
        (Andrew Kudelka)
R    10   Ciran Far-Traveler (K)   Philodox   H: 4 6 5   C: 10 6 10
        Kailindo.  Ciran is a member of the Zephyr camp of the Stargazers and 
        has mastered Kailindo.  He will never use a Kailindo Combat Action 
        during a frenzy.
        (Andrew Kudelka)

Uktena:
C     4   Windchaser                  Philodox   L: 2 4 2   C: 4 4 4
        Windchaser is familiar with the Rites of the Garou.  For the purposes 
        of using Rites, she is considered Renown 6.
        (SCAR)
U     6   Sariya Travels-the-Plains   Theurge    H: 2 6 3   C: 5 6 6
        Sariya is mindful of the presence of spirits.  She does not need to 
        be in the Umbra to bind a spirit.
        (SCAR)
R     9   Joseph Roars-As-Bull        Galliard   H: 5 7 5   C: 9 7 8
        Joseph draws 1 additional combat card when he is the attacker.
        (SCAR)

Wendigo:
C     3   Dreams-of-Wonder       Theurge    L: 1 4 2   C: 2 4 3
        Dreams-of-Wonder follows the destiny that the spirits reveal to her.  
        She may pack attack or defend with any spirit Allies in her pack, but 
        draws no extra combat cards when doing so.
        (William O'Connor)
U     6   Evan Heals-the-Past    Philodox   H: 3 6 3   C: 4 6 5
        Evan has learned much during his travails with his pack.  He may 
        recruit Allies with Theurge prerequisites.
        (William O'Connor)

R     8   John Hidden-Moon (K)   Ahroun     H: 4 7 5   C: 9 7 8
        Kailindo.  John was born under an eclipsed Full Moon.  He may only 
        frenzy during a Lunar Eclipse, and he may still use his Ahroun Gifts 
        during the Lunar Eclipse.
        (William O'Connor)

Gaia/Wyrm Characters: (see Conrad Walks-the-Line, Shadow Lords)

WYRM CHARACTERS:  (3 wyrm characters) (1c, 1u, 1r)

Black Spiral Dancer: (regen: Y,  frenzy: Y,  step sideways: Y)
C     1   Phreak          Raga   Defiler          M: 1 1 2
        Phreak has a puny Crinos form.  He may use Equipment that is only 
        usable in Homid form, though he is considered to be in Crinos form 
        (he is a metis, after all).
        (Ash Arnett)
U     5   Jason O'Kelly   Raga   Eater-of-Souls   H: 2 4 3   C: 7 4 5
        Jason is misanthropic; he hates everyone and everything.  He will 
        never join a pack action, nor will he step in to defend an Enemy.  If 
        he had it his way, he wouldn't even join a pack.  He may use Ragabash 
        Gifts in addition to his normal Gifts.
        (Ash Arnett)
R     8   Questor         Gall   Beast-of-War     L: 3 7 3   C: 7 7 9
        Questor has been seduced by the evil influence of the Wyrm.  He gains 
        +1 victory points each time he kills a Victim from the Hunting 
        Grounds.
        (Richard Thomas)


FOIL_CARDS:  (5 foil cards total)  (0C, 0U, 0R, 5UR)

Silver Pack Characters: (by Renown)  (5 silver pack characters)
UR   10   Gloom-at-Midnight    (Fianna)   Ragabash   L: 4 6 5    C: 9 6 10
        Silver Pack.  Gloom-at-Midnight lives in a state of Harano and may 
        never be forced not to take an action.  She is -5 Renown for voting 
        in Moots.
        (Jeff Rebner & Matt Milberger)
UR    9   Nwinda Moonsilver   (SStrider)  Theurge    H: 3 10 4   C: 6 10 8
        Silver Pack.  All Theurges in Nwinda's pack besides himself gain +1 
        Gnosis as long as he is in play.  Nwinda and his packmates are 
        unaffected by Mass Pollutions.
        (Jeff Rebner & Matt Milberger)
UR   10   Jorge Bolivar        (CoGaia)   Philodox   H: 3 8 5    C: 7 8 10
        Silver Pack.  Jorge is renowned as a fair and just mediator.  Once 
        per game, he may cancel any Moot that has been voted on and passed, 
        but has not taken effect yet (before the end of the Moot Phase).  He 
        may use Gifts of any breed.
        (Jeff Rebner & Matt Milberger)
UR    9   Modi Votishal        (SFangs)   Galliard   M: 7 8 10
        Silver Pack.  If Modi uses a Gift that affects himself, that Gift may 
        never be canceled.
        (Jeff Rebner & Matt Milberger)
UR   10   Rheya Wrath-of-Heaven  (Uk)     Ahroun     H: 5 6 6    C: 10 6 9
        Silver Pack.  Rheya works closely with the Ghost Dance camp of 
        Wendigo.  She may use cards that have Wendigo prerequisites, 
        including Gifts, Allies, Caerns, etc.
        (Jeff Rebner & Matt Milberger)



SEPT_CARDS:  (158 sept cards total)  (44C, 70U, 44R)

Allies: (by Renown)  (15 allies total)  (1c, 12u, 2r)

Gaia Allies:  (12 gaia allies) (0c, 10u, 2r)
U     2   Twice-Born   S: 0 5 1   Req: Silent Strider
        Twice-Born are reborn spirits of slain mice.  Suited to the 
        revelation of secrets, the Twice-Born allow the player of the pack 
        who allies with them to ask any 1 player if he has any 1 specific 
        card in his sept or combat deck.  The player must answer truthfully.  
        This may be done once per game.  Twice-Born may use Silent Strider 
        Gifts.
        (Steve Casper)
U     3   Moon Sisters Cult   H: 1 4 2   Req: Black Furies
        The Moon Sisters are a chapter of the Sisterhood, one of the camps of 
        the Black Furies.  While they are in play, no Territory that their 
        pack controls may be attacked.  They may use Black Furies Gifts.
        (Adam Rex)
U     5   Iglanotti the Wise   ?: 0 10 2           Req: Children of Gaia
        Iglanotti possesses great wisdom and insight.  He may use any Gaia 
        Gifts.  Every other turn, during the Redraw Phase, the pack with 
        Iglanotti as an Ally may search through their sept deck for any 
        single Gift.  Reshuffle your sept deck afterwards if you use this 
        ability.  Only 1 Iglanotti may be played per game.
        (Rebecca Guay)
U     5   Samedi Wretch        V: 6 1 5 (Regen)    Req: Bone Gnawer
        Horrific and decaying, the Samedi is a vampire who seeks mercenary 
        employment.  Unable to show his face in public, he stalks the 
        darkness and hides among the refuse of humanity.
        (Brian LeBlanc)
U     5   Surly Redcap       Rdc: 3 5 5            Req: Get of Fenris
        The Surly Redcap will destroy any single piece of non-Fetish 
        Equipment (Redcap player's choice) at the end of any combat in which 
        he is the attacker.
        (Brian Horton)
U     6   Aurora Jaggling         S: 3 7 3           Req: Wendigo
        An opponent in combat with this spirit is dazzled by the display of 
        lights and cannot bluff.  The Aurora Jaggling may use Wendigo Gifts.
        (William O'Connor)
U     6   Dreamweaver Kitsune   Kit: 4 5 5 (Regen)   Req: Shadow Lord
        A master of illusion, the Kitsune (werefox) may replace his pack 
        alpha at the beginning of any combat before Combat Actions are 
        played.  The Dreamweaver Kitsune may use Ragabash Gifts.
        (Drew Tucker)
R     6   Verbena Mage            H: 2 10 5          Req: Fianna
        A master of weaving life-magic, the Verbena Mage allows members of 
        the pack who ally with her to heal Aggravated Damage.  The Verbena 
        Mage may use Children of GAia, Theurge, and Fomori Gifts.
        (Barb Armata)
U     6   Water Spirit            S: 4 5 5 (Regen)   Req: Uktena
        The Water Spirit may heal Aggravated Damage as if it were normal 
        damage.  It is unaffected by Gifts.
        (SCAR)
U     7   Griffin Avatar      Gri: 7 6 5           Req: Red Talons
        The Griffin Avatar is a retainer who serves the mighty Totem-spirit 
        of the Red Talons.  The Avatar must join any pack actions that his 
        pack uses if he is eligible.  Griffin Avatar is not a spirit.
        (Ron Spencer)

