SoulCalibur III (Namco, 3D Fighting Game, PS2) Tales of Souls FAQ V1.0 4/25/06 Written by: Richard Uyeyama (ru e ama ru e ama best vwh net)* * Instances of the letter "y", the "at" symbol, and all periods have been removed (replaced with spaces) from the above e-mail address in order to prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes from adding to the amount of e-mail I already get... IMPORTANT - BEFORE E-MAILING ME: Please please PLEASE run a Virus Scanner on your computer. During the latter half of 2003, very soon after I received a batch of SCII e-mailings, someone (probably in that batch) began spamming me (repeatedly) with an e-mail Virus. If you cannot afford a Virus Scanner, at the very least, download and run the latest version of McAfee's free "Stinger" utility (or any other trustworthy free utility that does the same thing), which will get rid of a good number of the most common Viruses out there. Your friends will thank you. Stinger utility: http://vil.nai.com/vil/stinger/ The latest version of this file can be found at: It Was All Zasalamel's Evil Plot http://ruyeyama.best.vwh.net/psx2/iwazep.html Document formatting, organization, and wording Copyright 2006 by Richard Uyeyama. Permission granted by author to duplicate (unaltered) this document in its entirety for NON-PROFIT purposes only. All other rights reserved. Author reserves the right to rescind specific or general permission, if he sees a reason (such as loophole abuse) to do so. Unauthorized duplication of this document is a violation of all applicable national and international laws. This document is protected by International Copyright Law. It is a criminal act to use this document (or any derivative work (including translations)) in any way that makes you (and/or your company) money; you MAY NOT sell this document, host this document on a website with an ad banner and/or membership fee, give this document away as a "purchase bonus", and/or use this document in any other manner which profits (financially) you (and/or your company) either directly or indirectly. If you are unsure as to whether you can use this document, or if you wish to apply for specific rights not granted to you by the above, send a polite, detailed, and clearly phrased inquiry to me at the e-mail address listed above. Note, however, that due to the amount of e-mail I get, I may not be able to reply to every query or request I receive (also note that the lack of a reply will NEVER constitute legal permission). GameFAQs (www.gamefaqs.com) has been granted permission to host this document. The following webpage contains the most recent version of the above copyright notice. If there is a discrepancy between the above copyright notice and the one located on my current webpage, the information on my webpage will be treated as authentic: http://ruyeyama.best.vwh.net/faqlegal.html SoulCalibur III is Copyright 1995, 1998, 2002, 2003, 2005 by Namco Ltd. All rights reserved. Table of Contents: 0. Document History I. Basic Stuff 1. What is this document? 2. What is SoulCalibur III? 3. What is Tales of Souls? 4. British vs. American spellings 5. Notation and stuff II. Maps and Notes 0. Keys, Notes, and Notation A. Notes & Notation, Pathmap B. Key, Stages (Quick Reference) C. Notes, Events List D. Key & Notes, Stages (Details) 1. Astaroth 2. Cassandra 3. Cervantes 4. Ivy 5. Kilik 6. Lizardman 7. Maxi 8. Mitsurugi 9. Nightmare 10. Olcadan 11. Raphael 12. Rock 13. Seong Mi-na 14. Setsuka 15. Siegfried 16. Sophitia 17. Taki 18. Talim 19. Tira 20. Voldo 21. Xianghua 22. Yoshimitsu 23. Yun-seong 24. Zasalamel III. Appendix 1. Which opponents appear on which maps ------------------- 0. Document History ------------------- V1.0: 4/25/06 Launch version (11/23/05: J version SoulCalibur III now on sale) (11/18/05: EU version SoulCalibur III now on sale) (10/25/05: U/C version SoulCalibur III now on sale) -------------- I. Basic Stuff -------------- I.1 What is this document? This document is an English language informational resource for the PlayStation2 version of SoulCalibur III (SCIII), a weapons-based 3D fighting game by Namco. More specifically, this is a SCIII Tales of Souls FAQ (side note: I'm using "faq" herein with its more colloquial definition of "document of organized information", rather than its more traditional definition, which implies organizational headings in the form of questions...) In this document, I'll be covering maps, path conditions, opponent data, and other information about Tales of Souls (ToS), which is SCIII's "story mode". Note, however, that I will *not* be covering unlock conditions for characters, stages, weapons, shop items, character creation parts, or anything else that can be unlocked in SCIII. So if you're interested in unlock conditions, you should probably consult a Secrets FAQ instead. =) This document was written for the J version of the PS2 SCIII, but it seems likely that at least some of the information contained herein may apply to other versions of the game as well. SoulCalibur III (PS2, J) basic info: 1 DVD ROM Disc (SLPS-25577) 1-2 Players Works with: PlayStation2 8MB Memory Card (298 KB) 6800 (y)en I.2 What is SoulCalibur III? SoulCalibur III (SCIII) is a weapons-based 3D fighting game by Namco. It's the sequel to SoulCalibur II (SCII), which is the sequel to SoulCalibur (SCalibur), which is the sequel to SoulEdge (SE). The SCIII story starts within a year after (immediately after, if you count the events of the OP movie) the end of SCII. I.3 What is Tales of Souls? Tales of Souls (ToS) is SCIII's "story mode". Unlike story modes from most other Versus Fighting games (including previous Soul games), ToS is not a simple sequence of 8-10 opponents. Instead, each of the 24 playable characters in ToS has a complex map of more than 40 locations, and the path to the character's ending can span from 9 to 13 matches (some of which may have multiple opponents), depending upon the choices made and conditions met. Opponents in ToS are not limited to the 24 ToS-playable and 2 Boss characters. There are over 35 additional characters (only 10 can be unlocked for use in other modes, though most (but not all) of the rest can be recreated in Custom Character Creation mode) that will appear as ToS opponents! So if you're playing ToS for the first time, don't be surprised if you see some unfamiliar faces and/or fighting styles. =) (side note: If you're interested in a more traditional 8-opponent experience, you can always play Quick Play (Single Player Modes, Soul Arena) instead. Quick Play even allows you to play as Bonus Characters, Custom Characters, Random Creations, and even Abyss!) I.4 British vs. American spellings This document is based upon the J version of the PS2 SCIII, which, interestingly, actually uses British spellings for words such as "armour" and "rumour" and "realise". While I did write this document using American spellings, when referencing text that actually appears in the game, I will provide the actual game text, which, as mentioned above, will have British spellings instead. (side note: There is no language select option in the (J version) SCIII game options. Instead, the game actually looks at the Language setting for your PS2 system. So if you want English in-game text for SCIII, just change your PS2 system's Language setting (in the "System Configuration" menu) to English. And if you want Japanese in-game text, change it to Japanese.) I.5 Notation and stuff In order to stave off any potential confusion, here follow some of the standards of notation I'll be using in this document... G Guard (defaults to X) A Horizontal attack (defaults to [square]) B Vertical attack (defaults to [triangle]) K Kick attack (defaults to O) u/d/l/r up, down, left, and right (respectively) on the d-pad/stick ul/ur/dr/dl up-left, up-right, down-right, and down-left (respectively) on the d-pad/stick + at the same time as , then / or x input the preceding command the following number of times (e.g. Gx3 = G,G,G) z(y) press y while holding z W1-W8 Weapon 1 through Weapon 8; weapons will be numbered from left to right. J Japan version (of SCIII) U/C United States / Canada version (of SCIII) EU Europe (PAL) version (of SCIII) ------------------ II. Maps and Notes ------------------ II.0 Keys, Notes, and Notation General notes: A note about Extra battles (E1-E8): Unlike for all other battles in ToS, you will be given only one chance (per ToS game) to defeat the opponent(s) in an Extra battle (i.e. you cannot Continue against Extra battle opponents). If you Lose to an Extra battle opponent, however, your ToS game will *not* end; you will simply proceed to the next stage. II.0.A Notes & Notation, Pathmap ------------------------- Pathmap notes: - The pathmaps will show all possible paths (that I've been able to discover) from each stage. Note that not all exit paths will necessarily be available every time you complete a stage, as some exit paths have conditions that cause them to appear/disappear, and some pairs of exit paths are even mutually exclusive (the exit paths from A7/B7, for example). - See a character's "Stages, Details" section for more information about alternate path conditions for a particular stage. - The Extra battles (E1-E8) have conditions that cause them to appear/disappear, but I haven't (yet) compiled a full list of conditions. For example, losing and continuing on certain stages seems to cause some of the Extra battles to disappear. And interestingly, the weapon your character is using may also negate the option to go to some Extra battles. Preliminary testing suggests that use of certain W6s (especially the Soul Edge weapons) may negate stages E2, E4, and/or E8, or cause them to appear only conditionally. So if you're using a character's W6, and you're having trouble reaching one of those Extra stages, try using a different weapon. Pathmap notation: * Indicates an interactive pre-battle (asterisk before stage designation) or post-battle (asterisk after stage designation) sequence. h For path variant from A7/B7, indicates a health-based condition. t For path variant from A7/B7, indicates a time-based condition. II.0.B Key, Stages (Quick Reference) ----------------------------- Event# Stage Opponent(s) pre/post commands other notes II.0.C Notes, Events List ------------------ Based upon how the ToS Events are listed in the Event Viewer, I've numbered the Events as follows: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Note that not all characters will have 15 Events (if there's no "Not yet unlocked" message in the Event Viewer, there's no Event to unlock). Four characters have only 14 Events, as follows: Nightmare - no event 7 Siegfried - no event 8 Tira - no event 7 Zasalamel - no event 11 Note on Event actions and special weapon effects: Weapon effects will not affect Events in any way. So if your character's weapon has, for example, "Automatically Guard Impact some attacks" and/or "Guard Impacts will damage your opponent", that won't affect the Cervantes pre-battle Event (i.e. you'll still have to input the command, and successful input won't cause Cervantes to start the battle injured). And of course, this also means that "Increase defense power" won't reduce the amount of damage taken from failed Events... Note on directional inputs for Event actions: Unlike for button inputs (G/A/B/K), you don't actually have to press the d-pad direction *during* the assigned command period. If you press the direction *before* the command period, then so long as it's still being held down during the command period, it will count as a successful input (and will even count as multiple inputs, for those commands that require multiple directional inputs). Similarly, for direction+button commands, you don't actually have to press them both at the same time; just hold the direction down, and you can press the button at the appropriate time (r(G), u(A), etc.). II.0.D Key & Notes, Stages (Details) ----------------------------- [Key] Stage: Location (pre-battle or stage/path notes) Opponent Weapon (W#) (opponent notes) (post-battle notes) Next stage, option 1: Choice text or condition. Next stage, option 2: Choice text or condition. *Next stage if special condition met: Special condition. [Path-specific notes] Path Z (Zasalamel's Curse): Usually due to Zasalamel placing a curse on your character, once you're on Path Z, you'll find that your character's health will not always replenish to full after every battle. While on Path Z, your character will recover only a percentage of his/her full health bar, as follows: (percentages are approximate, and may not be completely accurate) after Z6: 50% recovery after Z7: 44% recovery after Z8: 33% recovery after Z9: 17% recovery (even if there is no Z10) after Z10: 100% recovery (normal) If you lose a battle and Continue, your character will start that battle with 100% health, as normal. Grand Labyrinth (Olcadan's Lair): Usually due to your character having brought limited provisions into the Labyrinth, once you're inside the Grand Labyrinth, you'll find that your character's health will not always replenish to full after every battle. After your first battle in the Grand Labyrinth (C7), for any further battles in the Grand Labyrinth, your character's health will replenish only around 42% of his/her full health bar: (percentage is approximate, and may not be completely accurate) before C7: 100% recovery before C8: 42% recovery before E6: 42% recovery If you lose a battle and Continue, your character will start that battle with 100% health, as normal. And once you leave the Grand Labyrinth (whether you leave after C7, C8, or E6), your character's health will start at 100% for the next battle, as normal. [Opponent notes] Amy: - Amy will recover some health each time she inflicts damage with a (non-throw) attack. Arthur: - Arthur's attacks do block damage (will penetrate opponent's guard and inflict damage). Charade: - Full-body Charade can be thrown, but Charade (torso & legs) and Charade (torso) cannot be thrown. Colossus: - Colossus is HUGE. Seriously. You will have to attack its legs. - Colossus can be damaged, but won't react to getting hit. - Colossus cannot be thrown. - After running out of health, Colossus will fall forward. If it falls on your character, your character will lose all of his/her health, and you will Lose the battle. So once you've defeated Colossus... make sure you get out of the way! Doppelganger (shadowy): - Your character is poisoned (green flames) during this battle, but will recover some health for each (non-throw) attack that damages Doppelganger. - Doppelganger will start the battle as a dark shadow of your character, but each time it damages your character, Doppelganger's character model will brighten, and your character's model will darken. As far as I know, this has no effect on gameplay. - The above notes do not apply for battles against normal (non-shadowy) Doppelganger. Greed/Miser: - Extra Gold can be earned from the Greed/Miser battles. Any time Greed/Miser is damaged, he/she will drop Gold coins, which you can pick up. However, you will drop some of those coins each time Greed/Miser damages you. Coins will disappear after about three seconds, so do note that you will have only a limited amount of time to pick up any coins dropped by either Greed/Miser or your character. - Gold can be lost from the Greed/Miser battles. If you lose against Greed/Miser, all Gold earned from previous battles (in your current Tales of Souls game) will be lost! Hwang: - All of Hwang's attacks are Guard Break. Keres: - Keres can be damaged, but won't react to getting hit. - Keres cannot be thrown. - Keres does less damage than normal. Li Long: - All(?) of Li Long's attacks are Counters. Lizard Men: - Lizard Men take significantly more damage than normal from non-throw attacks. Miser: - (see Greed/Miser notes, above) Night Terror: - You cannot win against Night Terror with a Ring Out. If knocked out of the ring, Night Terror will fly back in, and the match will continue, with character positions being reset to initial. Olcadan: - Unlike the other playable characters, Olcadan does not have a fighting style of his own. Rather, he will, before each round, randomly select someone else's style to use for that round. Olcadan's repertoire of styles consists of the 23 other playable characters in Tales of Souls: Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Raphael, Rock, Seong Mi-na, Setsuka, Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua, Yoshimitsu, Yun-seong, and Zasalamel. - Olcadan has his own pre-match poses, taunts (G+K), and win poses. He will not use the pre-match poses, taunts, or win poses from his (randomly) selected fighting style. Shadow Master: - Like Olcadan, Shadow Master will randomly select a style. However, Shadow Master's repertoire of styles does not consist of the ToS- playable character styles (23), but the Custom Character styles (17 weapon Disciplines) instead: Chinese Blade, Chinese Sword, Dagger, Grieve Edge, Iron Sword, Katana, Katana & Shuriken, Kunai, Lance, Nunchaku, Rapier, Sickle, Staff, Steel Fan, Sword & Shield, Tambourine, and Wave Sword. - You can think of Shadow Master as a Sword Master (Custom Character Creation, character "job") who selects a random style. - Shadow Master is Edgemaster (Kilik's weapons instructor, who was playable in SCalibur), except that he's, um, shadowy, and he uses Custom Character Disciplines instead of the ToS-playable characters' weapon styles. Will-o'-the-Wisp: - Like Olcadan and Shadow Master, Will-o'-the-Wisp will randomly select a style. However, since Will-o'-the-Wisp always uses the Soul Edge, its repertoire of styles will include only the six character styles that have Soul Edge as the W6: Astaroth, Cervantes, Lizardman, Mitsurugi, Nightmare, and Tira. - Will-o'-the-Wisp is non-corporeal and thus cannot be thrown (though it can throw you). - Due to being non-corporeal, Will-o'-the-Wisp falls differently when lifted or knocked down (thus, certain combos may not work). - Will-o'-the-Wisp seems to take more damage than normal, especially from attacks that disperse the flames that make up its non-corporeal body. -------- II.1 ASTAROTH -------- Astaroth Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ / \ // \ / // | \ (Z6) / (D8h) // A10b // | \ / // || | \ E3 B6a E4/ || | \ / \ / / / || | B4 ------ *B5--B6b - B7 - B8 --- || | / \ || | | (A8t) || | | || | (D4) E5 | _______________ / | \ / / \ / / \ / / C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a / \ \ \ / \ / \ (Z6) E6 ------ *C11b \ \ E7 (A6) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ (B6b) ____ / \ Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11) \__________/ ------ Astaroth Stages, Quick Reference: Start: 1 Assassin Path A: A2 Yun-seong 1 A3 Tira A4 Gladiator (f) Gladiator (m) Dragon +E1 Valeria Hualin Lynette 2 A5 Zasalamel pre: r A6 Seong Mi-na A7 Taki A8 Talim +E2 20 Lizard Men 5 A9 Rock post: r+K 7 A10a Nightmare A10b Siegfried 10,12 A11 Abyss pre: G acquire/use SoulEdge Path B: B4 Cassandra +E3 Doppelganger (shadowy) 2 B5 Zasalamel pre: r B6a Lizardman B6b Setsuka B7 Xianghua B8 Berserker +E4 Miser Path C: C2 Revenant 2 C3 Zasalamel pre: r C4 Ivy +E5 Charade Charade (torso & legs) Charade (torso) 3 C5 Cervantes pre: r+G C6 Maxi C7 Unknown Soul (Arthur) C8 Rock 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G acquire/use SoulEdge 13,14 C11b Night Terror pre: r+K Path D: D4 Voldo +E7 Will-o'-the-Wisp (blue) 4 D5 Raphael pre: l+G D8 Yoshimitsu +E8 Arthur Path Z: Z6 Mitsurugi Z7 Kilik Z8 Rock Z9 Sophitia 8 Z10 Siegfried Finish: 15 END l+A ------ Astaroth Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: Cursed by the Sword r+G Cervantes 4: Dark Lord l+G Raphael 5: The Cage r+K (after Rock battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending l+A ------ Astaroth Stages, Details: ----- Start (Astaroth) ----- 1: Kunpaetku Shrine Ruin Assassin Kunai (W1 Kunai) A2: Place priority on searching for Soul Edge. C2: Place priority on eliminating those who seek Soul Edge. ------ Path A (Astaroth) ------ A2: Egyptian Temple Yun-seong Giant Butcher Knife (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Chase