RAGE - The Werewolf: The Apocalypse Collectible Trading Card Game
Legacy of the Tribes Expansion
(210 cards, and 5 foil cards) (60C, 90U, 60R, 5UR)
(140 gaia (33c,54u,48r,5ur), 56 gaia/wyrm (19c,31u,6r), 19 wyrm (8c,5u,6r))
Long Card Info List
V1.1 11/4/96
Rage, Legacy of the Tribes, Werewolf: The Apocalypse, and White Wolf are
trademarks of White Wolf, Inc. (c) 1996 White Wolf, Inc. All rights
reserved. All card text (c) 1996 White Wolf, Inc.
List compiled and organized by: Richard Uyeyama (ruyeyama@best.com)
Contributors: Richard Uyeyama
Albert S. Wang
CHARACTER_CARDS: (by Renown) (42 characters total) (14C, 14U, 14R)
GAIA CHARACTERS: (39 gaia characters) (13c, 13u, 13r)
Black Furies:
C 3 Janus Philodox M: 3 2 3
A rarity among the Black Furies, Janus is male. He may automatically
pack defend with any Black Furies in his pack in the interests of
proving his tribal loyalty. Do not draw any extra cards if Janus
joins a pack action in this way.
(Adam Rex)
U 5 Scourge-of-Men Ahroun L: 3 4 3 C: 6 4 7
Scourge-of-Men may never be in a pack with a male character. If her
pack somehow acquires a male character, discard Scourge-of-Men.
(Adam Rex)
R 8 Mari Cabrah Theurge H: 2 8 3 C: 7 8 7
Hardened by her struggles against the Wyrm, Mari has learned much
during the days of the imminent Apocalypse. She gains +2 Rage when
on the attacking side of a combat.
(Adam Rex)
Bone Gnawers:
C 2 Root Beer Charlie Ragabash H: 1 3 1 C: 2 3 2
Root Beer Charlie will never join a pack with any single character of
Renown 7 or greater.
(Brian LeBlanc)
U 5 Scooterfangs Galliard H: 2 6 3 C: 5 6 4
Born and raised in Chicago, Scooterfangs has numerous connections.
He may recruit Allies that require Glass Walkers.
(Brian LeBlanc)
R 9 Grandfather Bannion Ahroun H: 3 4 4 C: 8 4 10
Bannion is the Grandfather of his city's Third Ward Project. He has
criminal ties in many corners of his city and many others. Members
of Grandfather Bannion's pack may begin the game equipped with a .38
Special.
(Brian LeBlanc)
Children of Gaia:
C 3 Melody Truthsinger Philodox H: 1 4 1 C: 2 4 3
Esteemed by many young Garou, Melody's rational nature has earned her
numerous friends. Once per game, Melody may cause all Garou of her
Renown and lower to vote as she does for 1 Moot Phase.
(Rebecca Guay)
U 6 Runs-to-the-Sunset Ragabash L: 3 6 4 C: 5 6 7
Runs-to-the-Sunset is liaison to his tribe's kinfolk. His pack may
begin the game with a Wolf Kinfolk or a Wolf-Spirit in play.
(Rebecca Guay)
R 7 Harmon Truefriend Ahroun M: 5 6 7
Harmon is never affected by any Gift that would force him into
another pack, even if only temporarily.
(Rebecca Guay)
Fianna:
C 3 Corcoran mac Andrews Theurge H: 1 3 1 C: 1 3 2
Corcoran's Gnosis is considered 5 for the purpose of using Gifts.
(Barb Armata)
U 6 Chaser-After Philodox L: 2 7 2 C: 5 7 4
Chaser-After is well respected by other Garou in his role of judge.
He is considered +1 Renown for Moot voting.
(Barb Armata)
R 7 Tracker-by-Moonlight Ahroun H: 2 5 4 C: 6 5 8
Making his home in the Blue Ridge Mountains, Tracker-by-Moonlight
hunts down his enemies wherever they run. As his alpha action, he
may attack any wounded target in play. This attack may not be
declined and it is not considered a challenge.
(Barb Armata)
Get of Fenris:
C 3 Freide Counts-the-Scalps Galliard M: 3 3 3
Freide has inherited the madness of Gaia's sister Luna. Once per
game, she may double any 1 of her statistics (Rage, Gnosis or Health)
for 1 full turn as she looks to the moon for insight.
(Brian Horton)
U 6 Son of Tyr Ahroun L: 3 3 3 C: 8 3 8
Son of Tyr is a member of the Hand of Tyr camp. He will never
withdraw from combat if he is the attacker, and must attack any other
character who has attacked him if he is alpha.
(Brian Horton)
R 9 Markus Rage-Like-Fire Philodox H: 2 7 4 C: 7 7 10
Markus preaches against senseless and vain attacks on the Wyrm. Once
per game, he may call a Renown 9 Moot which, if passed, will remove
any single card from any Gaia pack's victory pile.
(Brian Horton)
Glass Walkers:
C 1 Kelly Brounard Galliard H: 1 2 1 C: 1 2 2
Kelly will only be alpha if she is the only character left in her
pack. Vampire Allies of Kelly's pack gain +1 Rage.
(Scott Fischer)
U 6 Grimm Brings-Blood Ahroun M: 7 4 6 Riv: SFangs
Overcome with bitterness, Grimm has succumbed to Harano. He
automatically frenzies against any Silver Fang opponents. Rivalry:
Silver Fangs.
(Scott Fischer)
R 8 Roofwalker Philodox H: 3 7 3 C: 7 7 8
Roofwalker is constantly struggling with vampires for control of his
city. All vampire attacks against Roofwalker are considered
challenges, and may thus be declined.
(Scott Fischer)
Red Talons:
C 3 Sees-Past-Lies Philodox L: 2 4 2 C: 4 4 3 Riv: SLords
Sees-Past-Lies has distinguished himself from other Red Talons by
foiling the plans of a pack of duplicitous Shadow Lords. Rivalry:
Shadow Lords.
(Ron Spencer)
U 5 Crookpaw Ragabash M: 7 3 6
Crookpaw is often called "more lupus than lupus." He may not be
alpha if there are no other Red Talons in his pack unless he is the
only character left.
(Ron Spencer)
R 10 Howls Like Thunder Ahroun L: 3 7 6 C: 10 7 10
Howls Like Thunder is a legend among lupus Garou. No lupus breed
character will ever attack him, though they may defend themselves if
attacked. Howls Like Thunder will never use Equipment.
(Ron Spencer)
Shadow Lords:
C 1 Stanislav Prochnow Theurge H: 1 3 1 C: 1 3 2
Stanislav feels the fury of the War of Rage. He must declare his
alpha action against a non-Garou shapechanger if any is alpha.
(Drew Tucker)
U 5 Conrad Walks-the-Line Ahroun H: 2 3 2 C: 5 3 5
Conrad may be in either Gaia or Wyrm packs. If he is in a Wyrm pack,
he may only use Shadow Lord and Beast-of-War Gifts.
(Drew Tucker)
R 10 Margrave Konietzko Theurge H: 4 7 6 C: 9 7 9 Riv: Albr.
The Margrave does not take kindly to those who oppose him. If a Moot
he calls fails, he may take an additional alpha action during the
next Combat Phase. Rivalry: Lord/King Albrecht.
(Drew Tucker)
Silent Striders:
C 3 Cesare Sodalis Ragabash H: 1 3 1 C: 2 3 2
Cesare has been a friend to many mages during the course of his
travels. He is not affected by any Gifts used by mages.
(Steve Casper)
U 5 Allya Sun-Follower Ahroun L: 3 3 4 C: 6 3 5
Allya's calling takes many forms. She must attempt to undergo any
Quests that are drawn into her pack's sept hand if she can fulfill
the requirements.
(Steve Casper)
R 9 Stalks-Death Ragabash L: 3 8 5 C: 9 8 10
Stalks-Death has never lost a combat in his life. Anyone who defeats
him may take a "trophy," earning them +1 victory points for killing
him. He may use Philodox Gifts in addition to his normal ones.
(Steve Casper)
Silver Fangs:
C 2 Caias Katyrev Theurge H: 1 4 1 C: 1 4 2
Caias is young and impetuous, wanting to earn a place for himself in
the Silver Record.