U     7   Siberakh Relation   Sib: 7 4 6 (Regen)   Req: Silver Fang
        The Siberakh are a bloodline offshoot of the Silver Fangs who usually 
        avoid all of the political endeavors of the Garou.  The Siberakh 
        Relation may use Silver Fang and Wendigo Gifts and is considered to 
        be in Crinos form.
        (Joshua Gabriel Timbrook)
R     8   Akashic Brother (K)   H: 5 10 3   Req: Stargazers
        Kailindo.  This mage is a master of mind magick; his Combat Actions 
        are always resolved before his opponent's.  He may use Stargazer, 
        Philodox and Galliard Gifts.
        (Andrew Kudelka)

Gaia/Wyrm Allies:  (1 gaia/wyrm ally) (0c, 1u, 0r)
U     4   Don Campisi   H: 3 3 5   Req: Glass Walker, 7th Generation
        The /capo di tutti capi/, Don Campisi's will is unquestioned.  Once 
        per game, Don Campisi may destroy any Caern or Territory as an 
        action.  Only 1 Don Campisi may be in play at any time.
        (Scott Fischer)

Wyrm Allies: (2 wyrm allies) (1c, 1u, 0r)
C     4   Zlogar the Unrepentant   H: * 1 3    Req: Eater-of-Souls
        Zlogar the Unrepentant revels in his corrupt state of existence.  His 
        Rage is equal to the number of characters in his pack and it 
        decreases accordingly whenever any of them leave play.
        (Steve Casper)
U     6   Fractured Nephandus      H: 4 10 4   Req: Black Spiral Dancer
        The Nephandus is an evil and extremely corrupt mage.  He is able to 
        use any aspect Gifts.  While the Fractured Nephandus is in play, no 
        other mages may use their special abilities or Gifts, including Enemy 
        and Victim mages.
        (Ash Arnett/Richard Thomas)


Enemies: (by Renown)  (15 enemies)  (6c, 7u, 2r)
C     3   Corrupt Kinfolk      H: 3 0 3
        Driven mad by jealosy [jealousy], this Kinfolk has succumbed to the 
        influence of the Wyrm.  At the end of the Combat Phase the Corrupt 
        Kinfolk will attack the Gaia Garou with the highest Renown.
        (Richard Kane Ferguson)
C     3   Unwitting Ghoul      H: 2 1 3
        The Ghoul is a servant to a vampire.  While still mortal, he has a 
        small quantity of his master's blood in his veins.  He will pack 
        defend with any vampire enemy in play.
        (Andrew Bates)
C     3   Voracious Spectre   Sp: 4 3 2
        The Spectre is a spirit that exists only in the Umbra.  If there are 
        any Silent Striders in the Umbra during theh Combat Phase, the 
        Spectre will attack the 1 with the highest Gnosis at the end of the 
        Combat Phase.
        (Sto)
C     4   Drunken Vandals   H: 3 0 3
        Vandals roar through the area, breaking and burning things.  At the 
        end of every Combat Phase that they are in play, they will destroy 1 
        randomly determined Territory.
        (Stuart Beel)

C     5   Skull Pig             SP: 5 0 3
        Skull Pigs wander through graveyards and eat the corpses of 
        Wyrm-tainted humans to replenish their ghastly might.  They will 
        automatically pack defend with all other Skull Pigs in the Hunting 
        Grounds.
        (SCAR)
U     5   Vagabond Skindancer   Sd: 6 3 5 (Regen)
        The Vagabond Skindancer has become a werewolf by wearing skins of 
        Garou stolen from their original owners.  He may use Homid and Ahroun 
        Gifts.
        (Stuart Beel)
U     6   Aeneid Fomori           F: 3 6 6
        The Aeneid Fomori may use Iliad and Odyssey Gifts.  He will not pack 
        defend with other Fomori in the Hunting Grounds.
        (Jeff Miracola)
U     6   Scarecrow               ?: 3 7 5
        Scarecrow serves the Defiler by tainting the innocent.  While 
        Scarecrow is in play, all Victims are considered Enemies, though if 
        any Victim-turned-Enemy attacks a member of a Wyrm pack, that pack 
        still gains victory points.  Only 1 Scarecrow may be played per game.
        (John Matson)
U     6   Self-Serving Giovanni   V: 4 5 4 (Regen)
        This vampire will do anything within his power to further his own 
        agenda.  He may use Wyrm Gifts of any aspect.
        (Stuart Beel)
C     6   Th' M'Gregors           F: 4 1 7
        The MacGregors are an inbred degenerate family of Fomori.  They may 
        play 2 Combat Actions per round.  They will not pack defend with long 
        Fomori nor other MacGregor families.
        (Ron Spencer)
U     6   Twilight Operative      H: 5 2 5
        The Twilight Operative may play 2 Combat Actions as long as they are 
        both Rage 2 or below.  At the end of the Combat Phase, the Twilight 
        Operative will attack the lowest-Renown Garou in the game, including 
        Black Spiral Dancers.  Wyrm packs gain victory points if they kill 
        the Twilight Operative.
        (Steve Prescott)
U     7   Pup Pid   Rev: 6 6 6
        A dread revenant of unknown origin, Pup Pid is a soulless killer.  He 
        may use Homid and Theurge Gifts.
        (Shea Anton Pensa)
U     8   Pentex First Team 43   H: 4 4 8
        First Team 43 is efficient and effective.  They may play 2 Combat 
        Actions per round of combat.  If an attacker chooses to break off 
        combat before killing the First Team, they will take a randomly 
        selected piece of non-Fetish Equipment from him.  The pack which 
        kills the First Team gains control of all of the Equipment thay 
        [they] had stolen.
        (Steve Prescott)
R     9   Sabbat Fiend   V: 7 6 9 (Regen)
        The Sabbat Fiend is an ancient, powerful and deadly vampire.  His 
        attacks do Aggravated Damage, and he may use 7th Generation, Fomori, 
        Glass Walker and Shadow Lord Gifts.
        (Brian LeBlanc)

R    19   Zmei   Dra: 13 8 18
        These ancient dragon-serpents were summoned by the Baba Yaga in 
        Russia.  Zmei may play 3 Combat Actions per round, is not affected by 
        any Gifts, may never lose the ability to play Combat Actions, and he 
        is considered to be in Crinos form for the purposes of playing Combat 
        Actions.
        (Jeff Miracola)