after the girl. B4: Leave the girl alone and explore the castle. A4: Lakeside Coliseum 3 opponents Gladiator(f) Great Sword (W1 Iron Sword) Gladiator(m) Gladius (W1 Sword & Shield) Dragon Dragon Sword (W7 Chinese Sword) E1: Stop. A5: Hurry on ahead. +E1: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Ling-Sheng Su Temple Ruin Seong Mi-na Scarlet Thunder (W1/W2) A7 A7: Undergruond Sanctum Taki Kagekiri (W4) A8 *D8: if win with health <~60% A8: Water Mill Valley Talim Side Harpe (W4) E2: Stop. A9: Hurry on ahead. +E2: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) A9 A9: Lost Cathedral Rock Juggernaut (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A10b: Lost Cathedral Siegfried Requiem (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Astaroth acquires the SoulEdge (pre-match sequence) before this battle, even if he's using it already. Astaroth will use the acquired SoulEdge during this battle. END ------ Path B (Astaroth) ------ B4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Trust the man's words and pursue the Azure Knight. B6b: His words cannot be trusted. Continue investigating independently. B6a: Silk Road Ruin Lizardman Grudge Ax & Aya Shield) (W1/W2) A7 B6b: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) B7 B7: Lotus Garden Xianghua Northern Star (W4) B8 *A8: if win with time remaining <40 B8: Water Mill Valley Berserker Ahlspiess (W4 Lance) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C (Astaroth) ------ C2: Clock Tower Revenant Gatekeeper (W6 Wave Sword) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) D4: Leave the man with the scythe alone and continue the journey of soul hunting. Search for the Azure Knight. C4: Leave the man with the scythe alone and continue the journey of soul hunting. Continue hunting souls. D4: Follow the man with the scythe. C4: Valentine Mansion Ivy Valentine (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Valentine Mansion Defeat all the enemies before time runs out! 3 opponents Charade Wave Sword (W1 Wave Sword) Charade (torso & legs) Kick Edge (W1 Grieve Edge) Charade (torso) (no weapon) (see II.0 Charade notes) C5 C5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) C6 *Z6: if >=1 continue on C3 (Zasalamel) C6: Indian Port Maxi Chained Kozuka (W4) B7: Judge it to be an absurd rumour and ignore it. C7: Find the man in question. (note: no C7 option if win C6 with a Ring Out) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Unknown Soul (Arthur) Gassan (W6 Katana) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Rock Juggernaut (W5) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Astaroth acquires the SoulEdge (pre-match sequence) before this battle, even if he's using it already. Astaroth will use the acquired SoulEdge during this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Astaroth) ------ D4: Secret Money Pit Voldo Manas & Ayus (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) D5 D5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) A6: Head east by land. B6b: Head east by sea. D8: Sacred Mt. Fuji Yoshimitsu Kastane (W3) E8: Stop. A9: Hurry on ahead. +E8: Sacred Mt. Fuji Defeat the enemy with special powers before time runs out! Arthur Gassan (W6 Katana) (see II.0 Arthur notes) A9 ------ Path Z (Astaroth) ------ Z6: Battle in the Strait (see II.0 Path Z notes) Mitsurugi Shishi-Oh (W1/W2) Z8: Find the man with the scythe in order to remove the curse. Z7: Continue to follow the trail of Soul Edge. Z7: Proving Grounds Kilik Kali-Yuga (W1/W2) Z8 Z8: Lakeside Coliseum Rock Onslaught (W1/W2) Z9: Just in case, hunt some worthy souls before pursuing the Azure Knight. Z10: This is already enough. Pursue the Azure Knight immediately. Z9: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) Z10 Z10: Lost Cathedral Siegfried Requiem (W1/W2) A11 ------ Finish (Astaroth) ------ END: l+A --------- II.2 CASSANDRA --------- Cassandra Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ // \ / // | \ (Z6) (D8t) // A10b // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5--B6a - B7 - B8 --- || | \ \ || | B6b -(A7) (A8h) || | || | (D4) E5 (B7) _______________ / | \ / / \ / / \ / / C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a / \ \ \ / \ / \ (Z6) E6 ------ *C11b \ \ E7 (A6) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ (B6a) ____ __________ / \ / \ Z6 - Z7 - Z8 ------ Z9 --(A10a) ------ Cassandra Stages, Quick Reference: Start: 1 Revenant Path A: A2 Ivy 1 A3 Tira A4 Assassin +E1 Doppelganger (shadowy) 2 A5 Zasalamel pre: r A6 Mitsurugi A7 Xianghua A8 Berserker +E2 20 Lizard Men 5 A9 Raphael post: r+K 7 A10a Nightmare 8 A10b Siegfried 10,12 A11 Abyss pre: G Path B: B4 Sophitia +E3 Li Long 2 B5 Zasalamel pre: r B6a Maxi B6b Setsuka B7 Lizardman B8 Talim +E4 Greed Path C: C2 Assassin 2 C3 Zasalamel pre: r C4 Kilik +E5 Shadow Master 3 C5 Astaroth pre: G C6 Seong Mi-na C7 Raphael C8 Unknown Soul (Li Long) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Yun-seong +E7 Keres 4 D5 Cervantes pre: r+G D8 Gladiator (f) Gladiator (m) Rock +E8 Valeria Hualin Lynette Path Z: Z6 Taki Z7 Yoshimitsu Z8 Raphael Z9 Voldo Finish: 15 END r+K ------ Cassandra Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Cursed by the Sword r+G Cervantes 5: The Cage r+K (after Raphael battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Resolution Siegfried 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending r+K ------ Cassandra Stages, Details: ----- Start (Cassandra) ----- 1: Eurydice Shrine Revenant Gatekeeper (W6 Wave Sword) A2: Search for the one who had controlled the skeleton. C2: Search for Sophitia. ------ Path A (Cassandra) ------ A2: Valentine Mansion Ivy Viper Edge (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Leave this land at once. B4: Explore the castle. A4: Old Toledo Assassin Kunai (W1 Kunai) E1: Stop. A5: Hurry on ahead. +E1: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) A7 A7: Lotus Garden Xianghua Northern Star (W4) A8 *D8: if win with time remaining <40 A8: Water Mill Valley Berserker Bourdonasse (W3 Lance) E2: Stop. A9: Hurry on ahead. +E2: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) A9 A9: Lost Cathedral Raphael Estoc (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A10b: Lost Cathedral Siegfried Requiem (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Cassandra) ------ B4: Ostrheinsburg Sophitia Omega Sword & Elk Shield (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Ostrheinsburg Defeat the enemy with special powers before time runs out! Li Long Falcon (W6 Nunchaku) (see II.0 Li Long notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Consider the man's words to be a trap. B6b: Follow the man's words and head east. B6a: Indian Port Maxi Soryuju (W1/W2) B7 B6b: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) A7 B7: Silk Road Ruin Lizardman Lunatic (W4) B8 *A8: if win with health <~60% B8: Water Mill Valley Talim Double Crescent Blade (W5) E4: Stop A9: Hurry on ahead +E4: Water Mill Valley Defeat the enemy before time runs out! Greed Austere & Void (W6 Kunai) (see II.0 Greed/Miser notes) A9 ------ Path C (Cassandra) ------ C2: Old Toledo Assassin Kaiken (W2 Kunai) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) D4: Continue searching for Soul Edge. Focus the search on Soul Edge. C4: Continue searching for Soul Edge. Focus the search on the Azure Knight. D4: It may be dangerous, but pursue the man with the scythe. C4: Proving Grounds Kilik Kali-Yuga (W1/W2) E5: Stop C5: Hurry on ahead +E5: Proving Grounds Defeat the enemy before time runs out! Shadow Master (random Sword Master style) (W1) (see II.0 Shadow Master notes) C5 C5: Kunpaetku Shrine Ruin (pre: G, or ~20% damage & start near edge) Astaroth Terror Moon (W3) C6 *Z6: if >=continue on C3 (Zasalamel) C6: Ling-Sheng Su Temple Ruin Seong Mi-na Hyup Do (W4) B7: Conclude that it's nothing more than empty boasting. C7: Search for this man. (note: no C7 option if win C6 with a Ring Out) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Raphael Estoc (W5) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Li Long) Falcon (W6 Nunchaku) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Cassandra) ------ D4: Egyptian Temple Yun-seong White Storm (W1/W2) E5: Stop. D5: Hurry on ahead. +E7: Egyptian Temple Defeat the enemy before time runs out! What happens then is unknown. Keres Great Sword (W1 Iron Sword) (see II.0 Keres notes) D5 D5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) A6: Drift until a ship sails by. B6a: Hold onto the plank and try to swim towards land. D8: Lakeside Coliseum 3 opponents Gladiator (f) Claymore (W2 Iron Sword) Gladiator (m) Ice Blade (W2 Sword & Shield) Rock Giant Mace (W3) E8: Stop. A9: Hurry on ahead. +E8: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) A9 ------ Path Z (Cassandra) ------ Z6: Underground Sanctum (see II.0 Path Z notes) Taki Rekki-Maru & Mekki-Maru (W1/W2) Z8: Continue the quest carefully while preserving strength. Z7: There's no such thing as curses. Continue the quest normally. Z7: Sacred Mt. Fuji Yoshimitsu Yoshimitsu (W1/W2) Z8 Z8: Romanian Valley Raphael Flambert (W1/W2) A10a: Stay in this land for a while and rest. Z9: Leave this land immediately to destroy Soul Edge as soon as possible. Z9: Secret Money Pit Voldo Manas & Ayus (W1/W2) A10a ------ Finish (Cassandra) ------ END: r+K --------- II.3 CERVANTES --------- Cervantes Pathmap: (B4) E1 E2 / / \ / \ 1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ \ // \ / // | \ (Z6) (C7) (B8t) // A10b // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5 - B6a--B7 - B8 --- || | \ \ || | B6b-(A7) (D8h) || | / || | E5 / (B7) _______________ / | \ / \ / / / \ / / C2 - C3-----C4 ------ *C5---C6 C7 - C8 ------------ C10 - *C11a / \ \ / \ / \ E6 ------ *C11b \ \ E7 (B6a) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ \ \ Z6 - Z7 - Z8 ------ Z9 --(A10a) \____/ \__________/ ------ Cervantes Stages, Quick Reference: Start: 1 Pirate (m) Pirate (m) Pirate (old) Path A: A2 Ivy 2 A3 Zasalamel pre: r A4 Sophitia +E1 Colossus 3 A5 Astaroth pre: G A6 Talim A7 Yoshimitsu A8 Xianghua +E2 Miser 5 A9 Taki post: r+K 8 A10a Siegfried 7 A10b Nightmare 10,12 A11 Abyss pre: G acquire/use SoulEdge Path B: B4 Rock +E3 Valeria Hualin Lynette 4 B5 Raphael pre: l+G B6a Lizardman B6b Yun-seong B7 Mitsurugi B8 Kilik +E4 Shadow Master Path C: C2 Cassandra 1 C3 Tira C4 Voldo +E5 Will-o'-the-Wisp (blue) 2 C5 Zasalamel pre: r C6 Samurai C7 Unknown Soul (Li Long) C8 Taki 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G acquire/use SoulEdge 13,14 C11b Night Terror pre: r+K Path D: D4 Revenant +E7 Li Long 2 D5 Zasalamel D8 Seong Mi-na +E8 Hwang Path Z: Z6 Bandit (m) Z7 Maxi Z8 Taki Z9 Setsuka Finish: 15 END Gx20 ------ Cervantes Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Dark Lord l+G Raphael 5: The Cage r+K (after Taki battle) 6: Deep in the Labyrinth Olcadan 7: The Roar Nightmare 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending Gx20 ------ Cervantes Stages, Details: ----- Start (Cervantes) ----- 1: Pirate Raid 3 opponents Pirate (m) Jambiya (W1 Dagger) Pirate (m) Assassin Dagger (W2 Dagger) Pirate (old) Qing Long (W1 Chinese Sword) A2: Investigate the nature of the seal on Soul Edge. C2: Search for the sealed Soul Edge. ------ Path A (Cervantes) ------ A2: Valentine Mansion Ivy Viper Edge (W3) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) B4: Follow the man with the scythe. The words of a man who set a trap for him cannot be trusted. A4: Follow the man with the scythe. Trust the man's words and search for the man of whom he spoke. B4: There's no time to waste with the man. Continue the journey. A4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E1: Stop A5: Hurry on ahead +E1: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) A5 A5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) A6 *Z6: if >=1 continue on A3 (Zasalamel) A6: Water Mill Valley Talim Side Harpe (W4) A7: Continue pursuit. C7: Take action to acquire the soul. (note: no C7 option if win A6 with a Ring Out) A7: Sacred Mt. Fuji Yoshimitsu Pakayun (W4) A8 *B8: if win with time remaining <40 A8: Lotus Garden Xianghua Kopis (W5) E2: Stop. A9: Hurry on ahead. +E2: Lotus Garden Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) A9 A9: Lost Cathedral Taki Fumakugi (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Cervantes acquires the SoulEdge (pre-match sequence) before this battle, even if he's using it already. Cervantes will use the acquired SoulEdge during this battle. END ------ Path B (Cervantes) ------ B4: Lakeside Coliseum Rock Onslaught (W1/W2) E1: Stop B5: Hurry on ahead +E3: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) B5 B5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) B6a: Set out onto the ocean and head east B6b: Sail the Mediterranean Sea B6a: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) B7 B6b: Egyptian Temple Yun-seong White Storm (W1/W2) A7 B7: Battle in the Strait Mitsurugi Masamune (W4) B8 *D8: if win with health <~60% B8: Proving Grounds Kilik Amud (W4) E4: Stop A9: Hurry on ahead +E4: Proving Grounds Defeat the enemy before time runs out! Shadow Master (random Sword Master style) (W1) (see II.0 Shadow Master notes) A9 ------ Path C (Cervantes) ------ C2: Old Toledo Cassandra Ivan the Terrible (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Harvest the girl's soul to increase the strength of his own Soul Edge. D4: Ignore the girl and explore the castle in search of traces of the Azure Knight. C4: Secret Money Pit Voldo Manas & Ayus (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6b: Those words cannot be trusted. Continue investigating independently. C6: Pursue the man of whom he spoke and head east. C6: Battle in the Strait Samurai Zantetsuken (W1 Katana) B7 C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Unknown Soul (Li Long) Falcon (W6 Nunchaku) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Taki Fumakugi (W5) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Cervantes acquires the SoulEdge (pre-match sequence) before this battle, even if he's using it already. Cervantes will use the acquired SoulEdge during this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Cervantes) ------ D4: Ostrheinsburg Revenant Gatekeeper (W6 Wave Sword) E7: Stop. D5: Hurry on ahead. +E7: Ostrheinsburg Defeat the enemy with special powers before time runs out! Li Long Falcon (W6 Nunchaku) (see II.0 Li Long notes) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a D8: Ling-Sheng Su Temple Ruin Seong Mi-na Defender (W3) E8: Stop. A9: Hurry on ahead. +E8: Ling-Sheng Su Temple Ruin Defeat the enemy with special powers before time runs out! Hwang Blue Thunder (W6 Chinese Sword) (see II.0 Hwang notes) A9 ------ Path Z (Cervantes) ------ Z6: Silk Road Ruin (see II.0 Path Z notes) Bandit (m) Sickle (W1 Sickle) Z7: Begin gathering souls at once in order to recover strength. Z8: Search for the man with the scythe in order to remove the curse. Z7: Indian Port Maxi Soryuju (W1/W2) Z8 Z8: Underground Sanctum Taki Rekki-Maru & Mekki-Maru (W1/W2) Z9: Do as the impulses boiling up from within command. A10a: Wait for the fragments to settle down before acting. Z9: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) A10a ------ Finish (Cervantes) ------ END: Gx20 --- II.4 IVY --- Ivy Pathmap: E1 E2 / \ / \ 1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ // \ / // | . A6b (D8t) // A10b // | |\ \ // || | | \ E3 \ E4/ || | (A4) \ / \ \ / / || | B4 ------ *B5 - B6 - B7 - B8 --- || | \ \ \ || | (Z6) | (A8h) || | | || | E5 | _______________ / | \ / \ \ / \ / / C2 - C3-----C4 ------ *C5 - C6 C7 - C8 ------------ C10 - *C11a / \ \ \ \ / \ / \ (Z6) \ E6 ------ *C11b \ (A7) \ E7 / E8 \ / \ / / \ D4 ------ *D5 - D6 D8 ------(A9) \ (A6b) Z6 - Z7 - Z8 ------ Z9 --(A10a) \____/ \__________/ ------ Ivy Stages, Quick Reference: Start: 1 Zasalamel Path A: A2 Revenant 2 A3 Zasalamel pre: r A4 Sophitia +E1 Colossus 4 A5 Raphael pre: l+G A6a Maxi A6b Setsuka A7 Taki A8 Talim +E2 20 Lizard Men 5 A9 Cervantes post: r+K 8 A10a Siegfried 7 A10b Nightmare 10,12 A11 Abyss pre: G Path B: B4 Yun-seong +E3 Keres 3 B5 Astaroth pre: G B6 Kilik B7 Xianghua B8 Berserker +E4 Greed Path C: C2 Thief (m) Thief (f) Voldo 1 C3 Tira C4 Cassandra +E5 Doppelganger (shadowy) 2 C5 Zasalamel pre: r C6 Maxi C7 Cervantes C8 Unknown Soul (Arthur) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Rock +E7 Valeria Hualin Lynette 2 D5 Zasalamel pre: r D6 Yoshimitsu D8 Seong Mi-na +E8 Hwang Path Z: Z6 Lizardman Z7 Mitsurugi Z8 Cervantes Z9 Berserker Finish: 15 END diagonal x 36 (or hold d-pad/stick in any diagonal direction) ------ Ivy Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Dark Lord l+G Raphael 5: The Cage r+K (after Cervantes battle) 6: Deep in the Labyrinth Olcadan 7: The Roar Nightmare 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending diagonal x 36 (or hold any diagonal) ------ Ivy Stages, Details: ----- Start (Ivy) ----- 1: Valentine Mansion Zasalamel Kafziel (W1/W2) A2: Pursue the man with the scythe. C2: Pursue the knight with the great sword. ------ Path A (Ivy) ------ A2: Old Toledo Revenant Gatekeeper (W6 Wave Sword) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) A4: Investigate the cursed sword and the spirit sword. B4: Investigate the man with the scythe. Investigate the 'knight with the great sword' that the man had spoken of. A4: Investigate the man with the scythe. Investigate the spirit sword. A4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E1: Stop A5: Hurry on ahead +E1: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) A5 A5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) A6a: Head east by sea. A6b: Head east by land. A6a: Indian Port Maxi Soryuju (W1/W2) A7 A6b: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) B7 A7: Underground Sanctum Taki Kagekiri (A8) A8 *D8: if win with time remaining <40 A8: Water Mill Valley Talim Side Harpe (W4) E2: Stop. A9: Hurry on ahead. +E2: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) A9 A9: Lost Cathedral Cervantes Phlegethon (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1) END ------ Path B (Ivy) ------ B4: Egyptian Temple Yun-seong White Storm (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Egyptian Temple Defeat the enemy before time runs out! What happens then is unknown. Keres Great Sword (W1 Iron Sword) (see II.0 Keres notes) B5 B5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) B6 *Z6: if >=1 continue on A3 (Zasalamel) B6: Proving Grounds Kilik Amud (W4) B7: Avoid being sidetracked by strange rumours and proceed with the search. C7: Pursue the rumours of the warrior. (note: no C7 option if win B6 with a Ring Out) B7: Lotus Garden Xianghua Northern Star (W4) B8 *A8: if win with health <~60% B8: Water Mill Valley Berserker Ahlspiess (W4 Lance) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat the enemy before time runs out! Greed Austere & Void (W6 Kunai) (see II.0 Greed/Miser notes) A9 ------ Path C (Ivy) ------ C2: Secret Money Pit 3 opponents Thief (m) Assassin Dagger (W2 Dagger) Thief (f) Assassin Dagger (W2 Dagger) Voldo Cat Claws (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Pursue the girl before losing her completely. D4: Leave her alone and explore the castle ruin. C4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shaodwy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) C6 *Z6: if >=1 continue on C5 (Zasalamel) C6: Indian Port Maxi Soryuju (W1/W2) A7 C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Cervantes Phlegethon (W5) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Arthur) Gassan (W6 Katana) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Ivy) ------ D4: Lakeside Coliseum Rock Onslaught (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) D6: Search for the revived Nightmare. A6b: Search for the man that was once Nightmare. D6: Sacred Mt. Fuji Yoshimitsu Yoshimitsu (W1/W2) A7 D8: Ling-Sheng Su Temple Ruin Seong Mi-na Defender (W3) E8: Stop. A9: Hurry on ahead. +E8: Ling-Sheng Su Temple Ruin Defeat the enemey with special powers before time runs out! Hwang Blue Thunder (W6 Chinese Sword) (see II.0 Hwang notes) A9 ------ Path Z (Ivy) ------ Z6: Silk Road Ruin (see II.0 Path Z