(Joshua Gabriel Timbrook)
U 6 Danica Rimbaud Galliard H: 3 7 4 C: 6 7 5
Danica is the Steward of her protectorate's Lodge of the Sun. She
may call any Moot votes; even those that have requirements she does
not possess.
(Joshua Gabriel Timbrook)
R 13 King Albrecht Ahroun H: 4 10 6 C: 10 10 10 Riv: Konietz.
Jonas Albrecht has become the King of the Silver Fangs. When in
combat with Wyrm creatures, Albrecht's Combat Actions are always
resolved first. He may begin play equipped with a Grand Klaive.
Rivalry: Margrave Koneitzko [Konietzko].
(Joshua Gabriel Timbrook)
Stargazers:
C 3 Mizrait Philodox L: 1 2 2 C: 4 2 3
Mizrait may, as his alpha action, force another alpha to declare
their alpha action against a target of Mizrait's choice. He may only
do this if the alpha in question has not yet taken his/her alpha
action.
(Andrew Kudelka)
U 6 Pietr Windstride (K) Ahroun H: 4 3 4 C: 7 3 7
Kailindo. Pietr is constantly on the move. He may not be alpha for
two successive turns.
(Andrew Kudelka)
R 10 Ciran Far-Traveler (K) Philodox H: 4 6 5 C: 10 6 10
Kailindo. Ciran is a member of the Zephyr camp of the Stargazers and
has mastered Kailindo. He will never use a Kailindo Combat Action
during a frenzy.
(Andrew Kudelka)
Uktena:
C 4 Windchaser Philodox L: 2 4 2 C: 4 4 4
Windchaser is familiar with the Rites of the Garou. For the purposes
of using Rites, she is considered Renown 6.
(SCAR)
U 6 Sariya Travels-the-Plains Theurge H: 2 6 3 C: 5 6 6
Sariya is mindful of the presence of spirits. She does not need to
be in the Umbra to bind a spirit.
(SCAR)
R 9 Joseph Roars-As-Bull Galliard H: 5 7 5 C: 9 7 8
Joseph draws 1 additional combat card when he is the attacker.
(SCAR)
Wendigo:
C 3 Dreams-of-Wonder Theurge L: 1 4 2 C: 2 4 3
Dreams-of-Wonder follows the destiny that the spirits reveal to her.
She may pack attack or defend with any spirit Allies in her pack, but
draws no extra combat cards when doing so.
(William O'Connor)
U 6 Evan Heals-the-Past Philodox H: 3 6 3 C: 4 6 5
Evan has learned much during his travails with his pack. He may
recruit Allies with Theurge prerequisites.
(William O'Connor)
R 8 John Hidden-Moon (K) Ahroun H: 4 7 5 C: 9 7 8
Kailindo. John was born under an eclipsed Full Moon. He may only
frenzy during a Lunar Eclipse, and he may still use his Ahroun Gifts
during the Lunar Eclipse.
(William O'Connor)
Gaia/Wyrm Characters: (see Conrad Walks-the-Line, Shadow Lords)
WYRM CHARACTERS: (3 wyrm characters) (1c, 1u, 1r)
Black Spiral Dancer: (regen: Y, frenzy: Y, step sideways: Y)
C 1 Phreak Raga Defiler M: 1 1 2
Phreak has a puny Crinos form. He may use Equipment that is only
usable in Homid form, though he is considered to be in Crinos form
(he is a metis, after all).
(Ash Arnett)
U 5 Jason O'Kelly Raga Eater-of-Souls H: 2 4 3 C: 7 4 5
Jason is misanthropic; he hates everyone and everything. He will
never join a pack action, nor will he step in to defend an Enemy. If
he had it his way, he wouldn't even join a pack. He may use Ragabash
Gifts in addition to his normal Gifts.
(Ash Arnett)
R 8 Questor Gall Beast-of-War L: 3 7 3 C: 7 7 9
Questor has been seduced by the evil influence of the Wyrm. He gains
+1 victory points each time he kills a Victim from the Hunting
Grounds.
(Richard Thomas)
FOIL_CARDS: (5 foil cards total) (0C, 0U, 0R, 5UR)
Silver Pack Characters: (by Renown) (5 silver pack characters)
UR 10 Gloom-at-Midnight (Fianna) Ragabash L: 4 6 5 C: 9 6 10
Silver Pack. Gloom-at-Midnight lives in a state of Harano and may
never be forced not to take an action. She is -5 Renown for voting
in Moots.
(Jeff Rebner & Matt Milberger)
UR 9 Nwinda Moonsilver (SStrider) Theurge H: 3 10 4 C: 6 10 8
Silver Pack. All Theurges in Nwinda's pack besides himself gain +1
Gnosis as long as he is in play. Nwinda and his packmates are
unaffected by Mass Pollutions.
(Jeff Rebner & Matt Milberger)
UR 10 Jorge Bolivar (CoGaia) Philodox H: 3 8 5 C: 7 8 10
Silver Pack. Jorge is renowned as a fair and just mediator. Once
per game, he may cancel any Moot that has been voted on and passed,
but has not taken effect yet (before the end of the Moot Phase). He
may use Gifts of any breed.
(Jeff Rebner & Matt Milberger)
UR 9 Modi Votishal (SFangs) Galliard M: 7 8 10
Silver Pack. If Modi uses a Gift that affects himself, that Gift may
never be canceled.
(Jeff Rebner & Matt Milberger)
UR 10 Rheya Wrath-of-Heaven (Uk) Ahroun H: 5 6 6 C: 10 6 9
Silver Pack. Rheya works closely with the Ghost Dance camp of
Wendigo. She may use cards that have Wendigo prerequisites,
including Gifts, Allies, Caerns, etc.
(Jeff Rebner & Matt Milberger)
SEPT_CARDS: (158 sept cards total) (44C, 70U, 44R)
Allies: (by Renown) (15 allies total) (1c, 12u, 2r)
Gaia Allies: (12 gaia allies) (0c, 10u, 2r)
U 2 Twice-Born S: 0 5 1 Req: Silent Strider
Twice-Born are reborn spirits of slain mice. Suited to the
revelation of secrets, the Twice-Born allow the player of the pack
who allies with them to ask any 1 player if he has any 1 specific
card in his sept or combat deck. The player must answer truthfully.
This may be done once per game. Twice-Born may use Silent Strider
Gifts.
(Steve Casper)
U 3 Moon Sisters Cult H: 1 4 2 Req: Black Furies
The Moon Sisters are a chapter of the Sisterhood, one of the camps of
the Black Furies. While they are in play, no Territory that their
pack controls may be attacked. They may use Black Furies Gifts.
(Adam Rex)
U 5 Iglanotti the Wise ?: 0 10 2 Req: Children of Gaia
Iglanotti possesses great wisdom and insight. He may use any Gaia
Gifts. Every other turn, during the Redraw Phase, the pack with
Iglanotti as an Ally may search through their sept deck for any
single Gift. Reshuffle your sept deck afterwards if you use this
ability. Only 1 Iglanotti may be played per game.
(Rebecca Guay)
U 5 Samedi Wretch V: 6 1 5 (Regen) Req: Bone Gnawer
Horrific and decaying, the Samedi is a vampire who seeks mercenary
employment. Unable to show his face in public, he stalks the
darkness and hides among the refuse of humanity.
(Brian LeBlanc)
U 5 Surly Redcap Rdc: 3 5 5 Req: Get of Fenris
The Surly Redcap will destroy any single piece of non-Fetish
Equipment (Redcap player's choice) at the end of any combat in which
he is the attacker.
(Brian Horton)
U 6 Aurora Jaggling S: 3 7 3 Req: Wendigo
An opponent in combat with this spirit is dazzled by the display of
lights and cannot bluff. The Aurora Jaggling may use Wendigo Gifts.
(William O'Connor)
U 6 Dreamweaver Kitsune Kit: 4 5 5 (Regen) Req: Shadow Lord
A master of illusion, the Kitsune (werefox) may replace his pack
alpha at the beginning of any combat before Combat Actions are
played. The Dreamweaver Kitsune may use Ragabash Gifts.