Victims: (by Renown)  (5 victims)  (2c, 1u, 2r)
C     2   Suburban High School Kid   H: 2 0 2
        Suburban High School Kids will automatically pack defend with each 
        other and with any High School Athletes when attacked.
        (Sto)
C     4   Bawn Guardian   S: 5 4 5
        This spirit is the guardian of a Caern's outer boundaries.  If there 
        are no Caerns in play, Bawn Guardian is immediately discarded.
        (Richard Kane Ferguson)
R     6   Detective Jourgensen   H: 5 1 4
        Police.  Detective Jourgensen has started to investigate the 
        paranormal.  He possesses dauntless faith and is not affected by 
        Gifts.
        (Steve Prescott)
U     6   Yunwi Amai'yine'hi   Fae: 3 7 5
        The Yunwi Amai'yine'hi is a Native American Faerie.  She may use 
        Fianna and Galliard Gifts, and she automatically escapes from any 
        combat after the third round.
        (Jeff Holt)
R     9   Wyldkin Kami   S: 6 8 7
        Manifest spirit servants of Gaia, the Kami are increasingly rare 
        these days.  Wyldkin Kami may use breed and auspice Gifts and may 
        play 2 Combat Actions per round of combat.
        (Brian LeBlanc)


Equipment: (by Gnosis)  (29 equipment total)  (5c, 10u, 14r)

Gaia Equipment:  (19 gaia equipment) (1c, 6u, 12r)
U     3   Pine Dagger                   Fetish   WEAPON
        Pine Daggers are imbued with power to disrupt Bane spirits.  When a 
        character with a Pine Dagger hits a Bane or Bane character, the 
        dagger explodes within the Bane's being, doing 3 points of Damage.  
        When the Pine Dagger is used, transfer it to the affected Bane as a 
        Damage card.
        (Jos Weymer)
C     3   Realm Key                     Fetish
        Anyone equipped with a Realm Key may reduce the Gauntlet by 2 
        whenever they attempt to enter the Umbra.
        (Rebecca Guay)
R     4   Frankweiler Sword             Fetish   WEAPON   Req: Bone Gnawer
        The Frankweiler Sword protects its wielder from the tyranny of 
        arrogant nobility.  If his Renown is less than his opponent's, the 
        bearer of the weapon gains a number of Rage equal to the difference 
        between his and his opponent's Renown for the duration of the combat.
        (Brian LeBlanc)

U     4   Manling Pendant               Fetish            Req: female char.
        The bearer of the Manling Pendant carries a reminder of man's 
        injustice to womankind.  She may discard the Pendant in a combat with 
        a male opponent and immediately enter frenzy.  This frenzy may not be 
        canceled, nor may it be prevented by any circumstance (like a New 
        Moon).  The frenzy ends normally.
        (SCAR)
U     4   Pine Cone                     Fetish            Req: Red Talons
        While equipped with the Pine Cone, the Red Talon's senses are honed 
        to razor-sharpness, making it easy to track wounded prey.  As his/her 
        alpha action, he/she may attack any character currently suffering any 
        Damage cards.
        (Ron Spencer)
R     5   Dark Moon's Femur             Fetish            Req: Uktena
        The leg bone of a powerful Uktena Theurge, Dark Moon's Femur allows 
        its user to ignore card effects that would force him/her to lose an 
        action, including playing Action cards.  Only 1 Dark Moon's Femur may 
        be played per game.
        (SCAR)
U     5   Medicine Bag                  Fetish
        The bearer of the Medicine Bag will immediately heal a damage-dealing 
        Combat Action the instant that Combat Action is played.  The Medicine 
        Bag will only heal a wound that would kill the bearer and it is 
        discarded afterward.  This must be used to heal a fatal wound, and 
        will heal Aggravated Damage.
        (Andrew Kudelka)
R     5   Web Drive Interface           Fetish            Req: Glass Walkers
        The user of the Web Drive Interface has access to vast amounts of 
        information.  As long as the Interface is in play, the player 
        controlling it may see any Equipment cards in any player's sept hand 
        at any time.
        (Scott Fischer)
R     6   Anubis Stone                  Fetish            Req: SStrider
        The owner of the Anubis Stone may draw up to his/her Renown worth of 
        additional packmates into pack attacks.  Vampires act at -2 Rage 
        against the bearer of the Anubis Stone and his/her pack.  Only 1 
        Anubis Stone may be played per game.
        (Steve Casper)
R     6   Gungnir                       Fetish   WEAPON   Req: GoFenris
        Gungnir does Aggravated Damage to Wyrm creatures, including Wyrm 
        characters.  Guided by Wotan himself, attacks made with Gungnir may 
        not be dodged, though they may be blocked.  Gungnir endows its 
        wielder with +1 Rage while in Crinos form.  Only 2 Gungnir may be 
        played per game.
        (Steve Casper)
U     6   Phoebe's Veil                 Fetish
        Anyone with Phoebe's Veil may remove himself/herself from any combat 
        in which he/she is involved, as long as he/she has more Gnosis than 
        his/her opponent.  Anyone equipped with this Fetish may not use Gifts 
        or special abilities for the turn after he/she uses the Veil.
        (Katie McCaskill)
R     6   War Lodge                     Fetish            Req: Wendigo
        The owner of the War Lodge entreaties the spirits to help him in 
        battle.  He may discard 1 spirit Ally or Fetish per turn; if he does 
        so, he may immediately enter combat with the opponent of his choice.
        (William O'Connor)

R     6   William Wallace's Bones       Fetish            Req: Fianna
        Gathered long ago from the far corners of Britain, William Wallace's 
        Bones inspire Celtic solidarity.  Before combat begins or between any 
        2 rounds, the owner of the Bones may call any Fianna packmate(s) into 
        a pack attack or defense.  Draw 1 card if you bring a packmate into 
        combat.  Only 1 William Wallace's Bones may be played per game.
        (Barb Armata)
R     7   Orb of the Umbra              Fetish            Req: Stargazers
        This legendary orb affects Banes profoundly.  Bane spirits and Bane 
        characters may never declare an attack against the bearer of this 
        Fetish.  Only 1 Orb of the Umbra may be in play at any time.
        (Andrew Kudelka)
R     7   Pandora's Box                 Fetish            Req: Black Furies
        Named after the legendary Greek scapegoat, Pandora's Box stores 
        troubles.  At any time other than during the Combat Phase, the owner 
        of thie Fetish may "trap" a spirit with less Gnosis than she inside, 
        removing it from play.  Thereafter, that spirit may be put back in 
        play at any time.  Pandora's Box may only hold 1 spirit at a time.
        (Adam Rex)
U     7   Spirit Drum of Calm-Thunder   Fetish
        Once per turn, the user of the drum may cancel any single frenzy.  
        Using this ability will end the current combat, and the character 
        whose frenzy was canceled may immediately attack the Fetish user.
        (Barb Armata)
R     7   Thunder's Gauntlet            Fetish            Req: Shadow Lord
        Thunder's Gauntlet enables the user to manipulate the forces of 
        lightning and storms.  Once per game, the owner of Thunder's Gauntlet 
        may select 1 non-Shadow Lord character in play and smite him with a 
        bolt of lightning; that character's Health is immediately reduced to 
        1.  Transfer Thunder's Gauntlet to this character as a Damage card.  
        Only 1 Thunder's Gauntlet may be played per game.
        (Drew Tucker)
R     8   Tabula Rasa                   Fetish            Req: CoGaia
        A character using Tabula Rasa is desperately calling for the Garou to 
        unite under Gaia.  As long as Tabula Rasa is in play, the Moot Phase 
        occurs AFTER the Combat Phase instead of before it.  Only 1 Tabula 
        Rasa may be played per game.
        (Rebecca Guay)
R    10   The Silver Crown              Fetish            Req: Silver Fangs
        The bearer of the Silver Crown gains +6 Renown during Moots.  Once 
        per game, during the Moot Phase, you may look at another player's 
        sept hand.  You may then force them to play any 1 Action, Event or 
        Gift immediately.  Discard the Silver Crown after doing this.  Only 1 
        Silver Crown may be played per game.
        (Joshua Gabriel Timbrook)