notes) Lizardman Grudge Ax & Aya Shield (W1/W2) Z7: There's no time. Continue the quest for the sword. Z8: The first priority is to suppress the evil energy. Z7: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) Z8 Z8: Pirate Raid Cervantes Soul Edge & Nirvana (W1/W2) Z9: Locate the whereabouts of the Azure Knight as quickly as possible. A10a: Return to London to suppress the evil energy. Z9: Ostrheinsburg Berserker Heavy Lance (W1 Lance) A10a ------ Finish (Ivy) ------ END: diagonal x 36 (or hold d-pad/stick in any diagonal direction) note: The game seems to want you to spin the d-pad or analog stick in a circle several times, but really, all it's looking for is the diagonals. I'm not positive about the exact number of diagonals the game looks for, but it seems to be around 36 (9 revolutions). If you do spin the d-pad/stick, do note that if you spin it too quickly, the game won't seem to register all of the diagonals... Of course, it's easier just to hold the d-pad or analog stick in a diagonal direction (ul/ur/dr/dl), so if you're having trouble with this command, just pick a diagonal direction, and hold the d-pad or analog stick in that direction for the duration of the command input period. ----- II.5 KILIK ----- Kilik Pathmap: E1 E2 / \ / \ 1-- A2 -*A3---- A4 ------ *A5- A6a - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ // \ / // | . A6b (D8h) // A10b // | |\ \ // || | | \ E3 \ E4/ || | (A4) \ / \ \ / / || | B4 ------ *B5 - B6 - B7 - B8 --- || | \ \ \ || | (Z6) | (A8t) || | | || | E5 (A6a) | _______________ / | \ / \ / \ / \ / / C2 - C3-----C4 ------ *C5 C7 - C8 ------------ C10 - *C11a / \ \ \ / \ / \ (Z6) E6 ------ *C11b \ \ E7 (A6b) (A7) E8 \ / \ / / / \ D4 ------ *D5 - D6 D8 ------(A9) __________ / \ Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11) \____/ ------ Kilik Stages, Quick Reference: Start: 1 Talim Path A: A2 Berserker 2 A3 Zasalamel pre: r A4 Sophitia +E1 Colossus 3 A5 Astaroth pre: G A6a Pirate (m) A6b Lizardman A7 Mitsurugi A8 Taki +E2 Will-o'-the-Wisp (red) 5 A9 Raphael post: r+K 8 A10a Siegfried A10b Nightmare 10,12 A11 Abyss pre: G acquire/use SoulCalibur Path B: B4 Yun-seong +E3 Keres 4 B5 Cervantes pre: r+G B6 Rock B7 Yoshimitsu B8 Seong Mi-na +E4 Miser Path C: C2 Thief (m) Thief (f) Voldo 1 C3 Tira C4 Revenant +E5 Li Long 2 C5 Zasalamel pre: r C7 Unknown Soul (Hwang) C8 Raphael 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G acquire/use SoulCalibur 13,14 C11b Night Terror pre: r+K Path D: D4 Xianghua +E7 Valeria Hualin Lynette 2 D5 Zasalamael pre: r D6 Maxi D8 Setsuka +E8 Arthur Path Z: Z6 Ivy Z7 Cassandra Z8 Raphael Z9 Doppelganger 7 Z10 Nightmare Finish: 15 END A+G (alt: B+G) ------ Kilik Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Cursed by the Sword r+G Cervantes 5: The Cage r+K (after Raphael battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending A+G (alt: B+G) ------ Kilik Stages, Details: ----- Start (Kilik) ----- 1: Water Mill Valley Talim Syi Salika & Loka Luha (W1/W2) A2: Head to where he battled Soul Edge before. C2: Collect information on Soul Edge. ------ Path A (Kilik) ------ A2: Ostrheinsburg Berserker Pilum Muralis (W2 Lance) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) A4: Ignore the scythe-wielding man and continue searching for Soul Edge. B4: Follow the scythe-wielding man. Focus on gathering information about Nightmare. A4: Follow the scythe-wielding man. Focus on gathering information about Soul Edge. A4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) A5 A5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) A6a: Go by sea and head for India. A6b: Follow the mountains and head for the Silk Road. A6a: Indian Port Pirate (m) Jambiya (W1 Dagger) A7 A6b: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) B7 A7: Battle in the Strait Mitsurugi Masamune (W4) A8 *D8: if win with health <~60% A8: Underground Sanctum Taki Kagekiri (W4) E2: Stop. A9: Hurry on ahead. +E2: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 A9: Lost Cathedral Raphael Estoc (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Kilik acquires the SoulCalibur (pre-match sequence) before this battle, even if he's using it already. Kilik will use the acquired SoulCalibur during this battle. END ------ Path B (Kilik) ------ B4: Egyptian Temple Yun-seong White Storm (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Egyptian Temple Defeat the enemy before time runs out! What happens then is unknown. Keres Great Sword (W1 Iron Sword) (see II.0 Keres notes) B5 B5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) B6 *Z6: if >=1 continue on A3 (Zasalamel) B6: Lakeside Coliseum Rock Ropalon (W4) B7: Ignore the rumours and continue the quest for the cursed sword. C7: Find the warrior in question. (note: wall-enclosed stage, difficult/impossible to lose C7 option from Ring Out victory) B7: Sacred Mt. Fuji Yoshimitsu Pakayun (W4) B8 *A8: if win with time remaining <40 B8: Ling-Sheng Su Temple Ruin Seong Mi-na Halberd (W5) E4: Stop. A9: Hurry on ahead. +E4: Ling-Sheng Su Temple Ruin Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C (Kilik) ------ C2: Secret Money Pit 3 opponents Thief (m) Assassin Dagger (W2 Dagger) Thief (f) Assassin Dagger (W2 Dagger) Voldo Cat Claws (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Search the castle. D4: Follow the enemy before it is too late. C4: Ostrheinsburg Revenant Gatekeeper (W6 Wave Sword) E5: Stop. C5: Hurry on ahead. +E5: Ostrheinsburg Defeat the enemy with special powers before time runs out! Li Long Falcon (W6 Nunchaku) (see II.0 Li Long notes) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6a *Z6: if >=1 continue on C5 (Zasalamel) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Raphael Estoc (W5) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Kilik acquires the SoulCalibur (pre-match sequence) before this battle, even if he's using it already. Kilik will use the acquired SoulCalibur during this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Kilik) ------ D4: Lakeside Coliseum Xianghua No Name (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6b: Head east by land. D6: Head east by sea. D6: Indian Port Maxi Soryuju (W1/W2) A7 D8: Jyurakudai Villa Setsuka Ridicule (W3) E8: Stop. A9: Hurry on ahead. +E8: Jyurakudai Villa Defeat the enemy with special powers before time runs out! Arthur Gassan (W6 Katana) (see II.0 Arthur notes) A9 ------ Path Z (Kilik) ------ Z6: Valentine Mansion (see II.0 Path Z notes) Ivy Valentine (W1/W2) Z7: Put an end to Soul Edge as quickly as possible. Z8: Remove the curse first. Z7: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) Z8 Z8: Romanian Valley Raphael Flambert (W1/W2) Z10: Search for a way to break the curse. Z9: Place priority on annihilating the cursed sword. Z9: Clock Tower (Ling-Sheng Su Temple Ruin) (note: Kilik's (unconscious) body is at the Clock Tower, but the battle takes place in his mind, at Ling-Sheng Su Temple Ruin) Doppelganger (same costume & weapon as player) Z10 Z10: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 ------ Finish (Kilik) ------ END: A+G (alt: B+G) note: The game asks for A+G, but if you input B+G instead, you will get to see an alternate ending which is basically just a slight variation of the A+G ending (the dialogue is still the same, but the tone is a bit different due to timing and character positioning). --------- II.6 LIZARDMAN --------- Lizardman Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ / \ // \ / // | \ (Z6) / (D8t) // A10b // | \ / // || | \ E3 B6a E4/ || | \ / \ / / / || | B4 ------ *B5--B6b - B7 - B8 --- || | / \ || | | (A8h) || | | || | E5 | _______________ / | \ / \ / / \ / / C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a / \ \ \ \ / \ / \ (D4) (Z6) E6 ------ *C11b \ \ E7 (B6b) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ (A6) __________ / \ Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11) \____/ ------ Lizardman Stages, Quick Reference: Start: 1 Assassin Path A: A2 Xianghua 1 A3 Tira A4 Revenant +E1 Li Long 2 A5 Zasalamel pre: r A6 Yun-seong A7 Kilik A8 Swordsman +E2 20 Lizard Men 5 A9 Sophitia post: r+K 7 A10a Nightmare A10b Siegfried 10,12 A11 Abyss pre: G acquires/uses SoulEdge) Path B: B4 Cassandra +E3 Doppelganger (shadowy) 2 B5 Zasalamel pre: r B6a Astaroth B6b Mitsurugi B7 Seong Mi-na B8 Talim +E4 Miser Path C: C2 Maxi 2 C3 Zasalamel pre: r C4 Voldo +E5 Will-o'-the-Wisp (blue) 4 C5 Raphael pre: l+G C6 Rock C7 Sophitia C8 Unknown Soul (Arthur) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G acquire/use SoulEdge 13,14 C11b Night Terror pre: r+K Path D: D4 Footsoldier Footsoldier General +E7 Amy 3 D5 Cervantes pre: r+G D8 Taki +E8 Will-o'-the-Wisp (red) Path Z: Z6 Yoshimitsu Z7 Setsuka Z8 Sophitia Z9 Ivy 8 Z10 Siegfried Finish: 15 END r ------ Lizardman Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: Cursed by the Sword r+G Cervantes 4: Dark Lord l+G Raphael 5: The Cage r+K (after Sophitia battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending r ------ Lizardman Stages, Details: ----- Start Lizardman ----- 1: Silk Road Ruin Assassin Kunai (W1 Kunai) A2: Head in the direction of the evil energy to the east. C2: Head in the direction of the evil energy to the south. ------ Path A Lizardman ------ A2: Lotus Garden Xianghua Kard (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Pursue the girl. B4: Give up on pursuing her and explore the ruined castle. A4: Ostrheinsburg Revenanat Gatekeeper (W6 Wave Sword) E1: Stop. A5: Hurry on ahead. +E1: Ostrheinsburg Defeat the enemy with special powers before time runs out! Li Long Falcon (W6 Nunchaku) (see II.0 Li Long notes) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Egyptian Temple Yun-seong White Storm (W1/W2) A7 A7: Proving Grounds Kilik Amud (W4) A8 *D8: if win with time remaining <40 A8: Water Mill Valley Swordsman Jiaotu Jian (W3 Chinese Blade) E2: Stop. A9: Hurry on ahead. +E2: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) A9 A9: Lost Cathedral Sophitia Orichalcum (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A10b: Lost Cathedral Siegfried Requiem (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Lizardman acquires the SoulEdge (pre-match sequence) before this battle, even if he's using it already. Lizardman will use the acquired SoulEdge during this battle. END ------ Path B Lizardman ------ B4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Follow the man's words and head east. B6b: Stay in this land for a while and continue to search for information independently. B6a: Kunpaetku Shrine Ruin Astaroth Kulutues (W1/W2) A7 B6b: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) B7 B7: Ling-Sheng Su Temple Ruin Seong Mi-na Hyup Do (W4) B8 *A8: if win with health <~60% B8: Water Mill Valley Talim Double Crescent Blade (W5) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C Lizardman ------ C2: Indian Port Maxi Tetsuryu (W3) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) C4: Pursue the man with the scythe. Pursue the rumours of a person searching for Soul Edge. D4: Pursue the man with the scythe. Pursue the rumours of incidents which may have involved Soul Edge. D4: Ignore the man with the scythe and resume the search on his own. C4: Secret Money Pit Voldo Manas & Ayus (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) C5 C5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) C6 *Z6: if >=1 continue on C3 (Zasalamel) C6: Lakeside Coliseum Rock Ropalon (W4) B7: Conclude it is the meaningless boast of a fool. C7: Pursue the warrior in question. (note: wall-enclosed stage, difficult/impossible to lose C7 option from Ring Out victory) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Sophitia Orichalcum (W5) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Arthur) Gassan (W6 Katana) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Lizardman acquires the SoulEdge (pre-match sequence) before this battle, even if he's using it already. Lizardman will use the acquired SoulEdge during this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D Lizardman ------ D4: Romanian Valley 3 opponents Footsoldier Gladius (W1 Sword & Shield) Footsoldier Ice Blade (W2 Sword & Shield) General Great Sword (W1 Iron Sword) E5: Stop. C5: Hurry on ahead. +E7: Romanian Valley Defeat the enemy with special powers brfore time runs out! Amy Albion (W6 Rapier) (see II.0 Amy notes) C5 D5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) B6b: Drift for a while like this. A6: Try to sneak onboard the next ship that comes by. D8: Underground Sanctum Taki Kagenui (W3) E8: Stop. A9: Hurry on ahead. +E8: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) A9 ------ Path Z Lizardman ------ Z6: Sacred Mt. Fuji (see II.0 Path Z notes) Yoshimitsu Yoshimitsu (W1/W2) Z7: Rest first in order to recover. Z8: Don't worry about recovering. Continue the journey. Z7: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) Z8 Z8: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) Z10: Go wild inside the temple. Z9: Don't waste time. Search for Soul Edge. Z9: Valentine Mansion Ivy Valentine (W1/W2) Z10 Z10: Lost Cathedral Siegfried Requiem (W1/W2) A11 ------ Finish Lizardman ------ END: r ---- II.7 MAXI ---- Maxi Pathmap: E1 E2 / \ / \ 1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ // \ / // | . A6b (D8t) // A10b // | |\ \ // || | | \ E3 \ E4/ || | (A4) \ / \ \ / / || | B4 ------ *B5 - B6 - B7 - B8 --- || | \ \ \ || | (Z6) | (A8h) || | | || | E5 | _______________ / | \ / \ \ / \ / / C2 - C3 --- C4 ------ *C5 - C6 C7 - C8 ------------ C10 - *C11a / \ \ \ \ / \ / \ (A6b) (A7) E6 ------ *C11b \ \ E7 (A6a) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ \ __________ \ / \ Z6 - Z7 - Z8 ------ Z9 --(A10a) \____/ ------ Maxi Stages, Quick Reference: Start: 1 Talim Path A: A2 Thief (m) Thief (f) 2 A3 Zasalamel pre: r A4 Rock +E1 Valeria Hualin Lynette 3 A5 Cervantes pre: r+G A6a Setsuka A6b Lizardman A7 Kilik Xianghua A8 Seong Mi-na +E2 Hwang 5 A9 Astaroth post: r+K 8 A10a Siegfried 7 A10b Nightmare 10,12 A11 Abyss pre: G Path B: B4 Cassandra +E3 Doppelganger (shadowy) 4 B5 Raphael pre: l+G B6 Kilik Xianghua B7 Mitsurugi B8 Yoshimitsu +E4 Miser Path C: C2 Sophitia 1 C3 Tira C4 Thief (m) Voldo +E5 Will-o'-the-Wisp (blue) 2 C5 Zasalamel pre: r C6 Ivy C7 Unknown Soul (Li Long) C8 Astaroth 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Yun-seong +E7 Keres 2 D5 Zasalamel pre: r D8 Doppelganger +E8 Li Long Path Z: Z6 Assassin Z7 Taki Z8 Astaroth Z9 Fu-ma Ninja (m,Ku) Fu-ma Ninja (m,K&S) Finish: 15 END Gx24 ------ Maxi Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: Cursed by the Sword r+G Cervantes 4: Dark Lord l+G Raphael 5: The Cage r+K (after Astaroth battle) 6: Deep in the Labyrinth Olcadan 7: The Roar Nightmare 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending Gx24 ------ Maxi Stages, Details: ----- Start (Maxi) ----- 1: Water Mill Valley Talim Syi Salika & Loka Luha (W1/W2) A2: Follow Talim. C2: Leave this place and search for clues of Astaroth. ------ Path A (Maxi) ------ A2: Water Mill Valley 2 opponents Thief (m) Assassin Dagger (W2 Dagger) Thief (f) Assassin Dagger (W2 Dagger) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) A4: Pursue the man with the scythe. B4: Search for Astaroth alone. Question the man as to how he knows this. A4: Search for Astaroth alone. Ignore him. A4: Lakeside Coliseum Rock Onslaught (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) A5 A5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) A6a: Resume the search for Astaroth at once. A6b: Locate the source of the evil energy. A6a: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) A7 A6b: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) B7 A7: Lotus Garden 2 opponents Kilik Amud (W4) Xianghua Northern Star (W4) A8 *D8: if defeat Xianghua (A7) with time remaining <40 A8: Ling-Sheng Su Temple Ruin Seong Mi-na Hyup Do (W4) E2: Stop. A9: Hurry on ahead. +E2: Ling-Sheng Su Temple Ruin Defeat the enemy with special powers before time runs out! Hwang Blue Thunder (W6 Chinese Sword) (see II.0 Hwang notes) A9 A9: Lost Cathedral Astaroth Nanbanfu (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Maxi) ------ B4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) B5 B5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) B6 *Z6: if >=1 continue on A3 (Zasalamel) B6: Indian Port 2 opponents Kilik Amud (W4) Xianghua Northern Star (W4) B7: Pursue Soul Edge in hopes of anticipating Astaroth. C7: Rather than get sidetracked, continue pursuing Astaroth directly. (note: no C7 option if defeat Xianghua (B6) with a Ring Out) (note: Defeating Kilik with Ring Out doesn't negate C7 option) B7: Battle in the Strait Mitsurugi Masamune (W4) B8 *A8: if win with health <~60% B8: Sacred Mt. Fuji Yoshimitsu Kagekiyo (W5) E4: Stop. A9: Hurry on ahead. +E4: Sacred Mt. Fuji Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C (Maxi) ------ C2: Eurydice Shrine Sophitia Fire Blade (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Pursue the enemy to finish her off. D4: Leave this place at once. C4: Secret Money Pit 2 opponents Thief (m) Jambiya (W1 Dagger) Voldo Manas & Ayus (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Secret Money Pit Defeat thje enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) C6: I cannot trust his words. I'll investigate the rumours on my own. A6b: I'll trust the man's words and head east. C6: Valentine Mansion Ivy Valentine (W1/W2) A7 C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Unknown Soul (Li Long) Falcon (W6 Nunchaku) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Astaroth Nanbanfu (W5) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Maxi) ------ D4: Egyptian Temple Yun-seong White Storm (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Egyptian Temple Defeat the enemy before time runs out! What happens then is unknown. Keres Great Sword (W1 Iron Sword) (see II.0 Keres notes) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6a *Z6: if >=1 continue on D5 (Zasalamel) D8: Indian Port Doppelganger (same costume & weapon as player) E8: Stop. A9: Hurry on ahead. +E8: Indian Port Defeat the enemy with special powers before time runs out! Li Long Falcon (W6 Nunchaku) (see II.0 Li Long notes) A9 ------ Path Z (Maxi) ------ Z6: Silk Road Ruin (see II.0 Path Z notes) Assassin Kunai (W1 Kunai) Z7: Continue traveling with Kilik Z8: Chase Kilik away. Z7: Underground Sanctum Taki Rekki-Maru & Mekki-Maru (W1/W2) Z8 Z8: Kunpaetku Shrine Ruin Astaroth Kulutues (W1/W2) A10a: Continue the journey to destroy Soul Edge, the source of evil. Z9: Visit Kilik's master in order to have him completely remove the evil energy from Maxi's body. Z9: Proving Grounds 2 opponents (A10a) Fu-ma Ninja (m) Kunai (W1 Kunai) Fu-ma Ninja (m) Onimaro & Tobikage (W1 Katana & Shuriken) A10a ------ Finish (Maxi) ------ END: Gx24 --------- II.8 MITSURUGI --------- Mitsurugi Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ / \ // \ / // | \ (Z6) / (D8t) // A10b // | \ / // || | \ E3 B6a E4/ || | \ / \ / / / || | B4 ------ *B5--B6b - B7 - B8 --- || | \ || | (A8h) || | || | E5 (A6) _______________ / | \ / \ / / \ / / C2 -*C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a / \ / \ \ / \ / .