(Drew Tucker)
R 6 Verbena Mage H: 2 10 5 Req: Fianna
A master of weaving life-magic, the Verbena Mage allows members of
the pack who ally with her to heal Aggravated Damage. The Verbena
Mage may use Children of GAia, Theurge, and Fomori Gifts.
(Barb Armata)
U 6 Water Spirit S: 4 5 5 (Regen) Req: Uktena
The Water Spirit may heal Aggravated Damage as if it were normal
damage. It is unaffected by Gifts.
(SCAR)
U 7 Griffin Avatar Gri: 7 6 5 Req: Red Talons
The Griffin Avatar is a retainer who serves the mighty Totem-spirit
of the Red Talons. The Avatar must join any pack actions that his
pack uses if he is eligible. Griffin Avatar is not a spirit.
(Ron Spencer)
U 7 Siberakh Relation Sib: 7 4 6 (Regen) Req: Silver Fang
The Siberakh are a bloodline offshoot of the Silver Fangs who usually
avoid all of the political endeavors of the Garou. The Siberakh
Relation may use Silver Fang and Wendigo Gifts and is considered to
be in Crinos form.
(Joshua Gabriel Timbrook)
R 8 Akashic Brother (K) H: 5 10 3 Req: Stargazers
Kailindo. This mage is a master of mind magick; his Combat Actions
are always resolved before his opponent's. He may use Stargazer,
Philodox and Galliard Gifts.
(Andrew Kudelka)
Gaia/Wyrm Allies: (1 gaia/wyrm ally) (0c, 1u, 0r)
U 4 Don Campisi H: 3 3 5 Req: Glass Walker, 7th Generation
The /capo di tutti capi/, Don Campisi's will is unquestioned. Once
per game, Don Campisi may destroy any Caern or Territory as an
action. Only 1 Don Campisi may be in play at any time.
(Scott Fischer)
Wyrm Allies: (2 wyrm allies) (1c, 1u, 0r)
C 4 Zlogar the Unrepentant H: * 1 3 Req: Eater-of-Souls
Zlogar the Unrepentant revels in his corrupt state of existence. His
Rage is equal to the number of characters in his pack and it
decreases accordingly whenever any of them leave play.
(Steve Casper)
U 6 Fractured Nephandus H: 4 10 4 Req: Black Spiral Dancer
The Nephandus is an evil and extremely corrupt mage. He is able to
use any aspect Gifts. While the Fractured Nephandus is in play, no
other mages may use their special abilities or Gifts, including Enemy
and Victim mages.
(Ash Arnett/Richard Thomas)
Enemies: (by Renown) (15 enemies) (6c, 7u, 2r)
C 3 Corrupt Kinfolk H: 3 0 3
Driven mad by jealosy [jealousy], this Kinfolk has succumbed to the
influence of the Wyrm. At the end of the Combat Phase the Corrupt
Kinfolk will attack the Gaia Garou with the highest Renown.
(Richard Kane Ferguson)
C 3 Unwitting Ghoul H: 2 1 3
The Ghoul is a servant to a vampire. While still mortal, he has a
small quantity of his master's blood in his veins. He will pack
defend with any vampire enemy in play.
(Andrew Bates)
C 3 Voracious Spectre Sp: 4 3 2
The Spectre is a spirit that exists only in the Umbra. If there are
any Silent Striders in the Umbra during theh Combat Phase, the
Spectre will attack the 1 with the highest Gnosis at the end of the
Combat Phase.
(Sto)
C 4 Drunken Vandals H: 3 0 3
Vandals roar through the area, breaking and burning things. At the
end of every Combat Phase that they are in play, they will destroy 1
randomly determined Territory.
(Stuart Beel)
C 5 Skull Pig SP: 5 0 3
Skull Pigs wander through graveyards and eat the corpses of
Wyrm-tainted humans to replenish their ghastly might. They will
automatically pack defend with all other Skull Pigs in the Hunting
Grounds.
(SCAR)
U 5 Vagabond Skindancer Sd: 6 3 5 (Regen)
The Vagabond Skindancer has become a werewolf by wearing skins of
Garou stolen from their original owners. He may use Homid and Ahroun
Gifts.
(Stuart Beel)
U 6 Aeneid Fomori F: 3 6 6
The Aeneid Fomori may use Iliad and Odyssey Gifts. He will not pack
defend with other Fomori in the Hunting Grounds.
(Jeff Miracola)
U 6 Scarecrow ?: 3 7 5
Scarecrow serves the Defiler by tainting the innocent. While
Scarecrow is in play, all Victims are considered Enemies, though if
any Victim-turned-Enemy attacks a member of a Wyrm pack, that pack
still gains victory points. Only 1 Scarecrow may be played per game.
(John Matson)
U 6 Self-Serving Giovanni V: 4 5 4 (Regen)
This vampire will do anything within his power to further his own
agenda. He may use Wyrm Gifts of any aspect.
(Stuart Beel)
C 6 Th' M'Gregors F: 4 1 7
The MacGregors are an inbred degenerate family of Fomori. They may
play 2 Combat Actions per round. They will not pack defend with long
Fomori nor other MacGregor families.
(Ron Spencer)
U 6 Twilight Operative H: 5 2 5
The Twilight Operative may play 2 Combat Actions as long as they are
both Rage 2 or below. At the end of the Combat Phase, the Twilight
Operative will attack the lowest-Renown Garou in the game, including
Black Spiral Dancers. Wyrm packs gain victory points if they kill
the Twilight Operative.
(Steve Prescott)
U 7 Pup Pid Rev: 6 6 6
A dread revenant of unknown origin, Pup Pid is a soulless killer. He
may use Homid and Theurge Gifts.
(Shea Anton Pensa)
U 8 Pentex First Team 43 H: 4 4 8
First Team 43 is efficient and effective. They may play 2 Combat
Actions per round of combat. If an attacker chooses to break off
combat before killing the First Team, they will take a randomly
selected piece of non-Fetish Equipment from him. The pack which
kills the First Team gains control of all of the Equipment thay
[they] had stolen.
(Steve Prescott)
R 9 Sabbat Fiend V: 7 6 9 (Regen)
The Sabbat Fiend is an ancient, powerful and deadly vampire. His
attacks do Aggravated Damage, and he may use 7th Generation, Fomori,
Glass Walker and Shadow Lord Gifts.
(Brian LeBlanc)
R 19 Zmei Dra: 13 8 18
These ancient dragon-serpents were summoned by the Baba Yaga in
Russia. Zmei may play 3 Combat Actions per round, is not affected by
any Gifts, may never lose the ability to play Combat Actions, and he
is considered to be in Crinos form for the purposes of playing Combat
Actions.
(Jeff Miracola)
Victims: (by Renown) (5 victims) (2c, 1u, 2r)
C 2 Suburban High School Kid H: 2 0 2
Suburban High School Kids will automatically pack defend with each
other and with any High School Athletes when attacked.
(Sto)
C 4 Bawn Guardian S: 5 4 5
This spirit is the guardian of a Caern's outer boundaries. If there
are no Caerns in play, Bawn Guardian is immediately discarded.
(Richard Kane Ferguson)
R 6 Detective Jourgensen H: 5 1 4
Police. Detective Jourgensen has started to investigate the
paranormal. He possesses dauntless faith and is not affected by
Gifts.
(Steve Prescott)
U 6 Yunwi Amai'yine'hi Fae: 3 7 5
The Yunwi Amai'yine'hi is a Native American Faerie. She may use
Fianna and Galliard Gifts, and she automatically escapes from any
combat after the third round.
(Jeff Holt)
R 9 Wyldkin Kami S: 6 8 7
Manifest spirit servants of Gaia, the Kami are increasingly rare
these days. Wyldkin Kami may use breed and auspice Gifts and may
play 2 Combat Actions per round of combat.
(Brian LeBlanc)
Equipment: (by Gnosis) (29 equipment total) (5c, 10u, 14r)
Gaia Equipment: (19 gaia equipment) (1c, 6u, 12r)
U 3 Pine Dagger Fetish WEAPON
Pine Daggers are imbued with power to disrupt Bane spirits. When a
character with a Pine Dagger hits a Bane or Bane character, the
dagger explodes within the Bane's being, doing 3 points of Damage.