Gaia/Wyrm Equipment:  (8 gaia/wyrm equipment) (3c, 4u, 1r)
C     -   Bureaucratic Blueprints
        The character or Ally equipped with Bureaucratic Blueprints may 
        discard them and immediately attack any Territory in play.  This may 
        be done outside of the Combat Phase.  The owner of the target 
        Territory may select which of his pack members will defend the 
        Territory.
        (Michael Scott Cohen)

C     -   Concertina Wire
        A character equipped with Concertina Wire may discard it when any 
        alpha declares an attack against any of his pack's Territories.  That 
        Territory may not be attacked and the alpha must select another alpha 
        action.
        (Brian Horton) 
U     -   Firebomb
        The bearer of the Firebomb may, as his/her alpha action, plant the 
        bomb on any Territory in play.  Any member of the pack who controls 
        the Territory may defuse the bomb, but will suffer 3 damage doing so.  
        If the Firebomb has not been defused by the end of the Combat Phase, 
        it will destroy the Territory and itself.
        (Michael Scott Cohen)
R     -   Flamethrower        WEAPON
        A character with a Flamethrower means business.  While equipped with 
        the Flamethrower, the user may play Combat Actions of Rage 5 or 
        lower, and they are Aggravated.  If the user takes more than 4 damage 
        in a single round of combat, the Flamethrower explodes, causing 1 
        Aggravated Damage to the bearer (use the Flamethrower as the Damage 
        card).
        (Mike Chaney & Mike Carter)
U     -   Improvised Weapon   WEAPON
        A character need not equip with Improvised Weapon during the 
        Equip/Ally Phase; play it instead during any combat.  For 1 round, 
        the character may play 2 damage-dealing Combat Actions.  Discard 
        Improvised Weapon after it is used in a combat.
        (Brian Horton)
U     -   Security System
        A character need not equipt with Security System during the 
        Equip/Ally Phase; play it instead whenever a Sneak Attack is declared 
        against any character in your pack.  That Sneak Attack is canceled.  
        Discard Security System when it is used.
        (John Park)
C     -   Sports Car          ARMOR   Req: Homid form
        The character using the Sports Car may escape from any combat after 
        the third round.
        (John Park)
U     1   Chronicle of the Black Labyrinth   Fetish, Bane Fetish
        This legendary tome of Wyrm lore inspires fealty or wrath in those 
        who possess it.  If a Wyrm character controls the Chronicle, Victims 
        it kills are worth +1 victory points.  If a Gaia character controls 
        the Chronicle, they may draw an additional combat card when in combat 
        with an Enemy.  Only 1 Chronicle of the Black Labyrinth may be played 
        per game.
        (Brian Horton)

Wyrm Equipment:  (2 wyrm equipment) (1c, 0u, 1r)
C     1   Doc Chaney's Power Goggles   Bane Fetish
        A character equipped with Doc Chaney's Power Goggles can see the 
        Gauntlet part just before someone steps through it.  When equipped 
        with the Goggles, a character may attack another character who 
        returns to the physical world from the Umbra as an alpha action 
        during the Combat Phase.
        (Mike Chaney & Mike Carter)

R     4   Tambertail's Heart           Bane Fetish   Req: Black Spiral Dancer
        Tambertail was a Fianna Theurge and the Black Spiral Dancers have 
        mummified his heart as an artifact; it warns them of impending 
        danger.  A character equipped with Tambertail's Heart may escape from 
        any combat after the second round.  Only 1 Tambertail's Heart may be 
        played per game.
        (Ash Arnett/Richard Thomas)


Gifts: (by Gnosis)  (24 gifts total)  (7c, 14u, 3r)

Gaia Gifts:  (22 gaia gifts) (7c, 13u, 2r)
C     2   Fatal Flaw             Req: Shadow Lord, Ragabash, Lupus
        The Gift user assesses the weakness of his target by looking into 
        his/her soul.  For the current combat, the user of Fatal Flaw acts at 
        +1 Rage.  Discard this Gift after its effects take place.
        (Jeff Miracola)
C     2   Scent of Sweet Honey   Req: Bone Gnawers, Metis, Ragabash
        Play this Gift at the beginning of the Equip/Ally Phase.  The user 
        plagues the target of this Gift with swarms of bees, clouds of flies 
        and countless other vermin.  The target of this Gift may not equip or 
        recruit Allies this Equip/Ally Phase.  Discard this Gift after its 
        effects take place.
        (Brian LeBlanc)
U     4   Attunement               Req: Bone Gnawers
        The Bone Gnawer "sniffs out" the area.  Until this Gift is canceled, 
        Attunement duplicates any single Territory in play (treat the Gift as 
        a Territory), even if the Territory is unique.  Declare which 
        Territory the Bone Gnawer duplicates when this Gift is played; if 
        that Territory leaves play, Attunement is discarded.
        (Brian LeBlanc)
C     4   Call of the Wyrm         Req: Silver Fang, Get of Fenris, Galliard
        The Gift user emits an unholy shout that attracts minions of the 
        Wyrm.  Wyrm pack alphas must declare their attacks against the 
        character using this Gift for the duration of the Combat Phase.  If 
        multiple Calls of the Wyrm are used during the same turn, Wyrm alphas 
        may choose which user they attack.  Discard this Gift after its 
        effects take place.
        (Richard Case)
C     4   Gaia's Grace             Req: Uktena, Theurge, Lupus
        The Gift user communes with Gaia, swearing fealty to Her cause.  
        Until this Gift is canceled, the user is considered +2 Gnosis for the 
        purposes of equipping Fetishes.
        (SCAR)
C     4   Ghost Lance              Req: Uktena, Silent Strider, Philodox
        The Gift user forges a bolt from Wind-spirits and War-spirits and 
        casts it toward an opponent in combat.  Targets affected by Ghost 
        Lance may not bluff for the duration of the combat.  Discard this 
        Gift after its effects take place.
        (Steve Casper)
U     4   Invoke Harano            Req: Wendigo
        The Wendigo using this Gift selects 1 character and forces them to 
        feel the hopelessness of Harano.  That character may not take any 
        actions other than defending himself/herself for 1 full turn.  If it 
        is used during the Combat Phase, Invoke Harano must be used before 
        alphas are chosen.  Discard this Gift after its effects take place.
        (William O'Connor)

U     4   Wasp Talons              Req: Black Furies
        The Black Fury using this Gift fires her claws from her hands into 
        her target.  Select 1 opponent in combat.  The Wasp Talons strike 
        home, doing 4 points of damage to that target.  This Gift is played 
        as a Combat Action, and counts as a firearm attack.  Transfer this 
        card to the target as a damage card when used.
        (Adam Rex)
U     4   Wearing the Bear Shirt   Req: Get of Fenris
        A character affected by this Gift becomes bellicose and warlike.  His 
        frenzies may never be canceled.  This Gift is permanent until 
        canceled.
        (Brian Horton)
C     5   Higher Calling   Req: Children of Gaia, Philodox
        For 1 full turn, no Gaia pack characters may attack other Gaia pack 
        characters.  Discard this Gift after its effects take place.
        (Shea Anton Pensa)
U     5   Open Wounds      Req: Shadow Lords
        The Shadow Lord mystically opens the wounds of his/her target, 
        causing them to fester and become infected.  The Gift user selects 
        any single damage card on the target; that damage card becomes 
        Aggravated.  Discard this Gift after its effects take place.
        (Drew Tucker)
R     6   Aegis            Req: Silver Fangs, Galliard
        The Gift user is surrounded by a tangible air of invulnerability.  
        He/she gains +2 Renown during moots and +2 Health.  This Gift lasts 
        until canceled.
        (Joshua Gabriel Timbrook)
C     6   Omens Foretold   Req: Stargazers, Theurge
        Play Omens Foretold immediately after alphas are chosen.  The target 
        player must state whom, if anyone, he will attack during that Combat 
        Phase as his alpha action.  The player must attack their stated 
        opponent.  If their declared opponent dies, the alpha passes.  
        Discard this Gift after its effects take place.
        (Andrew Kudelka)
U     6   Rilkean Heart    Req: Fianna
        The Fianna steels himself/herself for the upcoming battle.  For the 
        duration of the combat, the cahracter may not be forced to lose the 
        ability to play Combat Actions.  Rilkean Heart may not be used during 
        a combat in which the user frenzies.  Discard this Gift after its 
        effects take place.
        (Barb Armata)
U     6   Strange Rain     Req: Uktena  [& Gn. > or = targets]
        The Uktena causes a rain of frogs, roaches, slugs, small squid, etc.  
        Only characters with more Gnosis than the Gift user may be declared 
        alpha for the next Combat Phase.  Discard this Gift after its effects 
        take place.
        (SCAR)
R     7   Kiss of Helios               Req: Ahroun
        The Gift user immolates himself with magical fire.  The Gift user may 
        do +2 damage to the next opponent that hits him (transfer this card 
        as a Damage card) OR he may ignore 1 single Combat Action delivered 
        by a Flamethrower.  Discard this Gift after its effects take place.
        (John Matson)