-- (B6b) E6 ------ *C11b \ \ E7 (B7) E8 \ / \ / / \ D4 ------ *D5 - D6 -(C7) D8 ------(A9) \ \ ____ __________ \ / \ / \ Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11) ------ Mitsurugi Stages, Quick Reference: Start: 1 Samurai Path A: A2 Rock 1 A3 Tira A4 Ivy +E1 Charade Charade (torso & legs) Charade (torso) 2 A5 Zasalamel pre: r A6 Maxi A7 Xianghua A8 Talim +E2 20 Lizard Men 5 A9 Setsuka post: r+K 8 A10a Siegfried A10b Nightmare 10,12 A11 Abyss pre: G Path B: B4 Cassandra +E3 Doppelganger (shadowy) 2 B5 Zasalamel pre: r B6a Cervantes B6b Lizardman B7 Kilik B8 Thief (m) Thief (f) +E4 Miser Path C: C2 Yun-seong 2 C3 Zasalamel pre: r C4 Sophitia +E5 Colossus 3 C5 Astaroth pre: G C7 Unknown Soul (Li Long) C8 Setsuka 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Gladiator (f) Gladiator (m) Dragon +E7 Valeria Hualin Lynette 4 D5 Raphael pre: l+G D6 Voldo D8 Fu-ma Ninja (f) +E8 Will-o'-the-Wisp (red) Path Z: Z6 Seong Mi-na Z7 Yoshimitsu Z8 Setsuka Z9 Bandit (f) Bandit (m) 7 Z10 Nightmare Finish: 15 END B ------ Mitsurugi Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Dark Lord l+G Raphael 5: The Cage r+K (after Setsuka battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending B ------ Mitsurugi Stages, Details: ----- Start (Mitsurugi) ----- 1: Battle in the Strait Samurai Zantetsuken (W1 Katana) A2: Board a ship for Europe. C2: Board a ship for Persia. ------ Path A (Mitsurugi) ------ A2: Lakeside Coliseum Rock Giant Mace (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Explore the ruined castle. B4: Hurry and leave this place. A4: Valentine Mansion Ivy Valentine (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Valentine Mansion Defeat all the enemies before time runs out! 3 opponents Charade Wave Sword (W1 Wave Sword) Charade (torso & legs) Kick Edge (W1 Grieve Edge) Charade (torso) (no weapon) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Indian Port Maxi Soryuju (W1/W2) A7 A7: Lotus Garden Xianghua Northern Star (W4) A8 *D8: if win with moderate time left (<40) A8: Water Mill Valley Talim Side Harpe (W4) E2: Stop. A9: Hurry on ahead. +E2: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) A9 A9: Lost Cathedral Setsuka Moonlight (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Mitsurugi does NOT acquire/use the SoulEdge for this battle. END ------ Path B (Mitsurugi) ------ B4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Head east by sea. B6b: Head east by land. B6a: Pirate Raid Cervantes Soul Edge & Nirvana (W1/W2) A7 B6b: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) B7 B7: Proving Grounds Kilik Amud (W4) B8 *A8: if win with moderate health (<~60%) B8: Water Mill Valley 2 opponents Thief (m) Misericorde (W4 Dagger) Thief (f) Misericorde (W4 Dagger) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C (Mitsurugi) ------ C2: Egyptian Temple Yun-seong Giant Butcher Knife (W3) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) C4: Follow the man with the scythe. C4: Continue the search for the Azure Knight. Investigate Soul Edge. D4: Continue the search for the Azure Knight. Investigate the Azure Knight. C4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) C5 C5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) A6: Head to India, where a group of monsters once appeared. B6b: Pursue the lizard-like figure rumoured to be a monster. C7: Grand Labyrinth Unknown Soul (Li Long) Falcon (W6 Nunchaku) C10: Head outside. C8: Head further in. C8: Grand Labyrinth Setsuka Moonlight (W5) C10: Move away from the presence. E6: Pursue the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Mitsurugi does NOT acquire/use the SoulEdge for this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Mitsurugi) ------ D4: Lakeside Coliseum 3 opponents Gladiator (f) Great Sword (W1 Iron Sword) Gladiator (m) Gladius (W1 Sword & Shield) Dragon Dragon Sword (W7 Chinese Sword) E7: Stop. D5: Hurry on ahead. +E7: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) D5 D5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) D6 *Z6: if >=1 continue on C3 (Zasalamel) D6: Secret Money Pit Voldo Tofana Scissors (W4) B7: Pursue Soul Edge using clues in the notes. C7: Search for the strong man. (note: no C7 option if win D6 with a Ring Out) D8: Underground Sanctum Fu-ma Ninja (f) Kogarashi (W2 Sickle) E8: Stop. A9: Hurry on ahead. +E8: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 ------ Path Z (Mitsurugi) ------ Z6: Ling-Sheng Su Temple Ruin Seong Mi-na Scarlet Thunder (W1/W2) Z8: Search for the man with the scythe. Z7: Search for a way to break the curse. Z7: Sacred Mt. Fuji Yoshimitsu Yoshimitsu (W1/W2) A8 Z8: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) Z10: Head to Europe. Z9: Head to Ming. Z9: Silk Road Ruin 2 opponents Bandit (f) Heisheng Jian (W1 Chinese Blade) Bandit (m) Sickle (W1 Sickle) Z10 Z10: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 ------ Finish (Mitsurugi) ------ END: B --------- II.9 NIGHTMARE --------- Nightmare Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10 -- *A11 -- END \ \ \ / \ // \ // | \ (Z6) / (D8t) // (C10) // | \ / // || | \ E3 B6a E4/ || | \ / \ / / / || | B4 ------ *B5--B6b - B7 - B8 --- || | / \ || | | (A8h) || | | (A10) || | (D4) E5 | _______________// / | \ / / \ / / / / / C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ----------/ C10 - *C11a / \ \ \ / \ / \ (Z6) E6 ------ *C11b \ \_____ \ E7 (A6) E8 \ \ / \ / / \ (A10) D4 ------ *D5 D8 ------(A9) \ (B6b) ____ / \ Z6 - Z7 - Z8 ------ Z9 --(A10) \__________/ ------ Nightmare Stages, Quick Reference: Start: 1 Berserker Path A: A2 Ivy 1 A3 Tira A4 Cassandra +E1 Doppelganger (shadowy) 2 A5 Zasalamel pre: r A6 Lizardman A7 Xianghua A8 Taki +E2 Will-o'-the-Wisp (red) 5 A9 Raphael post: r+K 8 A10 Siegfried 10,12 A11 Abyss pre: G acquire/use SoulEdge Path B: B4 Rock +E3 Valeria Hualin Lynette 2 B5 Zasalamel pre: r B6a Yun-seong B6b Maxi B7 Yoshimitsu B8 Kilik +E4 Miser Path C: C2 Sophitia 2 C3 Zasalamel pre: r C4 Thief (m) Thief (f) Voldo +E5 Will-o'-the-Wisp (blue) 4 C5 Cervantes pre: r+G C6 Setsuka C7 Raphael C8 Unknown Soul (Arthur) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G acquire/use SoulEdge 13,14 C11b Night Terror pre: r+K Path D: D4 Talim +E7 20 Lizard Men 3 D5 Astaroth pre: G D8 Mitsurugi +E8 Arthur Path Z: Z6 Seong Mi-na Z7 Revenant Z8 Raphael Z9 Dragon Finish: 15 END Gx20 ------ Nightmare Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Cursed by the Sword r+G Cervantes 5: The Cage r+K (after Raphael battle) 6: Deep in the Labyrinth Olcadan (no event 7) 8: Resolution Siegfried 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K defeated Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending Gx20 ------ Nightmare Stages, Details: ----- Start (Nightmare) ----- 1: Romanian Valley Berserker Heavy Lance (W1 Lance) A2: Seek souls enshrouded in evil energy. C2: Seek strong souls. ------ Path A (Nightmare) ------ A2: Valentine Mansion Ivy Viper Edge (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Remain in this land for a time in order to absorb evil energy. B4: Conclude that soul hunting was more efficient and move on. A4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) A7 A7: Lotus Garden Xianghua Northern Star (W4) A8 *D8: if win with time remaining <40 A8: Underground Sanctum Taki Kagekiri (W4) E2: Stop. A9: Hurry on ahead. +E2: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 A9: Lost Cathedral Raphael Estoc (W5) (post: r+K determines next opponent) Pass: A10 Fail: C10 A10: Lost Cathedral Siegfried Requiem (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Nightmare acquires the SoulEdge (pre-match sequence) before this battle, even if he's using it already. Nightmare will use the acquired SoulEdge during this battle. END ------ Path B (Nightmare) ------ B4: Lakeside Coliseum Rock Onslaught (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Follow the man with the scythe. B6b: Head east. B6a: Egyptian Temple Yun-seong White Storm (W1/W2) A7 B6b: Indian Port Maxi Soryuju (W1/W2) B7 B7: Sacred Mt. Fuji Yoshimitsu Pakayun (W4) B8 *A8: if win with health <~60% B8: Proving Grounds Kilik Jingu Staff (W5) E4: Stop. A9: Hurry on ahead. +E4: Proving Grounds Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C (Nightmare) ------ C2: Eurydice Shrine Sophitia Fire Blade (W3) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) D4: Continue working to recover strength in this land. Head east in pursuit of Siegfried. C4: Continue working to recover strength in this land. Acquire a little more power first. D4: Head east in pursuit of Siegfried. C4: Secret Money Pit 3 opponents Thief (m) Jambiya (W1 Dagger) Thief (f) Jambiya (W1 Dagger) Voldo Manas & Ayus (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) C5 C5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) C6 *Z6: if >=1 continue on C3 (Zasalamel) C6: Jyurakudai Villa Setsuka Shiranamigasumi (W4) B7: Search for Siegfried. C7: Cut down the boastful man as a warning to others. (note: no C7 option if win C6 with a Ring Out) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Raphael Estoc (W5) A10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Arthur) Gassan (W6 Katana) A10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 *A10: if lose to Olcadan (E6) C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Nightmare acquires the SoulEdge (pre-match sequence) before this battle, even if he's using it already. Nightmare will use the acquired SoulEdge during this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Nightmare) ------ D4: Water Mill Valley Talim Syi Salika & Loka Luha (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) D5 D5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) A6: Ignore the evil energy and pursue Siegfried. B6b: Pursuing the evil energy would not necessarily mean losing Siegfried. D8: Battle in the Strait Mitsurugi Two-Handed Sword (W3) E8: Stop. A9: Hurry on ahead. +E8: Battle in the Strait Defeat the enemy with special powers before time runs out! Arthur Gassan (W6 Katana) (see II.0 Arthur notes) A9 ------ Path Z (Nightmare) ------ Z6: Ling-Sheng Su Temple Ruin (see II.0 Path Z notes) Seong Mi-na Scarlet Thunder (W1/W2) Z8: Pursue the presence that was probably Siegfried. Z7: Check to see if there is any other presence that might be it. Z7: Kunpaetku Shrine Ruin Revenant Gatekeeper (W6 Wave Sword) Z8 Z8: Ostrheinsburg Raphael Flambert (W1/W2) Z9: Gather as much additional evil energy as possible in preparation for the showdown. A10: Close the distance at once and attack. Z9: Lakeside Coliseum Dragon Dragon Sword (W7 Chinese Sword) A10 ------ Finish (Nightmare) ------ END: Gx20 ------- II.10 OLCADAN ------- Olcadan Pathmap: E1 E2 / \ / \ 1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ \ \ // \ / // | \ (B4) (Z6) (C7) (B8h) // A10b // | \ // || | \ E3 B6a--(A7) E4/ || | \ / \ / / / || | B4 ------ *B5--B6b - B7 - B8 --- || | / \ || | | (D8t) || | | || | E5 (B6a) | _______________ / | \ / \ / / / \ / / C2 - C3 --- C4 ------ *C5---C6 C7 - C8 ------------ C10 - *C11a / \ \ / \ / \ E6 ------ *C11b \ \ E7 (B6b) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ \ \ Z6 - Z7 - Z8 ------ Z9 --(A10a) \____/ \__________/ ------ Olcadan Stages, Quick Reference: Start: 1 Astaroth Path A: A2 Gladiator (f) Gladiator (m) Dragon 2 A3 Zasalamel pre: r A4 Voldo +E1 Will-o'-the-Wisp (blue) 4 A5 Raphael pre: l+G A6 Seong Mi-na A7 Lizardman A8 Assassin +E2 Miser 5 A9 Kilik post: r+K Kilik style 7 A10a Nightmare 8 A10b Siegfried Kilik style (init) 10,12 A11 Abyss pre: G Path B: B4 Cassandra +E3 Doppelganger (shadowy) 3 B5 Cervantes pre: r+G B6a Maxi B6b Xianghua B7 Mitsurugi B8 Talim +E4 20 Lizard Men Path C: C2 Sophitia 1 C3 Tira C4 Rock +E5 Valeria Hualin Lynette 2 C5 Zasalamel pre: r C6 Setsuka C7 Kilik Kilik style C8 Unknown Soul (Arthur) Kilik style (init) 6 +E6 Doppelganger 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Raphael +E7 Amy 2 D5 Zasalamel pre: r D8 Taki +E8 Will-o'-the-Wisp (red) Path Z: Z6 Yun-seong Z7 Pirate (old) Z8 Kilik Kilik style Z9 Yoshimitsu Finish: 15 END Gx3 ------ Olcadan Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: Cursed by the Sword r+G Cervantes 4: Dark Lord l+G Raphael 5: The Cage r+K (after Kilik battle) 6: Deep in the Labyrinth Doppelganger (Olcadan) 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Resolution Siegfried 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending Gx3 ------ Olcadan Stages, Details: ----- Start (Olcadan) ----- 1: Kunpaetku Shrine Ruin Astaroth Kulutues (W1/W2) A2: Search for a place where strong warriors gather. C2: Try another god. ------ Path A (Olcadan) ------ A2: Lakeside Coliseum 3 opponents Gladiator (f) Claymore (W2 Iron Sword) Gladiator (m) Ice Blade (W2 Sword & Shield) Dragon Dragon Sword (W7 Chinese Sword) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) A4: Pursue the man with the scythe. Ignore the man's words and continue the journey. B4: Pursue the man with the scythe. Investigate Soul Edge. B4: Investigate Soul Edge. A4: Secret Money Pit Voldo Manas & Ayus (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A5 A5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) A6 *Z6: if >=1 continue on A3 (Zasalamel) A6: Ling-Sheng Su Temple Ruin Seong Mi-na Hyup Do (W4) A7: Continue searching for Soul Edge. C7: Return to the labyrinth for a time. (note: no C7 option if win A6 with a Ring Out) A7: Silk Road Ruin Lizardman Lunatic (W4) A8 *B8: if win with health <~60% A8: Water Mill Valley Assassin Nakinue (W4 Kunai) E2: Stop. A9: Hurry on ahead. +E2: Water Mill Valley Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 A9: Lost Cathedral Kilik Jingu Staff (W5) (note: Olcadan will always use Kilik style for this battle, even if you lose to Kilik and continue) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A10b: Lost Cathedral Siegfried Requiem (W1/W2) (note: Olcadan will always start with Kilik style for this battle; if you lose to Siegfried and continue, Olcadan will randomly select a style) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Olcadan) ------ B4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) B5 B5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) B6a: Try swimming to land. B6b: Drift until a convenient ship passes by. B6a: Indian Port Maxi Soryuju (W1/W2) A7 B6b: Lotus Garden Xianghua No Name (W1/W2) B7 B7: Battle in the Strait Mitsurugi Masamune (W4) B8 *D8: if win with time remaining <40 B8: Water Mill Valley Talim Side Harpe (W4) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) (note: Olcadan will use same style for all 20 Lizard Men) A9 ------ Path C (Olcadan) ------ C2: Eurydice Shrine Sophitia Fire Blade (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Pursue her at once. D4: Investigate the enemy he sought. C4: Lakeside Coliseum Rock Onslaught (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Head east in search of Soul Edge. C6: The man's words cannot be trusted. Investigate Soul Edge independently. C6: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) B7 C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Kilik Jingu Staff (W5) (note: Olcadan will always use Kilik style for this battle, even if you lose to Kilik and continue) C10:: Head for an exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Arthur) Gassan (W6 Katana) (note: Olcadan will always start with Kilik style for this battle; if you lose to Unknown Soul (Arthur) and continue, Olcadan will randomly select a style) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Doppelganger (same costume & weapon as player) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Olcadan) ------ D4: Romanian Valley Raphael Flambert (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Romanian Valley Defeat the enemy with special powers before time runs out! Amy Albion (W6 Rapier) (see II.0 Amy notes) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6b *Z6: if >=1 continue on D5 (Zasalamel) D8: Underground Sanctum Taki Kagenui (W3) E8: Stop. A9: Hurry on ahead. +E8: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 ------ Path Z (Olcadan) ------ Z6: Egyptian Temple (see II.0 Path Z notes) Yun-seong White Storm (W1/W2) Z7: Continue searching for Soul Edge. Z8: Search for the man with the scythe in order to remove the curse. Z7: Indian Port Pirate (old) Qing Long (W1 Chinese Sword) Z8 Z8: Proving Grounds Kilik Kali-Yuga (W1/W2) (note: Olcadan will always use Kilik style for this battle, even if you lose to Kilik and continue) Z9: Head east in search of Soul Edge. A10a: Head west. Z9: Sacred Mt. Fuji Yoshimitsu Yoshimitsu (W1/W2) A10a ------ Finish (Olcadan) ------ END: Gx3 ------- II.11 RAPHAEL ------- Raphael Pathmap: E1 E2 / \ / \ 1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ \ \ // \ / // | \ (B4) (Z6) (C7) (B8h) // A10b // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5--B6a - B7 - B8 --- || | \ \ || | B6b--(A7) (D8t) || | || | E5 (B6a) _______________ / | \ / \ / / \ / / C2 - C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a / \ \ \ / \ / \ (Z6) E6 ------ *C11b \ \ E7 (B7) E8 \ / \ / / \ D4 ------ *D5 - D6 D8 ------(A9) \ (B6b) Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11) \____/ \__________/ ------ Raphael Stages, Quick Reference: Start: 1 Footsoldier General Path A: A2 Voldo 2 A3 Zasalamel pre: r A4 Swordsman +E1 20 Lizard Men 3 A5 Astaroth pre: G A6 Kilik A7 Yoshimitsu A8 Seong Mi-na +E2 Miser 5 A9 Talim post: r+K 7 A10a Nightmare A10b Siegfried 10,12 A11 Abyss pre: G Path B: B4 Rock +E3 Valeria Hualin Lynette 4 B5 Cervantes pre: r+G B6a Setsuka B6b Maxi B7 Mitsurugi B8 Yun-seong +E4 Keres Path C: C2 Cassandra 1 C3 Tira C4 Sophitia +E5 Colossus 2 C5 Zasalamel pre: r C7 Unknown Soul (Hwang) C8 Talim 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Ivy +E7 Charade Charade (torso & legs) Charade (torso) 2 D5 Zasalamel pre: r D6 Fu-ma Ninja (m,Ku) Fu-ma Ninja (f) Fu-ma Ninja (m,K&S) D8 Taki +E8 Will-o'-the-Wisp (red) Path Z: Z6 Xianghua Z7 Lizardman Z8 Talim Z9 Revenant 8 Z10 Siegfried Finish: 15 END (u+K)x3 ------ Raphael Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Cursed by the Sword r+G Cervantes 5: The Cage r+K (after Talim battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending (u+K)x3 ------ Raphael Stages, Details: ----- Start (Raphael) ----- 1: Romanian Valley 2 opponents Footsoldier Gladius (W1 Sword & Shield) General Great Sword (W1 Iron Sword) A2: Investigate the Holy Stone itself. C2: Investigate the one who had carried the Holy Stone. ------ Path A (Raphael) ------ A2: Secret Money Pit Voldo Cat Claws (W3) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) A4: Follow the man with the scythe in order to learn what he knows. Investigate the power that opposes Soul Edge. B4: Follow the man with the scythe in order to learn what he knows. Search for Soul Edge. B4: Judge it dangerous to chase after him. A4: Water Mill Valley Swordsman Heisheng Jian (W1 Chinese Blade) E1: Stop. A5: Hurry on ahead. +E1: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) A5 A5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) A6 *Z6: if >=1 continue on A3 (Zasalamel) A6: Proving Grounds Kilik Amud (W4) A7: Judge that it is likely empty boasting and continue searching for Soul Edge. C7: Search for the boastful man. (note: no C7 option if win A6 with a Ring Out) A7: Sacred Mt. Fuji Yoshimitsu Pakayun (W4) A8 *B8: if win with health <~60% A8: Ling-Sheng Su Temple Ruin Seong Mi-na Halberd (W5) E2: Stop. A9: Hurry on ahead. +E2: Ling-Sheng Su Temple Ruin Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 A9: Lost Cathedral Talim Double Crescent Blade (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A10b: Lost Cathedral Siegfried Requiem (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Raphael) ------ B4: Lakeside Coliseum Rock Onslaught (W1/W2) E1: Stop. A5: Hurry on ahead. +E3: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) A5 B5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) B6a: Take over a passing ship. B6b: Drift on the sea for a while. B6a: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) B7 B6b: Indian Port Maxi Soryuju (W1/W2) A7 B7: Battle in the Strait Mitsurugi Masamune (W4) B8 *D8: if win with time remaining <40 B8: Egyptian Temple Yun-seong Cheng Ying (W4) E4: Stop. A9: Hurry on ahead. +E4: Egyptian Temple Defeat the enemy before time runs out! What happens then is unknown. Keres Great Sword (W1 Iron Sword) (see II.0 Keres notes) A9 ------ Path C (Raphael) ------ C2: Old Toledo Cassandra Ivan the Terrible (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Investigate the area with no evil energy. D4: Investigate the remains of the ritual. C4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a *Z6: if >=1 continue on C5 (Zasalamel) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Talim Double Crescent Blade (W5) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Raphael) ------ D4: Valentine Mansion Ivy Valentine (W1/W2) E7: Stop. C5: Hurry on ahead. +E7: Valentine Mansion Defeat all the enemies before time runs out! 3 opponents Charade Wave Sword (W1 Wave Sword) Charade (torso & legs) Kick Edge (W1 Grieve Edge) Charade (torso) (no weapon) (see II.0 Charade notes) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) D6: Search for the revived