When the Pine Dagger is used, transfer it to the affected Bane as a
Damage card.
(Jos Weymer)
C 3 Realm Key Fetish
Anyone equipped with a Realm Key may reduce the Gauntlet by 2
whenever they attempt to enter the Umbra.
(Rebecca Guay)
R 4 Frankweiler Sword Fetish WEAPON Req: Bone Gnawer
The Frankweiler Sword protects its wielder from the tyranny of
arrogant nobility. If his Renown is less than his opponent's, the
bearer of the weapon gains a number of Rage equal to the difference
between his and his opponent's Renown for the duration of the combat.
(Brian LeBlanc)
U 4 Manling Pendant Fetish Req: female char.
The bearer of the Manling Pendant carries a reminder of man's
injustice to womankind. She may discard the Pendant in a combat with
a male opponent and immediately enter frenzy. This frenzy may not be
canceled, nor may it be prevented by any circumstance (like a New
Moon). The frenzy ends normally.
(SCAR)
U 4 Pine Cone Fetish Req: Red Talons
While equipped with the Pine Cone, the Red Talon's senses are honed
to razor-sharpness, making it easy to track wounded prey. As his/her
alpha action, he/she may attack any character currently suffering any
Damage cards.
(Ron Spencer)
R 5 Dark Moon's Femur Fetish Req: Uktena
The leg bone of a powerful Uktena Theurge, Dark Moon's Femur allows
its user to ignore card effects that would force him/her to lose an
action, including playing Action cards. Only 1 Dark Moon's Femur may
be played per game.
(SCAR)
U 5 Medicine Bag Fetish
The bearer of the Medicine Bag will immediately heal a damage-dealing
Combat Action the instant that Combat Action is played. The Medicine
Bag will only heal a wound that would kill the bearer and it is
discarded afterward. This must be used to heal a fatal wound, and
will heal Aggravated Damage.
(Andrew Kudelka)
R 5 Web Drive Interface Fetish Req: Glass Walkers
The user of the Web Drive Interface has access to vast amounts of
information. As long as the Interface is in play, the player
controlling it may see any Equipment cards in any player's sept hand
at any time.
(Scott Fischer)
R 6 Anubis Stone Fetish Req: SStrider
The owner of the Anubis Stone may draw up to his/her Renown worth of
additional packmates into pack attacks. Vampires act at -2 Rage
against the bearer of the Anubis Stone and his/her pack. Only 1
Anubis Stone may be played per game.
(Steve Casper)
R 6 Gungnir Fetish WEAPON Req: GoFenris
Gungnir does Aggravated Damage to Wyrm creatures, including Wyrm
characters. Guided by Wotan himself, attacks made with Gungnir may
not be dodged, though they may be blocked. Gungnir endows its
wielder with +1 Rage while in Crinos form. Only 2 Gungnir may be
played per game.
(Steve Casper)
U 6 Phoebe's Veil Fetish
Anyone with Phoebe's Veil may remove himself/herself from any combat
in which he/she is involved, as long as he/she has more Gnosis than
his/her opponent. Anyone equipped with this Fetish may not use Gifts
or special abilities for the turn after he/she uses the Veil.
(Katie McCaskill)
R 6 War Lodge Fetish Req: Wendigo
The owner of the War Lodge entreaties the spirits to help him in
battle. He may discard 1 spirit Ally or Fetish per turn; if he does
so, he may immediately enter combat with the opponent of his choice.
(William O'Connor)
R 6 William Wallace's Bones Fetish Req: Fianna
Gathered long ago from the far corners of Britain, William Wallace's
Bones inspire Celtic solidarity. Before combat begins or between any
2 rounds, the owner of the Bones may call any Fianna packmate(s) into
a pack attack or defense. Draw 1 card if you bring a packmate into
combat. Only 1 William Wallace's Bones may be played per game.
(Barb Armata)
R 7 Orb of the Umbra Fetish Req: Stargazers
This legendary orb affects Banes profoundly. Bane spirits and Bane
characters may never declare an attack against the bearer of this
Fetish. Only 1 Orb of the Umbra may be in play at any time.
(Andrew Kudelka)
R 7 Pandora's Box Fetish Req: Black Furies
Named after the legendary Greek scapegoat, Pandora's Box stores
troubles. At any time other than during the Combat Phase, the owner
of thie Fetish may "trap" a spirit with less Gnosis than she inside,
removing it from play. Thereafter, that spirit may be put back in
play at any time. Pandora's Box may only hold 1 spirit at a time.
(Adam Rex)
U 7 Spirit Drum of Calm-Thunder Fetish
Once per turn, the user of the drum may cancel any single frenzy.
Using this ability will end the current combat, and the character
whose frenzy was canceled may immediately attack the Fetish user.
(Barb Armata)
R 7 Thunder's Gauntlet Fetish Req: Shadow Lord
Thunder's Gauntlet enables the user to manipulate the forces of
lightning and storms. Once per game, the owner of Thunder's Gauntlet
may select 1 non-Shadow Lord character in play and smite him with a
bolt of lightning; that character's Health is immediately reduced to
1. Transfer Thunder's Gauntlet to this character as a Damage card.
Only 1 Thunder's Gauntlet may be played per game.
(Drew Tucker)
R 8 Tabula Rasa Fetish Req: CoGaia
A character using Tabula Rasa is desperately calling for the Garou to
unite under Gaia. As long as Tabula Rasa is in play, the Moot Phase
occurs AFTER the Combat Phase instead of before it. Only 1 Tabula
Rasa may be played per game.
(Rebecca Guay)
R 10 The Silver Crown Fetish Req: Silver Fangs
The bearer of the Silver Crown gains +6 Renown during Moots. Once
per game, during the Moot Phase, you may look at another player's
sept hand. You may then force them to play any 1 Action, Event or
Gift immediately. Discard the Silver Crown after doing this. Only 1
Silver Crown may be played per game.
(Joshua Gabriel Timbrook)
Gaia/Wyrm Equipment: (8 gaia/wyrm equipment) (3c, 4u, 1r)
C - Bureaucratic Blueprints
The character or Ally equipped with Bureaucratic Blueprints may
discard them and immediately attack any Territory in play. This may
be done outside of the Combat Phase. The owner of the target
Territory may select which of his pack members will defend the
Territory.
(Michael Scott Cohen)
C - Concertina Wire
A character equipped with Concertina Wire may discard it when any
alpha declares an attack against any of his pack's Territories. That
Territory may not be attacked and the alpha must select another alpha
action.
(Brian Horton)
U - Firebomb
The bearer of the Firebomb may, as his/her alpha action, plant the
bomb on any Territory in play. Any member of the pack who controls
the Territory may defuse the bomb, but will suffer 3 damage doing so.
If the Firebomb has not been defused by the end of the Combat Phase,
it will destroy the Territory and itself.
(Michael Scott Cohen)
R - Flamethrower WEAPON
A character with a Flamethrower means business. While equipped with
the Flamethrower, the user may play Combat Actions of Rage 5 or
lower, and they are Aggravated. If the user takes more than 4 damage
in a single round of combat, the Flamethrower explodes, causing 1
Aggravated Damage to the bearer (use the Flamethrower as the Damage
card).
(Mike Chaney & Mike Carter)
U - Improvised Weapon WEAPON
A character need not equip with Improvised Weapon during the
Equip/Ally Phase; play it instead during any combat. For 1 round,
the character may play 2 damage-dealing Combat Actions. Discard
Improvised Weapon after it is used in a combat.
(Brian Horton)
U - Security System
A character need not equipt with Security System during the
Equip/Ally Phase; play it instead whenever a Sneak Attack is declared
against any character in your pack. That Sneak Attack is canceled.
Discard Security System when it is used.
(John Park)
C - Sports Car ARMOR Req: Homid form
The character using the Sports Car may escape from any combat after
the third round.
(John Park)
U 1 Chronicle of the Black Labyrinth Fetish, Bane Fetish
This legendary tome of Wyrm lore inspires fealty or wrath in those
who possess it. If a Wyrm character controls the Chronicle, Victims
it kills are worth +1 victory points. If a Gaia character controls
the Chronicle, they may draw an additional combat card when in combat
with an Enemy. Only 1 Chronicle of the Black Labyrinth may be played
per game.