U     7   Redemption                   Req: Children of Gaia  [& Gn. > Eq.]
        The Gift user exercises [exorcises] an evil spirit from a Bane 
        Fetish.  Select one Bane Fetish; if it has less Gnosis than the Gift 
        user it is immediately discarded.  Discard this Gift after its 
        effects take place.
        (Rebecca Guay)
U     7   Shield of Gaia               Req: Red Talons
        The user of this Gift gains a vast attunement to gaia's rhythms; the 
        Weaver's laws have no effect on him/her.  The user is not affected by 
        any Combat Actions dealt by non-Fetish weapons.  This Gift lasts 
        until canceled.
        (Ron Spencer)
U     7   Tech Speak                   Req: Glass Walkers
        The Glass Walker convinces the spirits in his/her opponent's weapons 
        that he/she is not the true target.  The Glass Walker may play this 
        Gift on any opponent using non-Fetish weapons.  For 1 round, after 
        Combat Actions are exchanged, the opponent is damaged by his own 
        Combat Actions.  The Glass Walker may not play any Combat Actions 
        during the following round of combat.  Discard this Gift after its 
        effects take place.
        (Scott Fischer)
U     7   Ultimate Argument of Logic   Req: Stargazer
        Play this Gift at the beginning of any Moot Phase.  The Gift user is 
        able to convince his/her target of even the most ridiculous concept.  
        The target of this Gift must vote the same way as the Gift user does 
        for the current Moot Phase.  Discard this Gift after its effects take 
        place.
        (Andrew Kudelka)
U     8   Gaia's Favored Messenger   Req: Silent Striders
        Play this Gift any time the user is not involved in a combat.  The 
        user of this Gift invokes the patronage of Gaia.  Under Her care, the 
        Gift user in immediately healed of all damage he currently suffers, 
        including Aggravated Damage.  The cahracter using this Gift may not 
        be alpha during the next Combat Phase.  Discard this Gift after its 
        effects take place.
        (Steve Casper)
U    10   Renew the Cycle   Req: Silver Fangs
        The Gift user invokes great power to recall a vampire to the earth.  
        Select any one vampire in play.  That vampire is immediately 
        discarded.  Vampire characters may not be affected by this Gift.  No 
        victory points are earned for destroying a vampire in thie manner.  
        Discard this Gift after its effects take place.
        (Joshua Gabriel Timbrook)

Wyrm Gifts:  (2 wyrm gifts) (0c, 1u, 1r)
U     5   Patagia   Req: Black Spiral Dancer
        Forming his skin into baggy flaps, the Black Spiral Dancer gains 
        limited flight abilities.  For the current combat round the Gift user 
        may only be hit by a Combat Actions from weapon Equipment.  Patagia 
        may not be used by a character in frenzy.  Discard this Gift after 
        its effects take place.
        (Ash Arnett)
R     8   Revilement   Req: Defiler
        The patron totem of a pack turns his back on the pack, believing them 
        to have strayed from his path.  Select a Pack Totem in play; that 
        Pack Totem is discarded immediately.  Discard this Gift after its 
        effects take place.
        (Andrew Bates)



Rites: (by Renown)  (7 rites)  (4c, 2u, 1r)

Gaia Rites:  (2 gaia rites) (1c, 0u, 1r)
R     6   Rite of Renunciation   [Req: Gaia Character with Auspice]
        This Rite is performed when a Gaia character wishes to change his/her 
        auspice.  The Rite user selects a new auspice for himself/herself.  
        After changing his/her auspice, the user of this Rite may ONLY use 
        Gifts of that auspice, and may not use Gifts based on any other 
        requirements such as tribe or breed.
        (Jeff Miracola)
C     7   Shattering the Binding Fetters   Req: Uktena
        By enacting this Rite, the Uktena severs the ties that bind a spirit 
        into servitude.  Any single spirit Ally may be targeted by this Rite, 
        and is immediately sent into the Hunting Grounds.  If the Ally was 
        part of a Gaia pack, it becomes an Enemy; it the Ally was part of a 
        Wyrm pack, it becomes a Victim.
        (SCAR)

Gaia/Wyrm Rites:  (4 gaia/wyrm rites) (2c, 2u, 0r)
C     1   Rite of Talisman Dedication
        The character invoking this Rite binds his possessions to him 
        spiritually.  None of this character's Equipment may be stolen from 
        him, nor may he trade it to another character.  The Equipment may 
        still be destroyed by effects which will do so.
        (John Matson)
C     4   Rite of Chiminage
        The Garou using the Rite of Chiminage selects 1 pack with a Caern.  
        He may use that Caern as if his pack controls it.  A Gaia Garou may 
        only use a Gaia Caern and a Wyrm Garou may only use a Wyrm Caern.  
        This Rite lasta until it is voted out with a Moot.
        (Jeff Holt)
U     5   The Vigil Forsaken
        The character who enacts the Vigil breaks the rituals of another.  
        The Vigil Forsaken cancels any single Rite in play.  A pack may only 
        play 1 Vigil Forsaken per game.  Discard this Rite after its effects 
        take place.
        (William O'Connor)
U     6   Rite of Scarification
        When using this Rite, the character ritually scars himself with 
        spiritual glyphs and brands.  The user's skin actually becomes a 
        Fetish in and of itself, giving the character +2 Health.  A character 
        may only benefit from 1 Rite of Scarification at any time.
        (Ron Spencer)

Wyrm Rites:  (1 wyrm rite) (1c, 0u, 0r)
C     5   Invocation of Hakaken   Req: Black Spiral Dancer
        Once a mighty Shadow Lord, Hakaken was seduced by his own pride into 
        serving the Wyrm.  Play this Rite on any character using a Shadow 
        Lord Gift.  That character must be selected as alpha until the game 
        is over or the character is killed.  A pack may only have 1 
        Invocation of Hakaken called against it at any time.
        (Richard Thomas & Ash Arnett)