Azure Knight. B6b: Conclude that the person who defeated the Azure Knight has Soul Edge and search for that person. D6: Silk Road Ruin 3 opponents Fu-ma Ninja (m) Kunai (W1 Kunai) Fu-ma Ninja (f) Sickle (W1 Sickle) Fu-ma Ninja (m) Onimaro & Tobikage (W1 Katana & Shuriken) B7 D8: Underground Sanctum Taki Kagenui (W3) E8: Stop. A9: Hurry on ahead. +E8: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) A9 ------ Path Z (Raphael) ------ Z6: Lotus Garden (see II.0 Path Z notes) Xianghua No Name (W1/W2) Z7: Search for a way to fight the curse. Z8: Hurry the search for Soul Edge. Z7: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) Z8 Z8: Water Mill Valley Talim Syi Salika & Loka Luha (W1/W2) Z9: Head for Ostrheinsburg Castle, where the Azure Knight once dwelt. Z10: See if any flows of evil energy can be found. Z9: Ostrheinsburg Revenant Gatekeeper (W6 Wave Sword) Z10 Z10: Lost Cathedral Siegfried Requiem (W1/W2) A11 ------ Finish (Raphael) ------ END: (u+K)x3 note: Instead of inputting u+K three times, you can instead simply hold u on the d-pad/stick and press K three times. ---- II.12 ROCK ---- Rock Pathmap: (B4) E1 E2 / / \ / \ 1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ \ // \ / // | \ (Z6) (C7) (B8t) // A10b // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5--B6a - B7 - B8 --- || | \ \ || | B6b--(A7) (D8h) || | || | E5 (B7) _______________ / | \ / \ / / \ / / C2 - C3 --- C4 ------ *C5 - C6 C7 - C8 ------------ C10 - *C11a / \ \ \ / \ / \ (B6b) E6 ------ *C11b \ \ E7 (B6a) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ \ ____ \ / \ Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11) \__________/ ------ Rock Stages, Quick Reference: Start: 1 Cassandra Path A: A2 Gladiator (f) Gladiator (m) Dragon 2 A3 Zasalamel pre: r A4 Sophitia +E1 Colossus 4 A5 Raphael pre: l+G A6 Kilik A7 Maxi A8 Assassin +E2 Miser 5 A9 Astaroth post: r+K 8 A10a Siegfried A10b Nightmare 10,12 A11 Abyss pre: G Path B: B4 Yun-seong +E3 Keres 3 B5 Cervantes pre: r+G B6a Mitsurugi B6b Talim B7 Setsuka B8 Seong Mi-na +E4 Hwang Path C: C2 Voldo 1 C3 Tira C4 Revenant +E5 Li Long 2 C5 Zasalamel pre: r C6 Lizardman C7 Astaroth C8 Unknown Soul (Hwang) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Ivy +E7 Charade Charade (torso & legs) Charade (torso) 2 D5 Zasalamel pre: r D8 Xianghua +E8 Arthur Path Z: Z6 Yoshimitsu Z7 Taki Z8 Astaroth Z9 Bandit (m) 7 Z10 Nightmare Finish: 15 END Kx5 ------ Rock Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: Cursed by the Sword r+G Cervantes 4: Dark Lord l+G Raphael 5: The Cage r+K (after Astaroth battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending Kx5 ------ Rock Stages, Details: ----- Start (Rock) ----- 1: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) A2: Search for someone currently looking for Soul Edge. C2: Search for someone who had sought Soul Edge in the past. ------ Path A (Rock) ------ A2: Lakeside Coliseum 3 opponents Gladiator (f) Claymore (W2 Iron Sword) Gladiator (m) Ice Blade (W2 Sword & Shield) Dragon Dragon Sword (W7 Chinese Sword) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) B4: Avoid being tricked. Continue the search for Soul Edge. Focus on Nightmare. A4: Avoid being tricked. Continue the search for Soul Edge. Focus on Soul Edge. B4: Summon courage and pursue the man with the scythe. A4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) A5 A5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) A6 *Z6: if >=1 continue on A3 (Zasalamel) A6: Proving Grounds Kilik Amud (W4) A7: Consider it empty boasting and continue the search for Soul Edge. C7: Search for the warrior in question. (note: no C7 option if win A6 with a Ring Out) A7: Indian Port Maxi Chained Kozuka (W4) A8 *B8: if win with time remaining <40 A8: Kunpaetku Shrine Ruin Assassin Nakinue (W4 Kunai) E2: Stop. A9: Hurry on ahead. +E2: Kunpaetku Shrine Ruin Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 A9: Lost Cathedral Astaroth Nanbanfu (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Rock) ------ B4: Egyptian Temple Yun-seong White Storm (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Egyptian Temple Defeat the enemy before time runs out! What happens then is unknown. Keres Great Sword (W1 Iron Sword) (see II.0 Keres notes) B5 B5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) B6a: Drift on the sea for a while and wait for a ship to come by. B6b: Swim to land, wherever that may be. B6a: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) B7 B6b: Water Mill Valley Talim Syi Salika & Loka Luha (W1/W2) A7 B7: Jyurakudai Villa Setsuka Shiranamigasumi (W4) B8 *D8: if win with health <~60% B8: Ling-Sheng Su Temple Ruin Seong Mi-na Hyup Do (W4) E4: Stop. A9: Hurry on ahead. +E4: Ling-Sheng Su Temple Ruin Defeat the enemy with special powers before time runs out! Hwang Blue Thunder (W6 Chinese Sword) (see II.0 Hwang notes) A9 ------ Path C (Rock) ------ C2: Secret Money Pit Voldo Cat Claws (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Explore the ruined castle in search of remnants of the Azure Knight. D4: Follow the girl. Perhaps she knows something. C4: Ostrheinsburg Revenant Gatekeeper (W6 Wave Sword) E5: Stop. C5: Hurry on ahead. +E5: Ostrheinsburg Defeat the enemy with special powers before time runs out! Li Long Falcon (W6 Nunchaku) (see II.0 Li Long notes) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) C6: Don't waste time. Head east along the Silk Road at once. B6b: Gather a little more information before heading east. C6: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) B7 C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Astaroth Nanbanfu (W5) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Rock) ------ D4: Valentine Mansion Ivy Valentine (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Valentine Mansion Defeat all the enemies before time runs out! 3 opponents Charade Wave Sword (W1 Wave Sword) Charade (torso & legs) Kick Edge (W1 Grieve Edge) Charade (torso) (no weapon) (see II.0 Charade notes) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a *Z6: if >=1 continue on D5 (Zasalamel) D8: Lotus Garden Xianghua Kard (W3) E8: Stop. A9: Hurry on ahead. +E8: Lotus Garden Defeat the enemy with special powers before time runs out! Arthur Gassan (W6 Katana) (see II.0 Arthur notes) A9 ------ Path Z (Rock) ------ Z6: Sacred Mt. Fuji (see II.0 Path Z notes) Yoshimitsu Yoshimitsu (W1/W2) Z8: Removing the curse comes first. Z7: Find Soul Edge before the curse gets worse. Z7: Underground Sanctum Taki Rekki-Maru & Mekki-Maru (W1/W2) Z8 Z8: Kunpaetku Shrine Ruin Astaroth Kulutues (W1/W2) Z9: Pursue the rumours of Soul Edge. Z10: Pursue the rumours of the man with the scythe. Z9: Silk Road Ruin Bandit (m) Sickle (W1 Sickle) Z10 Z10: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 ------ Finish (Rock) ------ END: Kx5 ----------- II.13 SEONG MI-NA ----------- Seong Mi-na Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ // \ / // | \ (Z6) (D8h) // A10b // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5--B6a - B7 - B8 --- || | \ \ || | B6b--(A7) (A8t) || | || | E5 (B7) _______________ / | \ / \ / / \ / / C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a / \ \ \ \ / \ / \ (D4) (Z6) E6 ------ *C11b \ \ E7 (B6a) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ (A6) __________ / \ Z6 - Z7 - Z8 ------ Z9 --(A10a) \____/ ------ Seong Mi-na Stages, Quick Reference: Start: 1 Swordsman Path A: A2 Astaroth 1 A3 Tira A4 Rock +E1 Valeria Hualin Lynette 2 A5 Zasalamel pre: r A6 Maxi A7 Sentry Sentry A8 Taki +E2 Will-o'-the-Wisp (red) 5 A9 Yun-seong post: r+K 8 A10a Siegfried 7 A10b Nightmare 10,12 A11 Abyss pre: G Path B: B4 Cassandra +E3 Doppelganger (shadowy) 2 B5 Zasalamel pre: r B6a Fu-ma Ninja (m,Ku) Fu-ma Ninja (f) Fu-ma Ninja (m,K&S) B6b Thief (m) B7 Yoshimitsu B8 Ivy +E4 Greed Path C: C2 Talim 2 C3 Zasalamel pre: r C4 Voldo +E5 Will-o'-the-Wisp (blue) 3 C5 Cervantes pre: r+G C6 Kilik Xianghua C7 Yun-seong C8 Unknown Soul (Hwang) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Sophitia +E7 Colossus 4 D5 Raphael pre: l+G D8 Lizardman +E8 Hwang Path Z: Z6 Setsuka Z7 Mitsurugi Z8 Yun-seong Z9 Revenant Finish: 15 END G, l, d+K, d, A+G ------ Seong Mi-na Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: Cursed by the Sword r+G Cervantes 4: Dark Lord l+G Raphael 5: The Cage r+K (after Yun-seong battle) 6: Deep in the Labyrinth Olcadan 7: The Roar Nightmare 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending G, l, d+K, d, A+G ------ Seong Mi-na Stages, Details: ----- Start (Seong Mi-na) ----- 1: Proving Grounds Swordsman Heisheng Jian (W1 Chinese Blade) A2: Search for Soul Edge. C2: Follow Yun-seong's trail. ------ Path A (Seong Mi-na) ------ A2: Kunpaetku Shrine Ruin Astaroth Terror Moon (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Pursue the enemy before she is lost completely. B4: Leave her alone and explore the castle ruin. A4: Lakeside Coliseum Rock Onslaught (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Indian Port Maxi Soryuju (W1/W2) A7 A7: Lotus Garden 2 opponents Sentry Iron Staff (W3 Staff) Sentry Duel Rod (W4 Staff) A8 *D8: if defeat second Sentry (Duel Rod) with health <~60% A8: Underground Sanctum Taki Kagekiri (W4) E2: Stop. A9: Hurry on ahead. +E2: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 A9: Lost Cathedral Yun-seong Ramdao (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Seong Mi-na) ------ B4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Trust the man's words and head east in search for the Azure Knight. B6b: It would not be wise to trust him. Continue searching in Europe. B6a: Silk Road Ruin 3 opponents Fu-ma Ninja (m) Kunai (W1 Kunai) Fu-ma Ninja (f) Sickle (W1 Sickle) Fu-ma Ninja (m) Onimaro & Tobikage (W1 Katana & Shuriken) B7 B6b: Egyptian Temple Thief (m) Jambiya (W1 Dagger) A7 B7: Sacred Mt. Fuji Yoshimitsu Pakayun (W4) B8 *A8: if win with time remaining <40 B8: Valentine Mansion Ivy Alraune (W5) E4: Stop. A9: Hurry on ahead. +E4: Valentine Mansion Defeat the enemy before time runs out! Greed Austere & Void (W6 Kunai) (see II.0 Greed/Miser notes) A9 ------ Path C (Seong Mi-na) ------ C2: Water Mill Valley Talim Tonfa (W3) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) C4: Continue searching for information about Yun-seong. Investigate rumours of the grave of a wealthy merchant. D4: Continue searching for information about Yun-seong. Visit the temple of an ancient god of the forge. D4: Pursue the man with the scythe. C4: Secret Money Pit Voldo Manas & Ayus (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) C5 C5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) C6 *Z6: if >=1 continue on C3 (Zasalamel) C6: Ling-Sheng Su Temple Ruin 2 opponents Kilik Amud (W4) Xianghua Northern Star (W4) B7: Head to Japan to confirm the truth of the rumour. C7: I've come this far already, so why not pay a visit to the old swordmaster? (note: no C7 option if defeat Xianghua (C6) with a Ring Out) (note: Defeating Kilik with Ring Out doesn't negate C7 option) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Yun-seong Ramdao (W5) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Seong Mi-na) ------ D4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) D5 D5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) B6a: Head east by land. A6: Head east by water. D8: Silk Road Ruin Lizardman Tabarzin (W3) E8: Stop. A9: Hurry on ahead. +E8: Silk Road Ruin Defeat the enemy with special powers before time runs out! Hwang Blue Thunder (W6 Chinese Sword) (see II.0 Hwang notes) A9 ------ Path Z (Seong Mi-na) ------ Z6: Jyurakudai Villa (see II.0 Path Z notes) Setsuka Ugetsu Kageuchi (W1/W2) Z7: Search for a smaller boat to cross to the mainland now. Z8: Patiently wait two weeks. Z7: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) Z8 Z8: Egyptian Temple Yun-seong White Storm (W1/W2) A10a: Continue searching for information about the man with the scythe. Z9: Hurry to the clock tower at once. Z9: Clock Tower Revenant Gatekeeper (W6 Wave Sword) A10a ------ Finish (Seong Mi-na) ------ END: G, l, d+K, d, A+G ------- II.14 SETSUKA ------- Setsuka Pathmap: E1 E2 / \ / \ 1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ / \ \ // \ / // | .-- A6b (D8h) // A10b // | \ \ // || | \ E3 \ E4/ || | \ / \ \ / / || | B4 ------ *B5 - B6 - B7 - B8 --- || | \ \ \ || | (Z6) | (A8t) || | | || | E5 (A6a) | _______________ / | \ / \ / \ / \ / / C2 - C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a / \ \ \ / \ / \ (Z6) E6 ------ *C11b \ \ E7 (A6b) (A7) E8 \ / \ / / / \ D4 ------ *D5 - D6 D8 ------(A9) __________ / \ Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11) \____/ ------ Setsuka Stages, Quick Reference: Start: 1 Taki Path A: A2 Lizardman 2 A3 Zasalamel pre: r A4 Gladiator (f) Gladiator (m) Dragon +E1 Valeria Hualin Lynette 3 A5 Cervantes pre: r+G A6a Xianghua A6b Yun-seong A7 Kilik A8 Berserker +E2 20 Lizard Men 5 A9 Mitsurugi post: r+K 7 A10a Nightmare A10b Siegfried 10,12 A11 Abyss pre: G Path B: B4 Voldo +E3 Will-o'-the-Wisp (blue) 4 B5 Raphael pre: l+G B6 Seong Mi-na B7 Astaroth B8 Talim +E4 Greed Path C: C2 Maxi 1 C3 Tira C4 Cassandra +E5 Doppelganger (shadowy) 2 C5 Zasalamel pre: r C7 Mitsurugi C8 Unknown Soul (Arthur) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Sophitia +E7 Colossus 2 D5 Zasalamel pre: r D6 Assassin D8 Ivy +E8 Charade Charade (torso & legs) Charade (torso) Path Z: Z6 Fu-ma Ninja (f) Z7 Yoshimitsu Z8 Mitsurugi Z9 Rock 8 Z10 Siegfried Finish: 15 END l+K ------ Setsuka Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: Cursed by the Sword r+G Cervantes 4: Dark Lord l+G Raphael 5: The Cage r+K (after Mitsurugi battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending l+K ------ Setsuka Stages, Details: ----- Start (Setsuka) ----- 1: Underground Sanctum Taki Rekki-Maru & Mekki-Maru (W1/W2) A2: Travel to Europe by land. C2: Travel to Europe by sea. ------ Path A (Setsuka) ------ A2: Silk Road Ruin Lizardman Tabarzin (W3) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) A4: Ignore the man and continue the journey. A4: It should be possible to learn something from him. Follow him. Search for the Azure Knight. B4: It should be possible to learn something from him. Follow him. Investigate Soul Edge in detail. A4: Lakeside Coliseum 3 opponents Gladiator (f) Great Sword (W1 Iron Sword) Gladiator (m) Gladius (W1 Sword & Shield) Dragon Dragon Sword (W7 Chinese Sword) E1: Stop. A5: Hurry on ahead. +E1: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) A5 A5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) A6a: Drift until a ship sails by. A6b: Try swimming to a nearby shore. A6a: Lotus Garden Xianghua No Name (W1/W2) A7 A6b: Egyptian Temple Yun-seong White Storm (W1/W2) B7 A7: Proving Grounds Kilik Amud (W4) A8 *D8: if win with health <~60% A8: Water Mill Valley Berserker Bourdonasse (W3 Lance) E2: Stop. A9: Hurry on ahead. +E2: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) A9 A9: Lost Cathedral Mitsurugi Damascus Sword (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A10b: Lost Cathedral Siegfried Requiem (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Setsuka) ------ B4: Secret Money Pit Voldo Manas & Ayus (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) B5 B5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) B6 *Z6: if >=1 continue on A3 (Zasalamel) B6: Ling-Sheng Su Temple Ruin Seong Mi-na Hyup Do (W4) B7: It couldn't be Mitsurugi. Continue searching for Soul Edge. C7: Search for the warrior in question. (note: no C7 option if win B6 with a Ring Out) B7: Kunpaetku Shrine Ruin Astaroth Great Maul (W4) B8 *A8: if win with time remaining <40 B8: Water Mill Valley Talim Double Crescent Blade (W5) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat the enemy before time runs out! Greed Austere & Void (W6 Kunai) (see II.0 Greed/Miser notes) A9 ------ Path C (Setsuka) ------ C2: Indian Port Maxi Tetsuryu (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Explore the castle. D4: Leave this land at once. C4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6a *Z6: if >=1 continue on C5 (Zasalamel) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Mitsurugi Damascus Sword (W5) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Arthur) Gassan (W6 Katana) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Setsuka) ------ D4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6b: Investigate Soul Edge in detail. D6: Head east as the man advised. D6: Silk Road Ruin Assassin Kunai (W1 Kunai) A7 D8: Valentine Mansion Ivy Viper Edge (W3) E8: Stop. A9: Hurry on ahead. +E8: Valentine Mansion Defeat all the enemies before time runs out! 3 opponents Charade Wave Sword (W1 Wave Sword) Charade (torso & legs) Kick Edge (W1 Grieve Edge) Charade (torso) (no weapon) (see II.0 Charade notes) A9 ------ Path Z (Setsuka) ------ Z6: Jyurakudai Villa (see II.0 Path Z notes) Fu-ma Ninja (f) Sickle (W1 Sickle) Z7: Hurry and search for Soul Edge before the curse worsens. Z8: Forget the curse. Search for Mitsurugi directly. Z7: Sacred Mt. Fuji Yoshimitsu Yoshimitsu (W1/W2) Z8 Z8: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) Z10: Search for the man who placed the curse to make him remove it. Z9: Search for someone with powerful curse-removing skills. Z9: Lakeside Coliseum Rock Onslaught (W1/W2) Z10 Z10: Lost Cathedral Siegfried Requiem (W1/W2) A11 ------ Finish (Setsuka) ------ END: l+K --------- II.15 SIEGFRIED --------- Siegfried Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10 -- *A11 -- END \ \ \ \ // \ // | \ (Z6) (D8h) // (C10) // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5--B6a - B7 - B8 --- || | \ \ || | B6b--(A7) (A8t) || | / (A10) || | E5 (B6a) / _______________// / | \ / \ / / / / / / C2 -*C3-----C4 ------ *C5---C6 C7 - C8 ----------/ C10 - *C11a / \ \ / \ / . E6 ------ *C11b |\ \_____ | \ E7 (B7) E8 \ (C4) \ / \ / / \ (A10) D4 ------ *D5 - D6 -(C7) D8 ------(A9) \ \ ____ \ / \ Z6 - Z7 - Z8 ------ Z9 --(A10) \__________/ ------ Siegfried Stages, Quick Reference: Start: 1 Swordsman Path A: A2 Ivy 1 A3 Tira A4 Thief (m) Voldo +E1 Will-o'-the-Wisp (blue) 2 A5 Zasalamel pre: r A6 Xianghua A7 Mitsurugi A8 Taki +E2 Will-o'-the-Wisp (red) 5 A9 Raphael post: r+K 7 A10 Nightmare 10,12 A11 Abyss pre: G acquire/use SoulCalibur Path B: B4 Revenant +E3 Li Long 2 B5 Zasalamel pre: r B6a Setsuka B6b Samurai B7 Lizardman B8 Talim +E4 Miser Path C: C2 Rock 2 C3 Zasalamel pre: r C4 Sophitia +E5 Colossus 4 C5 Cervantes pre: r+G C6 Xianghua C7 Raphael C8 Unknown Soul (Arthur) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G acquire/use SoulCalibur 13,14 C11b Night Terror pre: r+K Path D: D4 Kilik +E7 Shadow Master 3 D5 Astaroth pre: G D6 Maxi D8 Yoshimitsu +E8 Arthur Path Z: Z6 Seong Mi-na Z7 Cassandra Z8 Raphael Z9 Yun-seong Finish: 15 END u+A ------ Siegfried Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Cursed by the Sword r+G Cervantes 5: The Cage r+K (after Raphael battle) 6: Deep in the Labyrinth Olcadan 7: The Roar Nightmare (no event 8) 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K defeated Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending u+A ------ Siegfried Stages, Details: ----- Start (Siegfried) ----- 1: Old Toledo Swordsman Heisheng Jian (W1 Chinese Blade) A2: Seek knowledge in order to destroy the cursed sword. C2: Seek power in order to destroy the cursed sword. ------ Path A (Siegfried) ------ A2: Valentine Mansion Ivy Viper Edge (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Pursue her immediately. B4: Avoid chasing her. A4: Secret Money Pit 2 opponents Thief (m) Jambiya (W1 Dagger) Voldo Manas & Ayus (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Lotus Garden Xianghua No Name (W1/W2) A7 A7: Battle in the Strait Mitsurugi Masamune (W4) A8 *D8: if win with health <~60% A8: Underground Sanctum Taki Kagekiri (W4) E2: Stop. A9: Hurry on ahead. +E2: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 A9: Lost Cathedral Raphael Estoc (W5) (post: r+K determines next opponent) Pass: A10 Fail: C10 A10: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Siegfried acquires the SoulCalibur (pre-match sequence) before this battle, even if he's using it already. Siegfried will use the acquired SoulCalibur