(Brian Horton)
Wyrm Equipment: (2 wyrm equipment) (1c, 0u, 1r)
C 1 Doc Chaney's Power Goggles Bane Fetish
A character equipped with Doc Chaney's Power Goggles can see the
Gauntlet part just before someone steps through it. When equipped
with the Goggles, a character may attack another character who
returns to the physical world from the Umbra as an alpha action
during the Combat Phase.
(Mike Chaney & Mike Carter)
R 4 Tambertail's Heart Bane Fetish Req: Black Spiral Dancer
Tambertail was a Fianna Theurge and the Black Spiral Dancers have
mummified his heart as an artifact; it warns them of impending
danger. A character equipped with Tambertail's Heart may escape from
any combat after the second round. Only 1 Tambertail's Heart may be
played per game.
(Ash Arnett/Richard Thomas)
Gifts: (by Gnosis) (24 gifts total) (7c, 14u, 3r)
Gaia Gifts: (22 gaia gifts) (7c, 13u, 2r)
C 2 Fatal Flaw Req: Shadow Lord, Ragabash, Lupus
The Gift user assesses the weakness of his target by looking into
his/her soul. For the current combat, the user of Fatal Flaw acts at
+1 Rage. Discard this Gift after its effects take place.
(Jeff Miracola)
C 2 Scent of Sweet Honey Req: Bone Gnawers, Metis, Ragabash
Play this Gift at the beginning of the Equip/Ally Phase. The user
plagues the target of this Gift with swarms of bees, clouds of flies
and countless other vermin. The target of this Gift may not equip or
recruit Allies this Equip/Ally Phase. Discard this Gift after its
effects take place.
(Brian LeBlanc)
U 4 Attunement Req: Bone Gnawers
The Bone Gnawer "sniffs out" the area. Until this Gift is canceled,
Attunement duplicates any single Territory in play (treat the Gift as
a Territory), even if the Territory is unique. Declare which
Territory the Bone Gnawer duplicates when this Gift is played; if
that Territory leaves play, Attunement is discarded.
(Brian LeBlanc)
C 4 Call of the Wyrm Req: Silver Fang, Get of Fenris, Galliard
The Gift user emits an unholy shout that attracts minions of the
Wyrm. Wyrm pack alphas must declare their attacks against the
character using this Gift for the duration of the Combat Phase. If
multiple Calls of the Wyrm are used during the same turn, Wyrm alphas
may choose which user they attack. Discard this Gift after its
effects take place.
(Richard Case)
C 4 Gaia's Grace Req: Uktena, Theurge, Lupus
The Gift user communes with Gaia, swearing fealty to Her cause.
Until this Gift is canceled, the user is considered +2 Gnosis for the
purposes of equipping Fetishes.
(SCAR)
C 4 Ghost Lance Req: Uktena, Silent Strider, Philodox
The Gift user forges a bolt from Wind-spirits and War-spirits and
casts it toward an opponent in combat. Targets affected by Ghost
Lance may not bluff for the duration of the combat. Discard this
Gift after its effects take place.
(Steve Casper)
U 4 Invoke Harano Req: Wendigo
The Wendigo using this Gift selects 1 character and forces them to
feel the hopelessness of Harano. That character may not take any
actions other than defending himself/herself for 1 full turn. If it
is used during the Combat Phase, Invoke Harano must be used before
alphas are chosen. Discard this Gift after its effects take place.
(William O'Connor)
U 4 Wasp Talons Req: Black Furies
The Black Fury using this Gift fires her claws from her hands into
her target. Select 1 opponent in combat. The Wasp Talons strike
home, doing 4 points of damage to that target. This Gift is played
as a Combat Action, and counts as a firearm attack. Transfer this
card to the target as a damage card when used.
(Adam Rex)
U 4 Wearing the Bear Shirt Req: Get of Fenris
A character affected by this Gift becomes bellicose and warlike. His
frenzies may never be canceled. This Gift is permanent until
canceled.
(Brian Horton)
C 5 Higher Calling Req: Children of Gaia, Philodox
For 1 full turn, no Gaia pack characters may attack other Gaia pack
characters. Discard this Gift after its effects take place.
(Shea Anton Pensa)
U 5 Open Wounds Req: Shadow Lords
The Shadow Lord mystically opens the wounds of his/her target,
causing them to fester and become infected. The Gift user selects
any single damage card on the target; that damage card becomes
Aggravated. Discard this Gift after its effects take place.
(Drew Tucker)
R 6 Aegis Req: Silver Fangs, Galliard
The Gift user is surrounded by a tangible air of invulnerability.
He/she gains +2 Renown during moots and +2 Health. This Gift lasts
until canceled.
(Joshua Gabriel Timbrook)
C 6 Omens Foretold Req: Stargazers, Theurge
Play Omens Foretold immediately after alphas are chosen. The target
player must state whom, if anyone, he will attack during that Combat
Phase as his alpha action. The player must attack their stated
opponent. If their declared opponent dies, the alpha passes.
Discard this Gift after its effects take place.
(Andrew Kudelka)
U 6 Rilkean Heart Req: Fianna
The Fianna steels himself/herself for the upcoming battle. For the
duration of the combat, the cahracter may not be forced to lose the
ability to play Combat Actions. Rilkean Heart may not be used during
a combat in which the user frenzies. Discard this Gift after its
effects take place.
(Barb Armata)
U 6 Strange Rain Req: Uktena [& Gn. > or = targets]
The Uktena causes a rain of frogs, roaches, slugs, small squid, etc.
Only characters with more Gnosis than the Gift user may be declared
alpha for the next Combat Phase. Discard this Gift after its effects
take place.
(SCAR)
R 7 Kiss of Helios Req: Ahroun
The Gift user immolates himself with magical fire. The Gift user may
do +2 damage to the next opponent that hits him (transfer this card
as a Damage card) OR he may ignore 1 single Combat Action delivered
by a Flamethrower. Discard this Gift after its effects take place.
(John Matson)
U 7 Redemption Req: Children of Gaia [& Gn. > Eq.]
The Gift user exercises [exorcises] an evil spirit from a Bane
Fetish. Select one Bane Fetish; if it has less Gnosis than the Gift
user it is immediately discarded. Discard this Gift after its
effects take place.
(Rebecca Guay)
U 7 Shield of Gaia Req: Red Talons
The user of this Gift gains a vast attunement to gaia's rhythms; the
Weaver's laws have no effect on him/her. The user is not affected by
any Combat Actions dealt by non-Fetish weapons. This Gift lasts
until canceled.
(Ron Spencer)
U 7 Tech Speak Req: Glass Walkers
The Glass Walker convinces the spirits in his/her opponent's weapons
that he/she is not the true target. The Glass Walker may play this
Gift on any opponent using non-Fetish weapons. For 1 round, after
Combat Actions are exchanged, the opponent is damaged by his own
Combat Actions. The Glass Walker may not play any Combat Actions
during the following round of combat. Discard this Gift after its
effects take place.
(Scott Fischer)
U 7 Ultimate Argument of Logic Req: Stargazer
Play this Gift at the beginning of any Moot Phase. The Gift user is
able to convince his/her target of even the most ridiculous concept.
The target of this Gift must vote the same way as the Gift user does
for the current Moot Phase. Discard this Gift after its effects take
place.
(Andrew Kudelka)
U 8 Gaia's Favored Messenger Req: Silent Striders
Play this Gift any time the user is not involved in a combat. The
user of this Gift invokes the patronage of Gaia. Under Her care, the
Gift user in immediately healed of all damage he currently suffers,
including Aggravated Damage. The cahracter using this Gift may not
be alpha during the next Combat Phase. Discard this Gift after its
effects take place.
(Steve Casper)
U 10 Renew the Cycle Req: Silver Fangs
The Gift user invokes great power to recall a vampire to the earth.
Select any one vampire in play. That vampire is immediately
discarded. Vampire characters may not be affected by this Gift. No
victory points are earned for destroying a vampire in thie manner.
Discard this Gift after its effects take place.