Quests:  (6 quests)  (4c, 2u, 0r)
U     Cynic's Quest
        Play this card whenever you are the attacker in a combat and you 
        withdaraw after suffering damage and doing none yourself.  You gain 1 
        victory point.
        (Lee M. Fields)
U     Firebrand
        Play this card during the Moot Phase before any Moots or Board 
        Meetings are voted upon.  If you can talk any member of another pack 
        into voting as you do, regardless of whether the vote passes or 
        fails, this card is worth 1 victory point.
        (Andrew Bates)
C     Quest For Dominance
        Play this card at the beginning of the Combat Phase before alphas are 
        chosen.  If you get to take your alpha action first in the Combat 
        Phase, this card is worth 1 victory point.  Place it in your victory 
        pile.
        (Jeff Holt)
C     Rival's Quest
        Play this quest after defeating a character with whom your character 
        has a Rivalry.  That kill is worth an additional 2 victory points.
        (Clint Langley)
C     Slash and Burn
        Play this card when you declare an attack against a pack's Territory.  
        If the Territory is destroyed, you gain 2 victory points in addition 
        to any kills made during the combat.
        (Lee M. Fields)
C     Weaver's Quest
        Play this quest when 1 of your characters kills another character 
        using a non-Fetish weapon Equipment.  This Quest is worth 1 victory 
        point.
        (Andrew Bates)


Events:  (13 events total)  (3c, 7u, 3r)

Events (generic):  (10 generic events) (3c, 4u, 3r)
U     Brave New World
        Play Brave New World when there are 3 or more Mass Pollution Events 
        in play.  All Mass Pollution cards are immediately discarded.  Only 1 
        Brave New World may be played per game.
        (Shea Anton Pensa)
U     Checking the Classifieds
        You may search through your sept deck and immediately bring any 
        Territory into your hand.
        (John Park)
R     Connections
        It's not who you are, it's who you know.  For the remainder of the 
        turn, the pack using its Connections does not have to meet any 
        prerequisites to recruit Allies during the Equip/Ally Phase.
        (Lee Fields)
R     Foreclosure
        Someone must have forgotten to mail the rent check....  Select one 
        Territory in play.  The pack that controls the Territory must discard 
        1 of their pieces of Equipment or discard their Territory.
        (Scott Fischer)

R     "Giant Dogs Besiege City!"
        Newspaper hype makes people suspicious about the Garou.  All Gaia 
        Garou (no other shapechangers are affected) must revert to breed form 
        unless doing so would kill them.
        (Brian LeBlanc)
C     Nacho Snax (tm)
        Discard any single Garbage Food Poisoning in play.
        (John Park)
C     Nemesis
        Select two characters from different packs.  These characters now 
        have a Rivalry.
        (Brian LeBlanc)
U     Pervis and Pig-Fed
        Play this Event before alphas are chosen.  Something good comes on 
        television, distracting some of the characters.  Homid form 
        characters may not be selected as alpha during the current Combat 
        Phase, though they may defend themselves if attacked and they may 
        freely join pack actions.  Discard Pervis and Pig-Fed at the end of 
        the Combat Phase.
        (Matt Milberger)
C     Rezoning Committee
        Territories give thei owners no benefits for the remainder of the 
        turn.  Discard Rezoning Committee at the end of the Combat Phase of 
        the turn in which it was played.
        (Brian Horton)
U     The Wolves Are Out There
        Governmental investigations force characters into hiding.  Play The 
        Wolves Are Out There at the end of any Moot Phase, and all players 
        skip the Combat Phase, immediately returning to the Redraw Phase.
        (Brian LeBlanc)

Events (personal totems):  (3 personal totems total) (0c, 3u, 0r)

Gaia Events (personal totems):  (2 gaia personal totems) (0c,2u,0r)
U     Bear - Gaia Garou
        Bear is wise during peacetime and savage during war.  The character 
        who devotes himself to Bear may use Theurge Gifts, but loses 5 Renown 
        during Moots.  Characters with Personal Totems may no longer benefit 
        from a Pack Totem.
        (Ron Spencer)
U     Weasel - Renown 4 or less Gaia Garou
        Weasel is a cunning totem of war, granting his children agility in 
        battle.  At the beginning of the Combat Phase, a character with 
        Weasel may discard 1 of his/her combat cards and search through 
        his/her combat deck for a Dodge.  This must be done before alphas are 
        chosen.  Reshuffle the combat deck after this is done.  Characters 
        with Personal Totems may no longer benefit from Pack Totems.
        (Brian LeBlanc)

Gaia/Wyrm Events (personal totems):  (1 gaia/wyrm personal totem) (0c,1u,0r)
U     Bull - Lupus, Gaia Garou
        Bull is the Totem of headstrong fury and impetuous action.  
        Characters who have taken Bull as their Personal Totem draw an 
        additional combat card during any combats in which they are involved.  
        A character with Bull must play a Frenzy Combat Event immediately if 
        they have one in their combat hand.  Characters with Personal Totems 
        may no longer benefit from a Pack Totem.
        (Richard Case)


Wyrm Events (personal totems): (none)


Caerns: (by Gauntlet)  (4 caerns total)  (2c, 1u, 1r)

Gaia Caerns:  (3 gaia caerns) (2c, 0u, 1r)
C     1   Fist of the Comet - any Gaia Garou that is/has been in the Umbra
        The Fist of the Comet is dedicated to making the Umbra safe for 
        travelers.  Members of the pack controlling this Caern earn +1 
        victory points for Enemies they kill in the Umbra.  Only 1 Fist of 
        the Comet may be in play at any time.
        (Andrew Kudelka)
C     3   The Under-Barrows - Fianna or Silver Fangs
        Once per Equip/Ally Phase, a pack controlling the Under-Barrows may 
        search through their sept deck and bring any faerie Ally into play.  
        Only 1 Under-Barrows may be in play at any time.
        (Stuart Beel)
R     4   Sept of the Five Winds - Gaia Pack with no Homid breed characters
        The Sept of the Five Winds is a caern of War, dedicated to 
        reinstating the Impergium.  A pack with the Sept of the Five Winds 
        may automatically pack attack or defend with up to 15 Renown worth of 
        characters (including the alpha) against any Homid-form characters.  
        Only one Sept of the Five Winds may be in play at any time.
        (Shea Anton Pensa)

Wyrm Caerns:  (1 wyrm caern) (0c, 1u, 0r)
U     4   Blightscape - any Wyrm character
        The minions of the Wyrm are cunning and adaptable, and the 
        Blightscape seems to pop up again even after it has been destroyed.  
        The Blightscape may never be removed from play unless the controlling 
        player chooses to discard it.  Only 1 Blightscape may be in play at 
        any time.
        (SCAR)


Territories:  (28 territories total)  (5c, 9u, 14r)

Gaia Territories:  (15 gaia territories) (0c, 2u, 13r)
R     The Calyx                   Req: Black Furies
        Located in the Black Furies' native Greece, the Calyx is a seat of 
        consolidated Black Fury power.  Members of the pack who control the 
        Calyx may use Ahroun Gifts.  Only 1 Calyx may be in play at any time.
        (Adam Rex)
R     Monster Joe's Truck-n-Tow   Req: Bone Gnawers
        Monster Joe's is a veritable fount of black-market goods.  The pack 
        that controls Monster Joe's may, during the Equip/Ally Phase, search 
        through their deck for any single piece of non-Fetish Equipment.  The 
        sept deck must be reshuffled after this is done.  Onle [Only] one 
        Monster Joe's Truck-n-Tow may be in play at any time.
        (Brian LeBlanc)
R     Longwalker's Glade          Req: Children of Gaia
        Many Garou seek out Longwalker's Glade for the peace and tranquility 
        it offers.  The pack controlling Longwalker's Glade may recruit any 
        spirit Allies, regardless of that Ally's requirements.  The pack may 
        not recruit spirit allies that are only Wyrm Allies.  Only 1 
        Longwalker's Glade may be in play at any time.
        (Rebecca Guay)