during this battle. END ------ Path B (Siegfried) ------ B4: Ostrheinsburg Revenant Gatekeeper (W6 Wave Sword) E3: Stop. B5: Hurry on ahead. +E3: Ostrheinsburg Defeat the enemy with special powers before time runs out! Li Long Falcon (W6 Nunchaku) (see II.0 Li Long notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Take the Silk Road east and head for Asia. B6b: Leave Europe by sea. B6a: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) B7 B6b: Battle in the Strait Samurai Zantetsuken (W1 Katana) A7 B7: Silk Road Ruin Lizardman Lunatic (W4) B8 *A8: if win with time remaining <40 B8: Water Mill Valley Talim Double Crescent Blade (W5) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C (Siegfried) ------ C2: Lakeside Coliseum Rock Giant Mace (W3) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) C4: Pursue him. D4: Avoid chasing him. Investigate the spirit sword. C4: Avoid chasing him. Investigate the cursed sword further. C4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) C5 C5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) B6a: Stay onboard and head further east. C6: Disembark at this port. C6: Lotus Garden Xianghua No Name (W1/W2) A7 C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Raphael Estoc (W5) A10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Arthur) Gassan (W6 Katana) A10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 *A10: if lose to Olcadan (E6) C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Siegfried acquires the SoulCalibur (pre-match sequence) before this battle, even if he's using it already. Siegfried will use the acquired SoulCalibur during this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Siegfried) ------ D4: Proving Grounds Kilik Kali-Yuga (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Proving Grounds Defeat the enemy before time runs out! Shadow Master (random Sword Master style) (W1) (see II.0 Shadow Master notes) D5 D5: Kunpaetku Shring Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) D6 *Z6: if >=1 continue on C3 (Zasalamel) D6: Indian Port Maxi Chained Kozuka (W4) B7: Ignore the fool who knows not the power of the cursed sword. C7: It's worth a try. (note: no C7 option if win D6 with a Ring Out) D8: Sacred Mt. Fuji Yoshimitsu Kastane (W3) E8: Stop. A9: Hurry on ahead. +E8: Sacred Mt. Fuji Defeat the enemy with special powers before time runs out! Arthur Gassan (W6 Katana) (see II.0 Arthur notes) A9 ------ Path Z (Siegfried) ------ Z6: Ling-Sheng Su Temple Ruin (see II.0 Path Z notes) Seong Mi-na Scarlet Thunder (W1/W2) Z8: Search for a way to seal the power that flows from Soul Edge. Z7: Search for a way to resist the power that flows from Soul Edge. Z7: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) Z8 Z8: Romanian Valley Raphael Flambert (W1/W2) Z9: Pursue it. A10: Wait for it to come. Z9: Egyptian Temple Yun-Seong White Storm (W1/W2) A10 ------ Finish (Siegfried) ------ END: u+A -------- II.16 SOPHITIA -------- Sophitia Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ / \ // \ / // | \ (Z6) / (D8h) // A10b // | \ / // || | \ E3 B6a E4/ || | \ / \ / / / || | B4 ------ *B5--B6b - B7 - B8 --- || | / \ || | | (A8t) || | | || | (D4) E5 | _______________ / | \ / / \ / / \ / / C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a / \ \ \ / \ / \ (Z6) E6 ------ *C11b \ \ E7 (B6b) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ (A6) ____ / \ Z6 - Z7 - Z8 ------ Z9 --(A10a) \__________/ ------ Sophitia Stages, Quick Reference: Start: 1 Tira Path A: A2 Cassandra 1 A3 Tira A4 Ivy +E1 Charade Charade (torso & legs) Charade (torso) 2 A5 Zasalamel pre: r A6 Bandit (f) Bandit (m) A7 Setsuka A8 Xianghua +E2 Hwang 5 A9 Cervantes post: r+K 7 A10a Nightmare 8 A10b Siegfried 10,12 A11 Abyss pre: G acquire/use SoulCalibur Path B: B4 Voldo +E3 Will-o'-the-Wisp (blue) 2 B5 Zasalamel pre: r B6a Pirate (m) Pirate (m) Pirate (old) B6b Kilik B7 Maxi B8 Taki +E4 Greed Path C: C2 Rock 2 C3 Zasalamel pre: r C4 Talim +E5 20 Lizard Men 3 C5 Astaroth pre: G C6 Lizardman C7 Unknown Soul (Li Long) C8 Cervantes 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G acquire/use SoulCalibur 13,14 C11b Night Terror pre: r+K Path D: D4 Yun-seong +E7 Keres 4 D5 Raphael pre: l+G D8 Mitsurugi +E8 Arthur Path Z: Z6 Yoshimitsu Z7 Seong Mi-na Z8 Cervantes Z9 Berserker Finish: 15 END u ------ Sophitia Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Dark Lord l+G Raphael 5: The Cage r+K (after Cervantes battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Resolution Siegfried 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending u ------ Sophitia Stages, Details: ----- Start (Sophitia) ----- 1: Eurydice Shrine Tira Aiselne Drossel (W1/W2) A2: Search for incidents likely caused by Soul Edge. C2: Search for information about Soul Edge itself. ------ Path A (Sophitia) ------ A2: Old Toledo Cassandra Ivan the Terrible (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Explore the ruined castle. B4: Leave this place at once. A4: Valentine Mansion Ivy Valentine (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Valentine Mansion Defeat all the enemies before time runs out! 3 opponents Charade Wave Sword (W1 Wave Sword) Charade (torso & legs) Kick Edge (W1 Grieve Edge) Charade (torso) (no weapon) (see II.0 Charade notes) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Silk Road Ruin 2 opponents Bandit (f) Heisheng Jian (W1 Chinese Blade) Bandit (m) Sickle (W1 Sickle) A7 A7: Jyurakudai Villa Setsuka Shiranamigasumi (W4) A8 *D8: if win with health <~60% A8: Lotus Garden Xianghua Northern Star (W4) E2: Stop. A9: Hurry on ahead. +E2: Lotus Garden Defeat the enemy with special powers before time runs out! Hwang Blue Thunder (W6 Chinese Sword) (see II.0 Hwang notes) A9 A9: Lost Cathedral Cervantes Phlegethon (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A10b: Lost Cathedral Siegfried Requiem (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Sophitia acquires the SoulCalibur (pre-match sequence) before this battle, even if she's using it already. Sophitia will use the acquired SoulCalibur during this battle. END ------ Path B (Sophitia) ------ B4: Secret Money Pit Voldo Manas & Ayus (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Head east by sea. B6b: Head easy by land. B6a: Pirate Raid 3 opponents Pirate (m) Jambiya (W1 Dagger) Pirate (m) Assassin Dagger (W2 Dagger) Pirate (old) Qing Long (W1 Chinese Sword) A7 B6b: Proving Grounds Kilik Kali-Yuga (W1/W2) B7 B7: Indian Port Maxi Chained Kozuka (W4) B8 *A8: if win with time remaining <40 B8: Underground Sanctum Taki Fumakugi (W5) E4: Stop. A9: Hurry on ahead. +E4: Underground Sanctum Defeat the enemy before time runs out! Greed Austere & Void (W6 Kunai) (see II.0 Greed/Miser notes) A9 ------ Path C (Sophitia) ------ C2: Lakeside Coliseum Rock Giant Mace (W3) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) D4: Continue searching for Soul Edge as before. Focus on Soul Edge. C4: Continue searching for Soul Edge as before. Focus on the Azure Knight. D4: Pursue the man despite the danger. C4: Water Mill Valley Talim Syi Salika & Loka Luha (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) C5 C5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) C6 *Z6: if >=1 continue on C3 (Zasalamel) C6: Silk Road Ruin Lizardman Lunatic (W4) B7: Continue the search for the Azure Knight. C7: Search for the warrior. (note: no C7 option if win C6 with a Ring Out) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Unknown Soul (Li Long) Falcon (W6 Nunchaku) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Cervantes Phlegethon (W5) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Sophitia acquires the SoulCalibur (pre-match sequence) before this battle, even if she's using it already. Sophitia will use the acquired SoulCalibur during this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Sophitia) ------ D4: Egyptian Temple Yun-seong White Storm (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Egyptian Temple Defeat the enemy before time runs out! What happens then is unknown. Keres Great Sword (W1 Iron Sword) (see II.0 Keres notes) D5 D5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) B6b: Investigate the stone. A6: Investigate the relationship between Soul Edge and the defeated man. D8: Battle in the Strait Mitsurugi Two-Handed Sword (W3) E8: Stop. A9: Hurry on ahead. +E8: Battle in the Strait Defeat the enemy with special powers before time runs out! Arthur Gassan (W6 Katana) (see II.0 Arthur notes) A9 ------ Path Z (Sophitia) ------ Z6: Sacred Mt. Fuji (see II.0 Path Z notes) Yoshimitsu Yoshimitsu (W1/W2) Z8: Find the man with the scythe in order to remove the curse. Z7: Continue the journey to eliminate the evil energy at the source. Z7: Ling-Sheng Su Temple Ruin Seong Mi-na Scarlet Thunder (W1/W2) Z8 Z8: Pirate Raid Cervantes Soul Edge & Nirvana (W1/W2) Z9: Follow the trail of the man with the scythe. A10a: Stay cautious, gather a little more information, and consider it thoroughly. Z9: Romanian Valley Berserker Heavy Lance (W1 Lance) A10a ------ Finish (Sophitia) ------ END: u ---- II.17 TAKI ---- Taki Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ // \ / // | \ (Z6) (D8t) // A10b // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5--B6a - B7 - B8 --- || | \ \ || | B6b--(A7) (A8h) || | || | E5 (A6) _______________ / | \ / \ / / \ / / C2 -*C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a / \ / \ \ / \ / .-- (B6a) E6 ------ *C11b \ \ E7 (B7) E8 \ / \ / / \ D4 ------ *D5 - D6 D8 ------(A9) \ \ \ (C7) \ Z6 - Z7 - Z8 ------ Z9 --(A10a) \____/ \__________/ ------ Taki Stages, Quick Reference: Start: 1 Setsuka Path A: A2 Lizardman 1 A3 Tira A4 Voldo +E1 Will-o'-the-Wisp (blue) 2 A5 Zasalamel pre: r A6 Maxi A7 Berserker A8 Thief (m) Thief (f) +E2 20 Lizard Men 5 A9 Cervantes post: r+K 8 A10a Siegfried 7 A10b Nightmare 10,12 A11 Abyss pre: G Path B: B4 Cassandra +E3 Doppelganger (shadowy) 2 B5 Zasalamel pre: r B6a Xianghua B6b Ivy B7 Berserker B8 Talim +E4 Greed Path C: C2 Rock 2 C3 Zasalamel pre: r C4 Sophitia +E5 Colossus 4 C5 Raphael pre: l+G C7 Unknown Soul (Li Long) C8 Cervantes 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Yun-seong +E7 Keres 3 D5 Astaroth pre: G D6 Kilik D8 Seong Mi-na +E8 Hwang Path Z: Z6 Fu-ma Ninja (m,Ku) Fu-ma Ninja (f) Fu-ma Ninja (m,K&S) Z7 Yoshimitsu Z8 Cervantes Z9 Revenant Finish: 15 END l+G ------ Taki Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Dark Lord l+G Raphael 5: The Cage r+K (after Cervantes battle) 6: Deep in the Labyrinth Olcadan 7: The Roar Nightmare 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending l+G ------ Taki Stages, Details: ----- Start (Taki) ----- 1: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) A2: Cross to the mainland and travel to Europe by land. C2: Take the southern sea route to Europe. ------ Path A (Taki) ------ A2: Silk Road Ruin Lizardman Tabarzin (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Leave this place at once. B4: Explore the ruined castle. A4: Secret Money Pit Voldo Manas & Ayus (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Indian Port Maxi Soryuju (W1/W2) A7 A7: Indian Port Berserker Bourdonasse (W3 Lance) A8 *D8: if win with time remaining <40 A8: Water Mill Valley 2 opponents Thief (m) Kris (W3 Dagger) Thief (f) Kris (W3 Dagger) E2: Stop. A9: Hurry on ahead. +E2: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) A9: Lost Cathedral Cervantes Phlegethon (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Taki) ------ B4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Trust the man's words and head east to search for the cursed sword. B6b: It would not be wise to trust him. Investigate a little further. B6a: Lotus Garden Xianghua No Name (W1/W2) B7 B6b: Valentine Mansion Ivy Valentine (W1/W2) A7 B7: Indian Port Berserker Bourdonasse (W3 Lance) B8 *A8: if win with health <~60% B8: Water Mill Valley Talim Double Crescent Blade (W5) E8: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat the enemy before time runs out! Greed Austere & Void (W6 Kunai) (see II.0 Greed/Miser notes) A9 ------ Path C (Taki) ------ C2: Lakeside Coliseum Rock Giant Mace (W3) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) C4: Pursue the man with the scythe. C4: Following him would be inadvisable. Stay here and gather information about Soul Edge. D4: Following him would be inadvisable. Try following the trail of the Azure Knight. C4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) C5 C5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) A6: Travel east by sea. B6a: Travel east by land. C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Unknown Soul (Li Long) Falcon (W6 Nunchaku) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Cervantes Phlegethon (W5) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Taki) ------ D4: Egyptian Temple Yun-seong White Storm (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Egyptian Temple Defeat the enemy before time runs out! What happens then is unknown. Keres Claymore (W2 Iron Sword) (see II.0 Keres notes) D5 D5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) D6 *Z6: if >=1 continue on C3 (Zasalamel) D6: Proving Grounds Kilik Amud (W4) B7: Pursue the Azure Knight. C7: Pursue rumours of the warrior. (note: no C7 option if win D6 with a Ring Out) D8: Ling-Sheng Su Temple Ruin Seong Mi-na Defender (W3) E8: Stop. A9: Hurry on ahead. +E8: Ling-Sheng Su Temple Ruin Defeat the enemy with special powers before time runs out! Hwang Blue Thunder (W6 Chinese Sword) (see II.0 Hwang notes) A9 ------ Path Z (Taki) ------ Z6: Underground Sanctum (see II.0 Path Z notes) 3 opponents Fu-ma Ninja (m) Kunai (W1 Kunai) Fu-ma Ninja (f) Sickle (W1 Sickle) Fu-ma Ninja (m) Onimaro & Tobikage (W1 Katana & Shuriken) Z7: Attempt to remove the curse with a more advanced technique than Taki's. Z8: Research the curse the man used and then attempt to remove it. Z7: Sacred Mt. Fuji Yoshimitsu Yoshimitsu (W1/W2) Z8 Z8: Pirate Raid Cervantes Soul Edge & Nirvana (W1/W2) Z9: Drift Until a ship sails by. A10a: Swim for land. Z9: Clock Tower Revenant Gatekeeper (W6 Wave Sword) A10a ------ Finish (Taki) ------ END: l+G ----- II.18 TALIM ----- Talim Pathmap: E1 E2 / \ / \ 1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ \ \ // \ / // | \ (B4) (Z6) (C7) (B8h) // A10b // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5--B6a - B7 - B8 --- || | \ \ || | B6b -(A7) (D8t) || | || | E5 (B6a) _______________ / | \ / \ / / \ / / C2 - C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a / \ \ \ / \ / \ (Z6) E6 ------ *C11b \ \ E7 (B6b) (B7) E8 \ / \ / / / \ D4 ------ *D5 - D6 D8 ------(A9) Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11) \____/ \__________/ ------ Talim Stages, Quick Reference: Start: 1 Gladiator (f) Rock Path A: A2 Sophitia 2 A3 Zasalamel pre: r A4 Ivy +E1 Charade Charade (torso & legs) Charade (torso) 4 A5 Cervantes pre: r+G A6 Xianghua A7 Maxi A8 Kilik +E2 Greed 5 A9 Raphael post: r+K 8 A10a Siegfried A10b Nightmare 10,12 A11 Abyss pre: G acquire/use SoulCalibur Path B: B4 Assassin +E3 Li Long 3 B5 Astaroth pre: G B6a Setsuka B6b Seong Mi-na B7 Mitsurugi B8 Taki +E4 Will-o'-the-Wisp (red) Path C: C2 Cassandra 1 C3 Tira C4 Thief (m) Voldo +E5 Will-o'-the-Wisp (blue) 2 C5 Zasalamel pre: r C7 Unknown Soul (Hwang) C8 Raphael 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G acquire/use SoulCalibur 13,14 C11b Night Terror pre: r+K Path D: D4 Thief (m) +E7 20 Lizard Men 2 D5 Zasalamel pre: r D6 Lizardman D8 Yoshimitsu +E8 Arthur Path Z: Z6 Pirate (old) Z7 Yun-seong Z8 Raphael Z9 Berserker 7 Z10 Nightmare Finish: 15 END Gx20 ------ Talim Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Cursed by the Sword r+G Cervantes 5: The Cage r+K (after Raphael battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending Gx20 ------ Talim Stages, Details: ----- Start (Talim) ----- 1: Lakeside Coliseum 2 opponents Gladiator (f) Great Sword (W1 Iron Sword) Rock Onslaught (W1/W2) A2: Investigate the warrior who had communicated with an ancient god. C2: Investigate the man who has knowledge of the Azure Knight. ------ Path A (Talim) ------ A2: Eurydice Shrine Sophitia Fire Blade (W3) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) A4: It would be foolish to ignore him. Follow the man with the scythe. Investigate the man with the scythe. B4: It would be foolish to ignore him. Follow the man with the scythe. Hurry the search for Soul Edge. B4: Hurry the search for Soul Edge. A4: Valentine Mansion Ivy Valentine (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Valentine Mansion Defeat all the enemies before time runs out! 3 opponents Charade Wave Sword (W1 Wave Sword) Charade (torso & legs) Kick Edge (W1 Grieve Edge) Charade (torso) (no weapon) (see II.0 Charade notes) A5 A5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) A6 *Z6: if >=1 continue on A3 (Zasalamel) A6: Lotus Garden Xianghua Northern Star (W4) A7: Judge it to be unimportant. C7: Search for this warrior. (note: no C7 option if win A6 with a Ring Out) A7: Indian Port Maxi Chained Kozuka (W4) A8 *B8: if win with health <~60% A8: Proving Grounds Kilik Jingu Staff (W5) E2: Stop. A9: Hurry on ahead. +E2: Proving Grounds Defeat the enemy before time runs out! Greed Austere & Void (W6 Kunai) (see II.0 Greed/Miser notes) A9 A9: Lost Cathedral Raphael Estoc (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Talim acquires the SoulCalibur (pre-match sequence) before this battle, even if she's using it already. Talim will use the acquired SoulCalibur during this battle. END ------ Path B (Talim) ------ B4: Ostrheinsburg Assassin Kunai (W1 Kunai) E3: Stop. B5: Hurry on ahead. +E3: Ostrheinsburg Defeat the enemy with special powers before time runs out! Li Long Falcon (W6 Nunchaku) (see II.0 Li Long notes) B5 B5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) B6a: It's too dangerous. Purify the fragment. B6b: Follow the resonation of evil energy and continue the journey. B6a: Jyurakudai Villa Setsuka Ugetsu Kegeuchi (W1/W2) B7 B6b: Ling-Sheng Su Temple Ruin Seong Mi-na Scarlet Thunder (W1/W2) A7 B7: Battle in the Strait Mitsurugi Masamune (W4) B8 *D8: if win with time remaining <40 B8: Underground Sanctum Taki Kagekiri (W4) E6: Stop. A9: Hurry on ahead. +E4: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 ------ Path C (Talim) ------ C2: Old Toledo Cassandra Ivan the Terrible (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Explore the castle. D4: Follow the girl. She might know something. C4: Secret Money Pit 2 opponents Thief (m) Jambiya (W1 Dagger) Voldo Manas & Ayus (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a *Z6: if >=1 continue on C5 (Zasalamel) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Unknown Soul (Arthur) Gassan (W6 Katana) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Raphael Estoc (W5) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Talim acquires the SoulCalibur (pre-match sequence) before this battle, even if she's using it already. Talim will use the acquired SoulCalibur during this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Talim) ------ D4: Water Mill Valley Thief (m) Jambiya (W1 Dagger) E7: Stop. D5: Hurry on ahead. +E7: Water Mill Valley (note: map says "Ostrheinsburg", but battle takes place in Water Mill Valley) Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6b: Continue the journey, using the fragment of Soul Edge as a clue. D6: Purify the fragment of Soul Edge, then continue the journey. D6: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) B7 D8: Sacred Mt. Fuji Yoshimitsu Kastane (W3) E8: Stop. A9: Hurry on ahead. +E8: Sacred Mt. Fuji Defeat the enemy with special powers before time runs out! Arthur Gassan (W6 Katana) (see II.0 Arthur notes) A9 ------ Path Z (Talim) ------ Z6: Indian Port (see II.0 Path Z notes) Pirate (old) Qing Long (W1 Chinese Sword) Z7: Attempt treatment now. Z8: Don't waste a moment. Hurry onward. Z7: Egyptian Temple Yun-seong White Storm (W1/W2) Z8 Z8: Romanian Valley Raphael Flambert (W1/W2) Z9: There's no time. Hurry the search for Soul Edge. Z10: Try deciphering the records they found. Z9: Lost Cathedral Berserker Heavy Lance (W1 Lance) Z10 Z10: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 ------ Finish (Talim) ------ END: Gx20 ---- II.19 TIRA ---- Tira Pathmap: E1 E2 / \ / \ 1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ // \ / // | . A6b (D8t) // A10b // | |\ \ // || | | \ E3 \ E4/ || | (A4) \ / \ \ / / || | B4 ------ *B5 - B6 - B7 - B8 --- || | \ \ \ || | (Z6) | (A8h) || | | || | E5 (A6a) | _______________ / | \ / \ / \ / \ / / C2 - C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a / \ \ \ / \ / \ (Z6) E6 ------ *C11b \ \ E7 (A7) E8 \ / \ / / \ D4 ------ *D5 - D6 D8 ------(A9) \ (A6b) ____ / \ Z6 - Z7 - Z8 ------ Z9 --(A10a) \__________/ ------ Tira Stages, Quick Reference: Start: 1 Sophitia Path A: A2 Fu-ma Ninja (f) 2 A3 Zasalamel pre: r A4 Rock +E1 Valeria Hualin Lynette 4 A5 Raphael pre: l+G A6a Cervantes A6b Kilik A7 Setsuka A8 Mitsurugi +E2 Arthur 5 A9 Yoshimitsu post: r+K 8 A10a Siegfried A10b Siegfried 10,12 A11 Abyss pre: G acquire/use SoulEdge Path B: B4 Cassandra +E3 Doppelganger (shadowy) 3 B5 Astaroth pre: G B6 Xianghua B7 Maxi B8 Taki +E4 Greed Path C: C2 Dragon 1 C3 Sophitia C4 Thief (m) Thief (f) Voldo +E5 Will-o'-the-Wisp (blue) 2 C5 Zasalamel pre: r C7 Yoshimitsu C8 Unknown Soul (Li Long) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G acquire/use SoulEdge 13,14 C11b Night Terror pre: r+K Path D: D4 Ivy +E7 Charade Charade (torso & legs) Charade (torso) 2 D5 Zasalamel pre: r D6 Lizardman D8 Yun-seong +E8 Keres Path Z: Z6 Talim Z7 Seong Mi-na Z8 Yoshimitsu Z9 Footsoldier General Finish: 15 END r ------ Tira Events List: 1: Encounter Sophitia (Tira) 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Dark Lord l+G Raphael 5: The Cage r+K (after Yoshimitsu battle) 6: Deep in the Labyrinth Olcadan (no event 7) 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending r ------ Tira Stages, Details: ----- Start (Tira) ----- 1: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) A2: Since hosts have been found, hurry the freeing of Soul Edge. C2: The children are still young. Search for other hosts. ------ Path A (Tira) ------ A2: Water Mill Valley Fu-ma Ninja (f) Kogarashi (W2 Sickle) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) A4: Pursue Siegfried again. B4: Follow the man with the scythe. Don't give up. Continue searching for the man with the scythe. A4: Follow the man with the scythe. Give up on the man with the scythe and resume searching for Siegfried. A4: Lakeside Coliseum Rock Onslaught (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) A5 A5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) A6a: Visit that man. A6b: Continue searching on her own. A6a: Pirate Raid Cervantes Soul Edge & Nirvana (W1/W2) A7 A6b: Proving Grounds Kilik Kali-Yuga (W1/W2) B7 A7: Jyurakudai Villa Setsuka Shiranamigasumi (W4) A8 *D8: if win with time remaining <40 A8: Battle in the Strait Mitsurugi Masamune (W4) E2: Stop. A9: Hurry on ahead. +E2: Battle in the Strait Defeat the enemy with special powers before time runs out! Arthur Gassan (W6 Katana) (see II.0 Arthur notes) A9 A9: Lost Cathedral Yoshimitsu Kagekiyo (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Siegfried Requiem (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Tira acquires the SoulEdge (pre-match sequence) before this battle, even if she's using it already. Tira will use the acquired SoulEdge during this battle. END ------ Path B (Tira) ------ B4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) B5 B5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) B6 *Z6: if >=1 continue on A3 (Zasalamel) B6: Lotus Garden Xianghua Northern Star (W4) B7: Ignore the absurd rumour. C7: Search for the man in question. (note: no C7 option if win B6 with a Ring Out) B7: Indian Port Maxi Chained Kozuka (W4) B8 *A8: if win with health <~60% B8: Underground Sanctum Taki Fumakugi (W5) E4: Stop. A9: Hurry on ahead. +E4: Underground Sanctum Defeat the enemy before time runs out! Greed Austere & Void (W6 Kunai) (see II.0 Greed/Miser notes) A9 ------ Path C (Tira) ------ C2: Lakeside Coliseum Dragon Dragon Sword (W7 Chinese Sword) C3 C3: Ostrheinsburg Sophitia Omega Sword & Elk Shield (W1/W2) C4: Pursue Siegfried in order to release Soul Edge. D4: First increase Soul Edge's power. C4: Secret Money Pit 3 opponents Thief (m) Jambiya (W1 Dagger) Thief (f) Jambiya (W1 Dagger) Voldo Manas & Ayus (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6a *Z6: if >=1 continue on C5 (Zasalamel) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Yoshimitsu Kagekiyo (W5) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Li Long) Falcon (W6 Nunchaku) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Tira acquires the SoulEdge (pre-match sequence) before this battle, even if she's using it already. Tira will use the acquired SoulEdge during this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Tira) ------ D4: Valentine Mansion Ivy Valentine (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Valentine Mansion Defeat all the enemies before time runs out! 3 opponents (D5, win or lose?) Charade Wave Sword (W1 Wave Sword) Charade (torso & legs) Kick Edge (W1 Grieve Edge) Charade (torso) (no weapon) (see II.0 Charade notes) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) D6: Follow the man's words and head east. A6b: His words cannot be trusted. Continue investigating independently. D6: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) A7 D8: Egyptian Temple Yun-seong Giant Butcher Knife (W3) E8: Stop. A9: Hurry on ahead. +E8: Egyptian Temple Defeat the enemy before time runs out. What happens then is unknown. Keres Great Sword (W1 Iron Sword) (see II.0 Keres notes) A9 ------ Path Z (Tira) ------ Z6: Water Mill Valley (see II.0 Path Z notes) Talim Syi Salika & Loka Luha (W1/W2) Z8: Find Siegfried before the effects of the curse worsen. Z7: Search for a way to remove the curse. Z7: Ling-Sheng Su Temple Ruin Seong Mi-na Scarlet Thunder (W1/W2) Z8 Z8: Sacred Mt. Fuji Yoshimitsu Yoshimitsu (W1/W2) Z9: Continue pursuing Siegfried. A10a: Bathe in evil energy at least a little in order to heal. Z9: Romanian Valley 2 opponents Footsoldier Gladius (W1 Sword & Shield) General Great Sword (W1 Iron Sword) A10a ------ Finish (Tira) ------ END: r note: The game seems to give you a choice between l and r, but the Ending command is really just r. l is the option the game will choose if you don't input anything, but inputting l won't actually do anything (the command query won't go away, and you'll still be free to input r if you want). ----- II.20 VOLDO ----- Voldo Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ \ // \ / // | \ (Z6) (D8h) // A10b // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5--B6a - B7 - B8 --- || | \ \ || | B6b -(A7) (A8t) || | || | E5 (B7) _______________ / | \ / \ / / \ / / C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a / \ \ \ \ / \ / \ (D4) (Z6) E6 ------ *C11b \ \ E7 (A6) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ (B6a) __________ / \ Z6 - Z7 - Z8 ------ Z9 --(A10a) \____/ ------ Voldo Stages, Quick Reference: Start: 1 Thief (m) Path A: A2 Raphael 1 A3 Tira A4 Revenant +E1 Li Long 2 A5 Zasalamel pre: r A6 Maxi A7 Lizardman A8 Taki +E2 Will-o'-the-Wisp (red) 5 A9 Yoshimitsu post: r+K 8 A10a Siegfried 7 A10b Nightmare 10,12 A11 Abyss pre: G Path B: B4 Cassandra +E3 Doppelganger (shadowy) 2 B5 Zasalamel pre: r B6a Lizardman B6b Rock B7 Kilik Xianghua B8 Talim +E4 Miser Path C: C2 Sophitia 2 C3 Zasalamel pre: r C4 Ivy +E5 Charade Charade (torso & legs) Charade (torso) 4 C5 Cervantes pre: r+G C6 Lizardman C7 Unknown Soul (Hwang) C8 Yoshimitsu 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Yun-seong +E7 Keres 3 D5 Astaroth pre: G D8 Seong Mi-na +E8 Hwang Path Z: Z6 Lizardman Z7 Mitsurugi Z8 Yoshimitsu Z9 Setsuka Finish: 15 END Kx3 ------ Voldo Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Cursed by the Sword r+G Cervantes 5: The Cage r+K (after Yoshimitsu battle) 6: Deep in the Labyrinth Olcadan 7: The Roar Nightmare 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending Kx3 ------ Voldo Stages, Details: ----- Start (Voldo) ----- 1: Secret Money Pit Thief (m) Jambiya (W1 Dagger) A2: Chase the thieves to the ends of the earth. C2: Search for Soul Edge as Master Vercci desired. ------ Path A (Voldo) ------ A2: Romanian Valley Raphael Epee (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Choose the scent of the land, and explore the castle. B4: Choose the girl's scent, and pursue her at once. A4: Ostrheinsburg Revenant Gatekeeper (W6 Wave Sword) E1: Stop. A5: Hurry on ahead. +E1: Ostrheinsburg Defeat the enemy with special powers before time runs out! Li Long Falcon (W6 Nunchaku) (see II.0 Li Long notes) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Indian Port Maxi Soryuju (W1/W2) A7 A7: Silk Road Ruin Lizardman Lunatic (W4) A8 *D8: if win with health <~60% A8: Underground Sanctum Taki Kagekiri (W4) E2: Stop. A9: Hurry on ahead. +E2: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 A9: Lost Cathedral Yoshimitsu Kagekiyo (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Voldo) ------ B4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: Abandon this land and head to the east. B6b: Remain in this land for a while longer and search for the smell. B6a: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) B7 B6b: Lakeside Coliseum Rock Onslaught (W1/W2) A7 B7: Lotus Garden 2 opponents Kilik Amud (W4) Xianghua Northern Star (W4) B8 *A8: if defeat Xianghua (B7) with time remaining <40 B8: Water Mill Valley Talim Double Crescent Blade (W5) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C (Voldo) ------ C2: Eurydice Shrine Sophitia Fire Blade (W3) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) C4: Search for any remaining scent. Follow the extremely faint scent. D4: Search for any remaining scent. Set out once again in search of a definite scent. D4: Pursue the man with the scythe. C4: Valentine Mansion Ivy Valentine (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Valentine Mansion Defeat all the enemies before time runs out! 3 opponents Charade Wave Sword (W1 Wave Sword) Charade (torso & legs) Kick Edge (W1 Grieve Edge) Charade (torso) (no weapon) (see II.0 Charade notes) C5 C5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) C6 *Z6: if >=1 continue on C3 (Zasalamel) C6: Silk Road Ruin Lizardman Lunatic (W4) B7: Ignore the presence and continue the quest for Soul Edge. C7: Investigate the presence. (note: no C7 option if win C6 with a Ring Out) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Yoshimitsu Kagekiyo (W5) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Voldo) ------ D4: Egyptian Temple Yun-seong White Storm (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Egyptian Temple Defeat the enemy before time runs out! What happens then in unknown. Keres Great Sword (W1 Iron Sword) (see II.0 Keres notes) D5 D5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) A6: Pursue the faint smell from the southeast. B6a: Pursue the slightly stronger smell from the northeast. D8: Ling-Sheng Su Temple Ruin Seong Mi-na Defender (W3) E8: Stop. A9: Hurry on ahead. +E8: Ling-Sheng Su Temple Ruin Defeat the enemy with special powers before time runs out! Hwang Blue Thunder (W6 Chinese Sword) (see II.0 Hwang notes) A9 ------ Path Z (Voldo) ------ Z6: Silk Road Ruin (see II.0 Path Z notes) Lizardman Grudge Ax & Aya Shield (W1/W2) Z7: Ignore this weakness and continue searching for Soul Edge. Z8: Rest first in order to recover. Z7: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) Z8 Z8: Sacred Mt. Fuji Yoshimitsu Yoshimitsu (W1/W2) A10a: Pursue Soul Edge using the faint resonation of the fragments as a clue. Z9: The resonation is still weak. Continue to pursue the fragments and the scent in this country. Z9: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) A10a ------ Finish (Voldo) ------ END: Kx3 -------- II.21 XIANGHUA -------- Xianghua Pathmap: E1 A6a--(B7) E2 / \ / / \ 1-- A2 - A3 --- A4 ------ *A5--A6b - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ // \ / // | \ (B8h) // A10b // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5 - B6 - B7 - B8 --- || | \ \ || | (Z6) (D8t) || | || | E5 (A7) _______________ / | \ / \ / / \ / / C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a / \ \ \ \ / \ / \ (D4) (Z6) E6 ------ *C11b \ \ E7 (B6) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ (A6b) __________ / \ Z6 - Z7 - Z8 ------ Z9 --(A10a) \____/ ------ Xianghua Stages, Quick Reference: Start: 1 Yun-seong Path A: A2 Revenant 1 A3 Tira A4 Cassandra +E1 Doppelganger (shadowy) 2 A5 Zasalamel pre: r A6a Rock A6b Lizardman A7 Thief (m) A8 Berserker +E2 Greed 5 A9 Cervantes post: r+K 7 A10a Nightmare 8 A10b Siegfried 10,12 A11 Abyss pre: G acquire/use SoulCalibur Path B: B4 Thief (m) Thief (f) Voldo +E3 Will-o'-the-Wisp (blue) 2 B5 Zasalamel pre: r B6 Maxi B7 Setsuka B8 Talim +E4 20 Lizard Men Path C: C2 Sophitia 2 C3 Zasalamel pre: r C4 Revenant +E5 Doppelganger (shadowy) 4 C5 Raphael pre: l+G C6 Seong Mi-na C7 Cervantes C8 Unknown Soul (Li Long) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G acquire/use SoulCalibur 13,14 C11b Night Terror pre: r+K Path D: D4 Kilik +E7 Valeria Hualin Lynette 3 D5 Astaroth pre: G D8 Taki +E8 Will-o'-the-Wisp (red) Path Z: Z6 Yoshimitsu Z7 Mitsurugi Z8 Cervantes Z9 Ivy Finish: 15 END Bx20 ------ Xianghua Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Dark Lord l+G Raphael 5: The Cage r+K (after Cervantes battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Resolution Siegfried 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending Bx20 ------ Xianghua Stages, Details: ----- Start (Xianghua) ----- 1: Egyptian Temple Yun-seong White Storm (W1/W2) A2: Head to the castle in which the Azure Knight had once dwelt. C2: Continue questioning people in this land for now. ------ Path A (Xianghua) ------ A2: Ostrheinsburg Revenant Gatekeeper (W6 Wave Sword) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Pursue the girl quickly. B4: There's no chance of catching her now. Do not chase after her. A4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6a: The man's words can't be trusted. Continue searching in this land. A6b: Trust the man's words and head east. A6a: Lakeside Coliseum Rock Onslaught (W1/W2) B7 A6b: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) A7 A7: Lotus Garden Thief (m) Kris (W3 Dagger) A8 *B8: if win with health <~60% A8: Water Mill Valley Berserker Ahlspiess (W4 Lance) E2: Stop. A9: Hurry on ahead. +E2: Water Mill Valley Defeat the enemy before time runs out! Greed Austere & Void (W6 Kunai) (see II.0 Greed/Miser notes) A9 A9: Lost Cathedral Cervantes Phlegethon (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A10b: Lost Cathedral Siegfried Requiem (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Xianghua acquires the SoulCalibur (pre-match sequence) before this battle, even if she's using it already. Xianghua will use the acquired SoulCalibur during this battle. END ------ Path B (Xianghua) ------ B4: Secret Money Pit Thief (m) Jambiya (W1 Dagger) Thief (f) Jambiya (W1 Dagger) Voldo Manas & Ayus (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6 *Z6: if >=1 continue on B5 (Zasalamel) B6: Indian Port Maxi Soryuju (W1/W2) B7 B7: Jyurakudai Villa Setsuka Shiranamigasumi (W4) B8 *D8: if win with time remaining <40 B8: Water Mill Valley Talim Side Harpe (W4) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) A9 ------ Path C (Xianghua) ------ C2: Eurydice Shrine Sophitia Fire Blade (W3) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) C4: Search for this man, who clearly has knowledge. Focus on gathering information about the Azure Knight. D4: Search for this man, who clearly has knowledge. Focus on gathering information about the man with the scythe. D4: Ignore the man with the scythe and continue the search for Soul Edge C4: Old Toledo Revenant Gatekeeper (W6 Wave Sword) E5: Stop. C5: Hurry on ahead. +E5: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) C5 C5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) C6 *Z6: if >=1 continue on A5 (Zasalamel) C6: Ling-Sheng Su Temple Ruin Seong Mi-na Hyup Do (W4) A7: Rather than trust a rumour like that, continue the search. C7: Pay the man a visit. (note: no C7 option if win C6 with a Ring Out) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Cervantes Phlegethon (W5) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Li Long) Falcon (W6 Nunchaku) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) note: Xianghua acquires the SoulCalibur (pre-match sequence) before this battle, even if she's using it already. Xianghua will use the acquired SoulCalibur during this battle. END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Xianghua) ------ D4: Lakeside Coliseum Kilik Kali-Yuga (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) D5 D5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) B6: Follow the coast and head for India. A6b: Follow the mountains and head for the Silk Road. D8: Underground Sanctum Taki Kagenui (W3) E8: Stop. A9: Hurry on ahead. +E8: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 ------ Path Z (Xianghua) ------ Z6: Sacred Mt. Fuji (see II.0 Path Z notes) Yoshimitsu Yoshimitsu (W1/W2) Z7: Try curing it on the spot. Z8: Don't waste a single moment. Continue the journey. Z7: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) Z8 Z8: Pirate Raid Cervantes Soul Edge & Nirvana (W1/W2) A10a: Place priority on annihilating the cursed sword. Z9: Search for a way to remove the curse. Z9: Valentine Mansion Ivy Valentine (W1/W2) A10a ------ Finish (Xianghua) ------ END: Bx20 ---------- II.22 YOSHIMITSU ---------- Yoshimitsu Pathmap: E1 E2 / \ / \ 1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ \ / \ // \ / // | \ (Z6) / (D8h) // A10b // | \ / // || | \ E3 B6a E4/ || | \ / \ / / / || | B4 ------ *B5--B6b - B7 - B8 --- || | / \ || | | (A8t) || | | || | E5 | _______________ / | \ / \ / / \ / / C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a / \ \ \ \ / \ / \ (D4) (Z6) E6 ------ *C11b \ \ E7 (B6b) E8 \ / \ / / \ D4 ------ *D5 D8 ------(A9) \ (A6) ____ / \ Z6 - Z7 - Z8 ------ Z9 --(A10a) \__________/ ------ Yoshimitsu Stages, Quick Reference: Start: 1 Yun-seong Path A: A2 Cassandra 1 A3 Tira A4 Berserker +E1 Amy 2 A5 Zasalamel pre: r A6 Cervantes A7 Setsuka A8 Taki +E2 Will-o'-the-Wisp (red) 5 A9 Tira post: r+K 7 A10a Nightmare 8 A10b Siegfried 10,12 A11 Abyss pre: G Path B: B4 Ivy +E3 Charade Charade (torso & legs) Charade (torso) 2 B5 Zasalamel pre: r B6a Maxi B6b Xianghua B7 Bandit (f) Bandit (m) B8 Talim +E4 Miser Path C: C2 Thief (m) Voldo 2 C3 Zasalamel pre: r C4 Sophitia +E5 Colossus 3 C5 Astaroth pre: G C6 Kilik C7 Unknown Soul (Hwang) C8 Tira 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Rock +E7 Valeria Hualin Lynette 4 D5 Raphael pre: l+G D8 Assassin +E8 20 Lizard Men Path Z: Z6 Lizardman Z7 Mitsurugi Z8 Tira Z9 Seong Mi-na Finish: 15 END l+A+B ------ Yoshimitsu Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Dark Lord l+G Raphael 5: The Cage r+K (after Tira battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Resolution Siegfried 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending l+A+B ------ Yoshimitsu Stages, Details: ----- Start (Yoshimitsu) ----- 1: Egyptian Temple Yun-seong White Storm (W1/W2) A2: Continue pursuing the missing subordinate. C2: Continue searching for Soul Edge. ------ Path A (Yoshimitsu) ------ A2: Old Toledo Cassandra Ivan the Terrible (W3) A3 A3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) A4: Investigate what the man found here. B4: Conclude that the enemy he had just fought was his subordinate's killer and pursue her. A4: Romanian Valley Berserker Heavy Lance (W1 Lance) E1: Stop. A5: Hurry on ahead. +E1: Romanian Valley Defeat the enemy with special powers before time runs out! Amy Albion (W6 Rapier) (see II.0 Amy notes) A5 A5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) A6 *Z6: if >=1 continue on A5 (Zasalamel) A6: Pirate Raid Cervantes Soul Edge & Nirvana (W1/W2) A7 A7: Jyurakudai Villa Setsuka Shiranamigasumi (W4) A8 *D8: if win with health <~60% A8: Underground Sanctum Taki Kagekiri (W4) E2: Stop. A9: Hurry on ahead. +E2: Underground Sanctum Defeat the enemy before time runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 