(Joshua Gabriel Timbrook)
Wyrm Gifts: (2 wyrm gifts) (0c, 1u, 1r)
U 5 Patagia Req: Black Spiral Dancer
Forming his skin into baggy flaps, the Black Spiral Dancer gains
limited flight abilities. For the current combat round the Gift user
may only be hit by a Combat Actions from weapon Equipment. Patagia
may not be used by a character in frenzy. Discard this Gift after
its effects take place.
(Ash Arnett)
R 8 Revilement Req: Defiler
The patron totem of a pack turns his back on the pack, believing them
to have strayed from his path. Select a Pack Totem in play; that
Pack Totem is discarded immediately. Discard this Gift after its
effects take place.
(Andrew Bates)
Rites: (by Renown) (7 rites) (4c, 2u, 1r)
Gaia Rites: (2 gaia rites) (1c, 0u, 1r)
R 6 Rite of Renunciation [Req: Gaia Character with Auspice]
This Rite is performed when a Gaia character wishes to change his/her
auspice. The Rite user selects a new auspice for himself/herself.
After changing his/her auspice, the user of this Rite may ONLY use
Gifts of that auspice, and may not use Gifts based on any other
requirements such as tribe or breed.
(Jeff Miracola)
C 7 Shattering the Binding Fetters Req: Uktena
By enacting this Rite, the Uktena severs the ties that bind a spirit
into servitude. Any single spirit Ally may be targeted by this Rite,
and is immediately sent into the Hunting Grounds. If the Ally was
part of a Gaia pack, it becomes an Enemy; it the Ally was part of a
Wyrm pack, it becomes a Victim.
(SCAR)
Gaia/Wyrm Rites: (4 gaia/wyrm rites) (2c, 2u, 0r)
C 1 Rite of Talisman Dedication
The character invoking this Rite binds his possessions to him
spiritually. None of this character's Equipment may be stolen from
him, nor may he trade it to another character. The Equipment may
still be destroyed by effects which will do so.
(John Matson)
C 4 Rite of Chiminage
The Garou using the Rite of Chiminage selects 1 pack with a Caern.
He may use that Caern as if his pack controls it. A Gaia Garou may
only use a Gaia Caern and a Wyrm Garou may only use a Wyrm Caern.
This Rite lasta until it is voted out with a Moot.
(Jeff Holt)
U 5 The Vigil Forsaken
The character who enacts the Vigil breaks the rituals of another.
The Vigil Forsaken cancels any single Rite in play. A pack may only
play 1 Vigil Forsaken per game. Discard this Rite after its effects
take place.
(William O'Connor)
U 6 Rite of Scarification
When using this Rite, the character ritually scars himself with
spiritual glyphs and brands. The user's skin actually becomes a
Fetish in and of itself, giving the character +2 Health. A character
may only benefit from 1 Rite of Scarification at any time.
(Ron Spencer)
Wyrm Rites: (1 wyrm rite) (1c, 0u, 0r)
C 5 Invocation of Hakaken Req: Black Spiral Dancer
Once a mighty Shadow Lord, Hakaken was seduced by his own pride into
serving the Wyrm. Play this Rite on any character using a Shadow
Lord Gift. That character must be selected as alpha until the game
is over or the character is killed. A pack may only have 1
Invocation of Hakaken called against it at any time.
(Richard Thomas & Ash Arnett)
Quests: (6 quests) (4c, 2u, 0r)
U Cynic's Quest
Play this card whenever you are the attacker in a combat and you
withdaraw after suffering damage and doing none yourself. You gain 1
victory point.
(Lee M. Fields)
U Firebrand
Play this card during the Moot Phase before any Moots or Board
Meetings are voted upon. If you can talk any member of another pack
into voting as you do, regardless of whether the vote passes or
fails, this card is worth 1 victory point.
(Andrew Bates)
C Quest For Dominance
Play this card at the beginning of the Combat Phase before alphas are
chosen. If you get to take your alpha action first in the Combat
Phase, this card is worth 1 victory point. Place it in your victory
pile.
(Jeff Holt)
C Rival's Quest
Play this quest after defeating a character with whom your character
has a Rivalry. That kill is worth an additional 2 victory points.
(Clint Langley)
C Slash and Burn
Play this card when you declare an attack against a pack's Territory.
If the Territory is destroyed, you gain 2 victory points in addition
to any kills made during the combat.
(Lee M. Fields)
C Weaver's Quest
Play this quest when 1 of your characters kills another character
using a non-Fetish weapon Equipment. This Quest is worth 1 victory
point.
(Andrew Bates)
Events: (13 events total) (3c, 7u, 3r)
Events (generic): (10 generic events) (3c, 4u, 3r)
U Brave New World
Play Brave New World when there are 3 or more Mass Pollution Events
in play. All Mass Pollution cards are immediately discarded. Only 1
Brave New World may be played per game.
(Shea Anton Pensa)
U Checking the Classifieds
You may search through your sept deck and immediately bring any
Territory into your hand.
(John Park)
R Connections
It's not who you are, it's who you know. For the remainder of the
turn, the pack using its Connections does not have to meet any
prerequisites to recruit Allies during the Equip/Ally Phase.
(Lee Fields)
R Foreclosure
Someone must have forgotten to mail the rent check.... Select one
Territory in play. The pack that controls the Territory must discard
1 of their pieces of Equipment or discard their Territory.
(Scott Fischer)
R "Giant Dogs Besiege City!"
Newspaper hype makes people suspicious about the Garou. All Gaia
Garou (no other shapechangers are affected) must revert to breed form
unless doing so would kill them.
(Brian LeBlanc)
C Nacho Snax (tm)
Discard any single Garbage Food Poisoning in play.
(John Park)
C Nemesis
Select two characters from different packs. These characters now
have a Rivalry.
(Brian LeBlanc)
U Pervis and Pig-Fed
Play this Event before alphas are chosen. Something good comes on
television, distracting some of the characters. Homid form
characters may not be selected as alpha during the current Combat
Phase, though they may defend themselves if attacked and they may
freely join pack actions. Discard Pervis and Pig-Fed at the end of
the Combat Phase.
(Matt Milberger)
C Rezoning Committee
Territories give thei owners no benefits for the remainder of the
turn. Discard Rezoning Committee at the end of the Combat Phase of
the turn in which it was played.
(Brian Horton)
U The Wolves Are Out There
Governmental investigations force characters into hiding. Play The
Wolves Are Out There at the end of any Moot Phase, and all players
skip the Combat Phase, immediately returning to the Redraw Phase.
(Brian LeBlanc)
Events (personal totems): (3 personal totems total) (0c, 3u, 0r)
Gaia Events (personal totems): (2 gaia personal totems) (0c,2u,0r)
U Bear - Gaia Garou
Bear is wise during peacetime and savage during war. The character
who devotes himself to Bear may use Theurge Gifts, but loses 5 Renown
during Moots. Characters with Personal Totems may no longer benefit
from a Pack Totem.
(Ron Spencer)
U Weasel - Renown 4 or less Gaia Garou
Weasel is a cunning totem of war, granting his children agility in
battle. At the beginning of the Combat Phase, a character with
Weasel may discard 1 of his/her combat cards and search through
his/her combat deck for a Dodge. This must be done before alphas are
chosen. Reshuffle the combat deck after this is done. Characters
with Personal Totems may no longer benefit from Pack Totems.
(Brian LeBlanc)
Gaia/Wyrm Events (personal totems): (1 gaia/wyrm personal totem) (0c,1u,0r)
U Bull - Lupus, Gaia Garou
Bull is the Totem of headstrong fury and impetuous action.
Characters who have taken Bull as their Personal Totem draw an
additional combat card during any combats in which they are involved.
A character with Bull must play a Frenzy Combat Event immediately if
they have one in their combat hand. Characters with Personal Totems
may no longer benefit from a Pack Totem.
(Richard Case)
Wyrm Events (personal totems): (none)
Caerns: (by Gauntlet) (4 caerns total) (2c, 1u, 1r)
Gaia Caerns: (3 gaia caerns) (2c, 0u, 1r)
C 1 Fist of the Comet - any Gaia Garou that is/has been in the Umbra
The Fist of the Comet is dedicated to making the Umbra safe for
travelers. Members of the pack controlling this Caern earn +1
victory points for Enemies they kill in the Umbra. Only 1 Fist of
the Comet may be in play at any time.