R     Stonehenge                  Req: Fianna
        A pack controlling Stonehenge may never be forced to lose Gnosis.  
        Only 1 Stonehenge may be in play at any time.
        (Barb Armata)
R     Camp Farris                 Req: Get of Fenris
        A pack that controls Camp Farris may automatically pack attack or 
        defend with up to 15 Renown worth of characters (including the 
        alpha).  Draw no additional cards if pack attacking or defending in 
        this manner.  Only 1 Camp Farris may be in play at any time.
        (Brian Horton)
R     The Black Room              Req: Glass Walkers
        The bouncers at this club don't take any lip from anyone, even Crinos 
        werewolves.  While your pack controls the prestigious nightclub, 
        attacks may only be declared against your pack by Homid-form 
        attackers.  The Black Room may be attacked as a Territory normally.  
        Only 1 Black Room may be in play at any time.
        (Scott Fischer)
R     Serene Wilderness           Req: Red Talons
        Nonalpha [Non-alpha] allies of a pack controlling Serene Wilderness 
        may refuse any challenges, even those challenges that may not 
        normally be refused.  They also may not be Sneak attacked or 
        otherwise engaged in combat unless they wish to be.  Only 1 Serene 
        Wilderness may be in play at any time.
        (Ron Spencer)
R     Balkan Fief                 Req: Shadow Lords
        The Balkan Fief provides rest and respite.  A pack controlling the 
        Balkan Fief may regenerate an additional damage card during the 
        Regeneration Phase.  Only 1 Balkan Fief may be in play at any time.
        (Drew Tucker)
R     Austere Temple              Req: Silent Striders
        A pack controlling the Austere Temple is nourished by the temple's 
        discipline and righteousness.  Members of the pack gain +1 Health.  
        Only 1 Austere Temple may be in play at any time.
        (Steve Casper)
R     Hereditary Castle           Req: Silver Fangs
        As long as the castle is in play, alphas may only declare an attack 
        against the castle's owner's pack if he/she permits it.  The castle 
        may be attacked as a Territory normally.  Only 1 Hereditary Castle 
        may be in play at any time.
        (Joshua Gabriel Timbrook)
R     Tibetan Monastery           Req: Stargazers
        All characters in your pack are considered to know Kailindo while the 
        Monastery is in play.  Only 1 Tibetan Monastery may be in play at any 
        time.
        (Andrew Kudelka)
R     Spirit Circle               Req: Uktena
        Gaia favors those with the Spirit Circle under their sway.  While 
        Spirit Circle is in play, the Gifts of the pack that controls it may 
        not be canceled.  Only 1 Spirit Circle may be in play at any time.
        (SCAR)
R     Ancestral Burial Mounds     Req: Wendigo
        The mounds are a source of Rage for the Wendigo, who look to them 
        when they feel the chill of Harano.  Once per turn, a pack 
        controlling the Burial Mounds may ignore any single card effect that 
        would force them not to take an action.  Only 1 Ancestral Burial 
        Mounds may be in play at any time.
        (William O'Connor)

U     Homestead                   Req: Gaia Garou
        The Homestead is an excellent place in which to forge alliances.  
        Once per game, the pack controlling the Homestead may select 1 Victim 
        in play and make them an Ally.  If the pack loses control of the 
        Homestead, the Victim returns to the Hunting Grounds.  Only 1 
        Homestead may be in play at any time.
        (Jeff Holt)
U     St. Vincent's Cathedral     Req: Gaia Garou
        St. Vincent's Cathedral is 1 of the last repositories of unshakable 
        faith that still stands.  The pack that controls it may not be 
        attacked by spirits or by Wyrm characters.  St. Vincent's Cathedral 
        may be attacked as a Territory normally.  Only 1 St. Vincent's 
        Cathedral may be in play at any time.
        (Andrew Kudelka)

Gaia/Wyrm Territories:  (11 gaia/wyrm territories) (4c, 7u, 0r)
C     Abandoned Shed
        The Abandoned Shed may be used to store Equipment; items may be 
        placed here face-down during the Equip/Ally Phase.  This Equipment 
        may be given to characters at the beginning of the Combat Phase 
        before alphas are chosen.  If thie Territory is destroyed, all of the 
        Equipment within is immediately discarded.
        (Matt Milberger)
U     Bawn                   Req: any pack with a Caern
        The Bawn is the area around a Caern that serves as a line of defense.  
        A pack with the Bawn may not have their Caern taken from then or 
        destroyed as long as the Bawn remains in play.
        (Mike Chaney & Mike Carter)
U     Chantry
        At the beginning of the turn, during the Redraw Phase, the pack 
        controlling the Chantry selects 1 mage in play.  Mages in the Umbra 
        may be selected as well.  That mage is removed from play for the 
        duration of the turn and returns during the next Redraw Phase.  Only 
        1 Chantry may be in play at any time.
        (John Matson)
U     Dead Zone
        A Dead Zone is an area devoid of the normally ubiquitous spirits.  A 
        pack controlling the Dead Zone is not affected by any Gifts, and they 
        may not use Gifts or Fetish Equipment.  Only 1 Dead Zone may be in 
        play at any time.
        (Jeff Miracola)
U     The Docks
        A pack controlling the Docks may influence equipment traveling into 
        their area.  If a member of another pack wants to equip with a piece 
        of non-Fetish Equipment, he/she must ask permission from the onwer 
        [owner] of the Docks.  If the owner refuses, he himself may not equip 
        during this turn.  Lone Wolf Lupo is not affected by The Docks.  Only 
        1 Docks may be in play at any time.
        (Shea Anton Pensa)

U     Hidden Lair
        A pack with a Hidden Lair is adept at weathering the storm of Garou 
        relations.  As an action, a character in the pack that controls this 
        Territory may seek cover at the Lair, thereby removing 
        himself/herself from play.  While in the Hidden Lair, a character may 
        take no actions, but will regenerate as normal.  He/She may return at 
        any time.  Entering the Hidden Lair must be done before the Combat 
        Phase.  If this Territory is destroyed, characters in hiding must 
        immediately return to their pack.
        (Jos Weymer)
C     Kinfolk Den            Req: Lupus
        Their Kinfolk are one of the few things that Lupus Garou hold dear.  
        While the Den is in play, the pack that controls it may automatically 
        attack anyone who kills a packmate.  This ability, if it is used, 
        must be executed immediately after the packmate dies.  Only 1 Kinfolk 
        Den may be in play at any time.
        (Jeff Holt)
U     Kithain Freehold
        The Fey will often aid Garou if their aims coincide.  Faeries and 
        changelings in the Hunting Grounds will join the pack which controls 
        the Kithain Freehold as Allies at the end of any Combat Phase in 
        which they are in play.  If the pack loses control of the Freehold, 
        the faeries return to the Hunting Grounds.  Only 1 Kithain Freehold 
        may be in play at any time.
        (Barb Armata)
C     National Park          Req: Metis, Lupus
        The National Park is a valuable resource, as it is one of the 
        ever-dwindling regions of Gaia's presence.  Members of a pack 
        controlling the National Park gain +1 Gnosis.
        (Shea Anton Pensa)
U     The Naysayer's Hovel
        At the beginning of the turn, during the Redraw Phase, the pack 
        controlling the Naysayer's Hovel selects 1 Territory in play.  That 
        Territory offers no benefits to the pack that controls it for the 
        current turn.  Only 1 Naysayer's Hovel may be in play at any time.
        (Lee M. Fields)
C     Police Precinct        Req: Glass Walkers, Bone Gnawers, Homid
        A pack that controls the Police Precinct may arrest (remove from 
        play) any single Homid-form character armed with a firearm until the 
        beginning of the next turn.  This ability is used in the Combat Phase 
        before alphas are chosen.  Only 1 Police Precinct may be in play at 
        any time.
        (Mike Chaney & Jeff Holt)