A9: Lost Cathedral Tira Vimana (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A10b: Lost Cathedral Siegfried Requiem (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Yoshimitsu) ------ B4: Valentine Mansion Ivy Valentine (W1/W2) E3: Stop. B5: Hurry on ahead. +E3: Valentine Mansion Defeat all the enemies before time runs out! 3 opponents Charade Wave Sword (W1 Wave Sword) Charade (torso & legs) Kick Edge (W1 Grieve Edge) Charade (torso) (no weapon) (see II.0 Charade notes) B5 B5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) B6a: If this is true, the Azure Knight must be stopped. B6b: The man's words cannot be trusted. B6a: Indian Port Maxi Soryuju (W3) A7 B6b: Lotus Garden Xianghua No Name (W1/W2) B7 B7: Silk Road Ruin 2 opponents Bandit (f) Jiaotu Jian (W3 Chinese Blade) Bandit (m) Mizuchi (W3 Sickle) B8 *A8: if defeat second Bandit (m) (A7) with time remaining <40 B8: Water Mill Valley Talim Double Crescent Blade (W5) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat the enemy before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C (Yoshimitsu) ------ C2: Secret Money Pit 2 opponents Thief (m) Assassin Dagger (W2 Dagger) Voldo Cat Claws (W3) C3 C3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) C4: Pursue the man with the scythe. Pursue the former subordinate. D4: Pursue the man with the scythe. Pursue Soul Edge. D4: Continue the quest for Soul Edge. C4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) C5 C5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) C6 *Z6: if >=1 continue on C3 (Zasalamel) C6: Proving Grounds Kilik Amud (W4) B7: Consider it empty boasting and continue the search for Soul Edge. C7: Search for the warrior in question. (note: no C7 option if win C6 with a Ring Out) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Tira Vimana (W5) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Yoshimitsu) ------ D4: Lakeside Coliseum Rock Onslaught (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) D5 D5: Romanian Valley (pre: l+G, or suffer poison (green flames)) Raphael Epee (W3) B6b: Continue pursuing Soul Edge. A6: Pursue the girl with the strange weapon. D8: Water Mill Valley Assassin Kaiken (W2 Kunai) E8: Stop. A9: Hurry on ahead. +E8: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) A9 ------ Path Z (Yoshimitsu) ------ Z6: Silk Road Ruin (see II.0 Path Z notes) Lizardman Grudge Ax & Aya Shield (W1/W2) Z8: Stay calm and take some time to devise a plan. Z7: There's no time. Take action immediately. Z7: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) Z8 Z8: Sacred Mt. Fuji Tira Aiselne Drossel (W1/W2) Z9: Avoid involving the Manjitou and search for Soul Edge alone. A10a: Gather the surviving members of the Manjitou and search for Soul Edge together. Z9: Ling-Sheng Su Temple Ruin Seong Mi-na Scarlet Thunder (W1/W2) A10a ------ Finish (Yoshimitsu) ------ END: l+A+B --------- II.23 YUN-SEONG --------- Yun-seong Pathmap: E1 E2 / \ / \ 1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ / \ \ // \ / // | .-- A6b (D8h) // A10b // | \ \ // || | \ E3 \ E4/ || | \ / \ \ / / || | B4 ------ *B5 - B6 - B7 - B8 --- || | \ \ \ || | (Z6) | (A8t) || | | || | E5 | _______________ / | \ / \ \ / \ / / C2 - C3 --- C4 ------ *C5 - C6 C7 - C8 ------------ C10 - *C11a / \ \ \ \ / \ / \ (Z6) \ E6 ------ *C11b \ (A7) \ E7 / E8 \ / \ / / \ D4 ------ *D5 - D6 D8 ------(A9) \ (A6b) __________ / \ Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11) \____/ ------ Yun-seong Stages, Quick Reference: Start: 1 Gladiator (m) Rock Path A: A2 Revenant 2 A3 Zasalamel pre: G A4 Cassandra +E1 Doppelganger (shadowy) 4 A5 Cervantes pre: r+G A6a Astaroth A6b Setsuka A7 Xianghua A8 Kilik +E2 Shadow Master 5 A9 Mitsurugi post: r+K 8 A10a Siegfried A10b Nightmare 10,12 A11 Abyss pre: G Path B: B4 Thief (m) +E3 20 Lizard Men 3 B5 Astaroth pre: G B6 Lizardman B7 Yoshimitsu B8 Bandit (f) Bandit (m) +E4 Miser Path C: C2 Sophitia 1 C3 Tira C4 Raphael +E5 Amy 2 C5 Zasalamel pre: r C6 Astaroth C7 Mitsurugi C8 Unknown Soul (Hwang) 6 +E6 Olcadan 9 C10 Zasalamel 11,12 C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Thief (m) Voldo +E7 Will-o'-the-Wisp (blue) 2 D5 Zasalamel pre: r D6 Maxi D8 Taki +E8 Will-o'-the-Wisp (red) Path Z: Z6 Assassin Z7 Ivy Z8 Mitsurugi Z9 Talim 7 Z10 Nightmare Finish: 15 END lx2 (or hold l) ------ Yun-seong Events List: 1: Encounter Tira 2: A Trap r Zasalamel (cog) 3: The Demon Strikes G Astaroth 4: Cursed by the Sword r+G Cervantes 5: The Cage r+K (after Mitsurugi battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Zasalamel 10: Netherworld 1 G Zasalamel becomes Abyss 11: Netherworld 2 G defeated Zasalamel becomes Abyss 12: Victory defeated Abyss 13: Evil Awakens r+K def. Zasalamel becomes Night Terror 14: The Reckoning defeated Night Terror 15: Ending lx2 (or hold l) ------ Yun-seong Stages, Details: ----- Start (Yun-seong) ----- 1: Lakeside Coliseum 2 opponents Gladiator (m) Gladius (W1 Sword & Shield) Rock Onslaught (W1) A2: Investigate the revived Azure Knight. C2: Investigate the warrior who had received a message from a god. ------ Path A (Yun-seong) ------ A2: Egyptian Temple Revenant Gatekeeper (W6 Wave Sword) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Kafziel (W1/W2) A4: Leave the man alone for now. A4: Follow the man. Gather information with a focus on Soul Edge. B4: Follow the man. Gather information with a focus on Nightmare. A4: Old Toledo Cassandra Digamma Sword & Nemea Shield (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Old Toledo Defeat the enemy before it consumes you! Doppelganger (shadowy) (same costume & weapon as player) (see II.0 Doppelganger (shadowy) notes) A5 A5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) A6a: Swim in the direction that prbably leads to land. A6b: Wait a little while longer. A6a: Kunpaetku Shrine Ruin Astaroth Kulutues (W1/W2) A7 A6b: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) B7 A7: Lotus Garden Xianghua Northern Star (W4) A8 *D8: if win with health <~60% A8: Proving Grounds Kilik Amud (W4) E2: Stop. A9: Hurry on ahead. +E2: Proving Grounds Defeat the enemy before time runs out! Shadow Master (random Sword Master style) (W1) (see II.0 Shadow Master notes) A9 A9: Lost Cathedral Mitsurugi Damascus Sword (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Yun-seong) ------ B4: Water Mill Valley Thief (m) Jambiya (W1 Dagger) E3: Stop. B5: Hurry on ahead. +E3: Water Mill Valley Defeat all the enemies before time runs out! 20 Lizard Men Boned Meat (W7 Soul of Lizardman) (see II.0 Lizard Men notes) B5 B5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) B6 *Z6: if >=1 continue on A3 (Zasalamel) B6: Silk Road Ruin Lizardman Lunatic (W4) B7: Judge it to be empty boasting and continue pursuing the Azure Knight. C7: Search for the man in question. (note: no C7 option if win B6 with a Ring Out) B7: Sacred Mt. Fuji Yoshimitsu Pakayun (W4) B8 *A8: if win with time remaining <40 B8: Ling-Sheng Su Temple Ruin 2 opponents Bandit (f) Rune Blade (W4 Chinese Blade) Bandit (m) Yaesumuji (W4 Sickle) E4: Stop. A9: Hurry on ahead. +E4: Ling-Sheng Su Temple Ruin Defeat the enemy beofre time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C (Yun-seong) ------ C2: Eurydice Shrine Sophitia Fire Blade (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Explore the castle. D4: Follow the girl. C4: Romanian Valley Raphael Flambert (W1/W2) E5: Stop. C5: Hurry on ahead. +E5: Romanian Valley Defeat the enemy with special powers before time runs out! Amy Albion (W6 Rapier) (see II.0 Amy notes) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) C6 *Z6: if >=1 continue on C5 (Zasalamel) C6: Kunpaetku Shrine Ruin Astaroth Kulutues (W1/W2) A7 C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Mitsurugi Damascus Sword (W5) C10: Head for the exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword) C10: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) C10 C10: Lost Cathedral Zasalamel Kafziel (W1/W2) C11a *C11b: if defeated Olcadan (E6) C11a: Lost Cathedral - Ruin (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Yun-seong) ------ D4: Secret Money Pit 2 opponents Thief (m) Jambiya (W1 Dagger) Voldo Manas & Ayus (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Zasalamel Ankou (W3) D6: Head east by land. A6b: Head east by sea. D6: Indian Port Maxi Soryuju (W1/W2) A7 D8: Underground Sanctum Taki Kagenui (W3) E8: Stop. A9: Hurry on ahead. +E8: Underground Sanctum Defeaet the enemy before timr runs out! Will-o'-the-Wisp (red) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) A9 ------ Path Z (Yun-seong) ------ Z6: Old Toledo (see II.0 Path Z notes) Assassin Kunai (W1 Kunai) Z7: Ignore the curse and continue the journey. Z8: Search for a way to break the curse. Z7: Valentine Mansion Ivy Valentine (W1/W2) Z8 Z8: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) Z10: It's too soon to give up. Search for him quickly. Z9: Be wary of more traps. Search for him cautiously. Z9: Water Mill Valley Talim Syi Salika & Loka Luha (W1/W2) Z10 Z10: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 ------ Finish (Yun-seong) ------ END: lx2 (or hold l) --------- II.24 ZASALAMEL --------- Zasalamel Pathmap: E1 A6a--(B7) E2 / \ / / \ 1-- A2 -*A3 --- A4 ------ *A5--A6b - A7 - A8 ------ A9* - A10a - *A11 -- END \ \ / \ // \ / // | .-- (D8h) // A10b // | \ // || | \ E3 E4/ || | \ / \ / / || | B4 ------ *B5 - B6 - B7 - B8 --- || | \ \ \ || | (Z6) | (A8t) || | | || | E5 (A6b) | _______________ / | \ / \ / \ / \ / / C2 - C3 --- C4 ------ *C5 C7 - C8 ------------ C10a--*C11a / \ \ \ / / \ (Z6) E6 ------ C10b--*C11b \ \______/ \ E7 (A6a) (A7) E8 \ / \ / / / \ D4 ------ *D5 - D6 D8 ------(A9) Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11) \____/ \__________/ ------ Zasalamel Stages, Quick Reference: Start: 1 Ivy Path A: A2 Rock 2 A3 Doppelganger pre: r A4 Sophitia +E1 Colossus 4 A5 Cervantes pre: r+G A6a Lizardman A6b Seong Mi-na A7 Taki A8 Yun-seong +E2 Keres 5 A9 Tira post: r+K 8 A10a Siegfried A10b Nightmare 10,12 A11 Abyss pre: G Path B: B4 Thief (m) Thief (f) Voldo +E3 Will-o'-the-Wisp (blue) 3 B5 Astaroth pre: G B6 Xianghua B7 Kilik B8 Talim +E4 Miser Path C: C2 Cassandra 1 C3 Tira C4 Dragon +E5 Valeria Hualin Lynette 2 C5 Doppelganger pre: r C7 Tira C8 Unknown Soul (Hwang) 6 +E6 Olcadan C10a Siegfried 9 C10b Nightmare C11a Abyss pre: G 13,14 C11b Night Terror pre: r+K Path D: D4 Raphael +E7 Amy 2 D5 Doppelganger pre: r D6 Setsuka D8 Maxi +E8 Hwang Path Z: Z6 Yoshimitsu Z7 Mitsurugi Z8 Tira Z9 Revenant 7 Z10 Nightmare Finish: 15 END l+A ------ Zasalamel Events List: 1: Encounter Tira 2: A Trap r Doppelganger (Zasalamel) (cog) 3: The Demon Strikes G Astaroth 4: Cursed by the Sword r+G Cervantes 5: The Cage r+K (after Tira battle) 6: Deep in the Labyrinth Olcadan 7: Darkness and Light (The Roar) Nightmare defeats Siegfried 8: Darkness and Light (The Resolve) Siegfried defeats Nightmare 9: Conspiracy Nightmare confronts Zasalamel 10: Netherworld G Abyss appears (no event 11) 12: Victory defeated Abyss 13: Evil Awakens r+K Night Terror appears 14: The Reckoning defeated Night Terror 15: Ending l+A ------ Zasalamel Stages, Details: ----- Start (Zasalamel) ----- 1: Valentine Mansion Ivy Valentine (W1/W2) A2: Eliminate physical threats. C2: Eliminate knowledge. ------ Path A (Zasalamel) ------ A2: Lakeside Coliseum Rock Giant Mace (W3) A3 A3: Clock Tower (pre: r, or suffer ~30% damage) Doppelganger (same costume & weapon as player) A4: Work on eliminating elements that have the potential to threaten the plan. A4: Hurry the revival of the cursed sword and try to complete the plan as soon as possible. Eliminate those who would interfere with the cursed sword's revival. B4: Hurry the revival of the cursed sword and try to complete the plan as soon as possible. Go hunting for souls as well. A4: Eurydice Shrine Sophitia Omega Sword & Elk Shield (W1/W2) E1: Stop. A5: Hurry on ahead. +E1: Eurydice Shrine Defeat the enemy before time runs out! Colossus Olympus Punisher (W1) (see II.0 Colossus notes) A5 A5: Pirate Raid (pre: r+G, or suffer ~30% damage) Cervantes Styx (W3) A6a: Float on the sea for a while and wait for a ship to pass by. A6b: Swim for land. A6a: Silk Road Ruin Lizardman Grudge Ax & Aya Shield (W1/W2) B7 A6b: Ling-Sheng Su Temple Ruin Seong Mi-na Scarlet Thunder (W1/W2) A7 A7: Undergruond Sanctum Taki Kagekiri (W4) A8 *D8: if win with health <~60% A8: Egyptian Temple Yun-seong Cheng Ying (W4) E2: Stop. A9: Hurry on ahead. +E2: Egyptian Temple Defeat the enemy before time runs out! What happens then is unknown. Keres Great Sword (W1 Iron Sword) (see II.0 Keres notes) A9 A9: Lost Cathedral Tira Vimana (W5) (post: r+K determines next opponent) Pass: A10a Fail: A10b A10a: Lost Cathedral Siegfried Requiem (W1/W2) A11 A10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 A11: Chaos - Spiritual Realm (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END ------ Path B (Zasalamel) ------ B4: Secret Money Pit 3 opponents Thief (m) Jambiya (W1 Dagger) Thief (f) Jambiya (W1 Dagger) Voldo Manas & Ayus (W1) E3: Stop. B5: Hurry on ahead. +E3: Secret Money Pit Defeat the enemy before time runs out! Will-o'-the-Wisp (blue) Soul Edge (W6) (see II.0 Will-o'-the-Wisp notes) B5 B5: Kunpaetku Shrine Ruin (pre: G, or suffer ~20% damage & start near edge) Astaroth Terror Moon (W3) B6 *Z6: if >=1 continue on A3 (Doppelganger) B6: Lotus Garden Xianghua Northern Star (W4) B7: Ignore the absurd rumour. C7: It could be a threat. Search for the man in question. (note: no C7 option if win B6 with a Ring Out) B7: Proving Grounds Kilik Amud (W4) B8 *A8: if win with time remaining <40 B8: Water Mill Valley Talim Double Crescent Blade (W5) E4: Stop. A9: Hurry on ahead. +E4: Water Mill Valley Defeat the enemey before time runs out! Miser Red Crow & Rusty Wing (W6 Katana & Shuriken) (see II.0 Greed/Miser notes) A9 ------ Path C (Zasalamel) ------ C2: Old Toledo Cassandra Ivan the Terrible (W3) C3 C3: Ostrheinsburg Tira Aiselne Drossel (W1/W2) C4: Eliminate those with power that might interfere with the plan. D4: Eliminate those with ideas that might interfere with the plan. C4: Lakeside Coliseum Dragon Dragon Sword (W7 Chinese Sword) E5: Stop. C5: Hurry on ahead. +E5: Lakeside Coliseum Defeat all the enemies before time runs out! 3 opponents Valeria Cepheus Seal (W6 Grieve Edge) Hualin Cepheus Seal (W6 Staff) Lynette Cepheus Seal (W6 Tambourine) C5 C5: Clock Tower (pre: r, or suffer ~30% damage) Doppelganger (same costume & weapon as player) A6b *Z6: if >=1 continue on C5 (Doppelganger) C7: Grand Labyrinth (see II.0 Grand Labyrinth notes) Tira Vimana (W5) C10a: Head for an exit. C8: Proceed further in. C8: Grand Labyrinth Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword) C10a: Move away from the presence. E6: Approach the presence. +E6: Grand Labyrinth Olcadan The Ancient (random style) (W8) (see II.0 Olcadan notes) (note: loss/win determines next opponent) Loss: C10a Win: C10b C10a: Lost Cathedral Siegfried Requiem (W1/W2) C11a C10b: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) C11b C11a: Chaos - Spiritual Realm (pre: G, or suffer ~50% damage) Abyss Irkalla (W1/W2) END C11b: Chaos - Spiritual Realm (pre: r+K, or suffer ~60% damage) Night Terror Soul Edge (Complete) (W1) (see II.0 Night Terror notes) END ------ Path D (Zasalamel) ------ D4: Romanian Valley Raphael Flambert (W1/W2) E7: Stop. D5: Hurry on ahead. +E7: Romanaian Valley Defeat the enemy with special powers before time runs out! Amy Albion (W6 Rapier) (see II.0 Amy notes) D5 D5: Clock Tower (pre: r, or suffer ~30% damage) Doppelganger (same costume & weapon as player) A6a: The plan is ready to come to fruition. D6: Continue manipulating a few more factors, just in case. D6: Jyurakudai Villa Setsuka Ugetsu Kageuchi (W1/W2) A7 D8: Indian Port Maxi Tetsuryu (W3) E8: Stop. A9: Hurry on ahead. +E8: Indian Port Defeat the enemy with special powers before time runs out! Hwang Blue Thunder (W6 Chinese Sword) (see II.0 Hwang notes) A9 ------ Path Z (Zasalamel) ------ Z6: Sacred Mt. Fuji (see II.0 Path Z notes) Yoshimitsu Yoshimitsu (W1/W2) Z7: There is little time left. Hurry the completion of the plan. Z8: It is precisely at times like this when one must act carefully. Z7: Battle in the Strait Mitsurugi Shishi-Oh (W1/W2) Z8 Z8: Ostrheinsburg Tira Aiselne Drossel (W1/W2) Z9: Reach out mentally and locate Siegfried's presence. Z10: It's impossible to hide one's presence entirely. He'll show himself soon enough. Z9: Lost Cathedral Revenant Gatekeeper (W6 Wave Sword) Z10 Z10: Lost Cathedral Nightmare Soul Edge (Phantom) (W1/W2) A11 ------ Finish (Zasalamel) ------ END: l+A ------------- III. Appendix ------------- III.1 Which opponents appear on which maps Each of the 24 ToS-playable characters can meet: - Abyss and Night Terror. - The other 23 ToS-playable characters, with the following exceptions: When playing as you cannot meet Mitsurugi Taki Olcadan Ivy Taki Mitsurugi Tira Nightmare Yun-seong Seong Mi-na - Some, but not all of the Bonus Characters. (see chart, below) - Some, but not all of the Other Characters. (see chart, below) For those of you who are curious, here follow charts showing which Bonus Characters and Other Characters can appear in which characters' ToS stories. And for anyone who's interested, I've also included a quick reference chart showing, for each character, which Path (A/B/C/D) contains the path to C7 (the Grand Labyrinth), which must be taken to get to Olcadan and Night Terror. Notation: O can appear . cannot appear Ast Cer Kili Max Nigh Rap Seo Sieg Tak Tira Xia Yun (Bonus Characters) Cas Ivy Liz Mit Olc Roc Set Sop Tal Vol Yos Zas Amy . . . . . O . . . O . . . . . . . . . . . O O O Arthur O . . . O . . . O . . O . . O O . O O . . . . . Greed . O . O . . . . . . . . O O . O O O O . O . . . Hwang . . O O . . O . . . . O O . . O O . . O . . . O Li Long . O O . O O O . . . . O . . O . . O . O . . . . Miser O . O . O O O O O O O O . . O . . . . O . O O O Revenant O O O O O O . . O . O O O . O . O . . O O . O O Val,Hua,Lyn O O O O O . O O O O O . O O . . . . O . O O . O Ast Cer Kili Max Nigh Rap Seo Sieg Tak Tira Xia Yun (Other Characters) Cas Ivy Liz Mit Olc Roc Set Sop Tal Vol Yos Zas Assassin O O . . . O O . . O . O . O . . . O . . . O O . Bandit (f) . . . . . . . O . . . . . . . O . . . . . O O . Bandit (m) . . O . . . . O . . . O . . . O . . . . . O O . Berserker O O . O O . . . O . . . . O . O O O . . O O . . Charade O . . . . . . O . . O O . O . O . O O O . O . . Colossus . . O O O . . O . . O O O O O . O . . . . O . O Doppelganger . . . . O . O . . O . . . . . . . . . . . . . O Doppelganger (shad) O O . O . O O O O O . . O O . . O . O O O . O . Dragon O . . . . . . O O O . O . O . . . . O . . . . O Footsoldier . . . . . O . . . . O . . . . . . . O . . . . . Fu-ma Ninja (f) . . . . . . . O . . O . O O . . O . O . . . . . Fu-ma Ninja (m,Ku) . . . . . . O . . . O . O . . . O . . . . . . . Fu-ma Ninja (m,K&S) . . . . . . O . . . O . O . . . O . . . . . . . General . . . . . O . . . . O . . . . . . . O . . . . . Gladiator (f) O O . . . . . O . O . O . O . . . O . . . . . . Gladiator (m) O O . . . . . O . O . O . O . . . . . . . . O . Keres . O . O O . O . . . O O . . . O O . O O . . . O Lizard Men O O . O . O . O O O O . . O . O O O . . O O O . Pirate (m) . . O . O . . . . . . . . . . O . . . . . . . . Pirate (old) . . O . . . . . . O . . . . . O . O . . . . . . Samurai . . O . . . . O . . . . . . O . . . . . . . . . Sentry . . . . . . . . . . . . O . . . . . . . . . . . Shadow Master . O O . . . . . . . . . . . O . . . . . . . O . Swordsman . . . . . O . . . . O . O . O . . . . . . . . . Thief (f) . . . O O . O O O . . . . . . . O . O . O . . O Thief (m) . . . O O . O O O . . . O . O . O O O O O O O O Unknown Soul (A) O . . O . O . . O O . . . O O . . . . . . . . . Unknown Soul (H) . . . . O . . . . . O O O . . . . O . O . O O O Unknown Soul (L) . O O . . . O O . . . . . . . O O . O . O . . . Will-o'-the-Wisp(b) O . O . . O O . O O . . O O O O O O O . O . O O Will-o'-the-Wisp(r) . . . . O O . O O O O . O . O . . O . O O O O . Ast Cer Kili Max Nigh Rap Seo Sieg Tak Tira Xia Yun Cas Ivy Liz Mit Olc Roc Set Sop Tal Vol Yos Zas Path to Olcadan C C A B B C B D C A A A C B D C D A B C C C B B (eof)