(Andrew Kudelka)
C 3 The Under-Barrows - Fianna or Silver Fangs
Once per Equip/Ally Phase, a pack controlling the Under-Barrows may
search through their sept deck and bring any faerie Ally into play.
Only 1 Under-Barrows may be in play at any time.
(Stuart Beel)
R 4 Sept of the Five Winds - Gaia Pack with no Homid breed characters
The Sept of the Five Winds is a caern of War, dedicated to
reinstating the Impergium. A pack with the Sept of the Five Winds
may automatically pack attack or defend with up to 15 Renown worth of
characters (including the alpha) against any Homid-form characters.
Only one Sept of the Five Winds may be in play at any time.
(Shea Anton Pensa)
Wyrm Caerns: (1 wyrm caern) (0c, 1u, 0r)
U 4 Blightscape - any Wyrm character
The minions of the Wyrm are cunning and adaptable, and the
Blightscape seems to pop up again even after it has been destroyed.
The Blightscape may never be removed from play unless the controlling
player chooses to discard it. Only 1 Blightscape may be in play at
any time.
(SCAR)
Territories: (28 territories total) (5c, 9u, 14r)
Gaia Territories: (15 gaia territories) (0c, 2u, 13r)
R The Calyx Req: Black Furies
Located in the Black Furies' native Greece, the Calyx is a seat of
consolidated Black Fury power. Members of the pack who control the
Calyx may use Ahroun Gifts. Only 1 Calyx may be in play at any time.
(Adam Rex)
R Monster Joe's Truck-n-Tow Req: Bone Gnawers
Monster Joe's is a veritable fount of black-market goods. The pack
that controls Monster Joe's may, during the Equip/Ally Phase, search
through their deck for any single piece of non-Fetish Equipment. The
sept deck must be reshuffled after this is done. Onle [Only] one
Monster Joe's Truck-n-Tow may be in play at any time.
(Brian LeBlanc)
R Longwalker's Glade Req: Children of Gaia
Many Garou seek out Longwalker's Glade for the peace and tranquility
it offers. The pack controlling Longwalker's Glade may recruit any
spirit Allies, regardless of that Ally's requirements. The pack may
not recruit spirit allies that are only Wyrm Allies. Only 1
Longwalker's Glade may be in play at any time.
(Rebecca Guay)
R Stonehenge Req: Fianna
A pack controlling Stonehenge may never be forced to lose Gnosis.
Only 1 Stonehenge may be in play at any time.
(Barb Armata)
R Camp Farris Req: Get of Fenris
A pack that controls Camp Farris may automatically pack attack or
defend with up to 15 Renown worth of characters (including the
alpha). Draw no additional cards if pack attacking or defending in
this manner. Only 1 Camp Farris may be in play at any time.
(Brian Horton)
R The Black Room Req: Glass Walkers
The bouncers at this club don't take any lip from anyone, even Crinos
werewolves. While your pack controls the prestigious nightclub,
attacks may only be declared against your pack by Homid-form
attackers. The Black Room may be attacked as a Territory normally.
Only 1 Black Room may be in play at any time.
(Scott Fischer)
R Serene Wilderness Req: Red Talons
Nonalpha [Non-alpha] allies of a pack controlling Serene Wilderness
may refuse any challenges, even those challenges that may not
normally be refused. They also may not be Sneak attacked or
otherwise engaged in combat unless they wish to be. Only 1 Serene
Wilderness may be in play at any time.
(Ron Spencer)
R Balkan Fief Req: Shadow Lords
The Balkan Fief provides rest and respite. A pack controlling the
Balkan Fief may regenerate an additional damage card during the
Regeneration Phase. Only 1 Balkan Fief may be in play at any time.
(Drew Tucker)
R Austere Temple Req: Silent Striders
A pack controlling the Austere Temple is nourished by the temple's
discipline and righteousness. Members of the pack gain +1 Health.
Only 1 Austere Temple may be in play at any time.
(Steve Casper)
R Hereditary Castle Req: Silver Fangs
As long as the castle is in play, alphas may only declare an attack
against the castle's owner's pack if he/she permits it. The castle
may be attacked as a Territory normally. Only 1 Hereditary Castle
may be in play at any time.
(Joshua Gabriel Timbrook)
R Tibetan Monastery Req: Stargazers
All characters in your pack are considered to know Kailindo while the
Monastery is in play. Only 1 Tibetan Monastery may be in play at any
time.
(Andrew Kudelka)
R Spirit Circle Req: Uktena
Gaia favors those with the Spirit Circle under their sway. While
Spirit Circle is in play, the Gifts of the pack that controls it may
not be canceled. Only 1 Spirit Circle may be in play at any time.
(SCAR)
R Ancestral Burial Mounds Req: Wendigo
The mounds are a source of Rage for the Wendigo, who look to them
when they feel the chill of Harano. Once per turn, a pack
controlling the Burial Mounds may ignore any single card effect that
would force them not to take an action. Only 1 Ancestral Burial
Mounds may be in play at any time.
(William O'Connor)
U Homestead Req: Gaia Garou
The Homestead is an excellent place in which to forge alliances.
Once per game, the pack controlling the Homestead may select 1 Victim
in play and make them an Ally. If the pack loses control of the
Homestead, the Victim returns to the Hunting Grounds. Only 1
Homestead may be in play at any time.
(Jeff Holt)
U St. Vincent's Cathedral Req: Gaia Garou
St. Vincent's Cathedral is 1 of the last repositories of unshakable
faith that still stands. The pack that controls it may not be
attacked by spirits or by Wyrm characters. St. Vincent's Cathedral
may be attacked as a Territory normally. Only 1 St. Vincent's
Cathedral may be in play at any time.
(Andrew Kudelka)
Gaia/Wyrm Territories: (11 gaia/wyrm territories) (4c, 7u, 0r)
C Abandoned Shed
The Abandoned Shed may be used to store Equipment; items may be
placed here face-down during the Equip/Ally Phase. This Equipment
may be given to characters at the beginning of the Combat Phase
before alphas are chosen. If thie Territory is destroyed, all of the
Equipment within is immediately discarded.
(Matt Milberger)
U Bawn Req: any pack with a Caern
The Bawn is the area around a Caern that serves as a line of defense.
A pack with the Bawn may not have their Caern taken from then or
destroyed as long as the Bawn remains in play.
(Mike Chaney & Mike Carter)
U Chantry
At the beginning of the turn, during the Redraw Phase, the pack
controlling the Chantry selects 1 mage in play. Mages in the Umbra
may be selected as well. That mage is removed from play for the
duration of the turn and returns during the next Redraw Phase. Only
1 Chantry may be in play at any time.
(John Matson)
U Dead Zone
A Dead Zone is an area devoid of the normally ubiquitous spirits. A
pack controlling the Dead Zone is not affected by any Gifts, and they
may not use Gifts or Fetish Equipment. Only 1 Dead Zone may be in
play at any time.
(Jeff Miracola)
U The Docks
A pack controlling the Docks may influence equipment traveling into
their area. If a member of another pack wants to equip with a piece
of non-Fetish Equipment, he/she must ask permission from the onwer
[owner] of the Docks. If the owner refuses, he himself may not equip
during this turn. Lone Wolf Lupo is not affected by The Docks. Only
1 Docks may be in play at any time.
(Shea Anton Pensa)
U Hidden Lair
A pack with a Hidden Lair is adept at weathering the storm of Garou
relations. As an action, a character in the pack that controls this
Territory may seek cover at the Lair, thereby removing
himself/herself from play. While in the Hidden Lair, a character may
take no actions, but will regenerate as normal. He/She may return at
any time. Entering the Hidden Lair must be done before the Combat
Phase. If this Territory is destroyed, characters in hiding must
immediately return to their pack.
(Jos Weymer)
C Kinfolk Den Req: Lupus
Their Kinfolk are one of the few things that Lupus Garou hold dear.
While the Den is in play, the pack that controls it may automatically
attack anyone who kills a packmate. This ability, if it is used,
must be executed immediately after the packmate dies. Only 1 Kinfolk
Den may be in play at any time.