Wyrm Territories:  (2 wyrm territories) (1c, 0u, 1r)
C     Black Dog Game Factory   Req: Any Wyrm character
        The Game Factory spreads a subtle evil into the world.  All Gaia 
        characters of Homid breed lose 1 Gnosis while the Game Factory is in 
        play.  Only 1 Black Dog Game Factory may be in play at any time.
        (Steve Casper)
R     The Pit                  Req: Black Spiral Dancers
        The Pit is a seedy dive bar in the thrall of the Wyrm.  The pack 
        controlling The Pit gains +1 victory points for any Victims they 
        kill.  If The Pit is removed from this pack's control, it [the pack] 
        still gains [retains] the victory point bonus [bonuses] for any kills 
        made while the pack controlled The Pit.  Only 1 Pit may be in play at 
        any time.
        (Ash Arnett)



Actions:  (4 actions)  (1c, 3u, 0r)
U     Kids Love Arson
        The character playing this card is removed from play for 1 turn.  He 
        destroys any single Territory of his choice immediately.  Kids Love 
        Arson must be played before alphas are chosen if it is played in the 
        Combat Phase.
        (Brian Horton)
U     Lend A Hand
        Play this card during any combat that doesn't involve any of your 
        characters.  The character playing Lend A Hand joins the combat on 
        the defender's side for one round.  If the attacker frenzies, 
        however, your character must remain in the fight until the frenzy 
        ends or you play an escape card.  Any kills made belong to the pack 
        you are assisting.
        (Steve Prescott)
C     Poignant Parable   [Req: Galliard]
        For the duration of the Moot Phase, the Galliard telling the Poignant 
        Parable may double his Renown (before any modifiers) for the purposes 
        of voting.
        (Steve Casper)
U     Renown Admonishment
        Play Renown Admonishment after a character makes a kill while 
        frenzied.  The character is berated for losing control and for having 
        poor willpower.  No victory points are earned by the character for 
        any kills during the frenzy in question.
        (Shea Anton Pensa)


Moots: (by Renown)  (7 moots)  (3c, 2u, 2r)
U     1   Grand Restructuring
        In times like these, radical changes are sometimes the best course of 
        action.  If Grand Restructuring passes, all Gaia characters must 
        subtract their Renown from 10.  This becomes their new Renown.  Grand 
        Restructuring lasts for 1 full turn, and will not affect victory 
        points earned for killing any characters.
        (John Matson)
C     4   Beta Status
        Select one pack.  If Beta Status passes, the affected pack may not 
        gain the benefits of Territories.  A pack affected by Beta Status may 
        remove this stigma by defeating any opponent of Renown 5 or higher.
        (Sto)
C     5   Bestowing the Boon
        Select one Gaia character.  If Bestowing the Boon passes, that 
        character may take any single piece of Equipment from any Gaia 
        character in play.  The character receiving the Boon must still be 
        able to meet the Equipment's requirements before he may use it.  If 
        the original owner kills the Boon recipient in combat, he/she may 
        take back his/her Equipment.
        (Andrew Bates)
C     5   Resource Appropriation
        The character calling for Resource Appropriation selects any single 
        Territory in play.  If this vote passes, the vote-caller's pack 
        acquires the Territory, even if they cannot meet that Territory's 
        requirements.
        (Sto)

U     6   Balance of Gaia   Req: Philodox [calling and voting]
        The Philodox calling this vote selects one kill in any Gaia pack's 
        victory pile.  If Balance of Gaia passes, that kill is removed from 
        the victory pile and discarded, and the affected pack must attack 
        only Wyrm creatures for the upcoming Combat Phase.  If no Wyrm 
        creatures exist, he may attack as normal.  Only Philodox may vote on 
        Balance of Gaia.
        (Shea Anton Pensa)
R     7   The Litany's Guidance
        The character who calls this vote declared war on the Wyrm and its 
        followers.  If The Litany's Guidance passes, for the remainder of the 
        game Gaia packs will not gain any victory points for killing Gaia 
        pack characters or allies.
        (Richard Kane Ferguson)
R     8   Discredited Lineage
        Select a Garou channeling a Past Life.  On a successful vote, that 
        Garou must discard the Past Life.  Only characters of the same tribe 
        as the accused Garou may vote.
        (Stuart Beel)


Board Meetings: (by Renown)  (1 board meeting)  (1c, 0u, 0r)
C     4   Rampage
        If Rampage passes, Wyrm characters must attack the Territories of 
        Gaia packs, if there are any, during the next Combat Phase.  If there 
        are no Territories left in play, Wyrm characters may declare their 
        attacks as normal.
        (Steve Prescott)


COMBAT_CARDS:  (10 combat cards total)  (2C, 6U, 2R)

Combat Events:  (3 combat events)  (2c, 1u, 0r)
U     Death Rattle
        Play Death Rattle when a frenzied opponent has sustained damage that 
        would kill him/her.  If that opponent suffers 1 more wound, he/she 
        collapses in a heap, as his/her body no longer holds itself together.  
        This will end the frenzy.
        (Steve Casper)
C     Fox Frenzy
        Play this card between rounds of combat or before the first round of 
        combat.  A character in a Fox Frenzy tucks tail and heads for the 
        hills, removing that character from combat.  Fox Frenzy may be 
        canceled like a frenzy, and may not be used by frenzied characters.  
        Characters who cannot frenzy, Allies, Enemies and Victims may not use 
        Fox Frenzy.
        (Brian LeBlanc)
C     Get Medieval   Req: Rage 4
        Play this card when you kill an opponent who has slain a member of 
        your pack.  The opponent lingers on as you go to work with a pair of 
        pliers and a blowtorch.  The victim is removed from play at the end 
        of the combat.  This card is worth 2 Victory points.
        (Brian LeBlanc)


Combat Actions: (by Rage)  (7 combat actions)  (0c, 5u, 2r)
U     3   Riposte       Damage 1   Req: Klaive or Grand Klaive
        The character playing this Combat Action must be equipped with a 
        Klaive or Grand Klaive.  The character parries (dodges) any single 
        attack dealt during this round of combat, and gives a quick follow-up 
        strike.
        (Brian LeBlanc)
U     3   Mantis Form   Damage 2   Req: Kailindo
        Kailindo.  If the character using Mantis Form is not in Crinos form 
        when this Combat Action is played, he enters Crinos form this combat 
        round.  Use the character's Crinos form Rage to determine whether or 
        not Mantis Form is a bluff.
        (Andrew Kudelka)
U     3   Brutal Kick   Damage 3
        No matter where you get kicked, it's bound to hurt.
        (Brian Horton)
U     5   Head or Gut?   Damage 3
        You offer your opponent a choice as to where on his body he'd like to 
        be slugged.  If you kill your opponent with Head or Gut, place this 
        card in your victory pile for +1 victory points.
        (Adam Rex)
U     5   Flying Tiger   Damage 5   Req: Kailindo, cannot be bluffed
        Kailindo.  Flying Tiger may never be used during the same round in 
        which the character plays a defensive card or a Feint, nor may it be 
        bluffed.
        (Ron Spencer)
R     6   Passive Aggression   Damage *   Req: Kailindo
        Kailindo.  If your opponent's Combat Action is Rage 5 or lower during 
        the round you play Passive Aggression, he is affected by his own 
        Combat Action.
        (Ron Spencer)
R    15   Cleft in Twain   Damage 12   Req: Weapon, cannot be bluffed
        The character cleaving his opponent in twain must have a weapon.  
        This Combat Action may not be bluffed.
        (Ron Spencer)