(Jeff Holt)
U Kithain Freehold
The Fey will often aid Garou if their aims coincide. Faeries and
changelings in the Hunting Grounds will join the pack which controls
the Kithain Freehold as Allies at the end of any Combat Phase in
which they are in play. If the pack loses control of the Freehold,
the faeries return to the Hunting Grounds. Only 1 Kithain Freehold
may be in play at any time.
(Barb Armata)
C National Park Req: Metis, Lupus
The National Park is a valuable resource, as it is one of the
ever-dwindling regions of Gaia's presence. Members of a pack
controlling the National Park gain +1 Gnosis.
(Shea Anton Pensa)
U The Naysayer's Hovel
At the beginning of the turn, during the Redraw Phase, the pack
controlling the Naysayer's Hovel selects 1 Territory in play. That
Territory offers no benefits to the pack that controls it for the
current turn. Only 1 Naysayer's Hovel may be in play at any time.
(Lee M. Fields)
C Police Precinct Req: Glass Walkers, Bone Gnawers, Homid
A pack that controls the Police Precinct may arrest (remove from
play) any single Homid-form character armed with a firearm until the
beginning of the next turn. This ability is used in the Combat Phase
before alphas are chosen. Only 1 Police Precinct may be in play at
any time.
(Mike Chaney & Jeff Holt)
Wyrm Territories: (2 wyrm territories) (1c, 0u, 1r)
C Black Dog Game Factory Req: Any Wyrm character
The Game Factory spreads a subtle evil into the world. All Gaia
characters of Homid breed lose 1 Gnosis while the Game Factory is in
play. Only 1 Black Dog Game Factory may be in play at any time.
(Steve Casper)
R The Pit Req: Black Spiral Dancers
The Pit is a seedy dive bar in the thrall of the Wyrm. The pack
controlling The Pit gains +1 victory points for any Victims they
kill. If The Pit is removed from this pack's control, it [the pack]
still gains [retains] the victory point bonus [bonuses] for any kills
made while the pack controlled The Pit. Only 1 Pit may be in play at
any time.
(Ash Arnett)
Actions: (4 actions) (1c, 3u, 0r)
U Kids Love Arson
The character playing this card is removed from play for 1 turn. He
destroys any single Territory of his choice immediately. Kids Love
Arson must be played before alphas are chosen if it is played in the
Combat Phase.
(Brian Horton)
U Lend A Hand
Play this card during any combat that doesn't involve any of your
characters. The character playing Lend A Hand joins the combat on
the defender's side for one round. If the attacker frenzies,
however, your character must remain in the fight until the frenzy
ends or you play an escape card. Any kills made belong to the pack
you are assisting.
(Steve Prescott)
C Poignant Parable [Req: Galliard]
For the duration of the Moot Phase, the Galliard telling the Poignant
Parable may double his Renown (before any modifiers) for the purposes
of voting.
(Steve Casper)
U Renown Admonishment
Play Renown Admonishment after a character makes a kill while
frenzied. The character is berated for losing control and for having
poor willpower. No victory points are earned by the character for
any kills during the frenzy in question.
(Shea Anton Pensa)
Moots: (by Renown) (7 moots) (3c, 2u, 2r)
U 1 Grand Restructuring
In times like these, radical changes are sometimes the best course of
action. If Grand Restructuring passes, all Gaia characters must
subtract their Renown from 10. This becomes their new Renown. Grand
Restructuring lasts for 1 full turn, and will not affect victory
points earned for killing any characters.
(John Matson)
C 4 Beta Status
Select one pack. If Beta Status passes, the affected pack may not
gain the benefits of Territories. A pack affected by Beta Status may
remove this stigma by defeating any opponent of Renown 5 or higher.
(Sto)
C 5 Bestowing the Boon
Select one Gaia character. If Bestowing the Boon passes, that
character may take any single piece of Equipment from any Gaia
character in play. The character receiving the Boon must still be
able to meet the Equipment's requirements before he may use it. If
the original owner kills the Boon recipient in combat, he/she may
take back his/her Equipment.
(Andrew Bates)
C 5 Resource Appropriation
The character calling for Resource Appropriation selects any single
Territory in play. If this vote passes, the vote-caller's pack
acquires the Territory, even if they cannot meet that Territory's
requirements.
(Sto)
U 6 Balance of Gaia Req: Philodox [calling and voting]
The Philodox calling this vote selects one kill in any Gaia pack's
victory pile. If Balance of Gaia passes, that kill is removed from
the victory pile and discarded, and the affected pack must attack
only Wyrm creatures for the upcoming Combat Phase. If no Wyrm
creatures exist, he may attack as normal. Only Philodox may vote on
Balance of Gaia.
(Shea Anton Pensa)
R 7 The Litany's Guidance
The character who calls this vote declared war on the Wyrm and its
followers. If The Litany's Guidance passes, for the remainder of the
game Gaia packs will not gain any victory points for killing Gaia
pack characters or allies.
(Richard Kane Ferguson)
R 8 Discredited Lineage
Select a Garou channeling a Past Life. On a successful vote, that
Garou must discard the Past Life. Only characters of the same tribe
as the accused Garou may vote.
(Stuart Beel)
Board Meetings: (by Renown) (1 board meeting) (1c, 0u, 0r)
C 4 Rampage
If Rampage passes, Wyrm characters must attack the Territories of
Gaia packs, if there are any, during the next Combat Phase. If there
are no Territories left in play, Wyrm characters may declare their
attacks as normal.
(Steve Prescott)
COMBAT_CARDS: (10 combat cards total) (2C, 6U, 2R)
Combat Events: (3 combat events) (2c, 1u, 0r)
U Death Rattle
Play Death Rattle when a frenzied opponent has sustained damage that
would kill him/her. If that opponent suffers 1 more wound, he/she
collapses in a heap, as his/her body no longer holds itself together.
This will end the frenzy.
(Steve Casper)
C Fox Frenzy
Play this card between rounds of combat or before the first round of
combat. A character in a Fox Frenzy tucks tail and heads for the
hills, removing that character from combat. Fox Frenzy may be
canceled like a frenzy, and may not be used by frenzied characters.
Characters who cannot frenzy, Allies, Enemies and Victims may not use
Fox Frenzy.
(Brian LeBlanc)
C Get Medieval Req: Rage 4
Play this card when you kill an opponent who has slain a member of
your pack. The opponent lingers on as you go to work with a pair of
pliers and a blowtorch. The victim is removed from play at the end
of the combat. This card is worth 2 Victory points.
(Brian LeBlanc)
Combat Actions: (by Rage) (7 combat actions) (0c, 5u, 2r)
U 3 Riposte Damage 1 Req: Klaive or Grand Klaive
The character playing this Combat Action must be equipped with a
Klaive or Grand Klaive. The character parries (dodges) any single
attack dealt during this round of combat, and gives a quick follow-up
strike.
(Brian LeBlanc)
U 3 Mantis Form Damage 2 Req: Kailindo
Kailindo. If the character using Mantis Form is not in Crinos form
when this Combat Action is played, he enters Crinos form this combat
round. Use the character's Crinos form Rage to determine whether or
not Mantis Form is a bluff.
(Andrew Kudelka)
U 3 Brutal Kick Damage 3
No matter where you get kicked, it's bound to hurt.
(Brian Horton)
U 5 Head or Gut? Damage 3
You offer your opponent a choice as to where on his body he'd like to
be slugged. If you kill your opponent with Head or Gut, place this
card in your victory pile for +1 victory points.
(Adam Rex)
U 5 Flying Tiger Damage 5 Req: Kailindo, cannot be bluffed
Kailindo. Flying Tiger may never be used during the same round in
which the character plays a defensive card or a Feint, nor may it be
bluffed.
(Ron Spencer)
R 6 Passive Aggression Damage * Req: Kailindo
Kailindo. If your opponent's Combat Action is Rage 5 or lower during
the round you play Passive Aggression, he is affected by his own
Combat Action.
(Ron Spencer)
R 15 Cleft in Twain Damage 12 Req: Weapon, cannot be bluffed
The character cleaving his opponent in twain must have a weapon.
This Combat Action may not be bluffed.
(Ron Spencer)